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Revision: 1.35
Committed: Wed Jan 3 20:32:13 2007 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.34: +6 -10 lines
Log Message:
set no_drop flag on all inv items of created objects (e.g. pets), experimental.

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24 root 1.12 #include <cassert>
25    
26 elmex 1.1 #include <global.h>
27     #include <funcpoint.h>
28     #include <loader.h>
29    
30 root 1.26 #define USE_UNORDERED_MAP 0
31 elmex 1.1
32 root 1.26 #if USE_UNORDERED_MAP
33     # include <tr1/functional>
34     # include <tr1/unordered_map>
35     #endif
36 elmex 1.1
37 root 1.12 int arch_cmp = 0; /* How many strcmp's */
38     int arch_search = 0; /* How many searches */
39     int arch_init; /* True if doing arch initialization */
40 elmex 1.1
41     /* The naming of these functions is really poor - they are all
42     * pretty much named '.._arch_...', but they may more may not
43     * return archetypes. Some make the arch_to_object call, and thus
44     * return an object. Perhaps those should be called 'archob' functions
45     * to denote they return an object derived from the archetype.
46     * MSW 2003-04-29
47     */
48    
49 root 1.12 #if USE_UNORDERED_MAP
50     // the hashtable
51 root 1.18 typedef std::tr1::unordered_map
52     <
53     std::size_t,
54 root 1.26 arch_ptr,
55     std::tr1::hash<size_t>,
56 root 1.18 std::equal_to<size_t>,
57     slice_allocator< std::pair<const std::size_t, archetype *> >
58     true,
59     > HT;
60    
61     static HT ht;
62 root 1.26 #else
63     static arch_ptr arch_table[ARCHTABLE];
64 root 1.12 #endif
65    
66 elmex 1.1 /**
67     * GROS - This function retrieves an archetype given the name that appears
68     * during the game (for example, "writing pen" instead of "stylus").
69     * It does not use the hashtable system, but browse the whole archlist each time.
70     * I suggest not to use it unless you really need it because of performance issue.
71     * It is currently used by scripting extensions (create-object).
72     * Params:
73     * - name: the name we're searching for (ex: "writing pen");
74     * Return value:
75     * - the archetype found or null if nothing was found.
76     */
77 root 1.12 archetype *
78     find_archetype_by_object_name (const char *name)
79     {
80 root 1.20 archetype *at;
81 elmex 1.1
82 root 1.12 if (name == NULL)
83     return (archetype *) NULL;
84 elmex 1.1
85 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
86     {
87     if (!strcmp (at->clone.name, name))
88     return at;
89 elmex 1.1 }
90 root 1.12 return NULL;
91 elmex 1.1 }
92    
93     /**
94     * This function retrieves an archetype by type and name that appears during
95     * the game. It is basically the same as find_archetype_by_object_name()
96     * except that it considers only items of the given type.
97     */
98 root 1.12 archetype *
99     find_archetype_by_object_type_name (int type, const char *name)
100     {
101 root 1.20 archetype *at;
102 elmex 1.1
103 root 1.12 if (name == NULL)
104     return NULL;
105 elmex 1.1
106 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
107     {
108     if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
109     return at;
110 elmex 1.1 }
111    
112 root 1.12 return NULL;
113 elmex 1.1 }
114    
115     /* This is a lot like the above function. Instead, we are trying to match
116     * the arch->skill values. type is the type of object to match
117     * against (eg, to only match against skills or only skill objects for example).
118     * If type is -1, ew don't match on type.
119     */
120 root 1.12 object *
121     get_archetype_by_skill_name (const char *skill, int type)
122     {
123 root 1.35 archetype *at;
124 elmex 1.1
125 root 1.35 if (skill)
126     for (at = first_archetype; at; at = at->next)
127 root 1.12 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
128     return arch_to_object (at);
129 root 1.35
130     return 0;
131 elmex 1.1 }
132    
133     /* similiar to above - this returns the first archetype
134     * that matches both the type and subtype. type and subtype
135     * can be -1 to say ignore, but in this case, the match it does
136     * may not be very useful. This function is most useful when
137     * subtypes are known to be unique for a particular type
138     * (eg, skills)
139     */
140 root 1.12 archetype *
141     get_archetype_by_type_subtype (int type, int subtype)
142     {
143     archetype *
144     at;
145 elmex 1.1
146 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
147     {
148     if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype))
149     return at;
150 elmex 1.1 }
151 root 1.12 return NULL;
152 elmex 1.1 }
153    
154     /**
155     * GROS - this returns a new object given the name that appears during the game
156     * (for example, "writing pen" instead of "stylus").
157     * Params:
158     * - name: The name we're searching for (ex: "writing pen");
159     * Return value:
160     * - a corresponding object if found; a singularity object if not found.
161     * Note by MSW - it appears that it takes the full name and keeps
162     * shortening it until it finds a match. I re-wrote this so that it
163     * doesn't malloc it each time - not that this function is used much,
164     * but it otherwise had a big memory leak.
165     */
166 root 1.12 object *
167     get_archetype_by_object_name (const char *name)
168     {
169 root 1.17 archetype *at;
170     char tmpname[MAX_BUF];
171     int i;
172    
173     assign (tmpname, name);
174 root 1.12
175     for (i = strlen (tmpname); i > 0; i--)
176     {
177     tmpname[i] = 0;
178     at = find_archetype_by_object_name (tmpname);
179 root 1.17
180 root 1.35 if (at)
181 root 1.20 return arch_to_object (at);
182 elmex 1.1 }
183 root 1.17
184 root 1.12 return create_singularity (name);
185 elmex 1.1 }
186    
187     /* This is a subset of the parse_id command. Basically, name can be
188     * a string seperated lists of things to match, with certain keywords.
189     * pl is the player (only needed to set count properly)
190     * op is the item we are trying to match. Calling function takes care
191     * of what action might need to be done and if it is valid
192     * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
193     * value means a better match. 0 means no match.
194     *
195     * Brief outline of the procedure:
196     * We take apart the name variable into the individual components.
197     * cases for 'all' and unpaid are pretty obvious.
198     * Next, we check for a count (either specified in name, or in the
199     * player object.)
200     * If count is 1, make a quick check on the name.
201     * IF count is >1, we need to make plural name. Return if match.
202     * Last, make a check on the full name.
203     */
204 root 1.12 int
205 root 1.15 item_matched_string (object *pl, object *op, const char *name)
206 elmex 1.1 {
207 root 1.22 char *cp, local_name[MAX_BUF];
208     int count, retval = 0;
209 root 1.15
210 root 1.12 strcpy (local_name, name); /* strtok is destructive to name */
211    
212     for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
213     {
214     while (cp[0] == ' ')
215     ++cp; /* get rid of spaces */
216    
217     /* LOG(llevDebug,"Trying to match %s\n", cp); */
218     /* All is a very generic match - low match value */
219     if (!strcmp (cp, "all"))
220     return 1;
221    
222     /* unpaid is a little more specific */
223     if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
224     return 2;
225     if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
226     return 2;
227    
228     if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
229     return 2;
230    
231     /* Allow for things like '100 arrows' */
232     if ((count = atoi (cp)) != 0)
233     {
234     cp = strchr (cp, ' ');
235     while (cp && cp[0] == ' ')
236     ++cp; /* get rid of spaces */
237     }
238     else
239     {
240     if (pl->type == PLAYER)
241     count = pl->contr->count;
242     else
243     count = 0;
244     }
245    
246     if (!cp || cp[0] == '\0' || count < 0)
247     return 0;
248    
249    
250     /* The code here should go from highest retval to lowest. That
251     * is because of the 'else' handling - we don't want to match on
252     * something and set a low retval, even though it may match a higher retcal
253     * later. So keep it in descending order here, so we try for the best
254     * match first, and work downward.
255     */
256     if (!strcasecmp (cp, query_name (op)))
257     retval = 20;
258     else if (!strcasecmp (cp, query_short_name (op)))
259     retval = 18;
260     else if (!strcasecmp (cp, query_base_name (op, 0)))
261     retval = 16;
262     else if (!strcasecmp (cp, query_base_name (op, 1)))
263     retval = 16;
264     else if (op->custom_name && !strcasecmp (cp, op->custom_name))
265     retval = 15;
266     else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
267     retval = 14;
268     else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
269     retval = 14;
270     /* Do substring checks, so things like 'Str+1' will match.
271     * retval of these should perhaps be lower - they are lower
272     * then the specific strcasecmp aboves, but still higher than
273     * some other match criteria.
274     */
275     else if (strstr (query_base_name (op, 1), cp))
276     retval = 12;
277     else if (strstr (query_base_name (op, 0), cp))
278     retval = 12;
279     else if (strstr (query_short_name (op), cp))
280     retval = 12;
281     /* Check against plural/non plural based on count. */
282     else if (count > 1 && !strcasecmp (cp, op->name_pl))
283 root 1.23 retval = 6;
284 root 1.12 else if (count == 1 && !strcasecmp (op->name, cp))
285 root 1.23 retval = 6;
286 root 1.12 /* base name matched - not bad */
287     else if (strcasecmp (cp, op->name) == 0 && !count)
288     retval = 4;
289     /* Check for partial custom name, but give a real low priority */
290     else if (op->custom_name && strstr (op->custom_name, cp))
291     retval = 3;
292    
293     if (retval)
294     {
295     if (pl->type == PLAYER)
296     pl->contr->count = count;
297 root 1.23
298 root 1.12 return retval;
299 root 1.7 }
300 elmex 1.1 }
301 root 1.23
302 root 1.12 return 0;
303 elmex 1.1 }
304    
305     /*
306     * Initialises the internal linked list of archetypes (read from file).
307     * Then the global "empty_archetype" pointer is initialised.
308     * Then the blocksview[] array is initialised.
309     */
310    
311 root 1.12 void
312     init_archetypes (void)
313     { /* called from add_player() and edit() */
314     if (first_archetype != NULL) /* Only do this once */
315 elmex 1.1 return;
316 root 1.20
317 elmex 1.1 arch_init = 1;
318 root 1.12 load_archetypes ();
319 elmex 1.1 arch_init = 0;
320 root 1.20 empty_archetype = archetype::find ("empty_archetype");
321 root 1.15
322 elmex 1.1 /* init_blocksview();*/
323     }
324    
325     /*
326     * Stores debug-information about how efficient the hashtable
327     * used for archetypes has been in the static errmsg array.
328     */
329    
330 root 1.12 void
331 root 1.15 arch_info (object *op)
332 root 1.12 {
333     sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
334     new_draw_info (NDI_BLACK, 0, op, errmsg);
335 elmex 1.1 }
336    
337     /*
338     * Initialise the hashtable used by the archetypes.
339     */
340    
341 root 1.12 void
342     clear_archetable (void)
343     {
344     memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
345 elmex 1.1 }
346    
347     /*
348     * An alternative way to init the hashtable which is slower, but _works_...
349     */
350    
351 root 1.12 void
352     init_archetable (void)
353     {
354 root 1.22 archetype *at;
355 root 1.12
356     LOG (llevDebug, " Setting up archetable...\n");
357    
358     for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
359 root 1.26 at->hash_add ();
360 root 1.12
361     LOG (llevDebug, "done\n");
362 elmex 1.1 }
363    
364 root 1.12 void
365     free_all_archs (void)
366 elmex 1.1 {
367 root 1.22 archetype *at, *next;
368     int i = 0, f = 0;
369 elmex 1.1
370 root 1.12 for (at = first_archetype; at != NULL; at = next)
371     {
372     if (at->more)
373     next = at->more;
374     else
375     next = at->next;
376    
377 root 1.16 delete
378     at;
379    
380 root 1.12 i++;
381 elmex 1.1 }
382 root 1.26
383 root 1.12 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
384 elmex 1.1 }
385    
386 root 1.14 archetype::archetype ()
387 root 1.12 {
388 root 1.29 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
389 root 1.15 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
390 root 1.14 }
391 elmex 1.1
392 root 1.14 archetype::~archetype ()
393     {
394 elmex 1.1 }
395    
396     /*
397     * Reads/parses the archetype-file, and copies into a linked list
398     * of archetype-structures.
399     */
400 root 1.12 void
401     first_arch_pass (object_thawer & fp)
402     {
403 root 1.27 archetype *head = 0, *last_more = 0;
404 root 1.12
405 root 1.27 archetype *at = new archetype;
406     at->clone.arch = first_archetype = at;
407 root 1.12
408 root 1.14 while (int i = load_object (fp, &at->clone, 0))
409 root 1.12 {
410     at->clone.speed_left = (float) (-0.1);
411     /* copy the body_info to the body_used - this is only really
412     * need for monsters, but doesn't hurt to do it for everything.
413     * by doing so, when a monster is created, it has good starting
414     * values for the body_used info, so when items are created
415     * for it, they can be properly equipped.
416     */
417 root 1.14 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
418 root 1.12
419     switch (i)
420     {
421 root 1.15 case LL_NORMAL: /* A new archetype, just link it with the previous */
422     if (last_more != NULL)
423     last_more->next = at;
424     if (head != NULL)
425     head->next = at;
426     head = last_more = at;
427 elmex 1.1 #if 0
428 root 1.15 if (!op->type)
429     LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
430 elmex 1.1 #endif
431 root 1.15 at->tail_x = 0;
432     at->tail_y = 0;
433     break;
434    
435     case LL_MORE: /* Another part of the previous archetype, link it correctly */
436    
437     at->head = head;
438     at->clone.head = &head->clone;
439     if (last_more != NULL)
440     {
441     last_more->more = at;
442     last_more->clone.more = &at->clone;
443     }
444     last_more = at;
445    
446     /* If this multipart image is still composed of individual small
447     * images, don't set the tail_.. values. We can't use them anyways,
448     * and setting these to zero makes the map sending to the client much
449     * easier as just looking at the head, we know what to do.
450     */
451     if (at->clone.face != head->clone.face)
452     {
453     head->tail_x = 0;
454     head->tail_y = 0;
455     }
456     else
457     {
458     if (at->clone.x > head->tail_x)
459     head->tail_x = at->clone.x;
460     if (at->clone.y > head->tail_y)
461     head->tail_y = at->clone.y;
462     }
463     break;
464 root 1.7
465     }
466    
467 root 1.14 at = new archetype;
468 root 1.15
469 root 1.14 at->clone.arch = at;
470 elmex 1.1 }
471 root 1.10
472 root 1.16 delete at;
473 elmex 1.1 }
474    
475     /*
476     * Reads the archetype file once more, and links all pointers between
477     * archetypes.
478     */
479    
480 root 1.12 void
481     second_arch_pass (object_thawer & thawer)
482     {
483 root 1.22 char buf[MAX_BUF], *variable = buf, *argument, *cp;
484     archetype *at = NULL, *other;
485 root 1.12
486     while (fgets (buf, MAX_BUF, thawer) != NULL)
487     {
488     if (*buf == '#')
489     continue;
490     if ((argument = strchr (buf, ' ')) != NULL)
491     {
492     *argument = '\0', argument++;
493     cp = argument + strlen (argument) - 1;
494     while (isspace (*cp))
495     {
496     *cp = '\0';
497     cp--;
498     }
499     }
500     if (!strcmp ("Object", variable))
501     {
502 root 1.20 if ((at = archetype::find (argument)) == NULL)
503 root 1.12 LOG (llevError, "Warning: failed to find arch %s\n", argument);
504     }
505     else if (!strcmp ("other_arch", variable))
506     {
507     if (at != NULL && at->clone.other_arch == NULL)
508     {
509 root 1.20 if ((other = archetype::find (argument)) == NULL)
510 root 1.12 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
511     else if (at != NULL)
512     at->clone.other_arch = other;
513     }
514     }
515     else if (!strcmp ("randomitems", variable))
516     {
517     if (at != NULL)
518     {
519 root 1.24 treasurelist *tl = find_treasurelist (argument);
520 root 1.15
521 root 1.12 if (tl == NULL)
522     LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
523     else
524     at->clone.randomitems = tl;
525     }
526     }
527 elmex 1.1 }
528     }
529    
530     #ifdef DEBUG
531 root 1.12 void
532     check_generators (void)
533     {
534 root 1.22 archetype *at;
535 root 1.15
536 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
537     if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
538     LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
539 elmex 1.1 }
540     #endif
541    
542     /*
543     * First initialises the archtype hash-table (init_archetable()).
544     * Reads and parses the archetype file (with the first and second-pass
545     * functions).
546     * Then initialises treasures by calling load_treasures().
547     */
548    
549 root 1.8 void
550     load_archetypes (void)
551     {
552 root 1.22 char filename[MAX_BUF];
553 root 1.15
554 root 1.8 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
555     LOG (llevDebug, "Reading archetypes from %s:\n", filename);
556    
557     {
558 root 1.16 object_thawer
559     thawer (filename);
560 root 1.8
561     clear_archetable ();
562     LOG (llevDebug, " arch-pass 1...\n");
563     first_arch_pass (thawer);
564     LOG (llevDebug, " done\n");
565 root 1.12 }
566 root 1.8
567 root 1.12 init_archetable ();
568     warn_archetypes = 1;
569 root 1.8
570     {
571 root 1.16 object_thawer
572     thawer (filename);
573 elmex 1.1
574 root 1.8 LOG (llevDebug, " loading treasure...\n");
575     load_treasures ();
576 pippijn 1.34 LOG (llevDebug, " done\n");
577     LOG (llevDebug, " arch-pass 2...\n");
578 root 1.8 second_arch_pass (thawer);
579     LOG (llevDebug, " done\n");
580 elmex 1.1 #ifdef DEBUG
581 root 1.8 check_generators ();
582 elmex 1.1 #endif
583 root 1.8 }
584     LOG (llevDebug, " done\n");
585 elmex 1.1 }
586    
587     /*
588     * Creates and returns a new object which is a copy of the given archetype.
589     * This function returns NULL on failure.
590     */
591 root 1.12 object *
592 root 1.15 arch_to_object (archetype *at)
593 root 1.12 {
594 root 1.22 object *op;
595 root 1.15
596 root 1.12 if (at == NULL)
597     {
598     if (warn_archetypes)
599     LOG (llevError, "Couldn't find archetype.\n");
600 root 1.15
601 root 1.12 return NULL;
602     }
603 root 1.15
604 root 1.30 op = at->clone.clone ();
605 root 1.15 op->arch = at;
606 root 1.2 op->instantiate ();
607 elmex 1.1 return op;
608     }
609    
610     /*
611     * Creates an object. This function is called by get_archetype()
612     * if it fails to find the appropriate archetype.
613     * Thus get_archetype() will be guaranteed to always return
614     * an object, and never NULL.
615     */
616 root 1.12 object *
617     create_singularity (const char *name)
618     {
619 root 1.22 object *op;
620 root 1.20 char buf[MAX_BUF];
621 root 1.15
622 root 1.12 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
623 root 1.29 op = object::create ();
624 root 1.10 op->name = op->name_pl = buf;
625 root 1.12 SET_FLAG (op, FLAG_NO_PICK);
626 elmex 1.1 return op;
627     }
628    
629     /*
630     * Finds which archetype matches the given name, and returns a new
631     * object containing a copy of the archetype.
632     */
633 root 1.12 object *
634     get_archetype (const char *name)
635     {
636 root 1.20 archetype *at = archetype::find (name);
637 root 1.15
638 root 1.20 if (!at)
639 root 1.12 return create_singularity (name);
640 root 1.15
641 root 1.12 return arch_to_object (at);
642 elmex 1.1 }
643    
644     /*
645     * Hash-function used by the arch-hashtable.
646     */
647    
648     unsigned long
649 root 1.12 hasharch (const char *str, int tablesize)
650 root 1.10 {
651 root 1.20 unsigned long hash = 0;
652     unsigned int i = 0;
653     const char *p;
654 root 1.10
655     /* use the one-at-a-time hash function, which supposedly is
656     * better than the djb2-like one used by perl5.005, but
657     * certainly is better then the bug used here before.
658     * see http://burtleburtle.net/bob/hash/doobs.html
659     */
660     for (p = str; i < MAXSTRING && *p; p++, i++)
661     {
662     hash += *p;
663     hash += hash << 10;
664 root 1.12 hash ^= hash >> 6;
665 root 1.10 }
666    
667 root 1.12 hash += hash << 3;
668 root 1.10 hash ^= hash >> 11;
669     hash += hash << 15;
670    
671     return hash % tablesize;
672 elmex 1.1 }
673    
674     /*
675     * Finds, using the hashtable, which archetype matches the given name.
676     * returns a pointer to the found archetype, otherwise NULL.
677     */
678    
679 root 1.12 archetype *
680 root 1.20 archetype::find (const char *name)
681 root 1.12 {
682     if (!name)
683     return 0;
684    
685 root 1.20 #if USE_UNORDERED_MAP
686 root 1.19 AUTODECL (i, ht.find ((size_t) name));
687 root 1.12
688     if (i == ht.end ())
689     return 0;
690     else
691     return i->second;
692     #endif
693    
694 root 1.20 archetype *at;
695     unsigned long index;
696 elmex 1.1
697 root 1.12 index = hasharch (name, ARCHTABLE);
698 elmex 1.1 arch_search++;
699 root 1.12 for (;;)
700     {
701     at = arch_table[index];
702 root 1.20
703 root 1.12 if (at == NULL)
704     {
705     if (warn_archetypes)
706     LOG (llevError, "Couldn't find archetype %s\n", name);
707 root 1.20
708 root 1.12 return NULL;
709     }
710 root 1.20
711 root 1.12 arch_cmp++;
712 root 1.20
713 root 1.12 if (!strcmp ((const char *) at->name, name))
714     return at;
715 root 1.20
716 root 1.12 if (++index >= ARCHTABLE)
717     index = 0;
718 elmex 1.1 }
719     }
720    
721     /*
722     * Adds an archetype to the hashtable.
723     */
724 root 1.26 void
725     archetype::hash_add ()
726     {
727     #if USE_UNORDERED_MAP
728     ht.insert (std::make_pair ((size_t) (const char *) name, this));
729     #else
730    
731     int index = hasharch ((const char *) name, ARCHTABLE), org_index = index;
732    
733     for (;;)
734     {
735     if (!arch_table[index])
736     {
737     arch_table[index] = this;
738     break;
739     }
740    
741     if (++index == ARCHTABLE)
742     index = 0;
743    
744     if (index == org_index)
745     fatal (ARCHTABLE_TOO_SMALL);
746     }
747     #endif
748     }
749 elmex 1.1
750 root 1.26 void
751     archetype::hash_del ()
752 root 1.12 {
753     #if USE_UNORDERED_MAP
754 root 1.26 # error remove this from HT
755     #else
756 root 1.12
757 root 1.26 int index = hasharch ((const char *) name, ARCHTABLE), org_index = index;
758 root 1.12
759     for (;;)
760     {
761 root 1.26 if (arch_table[index] == this)
762 root 1.12 {
763 root 1.26 arch_table[index] = 0;
764     break;
765 root 1.12 }
766    
767     if (++index == ARCHTABLE)
768     index = 0;
769    
770     if (index == org_index)
771 root 1.26 break;
772 root 1.12 }
773 root 1.26 #endif
774 elmex 1.1 }
775    
776     /*
777     * Returns the first archetype using the given type.
778     * Used in treasure-generation.
779     */
780    
781 root 1.12 archetype *
782     type_to_archetype (int type)
783     {
784 root 1.20 archetype *at;
785 elmex 1.1
786 root 1.20 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
787 root 1.12 if (at->clone.type == type)
788 elmex 1.1 return at;
789 root 1.20
790     return 0;
791 elmex 1.1 }
792    
793     /*
794     * Returns a new object copied from the first archetype matching
795     * the given type.
796     * Used in treasure-generation.
797     */
798    
799 root 1.12 object *
800     clone_arch (int type)
801     {
802 root 1.20 archetype *at;
803 elmex 1.1
804 root 1.12 if ((at = type_to_archetype (type)) == NULL)
805     {
806     LOG (llevError, "Can't clone archetype %d\n", type);
807 root 1.30 return 0;
808 root 1.12 }
809 root 1.20
810 root 1.30 object *op = at->clone.clone ();
811 root 1.3 op->instantiate ();
812 elmex 1.1 return op;
813     }
814    
815     /*
816     * member: make instance from class
817     */
818    
819 root 1.12 object *
820 root 1.15 object_create_arch (archetype *at)
821 elmex 1.1 {
822 root 1.20 object *op, *prev = 0, *head = 0;
823 elmex 1.1
824 root 1.12 while (at)
825     {
826     op = arch_to_object (at);
827     op->x = at->clone.x;
828     op->y = at->clone.y;
829 root 1.20
830 root 1.12 if (head)
831     op->head = head, prev->more = op;
832 root 1.20
833 root 1.12 if (!head)
834     head = op;
835 root 1.20
836 root 1.12 prev = op;
837     at = at->more;
838 elmex 1.1 }
839 root 1.20
840 root 1.12 return (head);
841 elmex 1.1 }
842