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/cvs/deliantra/server/TODO
Revision: 1.66
Committed: Sun Jun 10 04:05:46 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.65: +2 -0 lines
Log Message:
go through all per-player maps on startup and load those
that have a resettable base map. this is similar to going tghrough
all temp amps and loading them so the server can reset them.

this is quite a high overhead compared to e.g. putting reswettable
per-player maps into the tmp directory, too, but we might want to iterate
over all players and their maps anyways at some point, to upgrade them to
new formats etc. or to gather global statistics.

File Contents

# Content
1 Here are listed some todos which should be looked into sometimes.
2
3 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
4 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
5 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
6 07:21:37 <schmorp> unidentified they are called potions?
7 07:21:48 -cfbot:#cf- [Incen] ayup
8 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9
10 * new players lack statistics
11
12 * rename maps in tmpdir to .map.
13
14 * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
15
16 * IMPORTANT: client structures (ns) seem to never get released ever.
17
18 * IMPORTANT: never-defined archetypes should be flagged as such and a suitable
19 check fucntion should be designed - the same for empty treasurelists
20 and similar stuff.
21
22 * IMPORTANT: reloading archetypes should create copies of used archetypes, letting
23 existing objects refer to the old archteypoes (for purposes of saving).
24
25 * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
26 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
27 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
28 semantics).
29
30 * /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest
31 there. be inventive.
32
33 * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
34 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
35 hitting items it shouldn't.
36
37 * can users in theory steal the gems out of their snitchangel pet monsters?
38 => the nodrop mechanism used for that should also disallow stealing.
39
40 * bowmode should offer different capabilities given on level of user
41 (Leonov).
42
43 * player_sold 1 still gets added to maps at some point, but server cnanot read it.
44 resolve the situation by either implementing it fully or removing it fully.
45
46 * climbing, meditating, levitating skills etc. should give you experience per use
47
48 * rewrite banish in perl (low priority)
49
50 * nekosan snatches the fish, which stays in the playr inventory.
51 remove should automaticlaly send esrv_del_item, and nobody else should,
52 for inv items. same for ipo.
53
54 * output-count and output-sync defaults *might* cause delay by one message
55 for new users.
56
57 * arrest => jail, but the jailed player can suicide and will wake up
58 in his normal savebed, not the jailbed.
59
60 * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
61 2007-02-03 03:49:06.011 Discarding object without arch: texas
62 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
63 2007-02-03 03:54:36.926 Discarding object without arch: event_say
64
65 * IMPORTANT:
66 entering instantiated random maps whose meta file is missing freezes the player.
67
68 * random speed should result in randomised initial animation face.
69
70 * example of why a player was kept alive long after having logged out.
71 those are probably in a player inventory.
72 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
73 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
74 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
75 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
76 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
77 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
78 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
79 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
80 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
81
82 * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
83 => use debug_desc
84 => find out whats causing it
85
86 * training center (kobold etc.) does not stop working after 30-40min
87 but goes on for 2 hours _at least_.
88
89 * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
90 original crossfire: 100% cpu usage => freeze
91 after mapspace::update fix: 40%
92 after map protocol optimisation: 15%
93
94 * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
95 this is simply counterwall hitting monsters. but why does it happen?
96
97 * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
98 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
99
100 * animated weapons should come back to the player when he dies/disconnects?
101 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
102 animated weapon out and you disconnect, that it'd simply a) fall to the
103 ground or b) return to your inv? Rather than disappearing into the void of
104 nothingness.
105
106 * mapinfo command should be handled asynchronously (cause it blocks the server)
107
108 * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
109 16:09 <@schmorp> ende des themas
110 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
111 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
112 16:09 <@schmorp> erinnert mich dran
113
114 * map converter
115 elmex: because of the faces and all the other nice things - i guess
116 [HUH?? please specify or remove]
117
118 * implement no-drop-on-destroy flag (done)
119 for example to remove the specialcases for books that are destroyed
120 and contain spells (should be done)
121
122 * look at these logs:
123 2006-09-16 01:38:16 Got unknown value in map header: race human
124 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
125 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
126 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
127 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
128 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
129 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
130
131 * make sure custom keys get saved in same order as they are being loaded.
132
133 * wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
134 implement buildable non-safe floors.