1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* This file contains animation related code. */ |
25 | /* This file contains animation related code. */ |
25 | |
26 | |
26 | #include <global.h> |
27 | #include <global.h> |
27 | #include <stdio.h> |
28 | #include <stdio.h> |
28 | |
29 | |
29 | animhash_t animhash; |
30 | static animhash_t animhash; |
30 | std::vector<animation> animations; |
31 | std::vector<animation> animations; |
31 | |
32 | |
32 | void |
33 | void |
33 | animation::resize (int new_size) |
34 | animation::resize (int new_size) |
34 | { |
35 | { |
… | |
… | |
55 | animhash.insert (std::make_pair (anim.name, anim.number)); |
56 | animhash.insert (std::make_pair (anim.name, anim.number)); |
56 | |
57 | |
57 | return anim; |
58 | return anim; |
58 | } |
59 | } |
59 | |
60 | |
|
|
61 | /* Tries to find the animation id that matches name. Returns an integer match |
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|
62 | * 0 if no match found (animation 0 is initialised as the 'bug' face |
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|
63 | */ |
60 | animation & |
64 | animation & |
61 | animation::find (const char *name) |
65 | animation::find (const char *name) |
62 | { |
66 | { |
63 | if (!name) |
67 | if (!name) |
64 | return animations [0]; |
68 | return animations [0]; |
… | |
… | |
66 | animhash_t::iterator i = animhash.find (name); |
70 | animhash_t::iterator i = animhash.find (name); |
67 | return animations [i == animhash.end () ? 0 : i->second]; |
71 | return animations [i == animhash.end () ? 0 : i->second]; |
68 | } |
72 | } |
69 | |
73 | |
70 | void |
74 | void |
71 | init_anim (void) |
75 | init_anim () |
72 | { |
76 | { |
73 | animation &anim0 = animation::create ("none", 1, 0); |
77 | animation &anim0 = animation::create ("none", 1, 0); |
74 | anim0.faces [0] = 0; |
78 | anim0.faces [0] = 0; |
75 | } |
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76 | |
|
|
77 | /* Tries to find the animation id that matches name. Returns an integer match |
|
|
78 | * 0 if no match found (animation 0 is initialised as the 'bug' face |
|
|
79 | */ |
|
|
80 | //TODO: nuke this function and replace all occurences by animations::find |
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81 | int |
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82 | find_animation (const char *name) |
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83 | { |
|
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84 | return animation::find (name).number; |
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85 | } |
79 | } |
86 | |
80 | |
87 | /* |
81 | /* |
88 | * animate_object(object) updates the face-variable of an object. |
82 | * animate_object(object) updates the face-variable of an object. |
89 | * If the object is the head of a multi-object, all objects are animated. |
83 | * If the object is the head of a multi-object, all objects are animated. |
… | |
… | |
100 | int base_state; /* starting index # to draw from */ |
94 | int base_state; /* starting index # to draw from */ |
101 | |
95 | |
102 | if (!op->animation_id || !NUM_ANIMATIONS (op)) |
96 | if (!op->animation_id || !NUM_ANIMATIONS (op)) |
103 | { |
97 | { |
104 | LOG (llevError, "Object %s lacks animation.\n", op->debug_desc ()); |
98 | LOG (llevError, "Object %s lacks animation.\n", op->debug_desc ()); |
105 | CLEAR_FLAG (op, FLAG_ANIMATE); |
99 | op->clr_flag (FLAG_ANIMATE); |
106 | return; |
100 | return; |
107 | } |
101 | } |
108 | |
102 | |
109 | if (op->head_ () != op) |
103 | if (op->head_ () != op) |
110 | { |
104 | { |
… | |
… | |
157 | else if (op->type != PLAYER && op->arch->flag [FLAG_ALIVE]) |
151 | else if (op->type != PLAYER && op->arch->flag [FLAG_ALIVE]) |
158 | { |
152 | { |
159 | if (op->face == 0) |
153 | if (op->face == 0) |
160 | { |
154 | { |
161 | op->invisible = 1; |
155 | op->invisible = 1; |
162 | CLEAR_FLAG (op, FLAG_ALIVE); |
156 | op->clr_flag (FLAG_ALIVE); |
163 | } |
157 | } |
164 | else |
158 | else |
165 | { |
159 | { |
166 | op->invisible = 0; |
160 | op->invisible = 0; |
167 | SET_FLAG (op, FLAG_ALIVE); |
161 | op->set_flag (FLAG_ALIVE); |
168 | } |
162 | } |
169 | } |
163 | } |
170 | |
164 | |
171 | if (op->more) |
165 | if (op->more) |
172 | animate_object (op->more, dir); |
166 | animate_object (op->more, dir); |