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/cvs/deliantra/server/TODO
Revision: 1.68
Committed: Thu Jun 28 05:50:31 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.67: +22 -0 lines
Log Message:
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File Contents

# Content
1 Here are listed some todos which should be looked into sometimes.
2
3 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
4 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
5 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
6 07:21:37 <schmorp> unidentified they are called potions?
7 07:21:48 -cfbot:#cf- [Incen] ayup
8 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9
10
11 * the following semantics was removed form enter_exit, bring it back sensibly and safely
12 (don't want the savebed set on a random map).
13 /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */
14 if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) {
15 /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */
16 for(tmp=op->inv; tmp != NULL; tmp = tmp->below) {
17 if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break;
18 }
19 if(tmp) {
20 remove_ob(tmp);
21 free_object(tmp);
22 }
23
24 path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map));
25 op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob);
26 save_player(op, 1);
27 /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n",
28 * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
29 * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */
30 }
31
32 * new players lack statistics
33
34 * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
35
36 * IMPORTANT: client structures (ns) seem to never get released ever.
37
38 * IMPORTANT: never-defined archetypes should be flagged as such and a suitable
39 check fucntion should be designed - the same for empty treasurelists
40 and similar stuff.
41
42 * IMPORTANT: reloading archetypes should create copies of used archetypes, letting
43 existing objects refer to the old archteypoes (for purposes of saving).
44 UPDATE: this is done, but an upgrade of in-memory objects is highly
45 advisable, as well as testing wether reloading actually works :)
46
47 * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
48 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
49 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
50 semantics).
51
52 * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
53 there. be inventive.
54
55 * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
56 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
57 hitting items it shouldn't.
58
59 * can users in theory steal the gems out of their snitchangel pet monsters?
60 => the nodrop mechanism used for that should also disallow stealing.
61
62 * bowmode should offer different capabilities given on level of user
63 (Leonov).
64
65 * player_sold 1 still gets added to maps at some point, but server cnanot read it.
66 resolve the situation by either implementing it fully or removing it fully.
67
68 * climbing, meditating, levitating skills etc. should give you experience per use
69
70 * rewrite banish in perl (low priority)
71
72 * nekosan snatches the fish, which stays in the playr inventory.
73 remove should automaticlaly send esrv_del_item, and nobody else should,
74 for inv items. same for ipo.
75
76 * output-count and output-sync defaults *might* cause delay by one message
77 for new users.
78
79 * arrest => jail, but the jailed player can suicide and will wake up
80 in his normal savebed, not the jailbed.
81
82 * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
83 2007-02-03 03:49:06.011 Discarding object without arch: texas
84 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
85 2007-02-03 03:54:36.926 Discarding object without arch: event_say
86
87 * IMPORTANT:
88 entering instantiated random maps whose meta file is missing freezes the player.
89
90 * random speed should result in randomised initial animation face.
91
92 * example of why a player was kept alive long after having logged out.
93 those are probably in a player inventory.
94 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
95 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
96 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
97 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
98 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
99 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
100 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
101 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
102 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
103
104 * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
105 => use debug_desc
106 => find out whats causing it
107
108 * training center (kobold etc.) does not stop working after 30-40min
109 but goes on for 2 hours _at least_.
110
111 * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
112 original crossfire: 100% cpu usage => freeze
113 after mapspace::update fix: 40%
114 after map protocol optimisation: 15%
115
116 * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
117 this is simply counterwall hitting monsters. but why does it happen?
118
119 * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
120 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
121
122 * animated weapons should come back to the player when he dies/disconnects?
123 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
124 animated weapon out and you disconnect, that it'd simply a) fall to the
125 ground or b) return to your inv? Rather than disappearing into the void of
126 nothingness.
127
128 * mapinfo command should be handled asynchronously (cause it blocks the server)
129
130 * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
131 16:09 <@schmorp> ende des themas
132 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
133 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
134 16:09 <@schmorp> erinnert mich dran
135
136 * map converter
137 elmex: because of the faces and all the other nice things - i guess
138 [HUH?? please specify or remove]
139
140 * implement no-drop-on-destroy flag (done)
141 for example to remove the specialcases for books that are destroyed
142 and contain spells (should be done)
143
144 * look at these logs:
145 2006-09-16 01:38:16 Got unknown value in map header: race human
146 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
147 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
148 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
149 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
150 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
151 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
152
153 * make sure custom keys get saved in same order as they are being loaded.
154
155 * wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
156 implement buildable non-safe floors.