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/cvs/deliantra/server/TODO
Revision: 1.80
Committed: Thu Jul 19 13:46:39 2007 UTC (16 years, 9 months ago) by root
Branch: MAIN
Changes since 1.79: +2 -0 lines
Log Message:
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File Contents

# Content
1 Here are listed some todos which should be looked into sometimes.
2
3 http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
4
5 * IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
6 stuff beig dropped on the teleporter there).
7
8 * gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
9 crossfire developer who thinks that 4k is enough for everybody.
10 implement a workaround, either just telling people that their book
11 is winged or not sending it as book but as separate paragraphs or multiple
12 books. must be multiple paragraphs:
13 /* 4096 is probably way overkill, but 1024 could very well be too small.
14
15 * level 100 inscription with 4 kills: a single random_Scorll treasure
16 item in the ancient mages of forgotten town palace create
17 many *hundreds* of actual scrolls when instantiated?
18
19 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
20 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
21 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
22 07:21:37 <schmorp> unidentified they are called potions?
23 07:21:48 -cfbot:#cf- [Incen] ayup
24 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
25
26 * totla invisibility is too hard to get. monsters should attack the
27 player when hit by him or his spell anyways.
28
29 * IMPORTANT: current server breaks all old cfplus clients due to partial transfers
30
31 * IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
32
33 * grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
34
35 * is_animated is sometimes written twice when saving, because it must be off when
36 no animation is set. this does not work, of course, because later the flag is written again.
37 should probably be fixed on load, not on save.
38
39 * 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
40 obviously this should be the real name, not the arch name.
41
42 * new players sometimes seem to lack statistics
43
44 * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
45
46 * IMPORTANT: client structures (ns) seem to never get released ever.
47
48 * IMPORTANT: never-defined archetypes should be flagged as such and a suitable
49 check fucntion should be designed - the same for empty treasurelists
50 and similar stuff.
51
52 * IMPORTANT: reloading archetypes should create copies of used archetypes, letting
53 existing objects refer to the old archteypoes (for purposes of saving).
54 UPDATE: this is done, but an upgrade of in-memory objects is highly
55 advisable, as well as testing wether reloading actually works :)
56
57 * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
58 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
59 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
60 semantics).
61
62 * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
63 there. be inventive.
64
65 * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
66 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
67 hitting items it shouldn't.
68
69 * can users in theory steal the gems out of their snitchangel pet monsters?
70 => the nodrop mechanism used for that should also disallow stealing.
71
72 * bowmode should offer different capabilities given on level of user
73 (Leonov).
74
75 * player_sold 1 still gets added to maps at some point, but server cnanot read it.
76 resolve the situation by either implementing it fully or removing it fully.
77
78 * climbing, meditating, levitating skills etc. should give you experience per use
79
80 * rewrite banish in perl (low priority)
81
82 * nekosan snatches the fish, which stays in the playr inventory.
83 remove should automaticlaly send esrv_del_item, and nobody else should,
84 for inv items. same for ipo.
85
86 * output-count and output-sync defaults *might* cause delay by one message
87 for new users.
88
89 * arrest => jail, but the jailed player can suicide and will wake up
90 in his normal savebed, not the jailbed.
91
92 * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
93 2007-02-03 03:49:06.011 Discarding object without arch: texas
94 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
95 2007-02-03 03:54:36.926 Discarding object without arch: event_say
96
97 * IMPORTANT:
98 entering instantiated random maps whose meta file is missing freezes the player.
99
100 * random speed should result in randomised initial animation face.
101
102 * example of why a player was kept alive long after having logged out.
103 those are probably in a player inventory.
104 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
105 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
106 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
107 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
108 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
109 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
110 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
111 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
112 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
113
114 * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
115 => use debug_desc
116 => find out whats causing it
117
118 * training center (kobold etc.) does not stop working after 30-40min
119 but goes on for 2 hours _at least_.
120
121 * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
122 original crossfire: 100% cpu usage => freeze
123 after mapspace::update fix: 40%
124 after map protocol optimisation: 15%
125
126 * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
127 this is simply counterwall hitting monsters. but why does it happen?
128
129 * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
130 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
131
132 * animated weapons should come back to the player when he dies/disconnects?
133 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
134 animated weapon out and you disconnect, that it'd simply a) fall to the
135 ground or b) return to your inv? Rather than disappearing into the void of
136 nothingness.
137
138 * mapinfo command should be handled asynchronously (cause it blocks the server)
139
140 * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
141 16:09 <@schmorp> ende des themas
142 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
143 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
144 16:09 <@schmorp> erinnert mich dran
145
146 * map converter
147 elmex: because of the faces and all the other nice things - i guess
148 [HUH?? please specify or remove]
149
150 * implement no-drop-on-destroy flag (done)
151 for example to remove the specialcases for books that are destroyed
152 and contain spells (should be done)
153
154 * look at these logs:
155 2006-09-16 01:38:16 Got unknown value in map header: race human
156 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
157 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
158 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
159 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
160 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
161 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
162
163 * make sure custom keys get saved in same order as they are being loaded.
164
165 * wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
166 implement buildable non-safe floors.