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/cvs/deliantra/server/TODO
Revision: 1.46
Committed: Sun Mar 25 20:57:34 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
Changes since 1.45: +3 -0 lines
Log Message:
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File Contents

# Content
1 Here are listed some todos which should be looked into sometimes.
2
3 * you cnanot sensibly buy mercenaries in their agency anymore:
4 they burn, of course, in scorn.
5
6 * can users in theory steal the gems out of their snitchangel pet monsters?
7 => the nodrop mechanism used for that should also disallow stealing.
8
9 * bowmode should offer different capabilities given on level of user
10 (Leonov).
11
12 * player_sold 1 still gets added to maps at some point, but server cnanot read it.
13 resolve the situation by either implementing it fully or removing it fully.
14
15 * climbing, meditating, levitating skills etc. should give you experience per use
16
17 * rewrite banish in perl (low priority)
18
19 * nekosan snatches the fish, which stays in the playr inventory.
20 remove should automaticlaly send esrv_del_item, and nobody else should,
21 for inv items. same for ipo.
22
23 * output-count and output-sync defaults *might* cause delay by one message
24 for new users.
25
26 * arrest => jail, but the jailed player can suicide and will wake up
27 in his normal savebed, not the jailbed.
28
29 * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
30 2007-02-03 03:49:06.011 Discarding object without arch: texas
31 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
32 2007-02-03 03:54:36.926 Discarding object without arch: event_say
33
34 * IMPORTANT:
35 entering instantiated random maps whose meta file is missing freezes the player.
36
37 * random speed should result in randomised initial animation face.
38
39 * example of why a player was kept alive long after having logged out.
40 those are probably in a player inventory.
41 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
42 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
43 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
44 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
45 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
46 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
47 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
48 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
49 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
50
51 * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
52 => use debug_desc
53 => find out whats causing it
54
55 * training center (kobold etc.) does not stop working after 30-40min
56 but goes on for 2 hours _at least_.
57
58 * summoned monsters seem to be too peaceful - demonology tower elementals,
59 bloodwell (seems to be an old issue).
60
61 * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
62 original crossfire: 100% cpu usage => freeze
63 after mapspace::update fix: 40%
64 after map protocol optimisation: 15%
65
66 * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
67 this is simply counterwall hitting monsters. but why does it happen?
68
69 * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
70 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
71
72 * animated weapons should come back to the player when he dies/disconnects?
73 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
74 animated weapon out and you disconnect, that it'd simply a) fall to the
75 ground or b) return to your inv? Rather than disappearing into the void of
76 nothingness.
77
78 * mapinfo command should be handled asynchronously (cause it blocks the server)
79
80 * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
81 16:09 <@schmorp> ende des themas
82 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
83 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
84 16:09 <@schmorp> erinnert mich dran
85
86 * map converter
87 elmex: because of the faces and all the other nice things - i guess
88 [HUH?? please specify or remove]
89
90 * implement no-drop-on-destroy flag (done)
91 for example to remove the specialcases for books that are destroyed
92 and contain spells (should be done)
93
94 * look at these logs:
95 2006-09-16 01:38:16 Got unknown value in map header: race human
96 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
97 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
98 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
99 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
100 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
101 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
102
103 * make sure custom keys get saved in same order as they are being loaded.
104