--- deliantra/server/common/anim.C 2007/07/01 05:00:17 1.27 +++ deliantra/server/common/anim.C 2010/03/26 01:04:43 1.36 @@ -1,24 +1,25 @@ /* - * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team - * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team - * Copyright (©) 1992,2007 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen * - * Crossfire TRT is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * - * The authors can be reached via e-mail to + * The authors can be reached via e-mail to */ /* This file contains animation related code. */ @@ -26,13 +27,13 @@ #include #include -animhash_t animhash; +static animhash_t animhash; std::vector animations; void animation::resize (int new_size) { - sfree (faces, num_animations); + sfree (faces, num_animations); num_animations = new_size; faces = salloc (num_animations); } @@ -68,7 +69,7 @@ } void -init_anim (void) +init_anim () { animation &anim0 = animation::create ("none", 1, 0); anim0.faces [0] = 0; @@ -130,27 +131,15 @@ * is facing. */ - if (NUM_FACINGS (op) == 2) - { - if (dir < 5) - base_state = 0; - else - base_state = NUM_ANIMATIONS (op) / 2; - } - else if (NUM_FACINGS (op) == 4) - { - if (dir == 0) - base_state = 0; - else - base_state = ((dir - 1) / 2) * (NUM_ANIMATIONS (op) / 4); - } - else if (NUM_FACINGS (op) == 8) - { - if (dir == 0) - base_state = 0; - else - base_state = (dir - 1) * (NUM_ANIMATIONS (op) / 8); - } + if (dir > 0) + switch (NUM_FACINGS (op)) + { + case 2: base_state = ((dir - 1) / (8 / 2)) * (NUM_ANIMATIONS (op) / 2); break; + case 4: base_state = ((dir - 1) / (8 / 4)) * (NUM_ANIMATIONS (op) / 4); break; + case 8: base_state = ((dir - 1) / (8 / 8)) * (NUM_ANIMATIONS (op) / 8); break; + } + else + base_state = 0; /* If beyond drawable states, reset */ if (op->state >= max_state)