Here are listed some todos which should be looked into sometimes. * IMPORTANT: client structures (ns) seem to never get released ever. * IMPORTANT: playershop has garbage beyond json string, causing long-term corruptipn * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary hitting items it shouldn't. * you cnanot sensibly buy mercenaries in their agency anymore: they burn, of course, in scorn. * can users in theory steal the gems out of their snitchangel pet monsters? => the nodrop mechanism used for that should also disallow stealing. * bowmode should offer different capabilities given on level of user (Leonov). * player_sold 1 still gets added to maps at some point, but server cnanot read it. resolve the situation by either implementing it fully or removing it fully. * climbing, meditating, levitating skills etc. should give you experience per use * rewrite banish in perl (low priority) * nekosan snatches the fish, which stays in the playr inventory. remove should automaticlaly send esrv_del_item, and nobody else should, for inv items. same for ipo. * output-count and output-sync defaults *might* cause delay by one message for new users. * arrest => jail, but the jailed player can suicide and will wake up in his normal savebed, not the jailbed. * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 2007-02-03 03:49:06.011 Discarding object without arch: texas 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 2007-02-03 03:54:36.926 Discarding object without arch: event_say * IMPORTANT: entering instantiated random maps whose meta file is missing freezes the player. * random speed should result in randomised initial animation face. * example of why a player was kept alive long after having logged out. those are probably in a player inventory. 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1) 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1) 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1) 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1) 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() => use debug_desc => find out whats causing it * training center (kobold etc.) does not stop working after 30-40min but goes on for 2 hours _at least_. * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. original crossfire: 100% cpu usage => freeze after mapspace::update fix: 40% after map protocol optimisation: 15% * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. this is simply counterwall hitting monsters. but why does it happen? * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type. * animated weapons should come back to the player when he dies/disconnects? 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an animated weapon out and you disconnect, that it'd simply a) fall to the ground or b) return to your inv? Rather than disappearing into the void of nothingness. * mapinfo command should be handled asynchronously (cause it blocks the server) * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 16:09 <@schmorp> ende des themas 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 16:09 <@schmorp> erinnert mich dran * map converter elmex: because of the faces and all the other nice things - i guess [HUH?? please specify or remove] * implement no-drop-on-destroy flag (done) for example to remove the specialcases for books that are destroyed and contain spells (should be done) * look at these logs: 2006-09-16 01:38:16 Got unknown value in map header: race human 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) * make sure custom keys get saved in same order as they are being loaded. * wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and implement buildable non-safe floors.