1 | /* |
1 | /* |
2 | * static char *rcsid_anim_c = |
2 | * static char *rcsid_anim_c = |
3 | * "$Id: anim.C,v 1.3 2006/08/30 16:30:36 root Exp $"; |
3 | * "$Id: anim.C,v 1.4 2006/09/03 00:18:39 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
29 | /* This file contains animation related code. */ |
29 | /* This file contains animation related code. */ |
30 | |
30 | |
31 | #include <global.h> |
31 | #include <global.h> |
32 | #include <stdio.h> |
32 | #include <stdio.h> |
33 | |
33 | |
|
|
34 | std::vector<Animations> animations; |
|
|
35 | |
34 | void free_all_anim(void) { |
36 | void free_all_anim(void) |
35 | int i; |
37 | { |
36 | |
|
|
37 | for (i=0; i<=num_animations; i++) { |
38 | for (int i=0; i<=num_animations; i++) |
38 | free_string(animations[i].name); |
39 | { |
|
|
40 | animations[i].name = 0; |
39 | free(animations[i].faces); |
41 | free (animations[i].faces); |
40 | } |
42 | } |
41 | free(animations); |
43 | |
|
|
44 | animations.clear (); |
42 | } |
45 | } |
43 | |
46 | |
44 | void init_anim(void) { |
47 | void init_anim(void) { |
45 | char buf[MAX_BUF]; |
48 | char buf[MAX_BUF]; |
46 | FILE *fp; |
49 | FILE *fp; |
47 | static int anim_init=0; |
50 | static int anim_init=0; |
48 | int num_frames=0,faces[MAX_ANIMATIONS],i; |
51 | int num_frames=0,faces[MAX_ANIMATIONS],i; |
49 | |
52 | |
50 | if (anim_init) return; |
53 | if (anim_init) return; |
51 | animations_allocated=9; |
|
|
52 | num_animations=0; |
54 | num_animations=0; |
53 | /* Make a default. New animations start at one, so if something |
55 | /* Make a default. New animations start at one, so if something |
54 | * thinks it is animated but hasn't set the animation_id properly, |
56 | * thinks it is animated but hasn't set the animation_id properly, |
55 | * it will have a default value that should be pretty obvious. |
57 | * it will have a default value that should be pretty obvious. |
56 | */ |
58 | */ |
57 | animations = (Animations *) malloc(10*sizeof(Animations)); |
|
|
58 | /* set the name so we don't try to dereferance null. |
59 | /* set the name so we don't try to dereferance null. |
59 | * Put # at start so it will be first in alphabetical |
60 | * Put # at start so it will be first in alphabetical |
60 | * order. |
61 | * order. |
61 | */ |
62 | */ |
62 | animations[0].name=add_string("###none"); |
63 | animations[0].name = "###none"; |
63 | animations[0].num_animations=1; |
64 | animations[0].num_animations=1; |
64 | animations[0].faces = (Fontindex *) malloc(sizeof(Fontindex)); |
65 | animations[0].faces = (Fontindex *) malloc(sizeof(Fontindex)); |
65 | animations[0].faces[0]=0; |
66 | animations[0].faces[0]=0; |
66 | animations[0].facings=0; |
67 | animations[0].facings=0; |
67 | |
68 | |
… | |
… | |
79 | if (num_frames) { |
80 | if (num_frames) { |
80 | LOG(llevError,"Didn't get a mina before %s\n", buf); |
81 | LOG(llevError,"Didn't get a mina before %s\n", buf); |
81 | num_frames=0; |
82 | num_frames=0; |
82 | } |
83 | } |
83 | num_animations++; |
84 | num_animations++; |
84 | if (num_animations==animations_allocated) { |
85 | |
85 | animations= (Animations *) realloc(animations, sizeof(Animations)*(animations_allocated+10)); |
86 | animations.resize (num_animations + 1); |
86 | animations_allocated+=10; |
|
|
87 | } |
|
|
88 | animations[num_animations].name = add_string(buf+5); |
87 | animations[num_animations].name = buf + 5; |
89 | animations[num_animations].num = num_animations; /* for bsearch */ |
88 | animations[num_animations].num = num_animations; /* for bsearch */ |
90 | animations[num_animations].facings = 1; |
89 | animations[num_animations].facings = 1; |
91 | } |
90 | } |
92 | else if (!strncmp(buf,"mina",4)) { |
91 | else if (!strncmp(buf,"mina",4)) { |
93 | animations[num_animations].faces = (Fontindex *) malloc(sizeof(Fontindex)*num_frames); |
92 | animations[num_animations].faces = (Fontindex *) malloc(sizeof(Fontindex)*num_frames); |
94 | for (i=0; i<num_frames; i++) |
93 | for (i=0; i<num_frames; i++) |
95 | animations[num_animations].faces[i]=faces[i]; |
94 | animations[num_animations].faces[i]=faces[i]; |
96 | animations[num_animations].num_animations = num_frames; |
95 | animations[num_animations].num_animations = num_frames; |
97 | if (num_frames % animations[num_animations].facings) { |
96 | if (num_frames % animations[num_animations].facings) { |
98 | LOG(llevDebug,"Animation %s frame numbers (%d) is not a multiple of facings (%d)\n", |
97 | LOG(llevDebug,"Animation %s frame numbers (%d) is not a multiple of facings (%d)\n", |
99 | animations[num_animations].name, num_frames, animations[num_animations].facings); |
98 | &animations[num_animations].name, num_frames, animations[num_animations].facings); |
100 | } |
99 | } |
101 | num_frames=0; |
100 | num_frames=0; |
102 | } |
101 | } |
103 | else if (!strncmp(buf,"facings",7)) { |
102 | else if (!strncmp(buf,"facings",7)) { |
104 | if (!(animations[num_animations].facings = atoi(buf+7))) { |
103 | if (!(animations[num_animations].facings = atoi(buf+7))) { |
105 | LOG(llevDebug,"Animation %s has 0 facings, line=%s\n", |
104 | LOG(llevDebug,"Animation %s has 0 facings, line=%s\n", |
106 | animations[num_animations].name, buf); |
105 | &animations[num_animations].name, buf); |
107 | animations[num_animations].facings=1; |
106 | animations[num_animations].facings=1; |
108 | } |
107 | } |
109 | |
108 | |
110 | } else { |
109 | } else { |
111 | if (!(faces[num_frames++] = FindFace(buf,0))) |
110 | if (!(faces[num_frames++] = FindFace(buf,0))) |
112 | LOG(llevDebug,"Could not find face %s for animation %s\n", |
111 | LOG(llevDebug,"Could not find face %s for animation %s\n", |
113 | buf, animations[num_animations].name); |
112 | buf, &animations[num_animations].name); |
114 | } |
113 | } |
115 | } |
114 | } |
116 | fclose(fp); |
115 | fclose(fp); |
117 | LOG(llevDebug,"done. got (%d)\n", num_animations); |
116 | LOG(llevDebug,"done. got (%d)\n", num_animations); |
118 | } |
117 | } |