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/cvs/deliantra/server/TODO
Revision: 1.91
Committed: Wed Aug 15 04:57:48 2007 UTC (16 years, 9 months ago) by root
Branch: MAIN
Changes since 1.90: +2 -0 lines
Log Message:
remove unused mapstruct.active

File Contents

# Content
1 Here are listed some todos which should be looked into sometimes.
2
3 http://stonewashed.net/sfx.html
4
5 http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
6
7 * prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
8
9 * IMPORTANT: the ex command does not properly filter cfpod.
10
11 * diseases refer to their owner, keeping diseasd players alive needlessly.
12
13 * for the future: adjust sp regenration in that way that it doesn't
14 regenrate when food is below < 200 (a magic constant)
15
16 * IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
17 stuff beig dropped on the teleporter there).
18
19 * gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
20 crossfire developer who thinks that 4k is enough for everybody.
21 implement a workaround, either just telling people that their book
22 is winged or not sending it as book but as separate paragraphs or multiple
23 books. must be multiple paragraphs:
24 /* 4096 is probably way overkill, but 1024 could very well be too small.
25
26 * level 100 inscription with 4 kills: a single random_Scorll treasure
27 item in the ancient mages of forgotten town palace create
28 many *hundreds* of actual scrolls when instantiated?
29
30 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
31 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
32 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
33 07:21:37 <schmorp> unidentified they are called potions?
34 07:21:48 -cfbot:#cf- [Incen] ayup
35 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
36
37 * totla invisibility is too hard to get. monsters should attack the
38 player when hit by him or his spell anyways.
39
40 * IMPORTANT: current server breaks all old cfplus clients due to partial transfers
41
42 * IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
43
44 * grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
45
46 * is_animated is sometimes written twice when saving, because it must be off when
47 no animation is set. this does not work, of course, because later the flag is written again.
48 should probably be fixed on load, not on save.
49
50 * 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
51 obviously this should be the real name, not the arch name.
52
53 * new players sometimes seem to lack statistics
54
55 * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
56
57 * IMPORTANT: client structures (ns) seem to never get released ever.
58
59 * IMPORTANT: never-defined archetypes should be flagged as such and a suitable
60 check fucntion should be designed - the same for empty treasurelists
61 and similar stuff.
62
63 * IMPORTANT: reloading archetypes should create copies of used archetypes, letting
64 existing objects refer to the old archteypoes (for purposes of saving).
65 UPDATE: this is done, but an upgrade of in-memory objects is highly
66 advisable, as well as testing wether reloading actually works :)
67
68 * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
69 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
70 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
71 semantics).
72
73 * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
74 there. be inventive.
75
76 * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
77 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
78 hitting items it shouldn't.
79
80 * can users in theory steal the gems out of their snitchangel pet monsters?
81 => the nodrop mechanism used for that should also disallow stealing.
82
83 * bowmode should offer different capabilities given on level of user
84 (Leonov).
85
86 * player_sold 1 still gets added to maps at some point, but server cnanot read it.
87 resolve the situation by either implementing it fully or removing it fully.
88
89 * climbing, meditating, levitating skills etc. should give you experience per use
90
91 * rewrite banish in perl (low priority)
92
93 * nekosan snatches the fish, which stays in the playr inventory.
94 remove should automaticlaly send esrv_del_item, and nobody else should,
95 for inv items. same for ipo.
96
97 * output-count and output-sync defaults *might* cause delay by one message
98 for new users.
99
100 * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
101 2007-02-03 03:49:06.011 Discarding object without arch: texas
102 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
103 2007-02-03 03:54:36.926 Discarding object without arch: event_say
104
105 * IMPORTANT:
106 entering instantiated random maps whose meta file is missing freezes the player.
107
108 * random speed should result in randomised initial animation face.
109
110 * example of why a player was kept alive long after having logged out.
111 those are probably in a player inventory.
112 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
113 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
114 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
115 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
116 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
117 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
118 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
119 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
120 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
121
122 * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
123 => use debug_desc
124 => find out whats causing it
125
126 * training center (kobold etc.) does not stop working after 30-40min
127 but goes on for 2 hours _at least_.
128
129 * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
130 original crossfire: 100% cpu usage => freeze
131 after mapspace::update fix: 40%
132 after map protocol optimisation: 15%
133
134 * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
135 this is simply counterwall hitting monsters. but why does it happen?
136
137 * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
138 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
139
140 * animated weapons should come back to the player when he dies/disconnects?
141 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
142 animated weapon out and you disconnect, that it'd simply a) fall to the
143 ground or b) return to your inv? Rather than disappearing into the void of
144 nothingness.
145
146 * mapinfo command should be handled asynchronously (cause it blocks the server)
147
148 * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
149 16:09 <@schmorp> ende des themas
150 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
151 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
152 16:09 <@schmorp> erinnert mich dran
153
154 * map converter
155 elmex: because of the faces and all the other nice things - i guess
156 [HUH?? please specify or remove]
157
158 * implement no-drop-on-destroy flag (done)
159 for example to remove the specialcases for books that are destroyed
160 and contain spells (should be done)
161
162 * look at these logs:
163 2006-09-16 01:38:16 Got unknown value in map header: race human
164 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
165 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
166 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
167 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
168 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
169
170 * make sure custom keys get saved in same order as they are being loaded.
171
172 * wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
173 implement buildable non-safe floors.