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Comparing deliantra/server/common/anim.C (file contents):
Revision 1.15 by pippijn, Sat Jan 6 14:42:28 2007 UTC vs.
Revision 1.18 by root, Fri Jan 19 17:50:10 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 23 */
24 24
25/* This file contains animation related code. */ 25/* This file contains animation related code. */
26 26
27#include <global.h> 27#include <global.h>
28#include <stdio.h> 28#include <stdio.h>
61 /* set the name so we don't try to dereferance null. 61 /* set the name so we don't try to dereferance null.
62 * Put # at start so it will be first in alphabetical 62 * Put # at start so it will be first in alphabetical
63 * order. 63 * order.
64 */ 64 */
65 { 65 {
66 Animations anim0; 66 animation anim0;
67 67
68 anim0.name = "###none"; 68 anim0.name = "###none";
69 anim0.num_animations = 1; 69 anim0.num_animations = 1;
70 anim0.faces = (uint16 *)malloc (sizeof (uint16)); 70 anim0.faces = (uint16 *)malloc (sizeof (uint16));
71 anim0.faces[0] = 0; 71 anim0.faces[0] = 0;
94 LOG (llevError, "Didn't get a mina before %s\n", buf); 94 LOG (llevError, "Didn't get a mina before %s\n", buf);
95 num_frames = 0; 95 num_frames = 0;
96 } 96 }
97 num_animations++; 97 num_animations++;
98 98
99 Animations anim; 99 animation anim;
100 100
101 anim.name = buf + 5; 101 anim.name = buf + 5;
102 anim.num = num_animations; /* for bsearch */ 102 anim.num = num_animations; /* for bsearch */
103 anim.facings = 1; 103 anim.facings = 1;
104 animations.push_back (anim); 104 animations.push_back (anim);
134 fclose (fp); 134 fclose (fp);
135 LOG (llevDebug, "done. got (%d)\n", num_animations); 135 LOG (llevDebug, "done. got (%d)\n", num_animations);
136} 136}
137 137
138static int 138static int
139anim_compare (const Animations * a, const Animations * b) 139anim_compare (const animation * a, const animation * b)
140{ 140{
141 return strcmp (a->name, b->name); 141 return strcmp (a->name, b->name);
142} 142}
143 143
144/* Tries to find the animation id that matches name. Returns an integer match 144/* Tries to find the animation id that matches name. Returns an integer match
145 * 0 if no match found (animation 0 is initialised as the 'bug' face 145 * 0 if no match found (animation 0 is initialised as the 'bug' face
146 */ 146 */
147int 147int
148find_animation (const char *name) 148find_animation (const char *name)
149{ 149{
150 Animations 150 animation search, *match;
151 search, *
152 match;
153 151
154 search.name = name; 152 search.name = name;
155 153
156 match = (Animations *) bsearch (&search, &animations[0], (num_animations + 1), 154 match = (animation *) bsearch (&search, &animations[0], (num_animations + 1),
157 sizeof (Animations), (int (*)(const void *, const void *)) anim_compare); 155 sizeof (animation), (int (*)(const void *, const void *)) anim_compare);
158 156
159 157
160 if (match) 158 if (match)
161 return match->num; 159 return match->num;
160
162 LOG (llevError, "Unable to find animation %s\n", name); 161 LOG (llevError, "Unable to find animation %s\n", name);
162
163 return 0; 163 return 0;
164} 164}
165 165
166/* 166/*
167 * animate_object(object) updates the face-variable of an object. 167 * animate_object(object) updates the face-variable of an object.
170 * dir is the direction the object is facing. This is generally same as 170 * dir is the direction the object is facing. This is generally same as
171 * op->direction, but in some cases, op->facing is used instead - the 171 * op->direction, but in some cases, op->facing is used instead - the
172 * caller has a better idea which one it really wants to be using, 172 * caller has a better idea which one it really wants to be using,
173 * so let it pass along the right one. 173 * so let it pass along the right one.
174 */ 174 */
175
176void 175void
177animate_object (object *op, int dir) 176animate_object (object *op, int dir)
178{ 177{
179 int max_state; /* Max animation state object should be drawn in */ 178 int max_state; /* Max animation state object should be drawn in */
180 int base_state; /* starting index # to draw from */ 179 int base_state; /* starting index # to draw from */
181 180
182 if (!op->animation_id || !NUM_ANIMATIONS (op)) 181 if (!op->animation_id || !NUM_ANIMATIONS (op))
183 { 182 {
184 LOG (llevError, "Object %s lacks animation.\n", op->debug_desc ()); 183 LOG (llevError, "Object %s lacks animation.\n", op->debug_desc ());
184 CLEAR_FLAG (op, FLAG_ANIMATE);
185 return; 185 return;
186 } 186 }
187 187
188 if (op->head) 188 if (op->head)
189 { 189 {

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