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Revision: 1.15
Committed: Sun Sep 10 13:20:12 2006 UTC (17 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.14: +111 -78 lines
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File Contents

# User Rev Content
1 root 1.15
2 elmex 1.1 /*
3     * static char *rcsid_arch_c =
4 root 1.15 * "$Id: arch.C,v 1.14 2006-09-08 17:14:07 root Exp $";
5 elmex 1.1 */
6    
7     /*
8     CrossFire, A Multiplayer game for X-windows
9    
10     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11     Copyright (C) 1992 Frank Tore Johansen
12    
13     This program is free software; you can redistribute it and/or modify
14     it under the terms of the GNU General Public License as published by
15     the Free Software Foundation; either version 2 of the License, or
16     (at your option) any later version.
17    
18     This program is distributed in the hope that it will be useful,
19     but WITHOUT ANY WARRANTY; without even the implied warranty of
20     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21     GNU General Public License for more details.
22    
23     You should have received a copy of the GNU General Public License
24     along with this program; if not, write to the Free Software
25     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26    
27     The authors can be reached via e-mail at crossfire-devel@real-time.com
28     */
29    
30 root 1.12 #include <cassert>
31    
32     #include <tr1/unordered_map>
33    
34 elmex 1.1 #include <global.h>
35     #include <arch.h>
36     #include <funcpoint.h>
37     #include <loader.h>
38    
39     /* IF set, does a little timing on the archetype load. */
40     #define TIME_ARCH_LOAD 0
41    
42 root 1.15 static void add_arch (archetype *at);
43 elmex 1.1
44     static archetype *arch_table[ARCHTABLE];
45 root 1.12 int arch_cmp = 0; /* How many strcmp's */
46     int arch_search = 0; /* How many searches */
47     int arch_init; /* True if doing arch initialization */
48 elmex 1.1
49     /* The naming of these functions is really poor - they are all
50     * pretty much named '.._arch_...', but they may more may not
51     * return archetypes. Some make the arch_to_object call, and thus
52     * return an object. Perhaps those should be called 'archob' functions
53     * to denote they return an object derived from the archetype.
54     * MSW 2003-04-29
55     */
56    
57 root 1.12 #if USE_UNORDERED_MAP
58     // the hashtable
59 root 1.15 typedef
60     std::tr1::unordered_map <
61     size_t, archetype *>
62     HT;
63 root 1.12
64 root 1.15 static HT
65     ht;
66 root 1.12 #endif
67    
68 elmex 1.1 /**
69     * GROS - This function retrieves an archetype given the name that appears
70     * during the game (for example, "writing pen" instead of "stylus").
71     * It does not use the hashtable system, but browse the whole archlist each time.
72     * I suggest not to use it unless you really need it because of performance issue.
73     * It is currently used by scripting extensions (create-object).
74     * Params:
75     * - name: the name we're searching for (ex: "writing pen");
76     * Return value:
77     * - the archetype found or null if nothing was found.
78     */
79 root 1.12 archetype *
80     find_archetype_by_object_name (const char *name)
81     {
82 root 1.15 archetype *
83     at;
84 elmex 1.1
85 root 1.12 if (name == NULL)
86     return (archetype *) NULL;
87 elmex 1.1
88 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
89     {
90     if (!strcmp (at->clone.name, name))
91     return at;
92 elmex 1.1 }
93 root 1.12 return NULL;
94 elmex 1.1 }
95    
96     /**
97     * This function retrieves an archetype by type and name that appears during
98     * the game. It is basically the same as find_archetype_by_object_name()
99     * except that it considers only items of the given type.
100     */
101 root 1.12 archetype *
102     find_archetype_by_object_type_name (int type, const char *name)
103     {
104 root 1.15 archetype *
105     at;
106 elmex 1.1
107 root 1.12 if (name == NULL)
108     return NULL;
109 elmex 1.1
110 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
111     {
112     if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
113     return at;
114 elmex 1.1 }
115    
116 root 1.12 return NULL;
117 elmex 1.1 }
118    
119     /* This is a lot like the above function. Instead, we are trying to match
120     * the arch->skill values. type is the type of object to match
121     * against (eg, to only match against skills or only skill objects for example).
122     * If type is -1, ew don't match on type.
123     */
124 root 1.12 object *
125     get_archetype_by_skill_name (const char *skill, int type)
126     {
127     archetype *
128     at;
129 elmex 1.1
130 root 1.12 if (skill == NULL)
131     return NULL;
132 elmex 1.1
133 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
134     {
135     if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
136     return arch_to_object (at);
137 elmex 1.1 }
138 root 1.12 return NULL;
139 elmex 1.1 }
140    
141     /* similiar to above - this returns the first archetype
142     * that matches both the type and subtype. type and subtype
143     * can be -1 to say ignore, but in this case, the match it does
144     * may not be very useful. This function is most useful when
145     * subtypes are known to be unique for a particular type
146     * (eg, skills)
147     */
148 root 1.12 archetype *
149     get_archetype_by_type_subtype (int type, int subtype)
150     {
151     archetype *
152     at;
153 elmex 1.1
154 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
155     {
156     if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype))
157     return at;
158 elmex 1.1 }
159 root 1.12 return NULL;
160 elmex 1.1 }
161    
162     /**
163     * GROS - this returns a new object given the name that appears during the game
164     * (for example, "writing pen" instead of "stylus").
165     * Params:
166     * - name: The name we're searching for (ex: "writing pen");
167     * Return value:
168     * - a corresponding object if found; a singularity object if not found.
169     * Note by MSW - it appears that it takes the full name and keeps
170     * shortening it until it finds a match. I re-wrote this so that it
171     * doesn't malloc it each time - not that this function is used much,
172     * but it otherwise had a big memory leak.
173     */
174 root 1.12 object *
175     get_archetype_by_object_name (const char *name)
176     {
177     archetype *
178     at;
179     char
180     tmpname[MAX_BUF];
181     int
182     i;
183    
184     strncpy (tmpname, name, MAX_BUF - 1);
185     tmpname[MAX_BUF - 1] = 0;
186     for (i = strlen (tmpname); i > 0; i--)
187     {
188     tmpname[i] = 0;
189     at = find_archetype_by_object_name (tmpname);
190     if (at != NULL)
191 elmex 1.1 {
192 root 1.12 return arch_to_object (at);
193 elmex 1.1 }
194     }
195 root 1.12 return create_singularity (name);
196 elmex 1.1 }
197    
198     /* This is a subset of the parse_id command. Basically, name can be
199     * a string seperated lists of things to match, with certain keywords.
200     * pl is the player (only needed to set count properly)
201     * op is the item we are trying to match. Calling function takes care
202     * of what action might need to be done and if it is valid
203     * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
204     * value means a better match. 0 means no match.
205     *
206     * Brief outline of the procedure:
207     * We take apart the name variable into the individual components.
208     * cases for 'all' and unpaid are pretty obvious.
209     * Next, we check for a count (either specified in name, or in the
210     * player object.)
211     * If count is 1, make a quick check on the name.
212     * IF count is >1, we need to make plural name. Return if match.
213     * Last, make a check on the full name.
214     */
215 root 1.12 int
216 root 1.15 item_matched_string (object *pl, object *op, const char *name)
217 elmex 1.1 {
218 root 1.12 char *
219     cp,
220     local_name[MAX_BUF];
221     int
222     count,
223     retval = 0;
224 root 1.15
225 root 1.12 strcpy (local_name, name); /* strtok is destructive to name */
226    
227     for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
228     {
229     while (cp[0] == ' ')
230     ++cp; /* get rid of spaces */
231    
232     /* LOG(llevDebug,"Trying to match %s\n", cp); */
233     /* All is a very generic match - low match value */
234     if (!strcmp (cp, "all"))
235     return 1;
236    
237     /* unpaid is a little more specific */
238     if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
239     return 2;
240     if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
241     return 2;
242    
243     if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
244     return 2;
245    
246     /* Allow for things like '100 arrows' */
247     if ((count = atoi (cp)) != 0)
248     {
249     cp = strchr (cp, ' ');
250     while (cp && cp[0] == ' ')
251     ++cp; /* get rid of spaces */
252     }
253     else
254     {
255     if (pl->type == PLAYER)
256     count = pl->contr->count;
257     else
258     count = 0;
259     }
260    
261     if (!cp || cp[0] == '\0' || count < 0)
262     return 0;
263    
264    
265     /* The code here should go from highest retval to lowest. That
266     * is because of the 'else' handling - we don't want to match on
267     * something and set a low retval, even though it may match a higher retcal
268     * later. So keep it in descending order here, so we try for the best
269     * match first, and work downward.
270     */
271     if (!strcasecmp (cp, query_name (op)))
272     retval = 20;
273     else if (!strcasecmp (cp, query_short_name (op)))
274     retval = 18;
275     else if (!strcasecmp (cp, query_base_name (op, 0)))
276     retval = 16;
277     else if (!strcasecmp (cp, query_base_name (op, 1)))
278     retval = 16;
279     else if (op->custom_name && !strcasecmp (cp, op->custom_name))
280     retval = 15;
281     else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
282     retval = 14;
283     else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
284     retval = 14;
285    
286     /* Do substring checks, so things like 'Str+1' will match.
287     * retval of these should perhaps be lower - they are lower
288     * then the specific strcasecmp aboves, but still higher than
289     * some other match criteria.
290     */
291     else if (strstr (query_base_name (op, 1), cp))
292     retval = 12;
293     else if (strstr (query_base_name (op, 0), cp))
294     retval = 12;
295     else if (strstr (query_short_name (op), cp))
296     retval = 12;
297    
298     /* Check against plural/non plural based on count. */
299     else if (count > 1 && !strcasecmp (cp, op->name_pl))
300     {
301     retval = 6;
302     }
303     else if (count == 1 && !strcasecmp (op->name, cp))
304     {
305     retval = 6;
306     }
307     /* base name matched - not bad */
308     else if (strcasecmp (cp, op->name) == 0 && !count)
309     retval = 4;
310     /* Check for partial custom name, but give a real low priority */
311     else if (op->custom_name && strstr (op->custom_name, cp))
312     retval = 3;
313    
314     if (retval)
315     {
316     if (pl->type == PLAYER)
317     pl->contr->count = count;
318     return retval;
319 root 1.7 }
320 elmex 1.1 }
321 root 1.12 return 0;
322 elmex 1.1 }
323    
324     /*
325     * Initialises the internal linked list of archetypes (read from file).
326     * Then the global "empty_archetype" pointer is initialised.
327     * Then the blocksview[] array is initialised.
328     */
329    
330 root 1.12 void
331     init_archetypes (void)
332     { /* called from add_player() and edit() */
333     if (first_archetype != NULL) /* Only do this once */
334 elmex 1.1 return;
335     arch_init = 1;
336 root 1.12 load_archetypes ();
337 elmex 1.1 arch_init = 0;
338 root 1.12 empty_archetype = find_archetype ("empty_archetype");
339 root 1.15
340 elmex 1.1 /* init_blocksview();*/
341     }
342    
343     /*
344     * Stores debug-information about how efficient the hashtable
345     * used for archetypes has been in the static errmsg array.
346     */
347    
348 root 1.12 void
349 root 1.15 arch_info (object *op)
350 root 1.12 {
351     sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
352     new_draw_info (NDI_BLACK, 0, op, errmsg);
353 elmex 1.1 }
354    
355     /*
356     * Initialise the hashtable used by the archetypes.
357     */
358    
359 root 1.12 void
360     clear_archetable (void)
361     {
362     memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
363 elmex 1.1 }
364    
365     /*
366     * An alternative way to init the hashtable which is slower, but _works_...
367     */
368    
369 root 1.12 void
370     init_archetable (void)
371     {
372 root 1.15 archetype *
373     at;
374 root 1.12
375     LOG (llevDebug, " Setting up archetable...\n");
376    
377     for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
378     add_arch (at);
379    
380     LOG (llevDebug, "done\n");
381 elmex 1.1 }
382    
383     /*
384     * Dumps an archetype to debug-level output.
385     */
386    
387 root 1.12 void
388 root 1.15 dump_arch (archetype *at)
389 root 1.12 {
390     dump_object (&at->clone);
391 elmex 1.1 }
392    
393     /*
394     * Dumps _all_ archetypes to debug-level output.
395     * If you run crossfire with debug, and enter DM-mode, you can trigger
396     * this with the O key.
397     */
398    
399 root 1.12 void
400     dump_all_archetypes (void)
401     {
402     archetype *
403     at;
404 root 1.15
405 root 1.12 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
406     {
407     dump_arch (at);
408     fprintf (logfile, "%s\n", errmsg);
409     }
410 elmex 1.1 }
411    
412 root 1.12 void
413     free_all_archs (void)
414 elmex 1.1 {
415 root 1.12 archetype *
416     at, *
417     next;
418     int
419     i = 0, f = 0;
420 elmex 1.1
421 root 1.12 for (at = first_archetype; at != NULL; at = next)
422     {
423     if (at->more)
424     next = at->more;
425     else
426     next = at->next;
427    
428 root 1.15 delete at;
429 root 1.12 i++;
430 elmex 1.1 }
431 root 1.12 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
432 elmex 1.1 }
433    
434 root 1.14 archetype::archetype ()
435 root 1.12 {
436 root 1.15 clear_object (&clone); /* to initial state other also */
437     CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
438     SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
439 root 1.14 }
440 elmex 1.1
441 root 1.14 archetype::~archetype ()
442     {
443 elmex 1.1 }
444    
445     /*
446     * Reads/parses the archetype-file, and copies into a linked list
447     * of archetype-structures.
448     */
449 root 1.12 void
450     first_arch_pass (object_thawer & fp)
451     {
452 root 1.15 archetype *
453     at, *
454     head = NULL, *last_more = NULL;
455 root 1.12
456 root 1.14 at->clone.arch = first_archetype = at = new archetype;
457 root 1.12
458 root 1.14 while (int i = load_object (fp, &at->clone, 0))
459 root 1.12 {
460     at->clone.speed_left = (float) (-0.1);
461     /* copy the body_info to the body_used - this is only really
462     * need for monsters, but doesn't hurt to do it for everything.
463     * by doing so, when a monster is created, it has good starting
464     * values for the body_used info, so when items are created
465     * for it, they can be properly equipped.
466     */
467 root 1.14 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
468 root 1.12
469     switch (i)
470     {
471 root 1.15 case LL_NORMAL: /* A new archetype, just link it with the previous */
472     if (last_more != NULL)
473     last_more->next = at;
474     if (head != NULL)
475     head->next = at;
476     head = last_more = at;
477 elmex 1.1 #if 0
478 root 1.15 if (!op->type)
479     LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
480 elmex 1.1 #endif
481 root 1.15 at->tail_x = 0;
482     at->tail_y = 0;
483     break;
484    
485     case LL_MORE: /* Another part of the previous archetype, link it correctly */
486    
487     at->head = head;
488     at->clone.head = &head->clone;
489     if (last_more != NULL)
490     {
491     last_more->more = at;
492     last_more->clone.more = &at->clone;
493     }
494     last_more = at;
495    
496     /* If this multipart image is still composed of individual small
497     * images, don't set the tail_.. values. We can't use them anyways,
498     * and setting these to zero makes the map sending to the client much
499     * easier as just looking at the head, we know what to do.
500     */
501     if (at->clone.face != head->clone.face)
502     {
503     head->tail_x = 0;
504     head->tail_y = 0;
505     }
506     else
507     {
508     if (at->clone.x > head->tail_x)
509     head->tail_x = at->clone.x;
510     if (at->clone.y > head->tail_y)
511     head->tail_y = at->clone.y;
512     }
513     break;
514 root 1.7
515     }
516    
517 root 1.14 at = new archetype;
518 root 1.15
519 root 1.14 at->clone.arch = at;
520 elmex 1.1 }
521 root 1.10
522 root 1.15 delete
523     at;
524 elmex 1.1 }
525    
526     /*
527     * Reads the archetype file once more, and links all pointers between
528     * archetypes.
529     */
530    
531 root 1.12 void
532     second_arch_pass (object_thawer & thawer)
533     {
534 root 1.15 char
535     buf[MAX_BUF], *
536     variable = buf, *argument, *cp;
537     archetype *
538     at = NULL, *other;
539 root 1.12
540     while (fgets (buf, MAX_BUF, thawer) != NULL)
541     {
542     if (*buf == '#')
543     continue;
544     if ((argument = strchr (buf, ' ')) != NULL)
545     {
546     *argument = '\0', argument++;
547     cp = argument + strlen (argument) - 1;
548     while (isspace (*cp))
549     {
550     *cp = '\0';
551     cp--;
552     }
553     }
554     if (!strcmp ("Object", variable))
555     {
556     if ((at = find_archetype (argument)) == NULL)
557     LOG (llevError, "Warning: failed to find arch %s\n", argument);
558     }
559     else if (!strcmp ("other_arch", variable))
560     {
561     if (at != NULL && at->clone.other_arch == NULL)
562     {
563     if ((other = find_archetype (argument)) == NULL)
564     LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
565     else if (at != NULL)
566     at->clone.other_arch = other;
567     }
568     }
569     else if (!strcmp ("randomitems", variable))
570     {
571     if (at != NULL)
572     {
573     treasurelist *
574     tl = find_treasurelist (argument);
575 root 1.15
576 root 1.12 if (tl == NULL)
577     LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
578     else
579     at->clone.randomitems = tl;
580     }
581     }
582 elmex 1.1 }
583     }
584    
585     #ifdef DEBUG
586 root 1.12 void
587     check_generators (void)
588     {
589     archetype *
590     at;
591 root 1.15
592 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
593     if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
594     LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
595 elmex 1.1 }
596     #endif
597    
598     /*
599     * First initialises the archtype hash-table (init_archetable()).
600     * Reads and parses the archetype file (with the first and second-pass
601     * functions).
602     * Then initialises treasures by calling load_treasures().
603     */
604    
605 root 1.8 void
606     load_archetypes (void)
607     {
608 root 1.12 char
609     filename[MAX_BUF];
610 root 1.15
611 elmex 1.1 #if TIME_ARCH_LOAD
612 root 1.12 struct timeval
613     tv1,
614     tv2;
615 elmex 1.1 #endif
616    
617 root 1.8 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
618     LOG (llevDebug, "Reading archetypes from %s:\n", filename);
619    
620     {
621 root 1.15 object_thawer thawer (filename);
622 root 1.8
623     clear_archetable ();
624     LOG (llevDebug, " arch-pass 1...\n");
625     first_arch_pass (thawer);
626     LOG (llevDebug, " done\n");
627 root 1.12 }
628 root 1.8
629 root 1.12 init_archetable ();
630     warn_archetypes = 1;
631 root 1.8
632     {
633 root 1.15 object_thawer thawer (filename);
634 elmex 1.1
635 root 1.8 LOG (llevDebug, " loading treasure...\n");
636     load_treasures ();
637     LOG (llevDebug, " done\n arch-pass 2...\n");
638     second_arch_pass (thawer);
639     LOG (llevDebug, " done\n");
640 elmex 1.1 #ifdef DEBUG
641 root 1.8 check_generators ();
642 elmex 1.1 #endif
643 root 1.8 }
644     LOG (llevDebug, " done\n");
645 elmex 1.1 }
646    
647     /*
648     * Creates and returns a new object which is a copy of the given archetype.
649     * This function returns NULL on failure.
650     */
651    
652 root 1.12 object *
653 root 1.15 arch_to_object (archetype *at)
654 root 1.12 {
655     object *
656     op;
657 root 1.15
658 root 1.12 if (at == NULL)
659     {
660     if (warn_archetypes)
661     LOG (llevError, "Couldn't find archetype.\n");
662 root 1.15
663 root 1.12 return NULL;
664     }
665 root 1.15
666 root 1.12 op = get_object ();
667     copy_object (&at->clone, op);
668 root 1.15 op->arch = at;
669 root 1.2 op->instantiate ();
670 elmex 1.1 return op;
671     }
672    
673     /*
674     * Creates an object. This function is called by get_archetype()
675     * if it fails to find the appropriate archetype.
676     * Thus get_archetype() will be guaranteed to always return
677     * an object, and never NULL.
678     */
679    
680 root 1.12 object *
681     create_singularity (const char *name)
682     {
683 root 1.15 object *
684     op;
685     char
686     buf[MAX_BUF];
687    
688 root 1.12 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
689     op = get_object ();
690 root 1.10 op->name = op->name_pl = buf;
691 root 1.12 SET_FLAG (op, FLAG_NO_PICK);
692 elmex 1.1 return op;
693     }
694    
695     /*
696     * Finds which archetype matches the given name, and returns a new
697     * object containing a copy of the archetype.
698     */
699    
700 root 1.12 object *
701     get_archetype (const char *name)
702     {
703 root 1.15 archetype *
704     at;
705    
706 root 1.12 at = find_archetype (name);
707 elmex 1.1 if (at == NULL)
708 root 1.12 return create_singularity (name);
709 root 1.15
710 root 1.12 return arch_to_object (at);
711 elmex 1.1 }
712    
713     /*
714     * Hash-function used by the arch-hashtable.
715     */
716    
717     unsigned long
718 root 1.12 hasharch (const char *str, int tablesize)
719 root 1.10 {
720 root 1.15 unsigned long
721     hash = 0;
722     unsigned int
723     i = 0;
724     const char *
725     p;
726 root 1.10
727     /* use the one-at-a-time hash function, which supposedly is
728     * better than the djb2-like one used by perl5.005, but
729     * certainly is better then the bug used here before.
730     * see http://burtleburtle.net/bob/hash/doobs.html
731     */
732     for (p = str; i < MAXSTRING && *p; p++, i++)
733     {
734     hash += *p;
735     hash += hash << 10;
736 root 1.12 hash ^= hash >> 6;
737 root 1.10 }
738    
739 root 1.12 hash += hash << 3;
740 root 1.10 hash ^= hash >> 11;
741     hash += hash << 15;
742    
743     return hash % tablesize;
744 elmex 1.1 }
745    
746     /*
747     * Finds, using the hashtable, which archetype matches the given name.
748     * returns a pointer to the found archetype, otherwise NULL.
749     */
750    
751 root 1.12 archetype *
752     find_archetype (const char *name)
753     {
754     #if USE_UNORDERED_MAP
755     name = shstr::find (name);
756    
757     if (!name)
758     return 0;
759    
760 root 1.15 HT::const_iterator i = ht.find ((size_t) name);
761 root 1.12
762     if (i == ht.end ())
763     return 0;
764     else
765     return i->second;
766     #endif
767    
768 root 1.15 archetype *
769     at;
770     unsigned long
771     index;
772 elmex 1.1
773     if (name == NULL)
774     return (archetype *) NULL;
775    
776 root 1.12 index = hasharch (name, ARCHTABLE);
777 elmex 1.1 arch_search++;
778 root 1.12 for (;;)
779     {
780     at = arch_table[index];
781     if (at == NULL)
782     {
783     if (warn_archetypes)
784     LOG (llevError, "Couldn't find archetype %s\n", name);
785     return NULL;
786     }
787     arch_cmp++;
788     if (!strcmp ((const char *) at->name, name))
789     return at;
790     if (++index >= ARCHTABLE)
791     index = 0;
792 elmex 1.1 }
793     }
794    
795     /*
796     * Adds an archetype to the hashtable.
797     */
798    
799 root 1.12 static void
800     add_arch (archetype *at)
801     {
802     #if USE_UNORDERED_MAP
803 root 1.15 ht.insert (std::make_pair ((size_t) (const char *) at->name, at));
804 root 1.12 #endif
805    
806 root 1.15 int
807     index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
808 root 1.12
809     for (;;)
810     {
811     if (arch_table[index] == NULL)
812     {
813     arch_table[index] = at;
814     return;
815     }
816    
817     if (++index == ARCHTABLE)
818     index = 0;
819    
820     if (index == org_index)
821     fatal (ARCHTABLE_TOO_SMALL);
822     }
823 elmex 1.1 }
824    
825     /*
826     * Returns the first archetype using the given type.
827     * Used in treasure-generation.
828     */
829    
830 root 1.12 archetype *
831     type_to_archetype (int type)
832     {
833     archetype *
834     at;
835 elmex 1.1
836 root 1.12 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
837     if (at->clone.type == type)
838 elmex 1.1 return at;
839     return NULL;
840     }
841    
842     /*
843     * Returns a new object copied from the first archetype matching
844     * the given type.
845     * Used in treasure-generation.
846     */
847    
848 root 1.12 object *
849     clone_arch (int type)
850     {
851     archetype *
852     at;
853     object *
854     op = get_object ();
855 elmex 1.1
856 root 1.12 if ((at = type_to_archetype (type)) == NULL)
857     {
858     LOG (llevError, "Can't clone archetype %d\n", type);
859     free_object (op);
860     return NULL;
861     }
862     copy_object (&at->clone, op);
863 root 1.3 op->instantiate ();
864 elmex 1.1 return op;
865     }
866    
867     /*
868     * member: make instance from class
869     */
870    
871 root 1.12 object *
872 root 1.15 object_create_arch (archetype *at)
873 elmex 1.1 {
874 root 1.12 object *
875     op, *
876     prev = NULL, *head = NULL;
877 elmex 1.1
878 root 1.12 while (at)
879     {
880     op = arch_to_object (at);
881     op->x = at->clone.x;
882     op->y = at->clone.y;
883     if (head)
884     op->head = head, prev->more = op;
885     if (!head)
886     head = op;
887     prev = op;
888     at = at->more;
889 elmex 1.1 }
890 root 1.12 return (head);
891 elmex 1.1 }
892    
893     /*** end of arch.c ***/