--- deliantra/server/common/anim.C 2006/12/13 21:27:09 1.11 +++ deliantra/server/common/anim.C 2007/01/06 14:42:28 1.15 @@ -1,6 +1,7 @@ /* CrossFire, A Multiplayer game for X-windows + Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen @@ -74,7 +75,7 @@ } sprintf (buf, "%s/animations", settings.datadir); - LOG (llevDebug, "Reading animations from %s...", buf); + LOG (llevDebug, "Reading animations from %s...\n", buf); if ((fp = fopen (buf, "r")) == NULL) { LOG (llevError, "Cannot open animations file %s: %s\n", buf, strerror (errno)); @@ -141,7 +142,7 @@ } /* Tries to find the animation id that matches name. Returns an integer match - * 0 if no match found (animation 0 is initialized as the 'bug' face + * 0 if no match found (animation 0 is initialised as the 'bug' face */ int find_animation (const char *name) @@ -175,10 +176,8 @@ void animate_object (object *op, int dir) { - int - max_state; /* Max animation state object should be drawn in */ - int - base_state; /* starting index # to draw from */ + int max_state; /* Max animation state object should be drawn in */ + int base_state; /* starting index # to draw from */ if (!op->animation_id || !NUM_ANIMATIONS (op)) {