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/cvs/deliantra/server/TODO
Revision: 1.65
Committed: Thu Jun 7 19:12:22 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.64: +4 -0 lines
Log Message:
- new map header boolean "no_reset 1" to deny reset.
- allow reset of per-player maps, effectviely implementing
  player-private dungeons.
- re-enabled reset-on-load feature again.
- remove fail-safe mechanism that prevented per-player maps from
  being reset. keep your fingers crossed.
- fixed two bugs in archetype finding (archname vs. object name).
- singularities no longer crash the server but will log a backtrace
  now as they are really are fatal.

File Contents

# Content
1 Here are listed some todos which should be looked into sometimes.
2
3 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
4 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
5 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
6 07:21:37 <schmorp> unidentified they are called potions?
7 07:21:48 -cfbot:#cf- [Incen] ayup
8 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9
10 * new players lack statistics
11
12 * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
13
14 * IMPORTANT: client structures (ns) seem to never get released ever.
15
16 * IMPORTANT: never-defined archetypes should be flagged as such and a suitable
17 check fucntion should be designed - the same for empty treasurelists
18 and similar stuff.
19
20 * IMPORTANT: reloading archetypes should create copies of used archetypes, letting
21 existing objects refer to the old archteypoes (for purposes of saving).
22
23 * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
24 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
25 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
26 semantics).
27
28 * /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest
29 there. be inventive.
30
31 * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
32 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
33 hitting items it shouldn't.
34
35 * can users in theory steal the gems out of their snitchangel pet monsters?
36 => the nodrop mechanism used for that should also disallow stealing.
37
38 * bowmode should offer different capabilities given on level of user
39 (Leonov).
40
41 * player_sold 1 still gets added to maps at some point, but server cnanot read it.
42 resolve the situation by either implementing it fully or removing it fully.
43
44 * climbing, meditating, levitating skills etc. should give you experience per use
45
46 * rewrite banish in perl (low priority)
47
48 * nekosan snatches the fish, which stays in the playr inventory.
49 remove should automaticlaly send esrv_del_item, and nobody else should,
50 for inv items. same for ipo.
51
52 * output-count and output-sync defaults *might* cause delay by one message
53 for new users.
54
55 * arrest => jail, but the jailed player can suicide and will wake up
56 in his normal savebed, not the jailbed.
57
58 * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
59 2007-02-03 03:49:06.011 Discarding object without arch: texas
60 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
61 2007-02-03 03:54:36.926 Discarding object without arch: event_say
62
63 * IMPORTANT:
64 entering instantiated random maps whose meta file is missing freezes the player.
65
66 * random speed should result in randomised initial animation face.
67
68 * example of why a player was kept alive long after having logged out.
69 those are probably in a player inventory.
70 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
71 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
72 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
73 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
74 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
75 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
76 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
77 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
78 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
79
80 * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
81 => use debug_desc
82 => find out whats causing it
83
84 * training center (kobold etc.) does not stop working after 30-40min
85 but goes on for 2 hours _at least_.
86
87 * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
88 original crossfire: 100% cpu usage => freeze
89 after mapspace::update fix: 40%
90 after map protocol optimisation: 15%
91
92 * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
93 this is simply counterwall hitting monsters. but why does it happen?
94
95 * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
96 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
97
98 * animated weapons should come back to the player when he dies/disconnects?
99 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
100 animated weapon out and you disconnect, that it'd simply a) fall to the
101 ground or b) return to your inv? Rather than disappearing into the void of
102 nothingness.
103
104 * mapinfo command should be handled asynchronously (cause it blocks the server)
105
106 * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
107 16:09 <@schmorp> ende des themas
108 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
109 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
110 16:09 <@schmorp> erinnert mich dran
111
112 * map converter
113 elmex: because of the faces and all the other nice things - i guess
114 [HUH?? please specify or remove]
115
116 * implement no-drop-on-destroy flag (done)
117 for example to remove the specialcases for books that are destroyed
118 and contain spells (should be done)
119
120 * look at these logs:
121 2006-09-16 01:38:16 Got unknown value in map header: race human
122 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
123 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
124 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
125 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
126 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
127 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
128
129 * make sure custom keys get saved in same order as they are being loaded.
130
131 * wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
132 implement buildable non-safe floors.