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/cvs/deliantra/server/TODO
Revision: 1.98
Committed: Fri Sep 7 18:10:52 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
CVS Tags: rel-2_2
Changes since 1.97: +1 -5 lines
Log Message:
- complain louadly when we acquire a lock we already hold
- deactivate map before clear calls

File Contents

# Content
1 Here are listed some todos which should be looked into sometimes.
2
3 * IMPORTANT:
4 "cannot change rod when levitating"
5
6 2007-08-26 18:04:38.1909 Can't locate object method "ns" via package "cf::client::wrap" at /opt/crossfire/share/crossfire/cf.pm line 2582.
7 2007-08-26 18:04:38.1910 ... while processing EXTCMD(cf::player::wrap=HASH(0x3a56920) {"msgid":"a1","version":1,"msgtype":"cfplus_support"}) event, skipping processing altogether.
8
9 http://stonewashed.net/sfx.html
10
11 http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
12
13 2007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
14 2007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
15 2007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
16 2007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
17 2007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
18 2007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
19 2007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
20 2007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
21 2007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
22 2007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
23 2007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
24 2007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
25 2007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
26 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
27
28
29 * "You get the distinct feeling that <other> is nuts" actually appeared once.
30
31 * prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
32
33 * IMPORTANT: the ex command does not properly filter cfpod.
34
35 * diseases refer to their owner, keeping diseasd players alive needlessly.
36
37 * for the future: adjust sp regenration in that way that it doesn't
38 regenrate when food is below < 200 (a magic constant)
39
40 * IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
41 stuff beig dropped on the teleporter there).
42
43 * gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
44 crossfire developer who thinks that 4k is enough for everybody.
45 implement a workaround, either just telling people that their book
46 is winged or not sending it as book but as separate paragraphs or multiple
47 books. must be multiple paragraphs:
48 /* 4096 is probably way overkill, but 1024 could very well be too small.
49
50 * level 100 inscription with 4 kills: a single random_Scorll treasure
51 item in the ancient mages of forgotten town palace create
52 many *hundreds* of actual scrolls when instantiated?
53
54 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
55 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
56 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
57 07:21:37 <schmorp> unidentified they are called potions?
58 07:21:48 -cfbot:#cf- [Incen] ayup
59 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
60
61 * totla invisibility is too hard to get. monsters should attack the
62 player when hit by him or his spell anyways.
63
64 * IMPORTANT: current server breaks all old cfplus clients due to partial transfers
65
66 * IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
67
68 * grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
69
70 * is_animated is sometimes written twice when saving, because it must be off when
71 no animation is set. this does not work, of course, because later the flag is written again.
72 should probably be fixed on load, not on save.
73
74 * 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
75 obviously this should be the real name, not the arch name.
76
77 * new players sometimes seem to lack statistics
78
79 * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
80
81 * IMPORTANT: client structures (ns) seem to never get released ever.
82
83 * IMPORTANT: never-defined archetypes should be flagged as such and a suitable
84 check fucntion should be designed - the same for empty treasurelists
85 and similar stuff.
86
87 * IMPORTANT: reloading archetypes should create copies of used archetypes, letting
88 existing objects refer to the old archteypoes (for purposes of saving).
89 UPDATE: this is done, but an upgrade of in-memory objects is highly
90 advisable, as well as testing wether reloading actually works :)
91
92 * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
93 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
94 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
95 semantics).
96
97 * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
98 there. be inventive.
99
100 * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
101 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
102 hitting items it shouldn't.
103
104 * can users in theory steal the gems out of their snitchangel pet monsters?
105 => the nodrop mechanism used for that should also disallow stealing.
106
107 * bowmode should offer different capabilities given on level of user
108 (Leonov).
109
110 * player_sold 1 still gets added to maps at some point, but server cnanot read it.
111 resolve the situation by either implementing it fully or removing it fully.
112
113 * climbing, meditating, levitating skills etc. should give you experience per use
114
115 * rewrite banish in perl (low priority)
116
117 * nekosan snatches the fish, which stays in the playr inventory.
118 remove should automaticlaly send esrv_del_item, and nobody else should,
119 for inv items. same for ipo.
120
121 * output-count and output-sync defaults *might* cause delay by one message
122 for new users.
123
124 * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
125 2007-02-03 03:49:06.011 Discarding object without arch: texas
126 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
127 2007-02-03 03:54:36.926 Discarding object without arch: event_say
128
129 * IMPORTANT:
130 entering instantiated random maps whose meta file is missing freezes the player.
131
132 * random speed should result in randomised initial animation face.
133
134 * example of why a player was kept alive long after having logged out.
135 those are probably in a player inventory.
136 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
137 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
138 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
139 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
140 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
141 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
142 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
143 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
144 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
145
146 * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
147 => use debug_desc
148 => find out whats causing it
149
150 * training center (kobold etc.) does not stop working after 30-40min
151 but goes on for 2 hours _at least_.
152
153 * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
154 original crossfire: 100% cpu usage => freeze
155 after mapspace::update fix: 40%
156 after map protocol optimisation: 15%
157
158 * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
159 this is simply counterwall hitting monsters. but why does it happen?
160
161 * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
162 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
163
164 * animated weapons should come back to the player when he dies/disconnects?
165 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
166 animated weapon out and you disconnect, that it'd simply a) fall to the
167 ground or b) return to your inv? Rather than disappearing into the void of
168 nothingness.
169
170 * mapinfo command should be handled asynchronously (cause it blocks the server)
171
172 * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
173 16:09 <@schmorp> ende des themas
174 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
175 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
176 16:09 <@schmorp> erinnert mich dran
177
178 * map converter
179 elmex: because of the faces and all the other nice things - i guess
180 [HUH?? please specify or remove]
181
182 * implement no-drop-on-destroy flag (done)
183 for example to remove the specialcases for books that are destroyed
184 and contain spells (should be done)
185
186 * look at these logs:
187 2006-09-16 01:38:16 Got unknown value in map header: race human
188 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
189 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
190 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
191 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
192 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
193
194 * make sure custom keys get saved in same order as they are being loaded.
195
196 * wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
197 implement buildable non-safe floors.