1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
3 | |
3 | |
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4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | |
7 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
… | |
… | |
23 | |
24 | |
24 | /* This file contains animation related code. */ |
25 | /* This file contains animation related code. */ |
25 | |
26 | |
26 | #include <global.h> |
27 | #include <global.h> |
27 | #include <stdio.h> |
28 | #include <stdio.h> |
28 | |
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29 | std::vector<Animations> animations; |
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30 | |
29 | |
31 | void |
30 | void |
32 | free_all_anim (void) |
31 | free_all_anim (void) |
33 | { |
32 | { |
34 | for (int i = 0; i <= num_animations; i++) |
33 | for (int i = 0; i <= num_animations; i++) |
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… | |
66 | { |
65 | { |
67 | Animations anim0; |
66 | Animations anim0; |
68 | |
67 | |
69 | anim0.name = "###none"; |
68 | anim0.name = "###none"; |
70 | anim0.num_animations = 1; |
69 | anim0.num_animations = 1; |
71 | anim0.faces = (Fontindex *) malloc (sizeof (Fontindex)); |
70 | anim0.faces = (uint16 *)malloc (sizeof (uint16)); |
72 | anim0.faces[0] = 0; |
71 | anim0.faces[0] = 0; |
73 | anim0.facings = 0; |
72 | anim0.facings = 0; |
74 | |
73 | |
75 | animations.push_back (anim0); |
74 | animations.push_back (anim0); |
76 | } |
75 | } |
77 | |
76 | |
78 | sprintf (buf, "%s/animations", settings.datadir); |
77 | sprintf (buf, "%s/animations", settings.datadir); |
79 | LOG (llevDebug, "Reading animations from %s...", buf); |
78 | LOG (llevDebug, "Reading animations from %s...\n", buf); |
80 | if ((fp = fopen (buf, "r")) == NULL) |
79 | if ((fp = fopen (buf, "r")) == NULL) |
81 | { |
80 | { |
82 | LOG (llevError, "Cannot open animations file %s: %s\n", buf, strerror (errno)); |
81 | LOG (llevError, "Cannot open animations file %s: %s\n", buf, strerror (errno)); |
83 | exit (-1); |
82 | exit (-1); |
84 | } |
83 | } |
… | |
… | |
104 | anim.facings = 1; |
103 | anim.facings = 1; |
105 | animations.push_back (anim); |
104 | animations.push_back (anim); |
106 | } |
105 | } |
107 | else if (!strncmp (buf, "mina", 4)) |
106 | else if (!strncmp (buf, "mina", 4)) |
108 | { |
107 | { |
109 | animations[num_animations].faces = (Fontindex *) malloc (sizeof (Fontindex) * num_frames); |
108 | animations[num_animations].faces = (uint16 *) malloc (sizeof (uint16) * num_frames); |
110 | for (i = 0; i < num_frames; i++) |
109 | for (i = 0; i < num_frames; i++) |
111 | animations[num_animations].faces[i] = faces[i]; |
110 | animations[num_animations].faces[i] = faces[i]; |
112 | animations[num_animations].num_animations = num_frames; |
111 | animations[num_animations].num_animations = num_frames; |
113 | if (num_frames % animations[num_animations].facings) |
112 | if (num_frames % animations[num_animations].facings) |
114 | { |
113 | { |
… | |
… | |
141 | { |
140 | { |
142 | return strcmp (a->name, b->name); |
141 | return strcmp (a->name, b->name); |
143 | } |
142 | } |
144 | |
143 | |
145 | /* Tries to find the animation id that matches name. Returns an integer match |
144 | /* Tries to find the animation id that matches name. Returns an integer match |
146 | * 0 if no match found (animation 0 is initialized as the 'bug' face |
145 | * 0 if no match found (animation 0 is initialised as the 'bug' face |
147 | */ |
146 | */ |
148 | int |
147 | int |
149 | find_animation (const char *name) |
148 | find_animation (const char *name) |
150 | { |
149 | { |
151 | Animations |
150 | Animations |
… | |
… | |
175 | */ |
174 | */ |
176 | |
175 | |
177 | void |
176 | void |
178 | animate_object (object *op, int dir) |
177 | animate_object (object *op, int dir) |
179 | { |
178 | { |
180 | int |
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181 | max_state; /* Max animation state object should be drawn in */ |
179 | int max_state; /* Max animation state object should be drawn in */ |
182 | int |
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183 | base_state; /* starting index # to draw from */ |
180 | int base_state; /* starting index # to draw from */ |
184 | |
181 | |
185 | if (!op->animation_id || !NUM_ANIMATIONS (op)) |
182 | if (!op->animation_id || !NUM_ANIMATIONS (op)) |
186 | { |
183 | { |
187 | LOG (llevError, "Object %s lacks animation.\n", op->debug_desc ()); |
184 | LOG (llevError, "Object %s lacks animation.\n", op->debug_desc ()); |
188 | return; |
185 | return; |