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23 | |
23 | |
24 | /* This file contains animation related code. */ |
24 | /* This file contains animation related code. */ |
25 | |
25 | |
26 | #include <global.h> |
26 | #include <global.h> |
27 | #include <stdio.h> |
27 | #include <stdio.h> |
28 | |
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29 | std::vector<Animations> animations; |
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30 | |
28 | |
31 | void |
29 | void |
32 | free_all_anim (void) |
30 | free_all_anim (void) |
33 | { |
31 | { |
34 | for (int i = 0; i <= num_animations; i++) |
32 | for (int i = 0; i <= num_animations; i++) |
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66 | { |
64 | { |
67 | Animations anim0; |
65 | Animations anim0; |
68 | |
66 | |
69 | anim0.name = "###none"; |
67 | anim0.name = "###none"; |
70 | anim0.num_animations = 1; |
68 | anim0.num_animations = 1; |
71 | anim0.faces = (Fontindex *) malloc (sizeof (Fontindex)); |
69 | anim0.faces = (uint16 *)malloc (sizeof (uint16)); |
72 | anim0.faces[0] = 0; |
70 | anim0.faces[0] = 0; |
73 | anim0.facings = 0; |
71 | anim0.facings = 0; |
74 | |
72 | |
75 | animations.push_back (anim0); |
73 | animations.push_back (anim0); |
76 | } |
74 | } |
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104 | anim.facings = 1; |
102 | anim.facings = 1; |
105 | animations.push_back (anim); |
103 | animations.push_back (anim); |
106 | } |
104 | } |
107 | else if (!strncmp (buf, "mina", 4)) |
105 | else if (!strncmp (buf, "mina", 4)) |
108 | { |
106 | { |
109 | animations[num_animations].faces = (Fontindex *) malloc (sizeof (Fontindex) * num_frames); |
107 | animations[num_animations].faces = (uint16 *) malloc (sizeof (uint16) * num_frames); |
110 | for (i = 0; i < num_frames; i++) |
108 | for (i = 0; i < num_frames; i++) |
111 | animations[num_animations].faces[i] = faces[i]; |
109 | animations[num_animations].faces[i] = faces[i]; |
112 | animations[num_animations].num_animations = num_frames; |
110 | animations[num_animations].num_animations = num_frames; |
113 | if (num_frames % animations[num_animations].facings) |
111 | if (num_frames % animations[num_animations].facings) |
114 | { |
112 | { |
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175 | */ |
173 | */ |
176 | |
174 | |
177 | void |
175 | void |
178 | animate_object (object *op, int dir) |
176 | animate_object (object *op, int dir) |
179 | { |
177 | { |
180 | int |
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181 | max_state; /* Max animation state object should be drawn in */ |
178 | int max_state; /* Max animation state object should be drawn in */ |
182 | int |
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183 | base_state; /* starting index # to draw from */ |
179 | int base_state; /* starting index # to draw from */ |
184 | |
180 | |
185 | if (!op->animation_id || !NUM_ANIMATIONS (op)) |
181 | if (!op->animation_id || !NUM_ANIMATIONS (op)) |
186 | { |
182 | { |
187 | LOG (llevError, "Object %s lacks animation.\n", op->debug_desc ()); |
183 | LOG (llevError, "Object %s lacks animation.\n", op->debug_desc ()); |
188 | return; |
184 | return; |