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/cvs/deliantra/server/TODO
Revision: 1.70
Committed: Wed Jul 4 06:38:35 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.69: +4 -0 lines
Log Message:
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File Contents

# Content
1 Here are listed some todos which should be looked into sometimes.
2
3 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
4 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
5 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
6 07:21:37 <schmorp> unidentified they are called potions?
7 07:21:48 -cfbot:#cf- [Incen] ayup
8 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9
10 * is_animated is sometimes written twice when saving, because it must be off when
11 no animation is set. this does not work, of course, because later the flag is written again.
12 should probably be fixed on load, not on save.
13
14 * IMPORTANT: item_power should be a body slot like other such qualities,
15 so they can be sensibly tested against exclusion. Right now, one can
16 equip more than item power allows because it is not checked everywhere
17 (and should not have to be checked, either).
18
19 * the following semantics was removed form enter_exit, bring it back sensibly and safely
20 (don't want the savebed set on a random map).
21 /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */
22 if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) {
23 /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */
24 for(tmp=op->inv; tmp != NULL; tmp = tmp->below) {
25 if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break;
26 }
27 if(tmp) {
28 remove_ob(tmp);
29 free_object(tmp);
30 }
31
32 path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map));
33 op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob);
34 save_player(op, 1);
35 /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n",
36 * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
37 * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */
38 }
39
40 * new players lack statistics
41
42 * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
43
44 * IMPORTANT: client structures (ns) seem to never get released ever.
45
46 * IMPORTANT: never-defined archetypes should be flagged as such and a suitable
47 check fucntion should be designed - the same for empty treasurelists
48 and similar stuff.
49
50 * IMPORTANT: reloading archetypes should create copies of used archetypes, letting
51 existing objects refer to the old archteypoes (for purposes of saving).
52 UPDATE: this is done, but an upgrade of in-memory objects is highly
53 advisable, as well as testing wether reloading actually works :)
54
55 * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
56 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
57 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
58 semantics).
59
60 * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
61 there. be inventive.
62
63 * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
64 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
65 hitting items it shouldn't.
66
67 * can users in theory steal the gems out of their snitchangel pet monsters?
68 => the nodrop mechanism used for that should also disallow stealing.
69
70 * bowmode should offer different capabilities given on level of user
71 (Leonov).
72
73 * player_sold 1 still gets added to maps at some point, but server cnanot read it.
74 resolve the situation by either implementing it fully or removing it fully.
75
76 * climbing, meditating, levitating skills etc. should give you experience per use
77
78 * rewrite banish in perl (low priority)
79
80 * nekosan snatches the fish, which stays in the playr inventory.
81 remove should automaticlaly send esrv_del_item, and nobody else should,
82 for inv items. same for ipo.
83
84 * output-count and output-sync defaults *might* cause delay by one message
85 for new users.
86
87 * arrest => jail, but the jailed player can suicide and will wake up
88 in his normal savebed, not the jailbed.
89
90 * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
91 2007-02-03 03:49:06.011 Discarding object without arch: texas
92 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
93 2007-02-03 03:54:36.926 Discarding object without arch: event_say
94
95 * IMPORTANT:
96 entering instantiated random maps whose meta file is missing freezes the player.
97
98 * random speed should result in randomised initial animation face.
99
100 * example of why a player was kept alive long after having logged out.
101 those are probably in a player inventory.
102 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
103 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
104 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
105 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
106 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
107 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
108 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
109 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
110 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
111
112 * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
113 => use debug_desc
114 => find out whats causing it
115
116 * training center (kobold etc.) does not stop working after 30-40min
117 but goes on for 2 hours _at least_.
118
119 * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
120 original crossfire: 100% cpu usage => freeze
121 after mapspace::update fix: 40%
122 after map protocol optimisation: 15%
123
124 * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
125 this is simply counterwall hitting monsters. but why does it happen?
126
127 * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
128 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
129
130 * animated weapons should come back to the player when he dies/disconnects?
131 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
132 animated weapon out and you disconnect, that it'd simply a) fall to the
133 ground or b) return to your inv? Rather than disappearing into the void of
134 nothingness.
135
136 * mapinfo command should be handled asynchronously (cause it blocks the server)
137
138 * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
139 16:09 <@schmorp> ende des themas
140 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
141 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
142 16:09 <@schmorp> erinnert mich dran
143
144 * map converter
145 elmex: because of the faces and all the other nice things - i guess
146 [HUH?? please specify or remove]
147
148 * implement no-drop-on-destroy flag (done)
149 for example to remove the specialcases for books that are destroyed
150 and contain spells (should be done)
151
152 * look at these logs:
153 2006-09-16 01:38:16 Got unknown value in map header: race human
154 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
155 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
156 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
157 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
158 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
159 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
160
161 * make sure custom keys get saved in same order as they are being loaded.
162
163 * wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
164 implement buildable non-safe floors.