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Comparing deliantra/server/common/anim.C (file contents):
Revision 1.21 by root, Sun Mar 11 02:12:44 2007 UTC vs.
Revision 1.22 by root, Thu Apr 12 14:18:04 2007 UTC

25/* This file contains animation related code. */ 25/* This file contains animation related code. */
26 26
27#include <global.h> 27#include <global.h>
28#include <stdio.h> 28#include <stdio.h>
29 29
30animhash_t animhash;
31std::vector<animation> animations;
32
30void 33void
31free_all_anim (void) 34animation::resize (int new_size)
32{ 35{
33 for (int i = 0; i <= num_animations; i++) 36 sfree <faceidx> (faces, num_animations);
34 { 37 num_animations = new_size;
35 animations[i].name = 0; 38 faces = salloc<faceidx> (num_animations);
36 free (animations[i].faces); 39}
37 }
38 40
39 animations.clear (); 41animation &
42animation::create (const char *name, uint8 frames, uint8 facings)
43{
44 animations.push_back (animation ());
45 animation &anim = animations.back ();
46
47 anim.number = animations.size () - 1;
48 anim.name = name;
49 anim.num_animations = frames;
50 anim.facings = facings;
51 anim.faces = salloc<faceidx> (frames);
52
53 animhash.insert (std::make_pair (anim.name, anim.number));
54
55 return anim;
56}
57
58animation &
59animation::find (const char *name)
60{
61 if (!name)
62 return animations [0];
63
64 animhash_t::iterator i = animhash.find (name);
65 return animations [i == animhash.end () ? 0 : i->second];
40} 66}
41 67
42void 68void
43init_anim (void) 69init_anim (void)
44{ 70{
45 char buf[MAX_BUF]; 71 animation &anim0 = animation::create ("none", 1, 0);
46 FILE * fp;
47 static int anim_init = 0;
48 int num_frames = 0, faces[MAX_ANIMATIONS], i;
49
50 if (anim_init)
51 return;
52
53 num_animations = 0;
54 /* Make a default. New animations start at one, so if something
55 * thinks it is animated but hasn't set the animation_id properly,
56 * it will have a default value that should be pretty obvious.
57 */
58 /* set the name so we don't try to dereferance null.
59 * Put # at start so it will be first in alphabetical
60 * order.
61 */
62 {
63 animation anim0;
64
65 anim0.name = "###none";
66 anim0.num_animations = 1;
67 anim0.faces = (uint16 *)malloc (sizeof (uint16));
68 anim0.faces[0] = 0; 72 anim0.faces [0] = 0;
69 anim0.facings = 0;
70
71 animations.push_back (anim0);
72 }
73
74 sprintf (buf, "%s/animations", settings.datadir);
75 LOG (llevDebug, "Reading animations from %s...\n", buf);
76
77 if ((fp = fopen (buf, "r")) == NULL)
78 {
79 LOG (llevError, "Cannot open animations file %s: %s\n", buf, strerror (errno));
80 exit (-1);
81 }
82
83 while (fgets (buf, MAX_BUF - 1, fp) != NULL)
84 {
85 if (*buf == '#')
86 continue;
87
88 /* Kill the newline */
89 buf[strlen (buf) - 1] = '\0';
90 if (!strncmp (buf, "anim ", 5))
91 {
92 if (num_frames)
93 {
94 LOG (llevError, "Didn't get a mina before %s\n", buf);
95 num_frames = 0;
96 }
97
98 num_animations++;
99
100 animation anim;
101
102 anim.name = buf + 5;
103 anim.num = num_animations; /* for bsearch */
104 anim.facings = 1;
105 animations.push_back (anim);
106 }
107 else if (!strncmp (buf, "mina", 4))
108 {
109 animations[num_animations].faces = (uint16 *) malloc (sizeof (uint16) * num_frames);
110
111 for (i = 0; i < num_frames; i++)
112 animations[num_animations].faces[i] = faces[i];
113
114 animations[num_animations].num_animations = num_frames;
115 if (num_frames % animations[num_animations].facings)
116 LOG (llevDebug, "Animation %s frame numbers (%d) is not a multiple of facings (%d)\n",
117 &animations[num_animations].name, num_frames, animations[num_animations].facings);
118
119 num_frames = 0;
120 }
121 else if (!strncmp (buf, "facings ", 8))
122 {
123 if (!(animations[num_animations].facings = atoi (buf + 8)))
124 {
125 LOG (llevDebug, "Animation %s has 0 facings, line=%s\n", &animations[num_animations].name, buf);
126 animations[num_animations].facings = 1;
127 }
128
129 }
130 else
131 {
132 if (!(faces[num_frames++] = face_find (buf)))
133 LOG (llevDebug, "Could not find face %s for animation %s\n", buf, &animations[num_animations].name);
134 }
135 }
136
137 fclose (fp);
138 LOG (llevDebug, "done. got (%d)\n", num_animations);
139}
140
141static int
142anim_compare (const animation *a, const animation *b)
143{
144 return std::strcmp (a->name, b->name);
145} 73}
146 74
147/* Tries to find the animation id that matches name. Returns an integer match 75/* Tries to find the animation id that matches name. Returns an integer match
148 * 0 if no match found (animation 0 is initialised as the 'bug' face 76 * 0 if no match found (animation 0 is initialised as the 'bug' face
149 */ 77 */
78//TODO: nuke this function and replace all occurences by animations::find
150int 79int
151find_animation (const char *name) 80find_animation (const char *name)
152{ 81{
153 animation search, *match; 82 return animation::find (name).number;
154
155 search.name = name;
156
157 match = (animation *) bsearch (&search, &animations[0], (num_animations + 1),
158 sizeof (animation), (int (*)(const void *, const void *)) anim_compare);
159
160
161 if (match)
162 return match->num;
163
164 LOG (llevError, "Unable to find animation %s\n", name);
165
166 return 0;
167} 83}
168 84
169/* 85/*
170 * animate_object(object) updates the face-variable of an object. 86 * animate_object(object) updates the face-variable of an object.
171 * If the object is the head of a multi-object, all objects are animated. 87 * If the object is the head of a multi-object, all objects are animated.
270 * piece, and not for the other tail pieces. 186 * piece, and not for the other tail pieces.
271 */ 187 */
272 if (!op->head) 188 if (!op->head)
273 update_object (op, UP_OBJ_FACE); 189 update_object (op, UP_OBJ_FACE);
274} 190}
191

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