Here are listed some todos which should be looked into sometimes. * The exit to 'random map at , level ' is closed happens on first entry to a random map *sometimes*. meta file not yet written? * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() => use debug_desc => find out whats causing it * the server loves to basically freeze with high cpu load. everything seems to work, except extremely slow. maybe related to such stuff: (maybe too many monsters for some reason?) 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object * summoned monsters seem to be too peaceful - demonology tower elementals, bloodwell (seems to be an old issue). * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. * re-enable cede in save, when deemed stable. * important: re-enable out-of-order execution of chat and say by making them packets instead of commands, by pre-parsing ncom/command. (this is really hard, other command smight qualify, too...) * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. this is simply counterwall hitting monsters. but why does it happen? * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type. * animated weapons should come back to the player when he dies/disconnects? 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an animated weapon out and you disconnect, that it'd simply a) fall to the ground or b) return to your inv? Rather than disappearing into the void of nothingness. * rewrite gen_worldmap so that it replaces floors instead putting the overlay on top of the worldmap. * investigate face and ground problems in world_109_126 * mapinfo command should be handled asynchronously (cause it blocks the server) * drop unpaid items when dieing on the spot. * arch/river/* need to be converted to new .x scheme * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 16:09 <@schmorp> ende des themas 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 16:09 <@schmorp> erinnert mich dran * map converter elmex: because of the faces and all the other nice things - i guess * implement no-drop-on-destroy flag (done) for example to remove the specialcases for books that are destroyed and contain spells (should be done) * look at these logs: 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp] 2006-09-16 01:38:16 Got unknown value in map header: race human 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) * requirements need to be dcoumented: glib, std::tr1 (::unoredred_map)