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/cvs/deliantra/server/TODO
Revision: 1.72
Committed: Wed Jul 4 18:10:19 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.71: +3 -5 lines
Log Message:
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File Contents

# Content
1 Here are listed some todos which should be looked into sometimes.
2
3 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
4 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
5 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
6 07:21:37 <schmorp> unidentified they are called potions?
7 07:21:48 -cfbot:#cf- [Incen] ayup
8 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9
10 * is_animated is sometimes written twice when saving, because it must be off when
11 no animation is set. this does not work, of course, because later the flag is written again.
12 should probably be fixed on load, not on save.
13
14 * 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
15 obviously this should be the real name, not the arch name.
16
17 * new players sometimes seem to lack statistics
18
19 * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
20
21 * IMPORTANT: client structures (ns) seem to never get released ever.
22
23 * IMPORTANT: never-defined archetypes should be flagged as such and a suitable
24 check fucntion should be designed - the same for empty treasurelists
25 and similar stuff.
26
27 * IMPORTANT: reloading archetypes should create copies of used archetypes, letting
28 existing objects refer to the old archteypoes (for purposes of saving).
29 UPDATE: this is done, but an upgrade of in-memory objects is highly
30 advisable, as well as testing wether reloading actually works :)
31
32 * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
33 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
34 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
35 semantics).
36
37 * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
38 there. be inventive.
39
40 * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
41 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
42 hitting items it shouldn't.
43
44 * can users in theory steal the gems out of their snitchangel pet monsters?
45 => the nodrop mechanism used for that should also disallow stealing.
46
47 * bowmode should offer different capabilities given on level of user
48 (Leonov).
49
50 * player_sold 1 still gets added to maps at some point, but server cnanot read it.
51 resolve the situation by either implementing it fully or removing it fully.
52
53 * climbing, meditating, levitating skills etc. should give you experience per use
54
55 * rewrite banish in perl (low priority)
56
57 * nekosan snatches the fish, which stays in the playr inventory.
58 remove should automaticlaly send esrv_del_item, and nobody else should,
59 for inv items. same for ipo.
60
61 * output-count and output-sync defaults *might* cause delay by one message
62 for new users.
63
64 * arrest => jail, but the jailed player can suicide and will wake up
65 in his normal savebed, not the jailbed.
66
67 * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
68 2007-02-03 03:49:06.011 Discarding object without arch: texas
69 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
70 2007-02-03 03:54:36.926 Discarding object without arch: event_say
71
72 * IMPORTANT:
73 entering instantiated random maps whose meta file is missing freezes the player.
74
75 * random speed should result in randomised initial animation face.
76
77 * example of why a player was kept alive long after having logged out.
78 those are probably in a player inventory.
79 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
80 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
81 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
82 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
83 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
84 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
85 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
86 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
87 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
88
89 * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
90 => use debug_desc
91 => find out whats causing it
92
93 * training center (kobold etc.) does not stop working after 30-40min
94 but goes on for 2 hours _at least_.
95
96 * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
97 original crossfire: 100% cpu usage => freeze
98 after mapspace::update fix: 40%
99 after map protocol optimisation: 15%
100
101 * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
102 this is simply counterwall hitting monsters. but why does it happen?
103
104 * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
105 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
106
107 * animated weapons should come back to the player when he dies/disconnects?
108 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
109 animated weapon out and you disconnect, that it'd simply a) fall to the
110 ground or b) return to your inv? Rather than disappearing into the void of
111 nothingness.
112
113 * mapinfo command should be handled asynchronously (cause it blocks the server)
114
115 * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
116 16:09 <@schmorp> ende des themas
117 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
118 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
119 16:09 <@schmorp> erinnert mich dran
120
121 * map converter
122 elmex: because of the faces and all the other nice things - i guess
123 [HUH?? please specify or remove]
124
125 * implement no-drop-on-destroy flag (done)
126 for example to remove the specialcases for books that are destroyed
127 and contain spells (should be done)
128
129 * look at these logs:
130 2006-09-16 01:38:16 Got unknown value in map header: race human
131 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
132 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
133 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
134 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
135 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
136 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
137
138 * make sure custom keys get saved in same order as they are being loaded.
139
140 * wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
141 implement buildable non-safe floors.