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Comparing deliantra/server/common/anim.C (file contents):
Revision 1.32 by root, Mon Oct 12 14:00:57 2009 UTC vs.
Revision 1.36 by root, Fri Mar 26 01:04:43 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
25/* This file contains animation related code. */ 25/* This file contains animation related code. */
26 26
27#include <global.h> 27#include <global.h>
28#include <stdio.h> 28#include <stdio.h>
29 29
30animhash_t animhash; 30static animhash_t animhash;
31std::vector<animation> animations; 31std::vector<animation> animations;
32 32
33void 33void
34animation::resize (int new_size) 34animation::resize (int new_size)
35{ 35{
67 animhash_t::iterator i = animhash.find (name); 67 animhash_t::iterator i = animhash.find (name);
68 return animations [i == animhash.end () ? 0 : i->second]; 68 return animations [i == animhash.end () ? 0 : i->second];
69} 69}
70 70
71void 71void
72init_anim (void) 72init_anim ()
73{ 73{
74 animation &anim0 = animation::create ("none", 1, 0); 74 animation &anim0 = animation::create ("none", 1, 0);
75 anim0.faces [0] = 0; 75 anim0.faces [0] = 0;
76} 76}
77 77

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