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Comparing deliantra/server/common/anim.C (file contents):
Revision 1.14 by pippijn, Wed Jan 3 00:21:34 2007 UTC vs.
Revision 1.18 by root, Fri Jan 19 17:50:10 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* This file contains animation related code. */ 25/* This file contains animation related code. */
25 26
26#include <global.h> 27#include <global.h>
27#include <stdio.h> 28#include <stdio.h>
60 /* set the name so we don't try to dereferance null. 61 /* set the name so we don't try to dereferance null.
61 * Put # at start so it will be first in alphabetical 62 * Put # at start so it will be first in alphabetical
62 * order. 63 * order.
63 */ 64 */
64 { 65 {
65 Animations anim0; 66 animation anim0;
66 67
67 anim0.name = "###none"; 68 anim0.name = "###none";
68 anim0.num_animations = 1; 69 anim0.num_animations = 1;
69 anim0.faces = (uint16 *)malloc (sizeof (uint16)); 70 anim0.faces = (uint16 *)malloc (sizeof (uint16));
70 anim0.faces[0] = 0; 71 anim0.faces[0] = 0;
93 LOG (llevError, "Didn't get a mina before %s\n", buf); 94 LOG (llevError, "Didn't get a mina before %s\n", buf);
94 num_frames = 0; 95 num_frames = 0;
95 } 96 }
96 num_animations++; 97 num_animations++;
97 98
98 Animations anim; 99 animation anim;
99 100
100 anim.name = buf + 5; 101 anim.name = buf + 5;
101 anim.num = num_animations; /* for bsearch */ 102 anim.num = num_animations; /* for bsearch */
102 anim.facings = 1; 103 anim.facings = 1;
103 animations.push_back (anim); 104 animations.push_back (anim);
133 fclose (fp); 134 fclose (fp);
134 LOG (llevDebug, "done. got (%d)\n", num_animations); 135 LOG (llevDebug, "done. got (%d)\n", num_animations);
135} 136}
136 137
137static int 138static int
138anim_compare (const Animations * a, const Animations * b) 139anim_compare (const animation * a, const animation * b)
139{ 140{
140 return strcmp (a->name, b->name); 141 return strcmp (a->name, b->name);
141} 142}
142 143
143/* Tries to find the animation id that matches name. Returns an integer match 144/* Tries to find the animation id that matches name. Returns an integer match
144 * 0 if no match found (animation 0 is initialised as the 'bug' face 145 * 0 if no match found (animation 0 is initialised as the 'bug' face
145 */ 146 */
146int 147int
147find_animation (const char *name) 148find_animation (const char *name)
148{ 149{
149 Animations 150 animation search, *match;
150 search, *
151 match;
152 151
153 search.name = name; 152 search.name = name;
154 153
155 match = (Animations *) bsearch (&search, &animations[0], (num_animations + 1), 154 match = (animation *) bsearch (&search, &animations[0], (num_animations + 1),
156 sizeof (Animations), (int (*)(const void *, const void *)) anim_compare); 155 sizeof (animation), (int (*)(const void *, const void *)) anim_compare);
157 156
158 157
159 if (match) 158 if (match)
160 return match->num; 159 return match->num;
160
161 LOG (llevError, "Unable to find animation %s\n", name); 161 LOG (llevError, "Unable to find animation %s\n", name);
162
162 return 0; 163 return 0;
163} 164}
164 165
165/* 166/*
166 * animate_object(object) updates the face-variable of an object. 167 * animate_object(object) updates the face-variable of an object.
169 * dir is the direction the object is facing. This is generally same as 170 * dir is the direction the object is facing. This is generally same as
170 * op->direction, but in some cases, op->facing is used instead - the 171 * op->direction, but in some cases, op->facing is used instead - the
171 * caller has a better idea which one it really wants to be using, 172 * caller has a better idea which one it really wants to be using,
172 * so let it pass along the right one. 173 * so let it pass along the right one.
173 */ 174 */
174
175void 175void
176animate_object (object *op, int dir) 176animate_object (object *op, int dir)
177{ 177{
178 int max_state; /* Max animation state object should be drawn in */ 178 int max_state; /* Max animation state object should be drawn in */
179 int base_state; /* starting index # to draw from */ 179 int base_state; /* starting index # to draw from */
180 180
181 if (!op->animation_id || !NUM_ANIMATIONS (op)) 181 if (!op->animation_id || !NUM_ANIMATIONS (op))
182 { 182 {
183 LOG (llevError, "Object %s lacks animation.\n", op->debug_desc ()); 183 LOG (llevError, "Object %s lacks animation.\n", op->debug_desc ());
184 CLEAR_FLAG (op, FLAG_ANIMATE);
184 return; 185 return;
185 } 186 }
186 187
187 if (op->head) 188 if (op->head)
188 { 189 {

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