1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* This file contains animation related code. */ |
25 | /* This file contains animation related code. */ |
26 | |
26 | |
… | |
… | |
56 | animhash.insert (std::make_pair (anim.name, anim.number)); |
56 | animhash.insert (std::make_pair (anim.name, anim.number)); |
57 | |
57 | |
58 | return anim; |
58 | return anim; |
59 | } |
59 | } |
60 | |
60 | |
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61 | /* Tries to find the animation id that matches name. Returns an integer match |
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62 | * 0 if no match found (animation 0 is initialised as the 'bug' face |
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63 | */ |
61 | animation & |
64 | animation & |
62 | animation::find (const char *name) |
65 | animation::find (const char *name) |
63 | { |
66 | { |
64 | if (!name) |
67 | if (!name) |
65 | return animations [0]; |
68 | return animations [0]; |
… | |
… | |
71 | void |
74 | void |
72 | init_anim () |
75 | init_anim () |
73 | { |
76 | { |
74 | animation &anim0 = animation::create ("none", 1, 0); |
77 | animation &anim0 = animation::create ("none", 1, 0); |
75 | anim0.faces [0] = 0; |
78 | anim0.faces [0] = 0; |
76 | } |
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77 | |
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78 | /* Tries to find the animation id that matches name. Returns an integer match |
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79 | * 0 if no match found (animation 0 is initialised as the 'bug' face |
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80 | */ |
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81 | //TODO: nuke this function and replace all occurences by animations::find |
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82 | int |
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83 | find_animation (const char *name) |
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84 | { |
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85 | return animation::find (name).number; |
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86 | } |
79 | } |
87 | |
80 | |
88 | /* |
81 | /* |
89 | * animate_object(object) updates the face-variable of an object. |
82 | * animate_object(object) updates the face-variable of an object. |
90 | * If the object is the head of a multi-object, all objects are animated. |
83 | * If the object is the head of a multi-object, all objects are animated. |