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Comparing deliantra/server/common/anim.C (file contents):
Revision 1.11 by root, Wed Dec 13 21:27:09 2006 UTC vs.
Revision 1.21 by root, Sun Mar 11 02:12:44 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* This file contains animation related code. */ 25/* This file contains animation related code. */
25 26
26#include <global.h> 27#include <global.h>
27#include <stdio.h> 28#include <stdio.h>
39} 40}
40 41
41void 42void
42init_anim (void) 43init_anim (void)
43{ 44{
44 char
45 buf[MAX_BUF]; 45 char buf[MAX_BUF];
46 FILE * 46 FILE * fp;
47 fp;
48 static int
49 anim_init = 0; 47 static int anim_init = 0;
50 int
51 num_frames = 0, faces[MAX_ANIMATIONS], i; 48 int num_frames = 0, faces[MAX_ANIMATIONS], i;
52 49
53 if (anim_init) 50 if (anim_init)
54 return; 51 return;
52
55 num_animations = 0; 53 num_animations = 0;
56 /* Make a default. New animations start at one, so if something 54 /* Make a default. New animations start at one, so if something
57 * thinks it is animated but hasn't set the animation_id properly, 55 * thinks it is animated but hasn't set the animation_id properly,
58 * it will have a default value that should be pretty obvious. 56 * it will have a default value that should be pretty obvious.
59 */ 57 */
60 /* set the name so we don't try to dereferance null. 58 /* set the name so we don't try to dereferance null.
61 * Put # at start so it will be first in alphabetical 59 * Put # at start so it will be first in alphabetical
62 * order. 60 * order.
63 */ 61 */
64 { 62 {
65 Animations anim0; 63 animation anim0;
66 64
67 anim0.name = "###none"; 65 anim0.name = "###none";
68 anim0.num_animations = 1; 66 anim0.num_animations = 1;
69 anim0.faces = (uint16 *)malloc (sizeof (uint16)); 67 anim0.faces = (uint16 *)malloc (sizeof (uint16));
70 anim0.faces[0] = 0; 68 anim0.faces[0] = 0;
72 70
73 animations.push_back (anim0); 71 animations.push_back (anim0);
74 } 72 }
75 73
76 sprintf (buf, "%s/animations", settings.datadir); 74 sprintf (buf, "%s/animations", settings.datadir);
77 LOG (llevDebug, "Reading animations from %s...", buf); 75 LOG (llevDebug, "Reading animations from %s...\n", buf);
76
78 if ((fp = fopen (buf, "r")) == NULL) 77 if ((fp = fopen (buf, "r")) == NULL)
79 { 78 {
80 LOG (llevError, "Cannot open animations file %s: %s\n", buf, strerror (errno)); 79 LOG (llevError, "Cannot open animations file %s: %s\n", buf, strerror (errno));
81 exit (-1); 80 exit (-1);
82 } 81 }
82
83 while (fgets (buf, MAX_BUF - 1, fp) != NULL) 83 while (fgets (buf, MAX_BUF - 1, fp) != NULL)
84 { 84 {
85 if (*buf == '#') 85 if (*buf == '#')
86 continue; 86 continue;
87
87 /* Kill the newline */ 88 /* Kill the newline */
88 buf[strlen (buf) - 1] = '\0'; 89 buf[strlen (buf) - 1] = '\0';
89 if (!strncmp (buf, "anim ", 5)) 90 if (!strncmp (buf, "anim ", 5))
90 { 91 {
91 if (num_frames) 92 if (num_frames)
92 { 93 {
93 LOG (llevError, "Didn't get a mina before %s\n", buf); 94 LOG (llevError, "Didn't get a mina before %s\n", buf);
94 num_frames = 0; 95 num_frames = 0;
95 } 96 }
97
96 num_animations++; 98 num_animations++;
97 99
98 Animations anim; 100 animation anim;
99 101
100 anim.name = buf + 5; 102 anim.name = buf + 5;
101 anim.num = num_animations; /* for bsearch */ 103 anim.num = num_animations; /* for bsearch */
102 anim.facings = 1; 104 anim.facings = 1;
103 animations.push_back (anim); 105 animations.push_back (anim);
104 } 106 }
105 else if (!strncmp (buf, "mina", 4)) 107 else if (!strncmp (buf, "mina", 4))
106 { 108 {
107 animations[num_animations].faces = (uint16 *) malloc (sizeof (uint16) * num_frames); 109 animations[num_animations].faces = (uint16 *) malloc (sizeof (uint16) * num_frames);
110
108 for (i = 0; i < num_frames; i++) 111 for (i = 0; i < num_frames; i++)
109 animations[num_animations].faces[i] = faces[i]; 112 animations[num_animations].faces[i] = faces[i];
113
110 animations[num_animations].num_animations = num_frames; 114 animations[num_animations].num_animations = num_frames;
111 if (num_frames % animations[num_animations].facings) 115 if (num_frames % animations[num_animations].facings)
112 {
113 LOG (llevDebug, "Animation %s frame numbers (%d) is not a multiple of facings (%d)\n", 116 LOG (llevDebug, "Animation %s frame numbers (%d) is not a multiple of facings (%d)\n",
114 &animations[num_animations].name, num_frames, animations[num_animations].facings); 117 &animations[num_animations].name, num_frames, animations[num_animations].facings);
115 } 118
116 num_frames = 0; 119 num_frames = 0;
117 } 120 }
118 else if (!strncmp (buf, "facings", 7)) 121 else if (!strncmp (buf, "facings ", 8))
119 { 122 {
120 if (!(animations[num_animations].facings = atoi (buf + 7))) 123 if (!(animations[num_animations].facings = atoi (buf + 8)))
121 { 124 {
122 LOG (llevDebug, "Animation %s has 0 facings, line=%s\n", &animations[num_animations].name, buf); 125 LOG (llevDebug, "Animation %s has 0 facings, line=%s\n", &animations[num_animations].name, buf);
123 animations[num_animations].facings = 1; 126 animations[num_animations].facings = 1;
124 } 127 }
125 128
126 } 129 }
127 else 130 else
128 { 131 {
129 if (!(faces[num_frames++] = FindFace (buf, 0))) 132 if (!(faces[num_frames++] = face_find (buf)))
130 LOG (llevDebug, "Could not find face %s for animation %s\n", buf, &animations[num_animations].name); 133 LOG (llevDebug, "Could not find face %s for animation %s\n", buf, &animations[num_animations].name);
131 } 134 }
132 } 135 }
136
133 fclose (fp); 137 fclose (fp);
134 LOG (llevDebug, "done. got (%d)\n", num_animations); 138 LOG (llevDebug, "done. got (%d)\n", num_animations);
135} 139}
136 140
137static int 141static int
138anim_compare (const Animations * a, const Animations * b) 142anim_compare (const animation *a, const animation *b)
139{ 143{
140 return strcmp (a->name, b->name); 144 return std::strcmp (a->name, b->name);
141} 145}
142 146
143/* Tries to find the animation id that matches name. Returns an integer match 147/* Tries to find the animation id that matches name. Returns an integer match
144 * 0 if no match found (animation 0 is initialized as the 'bug' face 148 * 0 if no match found (animation 0 is initialised as the 'bug' face
145 */ 149 */
146int 150int
147find_animation (const char *name) 151find_animation (const char *name)
148{ 152{
149 Animations 153 animation search, *match;
150 search, *
151 match;
152 154
153 search.name = name; 155 search.name = name;
154 156
155 match = (Animations *) bsearch (&search, &animations[0], (num_animations + 1), 157 match = (animation *) bsearch (&search, &animations[0], (num_animations + 1),
156 sizeof (Animations), (int (*)(const void *, const void *)) anim_compare); 158 sizeof (animation), (int (*)(const void *, const void *)) anim_compare);
157 159
158 160
159 if (match) 161 if (match)
160 return match->num; 162 return match->num;
163
161 LOG (llevError, "Unable to find animation %s\n", name); 164 LOG (llevError, "Unable to find animation %s\n", name);
165
162 return 0; 166 return 0;
163} 167}
164 168
165/* 169/*
166 * animate_object(object) updates the face-variable of an object. 170 * animate_object(object) updates the face-variable of an object.
169 * dir is the direction the object is facing. This is generally same as 173 * dir is the direction the object is facing. This is generally same as
170 * op->direction, but in some cases, op->facing is used instead - the 174 * op->direction, but in some cases, op->facing is used instead - the
171 * caller has a better idea which one it really wants to be using, 175 * caller has a better idea which one it really wants to be using,
172 * so let it pass along the right one. 176 * so let it pass along the right one.
173 */ 177 */
174
175void 178void
176animate_object (object *op, int dir) 179animate_object (object *op, int dir)
177{ 180{
178 int
179 max_state; /* Max animation state object should be drawn in */ 181 int max_state; /* Max animation state object should be drawn in */
180 int
181 base_state; /* starting index # to draw from */ 182 int base_state; /* starting index # to draw from */
182 183
183 if (!op->animation_id || !NUM_ANIMATIONS (op)) 184 if (!op->animation_id || !NUM_ANIMATIONS (op))
184 { 185 {
185 LOG (llevError, "Object %s lacks animation.\n", op->debug_desc ()); 186 LOG (llevError, "Object %s lacks animation.\n", op->debug_desc ());
187 CLEAR_FLAG (op, FLAG_ANIMATE);
186 return; 188 return;
187 } 189 }
188 190
189 if (op->head) 191 if (op->head)
190 { 192 {
201 /* If object is turning, then max animation state is half through the 203 /* If object is turning, then max animation state is half through the
202 * animations. Otherwise, we can use all the animations. 204 * animations. Otherwise, we can use all the animations.
203 */ 205 */
204 max_state = NUM_ANIMATIONS (op) / NUM_FACINGS (op); 206 max_state = NUM_ANIMATIONS (op) / NUM_FACINGS (op);
205 base_state = 0; 207 base_state = 0;
206 /* at least in the older aniamtions that used is_turning, the first half 208 /* at least in the older animations that used is_turning, the first half
207 * of the animations were left facing, the second half right facing. 209 * of the animations were left facing, the second half right facing.
208 * Note in old the is_turning, it was set so that the animation for a monster 210 * Note in old the is_turning, it was set so that the animation for a monster
209 * was always towards the enemy - now it is whatever direction the monster 211 * was always towards the enemy - now it is whatever direction the monster
210 * is facing. 212 * is facing.
211 */ 213 */
244 /* This block covers monsters (eg, pixies) which are supposed to 246 /* This block covers monsters (eg, pixies) which are supposed to
245 * cycle from visible to invisible and back to being visible. 247 * cycle from visible to invisible and back to being visible.
246 * as such, disable it for players, as then players would become 248 * as such, disable it for players, as then players would become
247 * visible. 249 * visible.
248 */ 250 */
249 else if (op->type != PLAYER && QUERY_FLAG ((&op->arch->clone), FLAG_ALIVE)) 251 else if (op->type != PLAYER && op->arch->clone.flag [FLAG_ALIVE])
250 { 252 {
251 if (op->face->number == 0) 253 if (op->face == 0)
252 { 254 {
253 op->invisible = 1; 255 op->invisible = 1;
254 CLEAR_FLAG (op, FLAG_ALIVE); 256 CLEAR_FLAG (op, FLAG_ALIVE);
255 } 257 }
256 else 258 else

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