1 | |
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2 | /* |
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3 | * static char *rcsid_anim_c = |
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4 | * "$Id: anim.C,v 1.9 2006/09/12 19:20:05 root Exp $"; |
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5 | */ |
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6 | |
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7 | /* |
1 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
9 | |
3 | |
10 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
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22 | |
16 | |
23 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
20 | |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
28 | */ |
22 | */ |
29 | |
23 | |
30 | /* This file contains animation related code. */ |
24 | /* This file contains animation related code. */ |
31 | |
25 | |
32 | #include <global.h> |
26 | #include <global.h> |
33 | #include <stdio.h> |
27 | #include <stdio.h> |
34 | |
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35 | std::vector < Animations > animations; |
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36 | |
28 | |
37 | void |
29 | void |
38 | free_all_anim (void) |
30 | free_all_anim (void) |
39 | { |
31 | { |
40 | for (int i = 0; i <= num_animations; i++) |
32 | for (int i = 0; i <= num_animations; i++) |
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72 | { |
64 | { |
73 | Animations anim0; |
65 | Animations anim0; |
74 | |
66 | |
75 | anim0.name = "###none"; |
67 | anim0.name = "###none"; |
76 | anim0.num_animations = 1; |
68 | anim0.num_animations = 1; |
77 | anim0.faces = (Fontindex *) malloc (sizeof (Fontindex)); |
69 | anim0.faces = (uint16 *)malloc (sizeof (uint16)); |
78 | anim0.faces[0] = 0; |
70 | anim0.faces[0] = 0; |
79 | anim0.facings = 0; |
71 | anim0.facings = 0; |
80 | |
72 | |
81 | animations.push_back (anim0); |
73 | animations.push_back (anim0); |
82 | } |
74 | } |
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110 | anim.facings = 1; |
102 | anim.facings = 1; |
111 | animations.push_back (anim); |
103 | animations.push_back (anim); |
112 | } |
104 | } |
113 | else if (!strncmp (buf, "mina", 4)) |
105 | else if (!strncmp (buf, "mina", 4)) |
114 | { |
106 | { |
115 | animations[num_animations].faces = (Fontindex *) malloc (sizeof (Fontindex) * num_frames); |
107 | animations[num_animations].faces = (uint16 *) malloc (sizeof (uint16) * num_frames); |
116 | for (i = 0; i < num_frames; i++) |
108 | for (i = 0; i < num_frames; i++) |
117 | animations[num_animations].faces[i] = faces[i]; |
109 | animations[num_animations].faces[i] = faces[i]; |
118 | animations[num_animations].num_animations = num_frames; |
110 | animations[num_animations].num_animations = num_frames; |
119 | if (num_frames % animations[num_animations].facings) |
111 | if (num_frames % animations[num_animations].facings) |
120 | { |
112 | { |