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Comparing deliantra/server/common/anim.C (file contents):
Revision 1.36 by root, Fri Mar 26 01:04:43 2010 UTC vs.
Revision 1.39 by root, Tue Jan 3 11:25:30 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
101 int base_state; /* starting index # to draw from */ 101 int base_state; /* starting index # to draw from */
102 102
103 if (!op->animation_id || !NUM_ANIMATIONS (op)) 103 if (!op->animation_id || !NUM_ANIMATIONS (op))
104 { 104 {
105 LOG (llevError, "Object %s lacks animation.\n", op->debug_desc ()); 105 LOG (llevError, "Object %s lacks animation.\n", op->debug_desc ());
106 CLEAR_FLAG (op, FLAG_ANIMATE); 106 op->clr_flag (FLAG_ANIMATE);
107 return; 107 return;
108 } 108 }
109 109
110 if (op->head_ () != op) 110 if (op->head_ () != op)
111 { 111 {
158 else if (op->type != PLAYER && op->arch->flag [FLAG_ALIVE]) 158 else if (op->type != PLAYER && op->arch->flag [FLAG_ALIVE])
159 { 159 {
160 if (op->face == 0) 160 if (op->face == 0)
161 { 161 {
162 op->invisible = 1; 162 op->invisible = 1;
163 CLEAR_FLAG (op, FLAG_ALIVE); 163 op->clr_flag (FLAG_ALIVE);
164 } 164 }
165 else 165 else
166 { 166 {
167 op->invisible = 0; 167 op->invisible = 0;
168 SET_FLAG (op, FLAG_ALIVE); 168 op->set_flag (FLAG_ALIVE);
169 } 169 }
170 } 170 }
171 171
172 if (op->more) 172 if (op->more)
173 animate_object (op->more, dir); 173 animate_object (op->more, dir);

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