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/cvs/deliantra/server/TODO
Revision: 1.58
Committed: Wed May 16 23:40:06 2007 UTC (17 years ago) by root
Branch: MAIN
Changes since 1.57: +3 -0 lines
Log Message:
- always force-apply cursed weapons even when not "wielded".

File Contents

# Content
1 Here are listed some todos which should be looked into sometimes.
2
3 new skill system temporary todo:
4 - cast xxx, ready_skill praying => no go
5 - readying a rod gives magic item exp when slashign monsters
6 - slots are beign forgotten on relogin
7 07:45:25 -cfbot:#cf- [Lina] okay, pray was readied and i switched to missile swarm
8 07:45:41 -cfbot:#cf- [Lina] pray was not able to be readied directly
9 07:45:50 -cfbot:#cf- [Lina] BUT pyromancy was
10 07:46:05 -cfbot:#cf- [Lina] readying the skill pyromancy, useless, except to test
11 07:46:14 -cfbot:#cf- sciullofederico logged in
12 07:46:27 -cfbot:#cf- [Lina] WHILE pyromancy readied, i switch to missile swarm
13 07:46:42 -cfbot:#cf- [Lina] i can't ready pyro!
14 07:46:49 -cfbot:#cf- [Lina] BUT i can ready praying
15 07:47:15 -cfbot:#cf- [Lina] same for clawing, and probably others
16
17 * cursed weapons should be force-applied even when not current_weapon.
18
19 * applying scrolls complains about missing ranged item.
20
21 * IMPORTANT: client structures (ns) seem to never get released ever.
22
23 * IMPORTANT: never-.defined archetypes should be flagged as such and a suitable
24 check fucntion should be designed - the same for empty treasurelists
25 and similar stuff.
26
27 * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
28 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
29 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
30 semantics).
31
32 * /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest
33 there. be inventive.
34
35 * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
36 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
37 hitting items it shouldn't.
38
39 * can users in theory steal the gems out of their snitchangel pet monsters?
40 => the nodrop mechanism used for that should also disallow stealing.
41
42 * bowmode should offer different capabilities given on level of user
43 (Leonov).
44
45 * player_sold 1 still gets added to maps at some point, but server cnanot read it.
46 resolve the situation by either implementing it fully or removing it fully.
47
48 * climbing, meditating, levitating skills etc. should give you experience per use
49
50 * rewrite banish in perl (low priority)
51
52 * nekosan snatches the fish, which stays in the playr inventory.
53 remove should automaticlaly send esrv_del_item, and nobody else should,
54 for inv items. same for ipo.
55
56 * output-count and output-sync defaults *might* cause delay by one message
57 for new users.
58
59 * arrest => jail, but the jailed player can suicide and will wake up
60 in his normal savebed, not the jailbed.
61
62 * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
63 2007-02-03 03:49:06.011 Discarding object without arch: texas
64 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
65 2007-02-03 03:54:36.926 Discarding object without arch: event_say
66
67 * IMPORTANT:
68 entering instantiated random maps whose meta file is missing freezes the player.
69
70 * random speed should result in randomised initial animation face.
71
72 * example of why a player was kept alive long after having logged out.
73 those are probably in a player inventory.
74 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
75 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
76 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
77 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
78 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
79 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
80 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
81 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
82 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
83
84 * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
85 => use debug_desc
86 => find out whats causing it
87
88 * training center (kobold etc.) does not stop working after 30-40min
89 but goes on for 2 hours _at least_.
90
91 * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
92 original crossfire: 100% cpu usage => freeze
93 after mapspace::update fix: 40%
94 after map protocol optimisation: 15%
95
96 * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
97 this is simply counterwall hitting monsters. but why does it happen?
98
99 * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
100 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
101
102 * animated weapons should come back to the player when he dies/disconnects?
103 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
104 animated weapon out and you disconnect, that it'd simply a) fall to the
105 ground or b) return to your inv? Rather than disappearing into the void of
106 nothingness.
107
108 * mapinfo command should be handled asynchronously (cause it blocks the server)
109
110 * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
111 16:09 <@schmorp> ende des themas
112 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
113 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
114 16:09 <@schmorp> erinnert mich dran
115
116 * map converter
117 elmex: because of the faces and all the other nice things - i guess
118 [HUH?? please specify or remove]
119
120 * implement no-drop-on-destroy flag (done)
121 for example to remove the specialcases for books that are destroyed
122 and contain spells (should be done)
123
124 * look at these logs:
125 2006-09-16 01:38:16 Got unknown value in map header: race human
126 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
127 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
128 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
129 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
130 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
131 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
132
133 * make sure custom keys get saved in same order as they are being loaded.
134
135 * wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and
136 implement buildable non-safe floors.