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Comparing deliantra/server/common/anim.C (file contents):
Revision 1.8 by root, Mon Sep 11 20:28:37 2006 UTC vs.
Revision 1.14 by pippijn, Wed Jan 3 00:21:34 2007 UTC

1
2/*
3 * static char *rcsid_anim_c =
4 * "$Id: anim.C,v 1.8 2006/09/11 20:28:37 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30/* This file contains animation related code. */ 24/* This file contains animation related code. */
31 25
32#include <global.h> 26#include <global.h>
33#include <stdio.h> 27#include <stdio.h>
34
35std::vector < Animations > animations;
36 28
37void 29void
38free_all_anim (void) 30free_all_anim (void)
39{ 31{
40 for (int i = 0; i <= num_animations; i++) 32 for (int i = 0; i <= num_animations; i++)
72 { 64 {
73 Animations anim0; 65 Animations anim0;
74 66
75 anim0.name = "###none"; 67 anim0.name = "###none";
76 anim0.num_animations = 1; 68 anim0.num_animations = 1;
77 anim0.faces = (Fontindex *) malloc (sizeof (Fontindex)); 69 anim0.faces = (uint16 *)malloc (sizeof (uint16));
78 anim0.faces[0] = 0; 70 anim0.faces[0] = 0;
79 anim0.facings = 0; 71 anim0.facings = 0;
80 72
81 animations.push_back (anim0); 73 animations.push_back (anim0);
82 } 74 }
83 75
84 sprintf (buf, "%s/animations", settings.datadir); 76 sprintf (buf, "%s/animations", settings.datadir);
85 LOG (llevDebug, "Reading animations from %s...", buf); 77 LOG (llevDebug, "Reading animations from %s...\n", buf);
86 if ((fp = fopen (buf, "r")) == NULL) 78 if ((fp = fopen (buf, "r")) == NULL)
87 { 79 {
88 LOG (llevError, "Cannot open animations file %s: %s\n", buf, strerror (errno)); 80 LOG (llevError, "Cannot open animations file %s: %s\n", buf, strerror (errno));
89 exit (-1); 81 exit (-1);
90 } 82 }
110 anim.facings = 1; 102 anim.facings = 1;
111 animations.push_back (anim); 103 animations.push_back (anim);
112 } 104 }
113 else if (!strncmp (buf, "mina", 4)) 105 else if (!strncmp (buf, "mina", 4))
114 { 106 {
115 animations[num_animations].faces = (Fontindex *) malloc (sizeof (Fontindex) * num_frames); 107 animations[num_animations].faces = (uint16 *) malloc (sizeof (uint16) * num_frames);
116 for (i = 0; i < num_frames; i++) 108 for (i = 0; i < num_frames; i++)
117 animations[num_animations].faces[i] = faces[i]; 109 animations[num_animations].faces[i] = faces[i];
118 animations[num_animations].num_animations = num_frames; 110 animations[num_animations].num_animations = num_frames;
119 if (num_frames % animations[num_animations].facings) 111 if (num_frames % animations[num_animations].facings)
120 { 112 {
147{ 139{
148 return strcmp (a->name, b->name); 140 return strcmp (a->name, b->name);
149} 141}
150 142
151/* Tries to find the animation id that matches name. Returns an integer match 143/* Tries to find the animation id that matches name. Returns an integer match
152 * 0 if no match found (animation 0 is initialized as the 'bug' face 144 * 0 if no match found (animation 0 is initialised as the 'bug' face
153 */ 145 */
154int 146int
155find_animation (const char *name) 147find_animation (const char *name)
156{ 148{
157 Animations 149 Animations
181 */ 173 */
182 174
183void 175void
184animate_object (object *op, int dir) 176animate_object (object *op, int dir)
185{ 177{
186 int
187 max_state; /* Max animation state object should be drawn in */ 178 int max_state; /* Max animation state object should be drawn in */
188 int
189 base_state; /* starting index # to draw from */ 179 int base_state; /* starting index # to draw from */
190 180
191 if (!op->animation_id || !NUM_ANIMATIONS (op)) 181 if (!op->animation_id || !NUM_ANIMATIONS (op))
192 { 182 {
193 LOG (llevError, "Object lacks animation.\n"); 183 LOG (llevError, "Object %s lacks animation.\n", op->debug_desc ());
194 dump_object (op);
195 return; 184 return;
196 } 185 }
186
197 if (op->head) 187 if (op->head)
198 { 188 {
199 dir = op->head->direction; 189 dir = op->head->direction;
200 190
201 if (NUM_ANIMATIONS (op) == NUM_ANIMATIONS (op->head)) 191 if (NUM_ANIMATIONS (op) == NUM_ANIMATIONS (op->head))
202 op->state = op->head->state; 192 op->state = op->head->state;
203 else 193 else
204 ++op->state; 194 ++op->state;
205 } 195 }
206 else 196 else
207 {
208 ++op->state; /* increase draw state */ 197 ++op->state; /* increase draw state */
209 }
210 198
211 /* If object is turning, then max animation state is half through the 199 /* If object is turning, then max animation state is half through the
212 * animations. Otherwise, we can use all the animations. 200 * animations. Otherwise, we can use all the animations.
213 */ 201 */
214 max_state = NUM_ANIMATIONS (op) / NUM_FACINGS (op); 202 max_state = NUM_ANIMATIONS (op) / NUM_FACINGS (op);
217 * of the animations were left facing, the second half right facing. 205 * of the animations were left facing, the second half right facing.
218 * Note in old the is_turning, it was set so that the animation for a monster 206 * Note in old the is_turning, it was set so that the animation for a monster
219 * was always towards the enemy - now it is whatever direction the monster 207 * was always towards the enemy - now it is whatever direction the monster
220 * is facing. 208 * is facing.
221 */ 209 */
210
222 if (NUM_FACINGS (op) == 2) 211 if (NUM_FACINGS (op) == 2)
223 { 212 {
224 if (dir < 5) 213 if (dir < 5)
225 base_state = 0; 214 base_state = 0;
226 else 215 else

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