ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/anim.C
(Generate patch)

Comparing deliantra/server/common/anim.C (file contents):
Revision 1.19 by root, Mon Feb 5 02:17:28 2007 UTC vs.
Revision 1.20 by root, Fri Feb 9 01:52:09 2007 UTC

51 int 51 int
52 num_frames = 0, faces[MAX_ANIMATIONS], i; 52 num_frames = 0, faces[MAX_ANIMATIONS], i;
53 53
54 if (anim_init) 54 if (anim_init)
55 return; 55 return;
56
56 num_animations = 0; 57 num_animations = 0;
57 /* Make a default. New animations start at one, so if something 58 /* Make a default. New animations start at one, so if something
58 * thinks it is animated but hasn't set the animation_id properly, 59 * thinks it is animated but hasn't set the animation_id properly,
59 * it will have a default value that should be pretty obvious. 60 * it will have a default value that should be pretty obvious.
60 */ 61 */
74 animations.push_back (anim0); 75 animations.push_back (anim0);
75 } 76 }
76 77
77 sprintf (buf, "%s/animations", settings.datadir); 78 sprintf (buf, "%s/animations", settings.datadir);
78 LOG (llevDebug, "Reading animations from %s...\n", buf); 79 LOG (llevDebug, "Reading animations from %s...\n", buf);
80
79 if ((fp = fopen (buf, "r")) == NULL) 81 if ((fp = fopen (buf, "r")) == NULL)
80 { 82 {
81 LOG (llevError, "Cannot open animations file %s: %s\n", buf, strerror (errno)); 83 LOG (llevError, "Cannot open animations file %s: %s\n", buf, strerror (errno));
82 exit (-1); 84 exit (-1);
83 } 85 }
86
84 while (fgets (buf, MAX_BUF - 1, fp) != NULL) 87 while (fgets (buf, MAX_BUF - 1, fp) != NULL)
85 { 88 {
86 if (*buf == '#') 89 if (*buf == '#')
87 continue; 90 continue;
91
88 /* Kill the newline */ 92 /* Kill the newline */
89 buf[strlen (buf) - 1] = '\0'; 93 buf[strlen (buf) - 1] = '\0';
90 if (!strncmp (buf, "anim ", 5)) 94 if (!strncmp (buf, "anim ", 5))
91 { 95 {
92 if (num_frames) 96 if (num_frames)
93 { 97 {
94 LOG (llevError, "Didn't get a mina before %s\n", buf); 98 LOG (llevError, "Didn't get a mina before %s\n", buf);
95 num_frames = 0; 99 num_frames = 0;
96 } 100 }
101
97 num_animations++; 102 num_animations++;
98 103
99 animation anim; 104 animation anim;
100 105
101 anim.name = buf + 5; 106 anim.name = buf + 5;
104 animations.push_back (anim); 109 animations.push_back (anim);
105 } 110 }
106 else if (!strncmp (buf, "mina", 4)) 111 else if (!strncmp (buf, "mina", 4))
107 { 112 {
108 animations[num_animations].faces = (uint16 *) malloc (sizeof (uint16) * num_frames); 113 animations[num_animations].faces = (uint16 *) malloc (sizeof (uint16) * num_frames);
114
109 for (i = 0; i < num_frames; i++) 115 for (i = 0; i < num_frames; i++)
110 animations[num_animations].faces[i] = faces[i]; 116 animations[num_animations].faces[i] = faces[i];
117
111 animations[num_animations].num_animations = num_frames; 118 animations[num_animations].num_animations = num_frames;
112 if (num_frames % animations[num_animations].facings) 119 if (num_frames % animations[num_animations].facings)
113 { 120 {
114 LOG (llevDebug, "Animation %s frame numbers (%d) is not a multiple of facings (%d)\n", 121 LOG (llevDebug, "Animation %s frame numbers (%d) is not a multiple of facings (%d)\n",
115 &animations[num_animations].name, num_frames, animations[num_animations].facings); 122 &animations[num_animations].name, num_frames, animations[num_animations].facings);
129 { 136 {
130 if (!(faces[num_frames++] = FindFace (buf, 0))) 137 if (!(faces[num_frames++] = FindFace (buf, 0)))
131 LOG (llevDebug, "Could not find face %s for animation %s\n", buf, &animations[num_animations].name); 138 LOG (llevDebug, "Could not find face %s for animation %s\n", buf, &animations[num_animations].name);
132 } 139 }
133 } 140 }
141
134 fclose (fp); 142 fclose (fp);
135 LOG (llevDebug, "done. got (%d)\n", num_animations); 143 LOG (llevDebug, "done. got (%d)\n", num_animations);
136} 144}
137 145
138static int 146static int
200 /* If object is turning, then max animation state is half through the 208 /* If object is turning, then max animation state is half through the
201 * animations. Otherwise, we can use all the animations. 209 * animations. Otherwise, we can use all the animations.
202 */ 210 */
203 max_state = NUM_ANIMATIONS (op) / NUM_FACINGS (op); 211 max_state = NUM_ANIMATIONS (op) / NUM_FACINGS (op);
204 base_state = 0; 212 base_state = 0;
205 /* at least in the older aniamtions that used is_turning, the first half 213 /* at least in the older animations that used is_turning, the first half
206 * of the animations were left facing, the second half right facing. 214 * of the animations were left facing, the second half right facing.
207 * Note in old the is_turning, it was set so that the animation for a monster 215 * Note in old the is_turning, it was set so that the animation for a monster
208 * was always towards the enemy - now it is whatever direction the monster 216 * was always towards the enemy - now it is whatever direction the monster
209 * is facing. 217 * is facing.
210 */ 218 */
237 245
238 SET_ANIMATION (op, op->state + base_state); 246 SET_ANIMATION (op, op->state + base_state);
239 247
240 if (op->face == blank_face) 248 if (op->face == blank_face)
241 op->invisible = 1; 249 op->invisible = 1;
242
243 /* This block covers monsters (eg, pixies) which are supposed to 250 /* This block covers monsters (eg, pixies) which are supposed to
244 * cycle from visible to invisible and back to being visible. 251 * cycle from visible to invisible and back to being visible.
245 * as such, disable it for players, as then players would become 252 * as such, disable it for players, as then players would become
246 * visible. 253 * visible.
247 */ 254 */
248 else if (op->type != PLAYER && QUERY_FLAG ((&op->arch->clone), FLAG_ALIVE)) 255 else if (op->type != PLAYER && op->arch->clone.flag [FLAG_ALIVE])
249 { 256 {
250 if (op->face->number == 0) 257 if (op->face->number == 0)
251 { 258 {
252 op->invisible = 1; 259 op->invisible = 1;
253 CLEAR_FLAG (op, FLAG_ALIVE); 260 CLEAR_FLAG (op, FLAG_ALIVE);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines