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Here are listed some todos which should be looked into sometimes. |
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#possibly fixed |
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#* The exit to 'random map at , level ' is closed |
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# happens on first entry to a random map *sometimes*. meta file not yet written? |
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* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
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=> use debug_desc |
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=> find out whats causing it |
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* the server loves to basically freeze with high cpu load. |
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everything seems to work, except extremely slow. |
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maybe related to such stuff: (maybe too many monsters for some reason?) |
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2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object |
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* summoned monsters seem to be too peaceful - demonology tower elementals, |
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bloodwell (seems to be an old issue). |
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* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
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* re-enable cede in save, when deemed stable. |
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* important: re-enable out-of-order execution of chat and say by making them |
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packets instead of commands, by pre-parsing ncom/command. |
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(this is really hard, other command smight qualify, too...) |
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* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
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this is simply counterwall hitting monsters. but why does it happen? |
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* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
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fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type. |
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* animated weapons should come back to the player when he dies/disconnects? |
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2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
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animated weapon out and you disconnect, that it'd simply a) fall to the |
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ground or b) return to your inv? Rather than disappearing into the void of |
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nothingness. |
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* rewrite gen_worldmap so that it replaces floors instead putting the |
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overlay on top of the worldmap. |
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* investigate face and ground problems in world_109_126 |
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* mapinfo command should be handled asynchronously (cause it blocks the server) |
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* drop unpaid items when dieing on the spot. |
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* arch/river/* need to be converted to new .x scheme |
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* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
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16:09 <@schmorp> ende des themas |
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16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
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16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
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16:09 <@schmorp> erinnert mich dran |
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* map converter |
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elmex: because of the faces and all the other nice things - i guess |
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* implement no-drop-on-destroy flag (done) |
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for example to remove the specialcases for books that are destroyed |
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and contain spells (should be done) |
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* look at these logs: |
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2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp] |
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2006-09-16 01:38:16 Got unknown value in map header: race human |
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2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; |
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2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
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2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) |
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2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) |
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2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
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2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
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* requirements need to be dcoumented: |
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glib, std::tr1 (::unoredred_map) |
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