1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* This file contains animation related code. */ |
25 | /* This file contains animation related code. */ |
25 | |
26 | |
26 | #include <global.h> |
27 | #include <global.h> |
27 | #include <stdio.h> |
28 | #include <stdio.h> |
… | |
… | |
60 | /* set the name so we don't try to dereferance null. |
61 | /* set the name so we don't try to dereferance null. |
61 | * Put # at start so it will be first in alphabetical |
62 | * Put # at start so it will be first in alphabetical |
62 | * order. |
63 | * order. |
63 | */ |
64 | */ |
64 | { |
65 | { |
65 | Animations anim0; |
66 | animation anim0; |
66 | |
67 | |
67 | anim0.name = "###none"; |
68 | anim0.name = "###none"; |
68 | anim0.num_animations = 1; |
69 | anim0.num_animations = 1; |
69 | anim0.faces = (uint16 *)malloc (sizeof (uint16)); |
70 | anim0.faces = (uint16 *)malloc (sizeof (uint16)); |
70 | anim0.faces[0] = 0; |
71 | anim0.faces[0] = 0; |
… | |
… | |
72 | |
73 | |
73 | animations.push_back (anim0); |
74 | animations.push_back (anim0); |
74 | } |
75 | } |
75 | |
76 | |
76 | sprintf (buf, "%s/animations", settings.datadir); |
77 | sprintf (buf, "%s/animations", settings.datadir); |
77 | LOG (llevDebug, "Reading animations from %s...", buf); |
78 | LOG (llevDebug, "Reading animations from %s...\n", buf); |
78 | if ((fp = fopen (buf, "r")) == NULL) |
79 | if ((fp = fopen (buf, "r")) == NULL) |
79 | { |
80 | { |
80 | LOG (llevError, "Cannot open animations file %s: %s\n", buf, strerror (errno)); |
81 | LOG (llevError, "Cannot open animations file %s: %s\n", buf, strerror (errno)); |
81 | exit (-1); |
82 | exit (-1); |
82 | } |
83 | } |
… | |
… | |
93 | LOG (llevError, "Didn't get a mina before %s\n", buf); |
94 | LOG (llevError, "Didn't get a mina before %s\n", buf); |
94 | num_frames = 0; |
95 | num_frames = 0; |
95 | } |
96 | } |
96 | num_animations++; |
97 | num_animations++; |
97 | |
98 | |
98 | Animations anim; |
99 | animation anim; |
99 | |
100 | |
100 | anim.name = buf + 5; |
101 | anim.name = buf + 5; |
101 | anim.num = num_animations; /* for bsearch */ |
102 | anim.num = num_animations; /* for bsearch */ |
102 | anim.facings = 1; |
103 | anim.facings = 1; |
103 | animations.push_back (anim); |
104 | animations.push_back (anim); |
… | |
… | |
133 | fclose (fp); |
134 | fclose (fp); |
134 | LOG (llevDebug, "done. got (%d)\n", num_animations); |
135 | LOG (llevDebug, "done. got (%d)\n", num_animations); |
135 | } |
136 | } |
136 | |
137 | |
137 | static int |
138 | static int |
138 | anim_compare (const Animations * a, const Animations * b) |
139 | anim_compare (const animation *a, const animation *b) |
139 | { |
140 | { |
140 | return strcmp (a->name, b->name); |
141 | return std::strcmp (a->name, b->name); |
141 | } |
142 | } |
142 | |
143 | |
143 | /* Tries to find the animation id that matches name. Returns an integer match |
144 | /* Tries to find the animation id that matches name. Returns an integer match |
144 | * 0 if no match found (animation 0 is initialized as the 'bug' face |
145 | * 0 if no match found (animation 0 is initialised as the 'bug' face |
145 | */ |
146 | */ |
146 | int |
147 | int |
147 | find_animation (const char *name) |
148 | find_animation (const char *name) |
148 | { |
149 | { |
149 | Animations |
150 | animation search, *match; |
150 | search, * |
|
|
151 | match; |
|
|
152 | |
151 | |
153 | search.name = name; |
152 | search.name = name; |
154 | |
153 | |
155 | match = (Animations *) bsearch (&search, &animations[0], (num_animations + 1), |
154 | match = (animation *) bsearch (&search, &animations[0], (num_animations + 1), |
156 | sizeof (Animations), (int (*)(const void *, const void *)) anim_compare); |
155 | sizeof (animation), (int (*)(const void *, const void *)) anim_compare); |
157 | |
156 | |
158 | |
157 | |
159 | if (match) |
158 | if (match) |
160 | return match->num; |
159 | return match->num; |
|
|
160 | |
161 | LOG (llevError, "Unable to find animation %s\n", name); |
161 | LOG (llevError, "Unable to find animation %s\n", name); |
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|
162 | |
162 | return 0; |
163 | return 0; |
163 | } |
164 | } |
164 | |
165 | |
165 | /* |
166 | /* |
166 | * animate_object(object) updates the face-variable of an object. |
167 | * animate_object(object) updates the face-variable of an object. |
… | |
… | |
169 | * dir is the direction the object is facing. This is generally same as |
170 | * dir is the direction the object is facing. This is generally same as |
170 | * op->direction, but in some cases, op->facing is used instead - the |
171 | * op->direction, but in some cases, op->facing is used instead - the |
171 | * caller has a better idea which one it really wants to be using, |
172 | * caller has a better idea which one it really wants to be using, |
172 | * so let it pass along the right one. |
173 | * so let it pass along the right one. |
173 | */ |
174 | */ |
174 | |
|
|
175 | void |
175 | void |
176 | animate_object (object *op, int dir) |
176 | animate_object (object *op, int dir) |
177 | { |
177 | { |
178 | int |
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179 | max_state; /* Max animation state object should be drawn in */ |
178 | int max_state; /* Max animation state object should be drawn in */ |
180 | int |
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181 | base_state; /* starting index # to draw from */ |
179 | int base_state; /* starting index # to draw from */ |
182 | |
180 | |
183 | if (!op->animation_id || !NUM_ANIMATIONS (op)) |
181 | if (!op->animation_id || !NUM_ANIMATIONS (op)) |
184 | { |
182 | { |
185 | LOG (llevError, "Object %s lacks animation.\n", op->debug_desc ()); |
183 | LOG (llevError, "Object %s lacks animation.\n", op->debug_desc ()); |
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184 | CLEAR_FLAG (op, FLAG_ANIMATE); |
186 | return; |
185 | return; |
187 | } |
186 | } |
188 | |
187 | |
189 | if (op->head) |
188 | if (op->head) |
190 | { |
189 | { |