1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
67 | animhash_t::iterator i = animhash.find (name); |
67 | animhash_t::iterator i = animhash.find (name); |
68 | return animations [i == animhash.end () ? 0 : i->second]; |
68 | return animations [i == animhash.end () ? 0 : i->second]; |
69 | } |
69 | } |
70 | |
70 | |
71 | void |
71 | void |
72 | init_anim (void) |
72 | init_anim () |
73 | { |
73 | { |
74 | animation &anim0 = animation::create ("none", 1, 0); |
74 | animation &anim0 = animation::create ("none", 1, 0); |
75 | anim0.faces [0] = 0; |
75 | anim0.faces [0] = 0; |
76 | } |
76 | } |
77 | |
77 | |
… | |
… | |
101 | int base_state; /* starting index # to draw from */ |
101 | int base_state; /* starting index # to draw from */ |
102 | |
102 | |
103 | if (!op->animation_id || !NUM_ANIMATIONS (op)) |
103 | if (!op->animation_id || !NUM_ANIMATIONS (op)) |
104 | { |
104 | { |
105 | LOG (llevError, "Object %s lacks animation.\n", op->debug_desc ()); |
105 | LOG (llevError, "Object %s lacks animation.\n", op->debug_desc ()); |
106 | CLEAR_FLAG (op, FLAG_ANIMATE); |
106 | op->clr_flag (FLAG_ANIMATE); |
107 | return; |
107 | return; |
108 | } |
108 | } |
109 | |
109 | |
110 | if (op->head_ () != op) |
110 | if (op->head_ () != op) |
111 | { |
111 | { |
… | |
… | |
158 | else if (op->type != PLAYER && op->arch->flag [FLAG_ALIVE]) |
158 | else if (op->type != PLAYER && op->arch->flag [FLAG_ALIVE]) |
159 | { |
159 | { |
160 | if (op->face == 0) |
160 | if (op->face == 0) |
161 | { |
161 | { |
162 | op->invisible = 1; |
162 | op->invisible = 1; |
163 | CLEAR_FLAG (op, FLAG_ALIVE); |
163 | op->clr_flag (FLAG_ALIVE); |
164 | } |
164 | } |
165 | else |
165 | else |
166 | { |
166 | { |
167 | op->invisible = 0; |
167 | op->invisible = 0; |
168 | SET_FLAG (op, FLAG_ALIVE); |
168 | op->set_flag (FLAG_ALIVE); |
169 | } |
169 | } |
170 | } |
170 | } |
171 | |
171 | |
172 | if (op->more) |
172 | if (op->more) |
173 | animate_object (op->more, dir); |
173 | animate_object (op->more, dir); |