ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/anim.C
(Generate patch)

Comparing deliantra/server/common/anim.C (file contents):
Revision 1.15 by pippijn, Sat Jan 6 14:42:28 2007 UTC vs.
Revision 1.16 by root, Sun Jan 14 23:15:57 2007 UTC

145 * 0 if no match found (animation 0 is initialised as the 'bug' face 145 * 0 if no match found (animation 0 is initialised as the 'bug' face
146 */ 146 */
147int 147int
148find_animation (const char *name) 148find_animation (const char *name)
149{ 149{
150 Animations 150 Animations search, *match;
151 search, *
152 match;
153 151
154 search.name = name; 152 search.name = name;
155 153
156 match = (Animations *) bsearch (&search, &animations[0], (num_animations + 1), 154 match = (Animations *) bsearch (&search, &animations[0], (num_animations + 1),
157 sizeof (Animations), (int (*)(const void *, const void *)) anim_compare); 155 sizeof (Animations), (int (*)(const void *, const void *)) anim_compare);
158 156
159 157
160 if (match) 158 if (match)
161 return match->num; 159 return match->num;
160
162 LOG (llevError, "Unable to find animation %s\n", name); 161 LOG (llevError, "Unable to find animation %s\n", name);
162
163 return 0; 163 return 0;
164} 164}
165 165
166/* 166/*
167 * animate_object(object) updates the face-variable of an object. 167 * animate_object(object) updates the face-variable of an object.
170 * dir is the direction the object is facing. This is generally same as 170 * dir is the direction the object is facing. This is generally same as
171 * op->direction, but in some cases, op->facing is used instead - the 171 * op->direction, but in some cases, op->facing is used instead - the
172 * caller has a better idea which one it really wants to be using, 172 * caller has a better idea which one it really wants to be using,
173 * so let it pass along the right one. 173 * so let it pass along the right one.
174 */ 174 */
175
176void 175void
177animate_object (object *op, int dir) 176animate_object (object *op, int dir)
178{ 177{
179 int max_state; /* Max animation state object should be drawn in */ 178 int max_state; /* Max animation state object should be drawn in */
180 int base_state; /* starting index # to draw from */ 179 int base_state; /* starting index # to draw from */
181 180
182 if (!op->animation_id || !NUM_ANIMATIONS (op)) 181 if (!op->animation_id || !NUM_ANIMATIONS (op))
183 { 182 {
184 LOG (llevError, "Object %s lacks animation.\n", op->debug_desc ()); 183 LOG (llevError, "Object %s lacks animation.\n", op->debug_desc ());
184 CLEAR_FLAG (op, FLAG_ANIMATE);
185 return; 185 return;
186 } 186 }
187 187
188 if (op->head) 188 if (op->head)
189 { 189 {

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines