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/cvs/deliantra/server/TODO
Revision: 1.30
Committed: Wed Jan 24 01:43:01 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.29: +16 -0 lines
Log Message:
fix the exit is closed... message by stringifying map objects to paths in normalise

File Contents

# Content
1 Here are listed some todos which should be looked into sometimes.
2
3 * debug_desc should display env information, too.
4
5 * random speed should result in randomised initial animation face.
6
7 * example of why a player was kept alive long after having logged out.
8 those are probably in a player inventory.
9 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
10 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
11 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
12 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
13 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
14 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
15 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
16 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
17 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
18
19 * The exit to 'random map at , level ' is closed
20 happens on first entry to a random map *sometimes*. meta file not yet written?
21
22 * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
23 => use debug_desc
24 => find out whats causing it
25
26 * the server loves to basically freeze with high cpu load.
27 everything seems to work, except extremely slow.
28 maybe related to such stuff: (maybe too many monsters for some reason?)
29 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
30
31 * training center (kobold etc.) does not stop working after 30-40min
32 but goes on for 2 hours _at least_.
33
34 * summoned monsters seem to be too peaceful - demonology tower elementals,
35 bloodwell (seems to be an old issue).
36
37 * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
38
39 * re-enable cede in save, when deemed stable.
40
41 * important: re-enable out-of-order execution of chat and say by making them
42 packets instead of commands, by pre-parsing ncom/command.
43 (this is really hard, other command smight qualify, too...)
44
45 * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
46 this is simply counterwall hitting monsters. but why does it happen?
47
48 * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
49 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
50
51 * animated weapons should come back to the player when he dies/disconnects?
52 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
53 animated weapon out and you disconnect, that it'd simply a) fall to the
54 ground or b) return to your inv? Rather than disappearing into the void of
55 nothingness.
56
57 * rewrite gen_worldmap so that it replaces floors instead putting the
58 overlay on top of the worldmap.
59
60 * investigate face and ground problems in world_109_126
61
62 * mapinfo command should be handled asynchronously (cause it blocks the server)
63
64 * drop unpaid items when dieing on the spot.
65
66 * arch/river/* need to be converted to new .x scheme
67
68 * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
69 16:09 <@schmorp> ende des themas
70 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
71 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
72 16:09 <@schmorp> erinnert mich dran
73
74 * map converter
75 elmex: because of the faces and all the other nice things - i guess
76
77 * implement no-drop-on-destroy flag (done)
78 for example to remove the specialcases for books that are destroyed
79 and contain spells (should be done)
80
81 * look at these logs:
82 2006-09-16 01:38:16 Got unknown value in map header: race human
83 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
84 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
85 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
86 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
87 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
88 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
89
90