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Comparing deliantra/server/common/anim.C (file contents):
Revision 1.10 by root, Thu Sep 14 22:33:58 2006 UTC vs.
Revision 1.18 by root, Fri Jan 19 17:50:10 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* This file contains animation related code. */ 25/* This file contains animation related code. */
25 26
26#include <global.h> 27#include <global.h>
27#include <stdio.h> 28#include <stdio.h>
28
29std::vector<Animations> animations;
30 29
31void 30void
32free_all_anim (void) 31free_all_anim (void)
33{ 32{
34 for (int i = 0; i <= num_animations; i++) 33 for (int i = 0; i <= num_animations; i++)
62 /* set the name so we don't try to dereferance null. 61 /* set the name so we don't try to dereferance null.
63 * Put # at start so it will be first in alphabetical 62 * Put # at start so it will be first in alphabetical
64 * order. 63 * order.
65 */ 64 */
66 { 65 {
67 Animations anim0; 66 animation anim0;
68 67
69 anim0.name = "###none"; 68 anim0.name = "###none";
70 anim0.num_animations = 1; 69 anim0.num_animations = 1;
71 anim0.faces = (Fontindex *) malloc (sizeof (Fontindex)); 70 anim0.faces = (uint16 *)malloc (sizeof (uint16));
72 anim0.faces[0] = 0; 71 anim0.faces[0] = 0;
73 anim0.facings = 0; 72 anim0.facings = 0;
74 73
75 animations.push_back (anim0); 74 animations.push_back (anim0);
76 } 75 }
77 76
78 sprintf (buf, "%s/animations", settings.datadir); 77 sprintf (buf, "%s/animations", settings.datadir);
79 LOG (llevDebug, "Reading animations from %s...", buf); 78 LOG (llevDebug, "Reading animations from %s...\n", buf);
80 if ((fp = fopen (buf, "r")) == NULL) 79 if ((fp = fopen (buf, "r")) == NULL)
81 { 80 {
82 LOG (llevError, "Cannot open animations file %s: %s\n", buf, strerror (errno)); 81 LOG (llevError, "Cannot open animations file %s: %s\n", buf, strerror (errno));
83 exit (-1); 82 exit (-1);
84 } 83 }
95 LOG (llevError, "Didn't get a mina before %s\n", buf); 94 LOG (llevError, "Didn't get a mina before %s\n", buf);
96 num_frames = 0; 95 num_frames = 0;
97 } 96 }
98 num_animations++; 97 num_animations++;
99 98
100 Animations anim; 99 animation anim;
101 100
102 anim.name = buf + 5; 101 anim.name = buf + 5;
103 anim.num = num_animations; /* for bsearch */ 102 anim.num = num_animations; /* for bsearch */
104 anim.facings = 1; 103 anim.facings = 1;
105 animations.push_back (anim); 104 animations.push_back (anim);
106 } 105 }
107 else if (!strncmp (buf, "mina", 4)) 106 else if (!strncmp (buf, "mina", 4))
108 { 107 {
109 animations[num_animations].faces = (Fontindex *) malloc (sizeof (Fontindex) * num_frames); 108 animations[num_animations].faces = (uint16 *) malloc (sizeof (uint16) * num_frames);
110 for (i = 0; i < num_frames; i++) 109 for (i = 0; i < num_frames; i++)
111 animations[num_animations].faces[i] = faces[i]; 110 animations[num_animations].faces[i] = faces[i];
112 animations[num_animations].num_animations = num_frames; 111 animations[num_animations].num_animations = num_frames;
113 if (num_frames % animations[num_animations].facings) 112 if (num_frames % animations[num_animations].facings)
114 { 113 {
135 fclose (fp); 134 fclose (fp);
136 LOG (llevDebug, "done. got (%d)\n", num_animations); 135 LOG (llevDebug, "done. got (%d)\n", num_animations);
137} 136}
138 137
139static int 138static int
140anim_compare (const Animations * a, const Animations * b) 139anim_compare (const animation * a, const animation * b)
141{ 140{
142 return strcmp (a->name, b->name); 141 return strcmp (a->name, b->name);
143} 142}
144 143
145/* Tries to find the animation id that matches name. Returns an integer match 144/* Tries to find the animation id that matches name. Returns an integer match
146 * 0 if no match found (animation 0 is initialized as the 'bug' face 145 * 0 if no match found (animation 0 is initialised as the 'bug' face
147 */ 146 */
148int 147int
149find_animation (const char *name) 148find_animation (const char *name)
150{ 149{
151 Animations 150 animation search, *match;
152 search, *
153 match;
154 151
155 search.name = name; 152 search.name = name;
156 153
157 match = (Animations *) bsearch (&search, &animations[0], (num_animations + 1), 154 match = (animation *) bsearch (&search, &animations[0], (num_animations + 1),
158 sizeof (Animations), (int (*)(const void *, const void *)) anim_compare); 155 sizeof (animation), (int (*)(const void *, const void *)) anim_compare);
159 156
160 157
161 if (match) 158 if (match)
162 return match->num; 159 return match->num;
160
163 LOG (llevError, "Unable to find animation %s\n", name); 161 LOG (llevError, "Unable to find animation %s\n", name);
162
164 return 0; 163 return 0;
165} 164}
166 165
167/* 166/*
168 * animate_object(object) updates the face-variable of an object. 167 * animate_object(object) updates the face-variable of an object.
171 * dir is the direction the object is facing. This is generally same as 170 * dir is the direction the object is facing. This is generally same as
172 * op->direction, but in some cases, op->facing is used instead - the 171 * op->direction, but in some cases, op->facing is used instead - the
173 * caller has a better idea which one it really wants to be using, 172 * caller has a better idea which one it really wants to be using,
174 * so let it pass along the right one. 173 * so let it pass along the right one.
175 */ 174 */
176
177void 175void
178animate_object (object *op, int dir) 176animate_object (object *op, int dir)
179{ 177{
180 int
181 max_state; /* Max animation state object should be drawn in */ 178 int max_state; /* Max animation state object should be drawn in */
182 int
183 base_state; /* starting index # to draw from */ 179 int base_state; /* starting index # to draw from */
184 180
185 if (!op->animation_id || !NUM_ANIMATIONS (op)) 181 if (!op->animation_id || !NUM_ANIMATIONS (op))
186 { 182 {
187 LOG (llevError, "Object %s lacks animation.\n", op->debug_desc ()); 183 LOG (llevError, "Object %s lacks animation.\n", op->debug_desc ());
184 CLEAR_FLAG (op, FLAG_ANIMATE);
188 return; 185 return;
189 } 186 }
190 187
191 if (op->head) 188 if (op->head)
192 { 189 {

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