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Revision: 1.38
Committed: Fri Feb 2 21:50:43 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.37: +12 -117 lines
Log Message:
- remove google sparsehash dependency again, its actually slower than
  gcc's current std::tr1::unordered_hash.
- remove hardcoded archtable code - the archetypes table is now
  no longer limited by an hardcoded constant but can grow dynamically
  at runtime.
- removed some cruft

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.37 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25 root 1.12 #include <cassert>
26    
27 elmex 1.1 #include <global.h>
28     #include <funcpoint.h>
29     #include <loader.h>
30    
31 root 1.38 #include <tr1/functional>
32     #include <tr1/unordered_map>
33 elmex 1.1
34 root 1.12 int arch_init; /* True if doing arch initialization */
35 elmex 1.1
36     /* The naming of these functions is really poor - they are all
37     * pretty much named '.._arch_...', but they may more may not
38     * return archetypes. Some make the arch_to_object call, and thus
39     * return an object. Perhaps those should be called 'archob' functions
40     * to denote they return an object derived from the archetype.
41     * MSW 2003-04-29
42     */
43    
44 root 1.12 // the hashtable
45 root 1.18 typedef std::tr1::unordered_map
46     <
47 root 1.38 const char *,
48 root 1.26 arch_ptr,
49 root 1.38 str_hash,
50     str_equal,
51     slice_allocator< std::pair<const char *const, arch_ptr> >
52 root 1.18 > HT;
53    
54 root 1.38 static HT ht (5000);
55 root 1.12
56 elmex 1.1 /**
57     * GROS - This function retrieves an archetype given the name that appears
58     * during the game (for example, "writing pen" instead of "stylus").
59     * It does not use the hashtable system, but browse the whole archlist each time.
60     * I suggest not to use it unless you really need it because of performance issue.
61     * It is currently used by scripting extensions (create-object).
62     * Params:
63     * - name: the name we're searching for (ex: "writing pen");
64     * Return value:
65     * - the archetype found or null if nothing was found.
66     */
67 root 1.12 archetype *
68     find_archetype_by_object_name (const char *name)
69     {
70 root 1.20 archetype *at;
71 elmex 1.1
72 root 1.12 if (name == NULL)
73     return (archetype *) NULL;
74 elmex 1.1
75 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
76     {
77     if (!strcmp (at->clone.name, name))
78     return at;
79 elmex 1.1 }
80 root 1.12 return NULL;
81 elmex 1.1 }
82    
83     /**
84     * This function retrieves an archetype by type and name that appears during
85     * the game. It is basically the same as find_archetype_by_object_name()
86     * except that it considers only items of the given type.
87     */
88 root 1.12 archetype *
89     find_archetype_by_object_type_name (int type, const char *name)
90     {
91 root 1.20 archetype *at;
92 elmex 1.1
93 root 1.12 if (name == NULL)
94     return NULL;
95 elmex 1.1
96 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
97     {
98     if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
99     return at;
100 elmex 1.1 }
101    
102 root 1.12 return NULL;
103 elmex 1.1 }
104    
105     /* This is a lot like the above function. Instead, we are trying to match
106     * the arch->skill values. type is the type of object to match
107     * against (eg, to only match against skills or only skill objects for example).
108     * If type is -1, ew don't match on type.
109     */
110 root 1.12 object *
111     get_archetype_by_skill_name (const char *skill, int type)
112     {
113 root 1.35 archetype *at;
114 elmex 1.1
115 root 1.35 if (skill)
116     for (at = first_archetype; at; at = at->next)
117 root 1.12 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
118     return arch_to_object (at);
119 root 1.35
120     return 0;
121 elmex 1.1 }
122    
123     /* similiar to above - this returns the first archetype
124     * that matches both the type and subtype. type and subtype
125     * can be -1 to say ignore, but in this case, the match it does
126     * may not be very useful. This function is most useful when
127     * subtypes are known to be unique for a particular type
128     * (eg, skills)
129     */
130 root 1.12 archetype *
131     get_archetype_by_type_subtype (int type, int subtype)
132     {
133     archetype *
134     at;
135 elmex 1.1
136 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
137     {
138     if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype))
139     return at;
140 elmex 1.1 }
141 root 1.12 return NULL;
142 elmex 1.1 }
143    
144     /**
145     * GROS - this returns a new object given the name that appears during the game
146     * (for example, "writing pen" instead of "stylus").
147     * Params:
148     * - name: The name we're searching for (ex: "writing pen");
149     * Return value:
150     * - a corresponding object if found; a singularity object if not found.
151     * Note by MSW - it appears that it takes the full name and keeps
152     * shortening it until it finds a match. I re-wrote this so that it
153     * doesn't malloc it each time - not that this function is used much,
154     * but it otherwise had a big memory leak.
155     */
156 root 1.12 object *
157     get_archetype_by_object_name (const char *name)
158     {
159 root 1.17 archetype *at;
160     char tmpname[MAX_BUF];
161     int i;
162    
163     assign (tmpname, name);
164 root 1.12
165     for (i = strlen (tmpname); i > 0; i--)
166     {
167     tmpname[i] = 0;
168     at = find_archetype_by_object_name (tmpname);
169 root 1.17
170 root 1.35 if (at)
171 root 1.20 return arch_to_object (at);
172 elmex 1.1 }
173 root 1.17
174 root 1.12 return create_singularity (name);
175 elmex 1.1 }
176    
177     /* This is a subset of the parse_id command. Basically, name can be
178     * a string seperated lists of things to match, with certain keywords.
179     * pl is the player (only needed to set count properly)
180     * op is the item we are trying to match. Calling function takes care
181     * of what action might need to be done and if it is valid
182     * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
183     * value means a better match. 0 means no match.
184     *
185     * Brief outline of the procedure:
186     * We take apart the name variable into the individual components.
187     * cases for 'all' and unpaid are pretty obvious.
188     * Next, we check for a count (either specified in name, or in the
189     * player object.)
190     * If count is 1, make a quick check on the name.
191     * IF count is >1, we need to make plural name. Return if match.
192     * Last, make a check on the full name.
193     */
194 root 1.12 int
195 root 1.15 item_matched_string (object *pl, object *op, const char *name)
196 elmex 1.1 {
197 root 1.22 char *cp, local_name[MAX_BUF];
198     int count, retval = 0;
199 root 1.15
200 root 1.12 strcpy (local_name, name); /* strtok is destructive to name */
201    
202     for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
203     {
204     while (cp[0] == ' ')
205     ++cp; /* get rid of spaces */
206    
207     /* LOG(llevDebug,"Trying to match %s\n", cp); */
208     /* All is a very generic match - low match value */
209     if (!strcmp (cp, "all"))
210     return 1;
211    
212     /* unpaid is a little more specific */
213     if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
214     return 2;
215     if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
216     return 2;
217    
218     if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
219     return 2;
220    
221     /* Allow for things like '100 arrows' */
222     if ((count = atoi (cp)) != 0)
223     {
224     cp = strchr (cp, ' ');
225     while (cp && cp[0] == ' ')
226     ++cp; /* get rid of spaces */
227     }
228     else
229     {
230     if (pl->type == PLAYER)
231     count = pl->contr->count;
232     else
233     count = 0;
234     }
235    
236     if (!cp || cp[0] == '\0' || count < 0)
237     return 0;
238    
239    
240     /* The code here should go from highest retval to lowest. That
241     * is because of the 'else' handling - we don't want to match on
242     * something and set a low retval, even though it may match a higher retcal
243     * later. So keep it in descending order here, so we try for the best
244     * match first, and work downward.
245     */
246     if (!strcasecmp (cp, query_name (op)))
247     retval = 20;
248     else if (!strcasecmp (cp, query_short_name (op)))
249     retval = 18;
250     else if (!strcasecmp (cp, query_base_name (op, 0)))
251     retval = 16;
252     else if (!strcasecmp (cp, query_base_name (op, 1)))
253     retval = 16;
254     else if (op->custom_name && !strcasecmp (cp, op->custom_name))
255     retval = 15;
256     else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
257     retval = 14;
258     else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
259     retval = 14;
260     /* Do substring checks, so things like 'Str+1' will match.
261     * retval of these should perhaps be lower - they are lower
262     * then the specific strcasecmp aboves, but still higher than
263     * some other match criteria.
264     */
265     else if (strstr (query_base_name (op, 1), cp))
266     retval = 12;
267     else if (strstr (query_base_name (op, 0), cp))
268     retval = 12;
269     else if (strstr (query_short_name (op), cp))
270     retval = 12;
271     /* Check against plural/non plural based on count. */
272     else if (count > 1 && !strcasecmp (cp, op->name_pl))
273 root 1.23 retval = 6;
274 root 1.12 else if (count == 1 && !strcasecmp (op->name, cp))
275 root 1.23 retval = 6;
276 root 1.12 /* base name matched - not bad */
277     else if (strcasecmp (cp, op->name) == 0 && !count)
278     retval = 4;
279     /* Check for partial custom name, but give a real low priority */
280     else if (op->custom_name && strstr (op->custom_name, cp))
281     retval = 3;
282    
283     if (retval)
284     {
285     if (pl->type == PLAYER)
286     pl->contr->count = count;
287 root 1.23
288 root 1.12 return retval;
289 root 1.7 }
290 elmex 1.1 }
291 root 1.23
292 root 1.12 return 0;
293 elmex 1.1 }
294    
295     /*
296     * Initialises the internal linked list of archetypes (read from file).
297     * Then the global "empty_archetype" pointer is initialised.
298     * Then the blocksview[] array is initialised.
299     */
300    
301 root 1.12 void
302     init_archetypes (void)
303     { /* called from add_player() and edit() */
304     if (first_archetype != NULL) /* Only do this once */
305 elmex 1.1 return;
306 root 1.20
307 elmex 1.1 arch_init = 1;
308 root 1.12 load_archetypes ();
309 elmex 1.1 arch_init = 0;
310 root 1.20 empty_archetype = archetype::find ("empty_archetype");
311 root 1.15
312 elmex 1.1 /* init_blocksview();*/
313     }
314    
315     /*
316     * An alternative way to init the hashtable which is slower, but _works_...
317     */
318 root 1.12 void
319     init_archetable (void)
320     {
321 root 1.22 archetype *at;
322 root 1.12
323     LOG (llevDebug, " Setting up archetable...\n");
324    
325 root 1.38 for (at = first_archetype; at; at = at->more ? at->more : at->next)
326 root 1.26 at->hash_add ();
327 root 1.12
328     LOG (llevDebug, "done\n");
329 elmex 1.1 }
330    
331 root 1.12 void
332     free_all_archs (void)
333 elmex 1.1 {
334 root 1.22 archetype *at, *next;
335     int i = 0, f = 0;
336 elmex 1.1
337 root 1.38 for (at = first_archetype; at; at = next)
338 root 1.12 {
339     if (at->more)
340     next = at->more;
341     else
342     next = at->next;
343    
344 root 1.16 delete
345     at;
346    
347 root 1.12 i++;
348 elmex 1.1 }
349 root 1.26
350 root 1.12 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
351 elmex 1.1 }
352    
353 root 1.14 archetype::archetype ()
354 root 1.12 {
355 root 1.29 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
356 root 1.15 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
357 root 1.14 }
358 elmex 1.1
359 root 1.14 archetype::~archetype ()
360     {
361 elmex 1.1 }
362    
363     /*
364     * Reads/parses the archetype-file, and copies into a linked list
365     * of archetype-structures.
366     */
367 root 1.12 void
368     first_arch_pass (object_thawer & fp)
369     {
370 root 1.27 archetype *head = 0, *last_more = 0;
371 root 1.12
372 root 1.27 archetype *at = new archetype;
373     at->clone.arch = first_archetype = at;
374 root 1.12
375 root 1.14 while (int i = load_object (fp, &at->clone, 0))
376 root 1.12 {
377     at->clone.speed_left = (float) (-0.1);
378     /* copy the body_info to the body_used - this is only really
379     * need for monsters, but doesn't hurt to do it for everything.
380     * by doing so, when a monster is created, it has good starting
381     * values for the body_used info, so when items are created
382     * for it, they can be properly equipped.
383     */
384 root 1.14 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
385 root 1.12
386     switch (i)
387     {
388 root 1.15 case LL_NORMAL: /* A new archetype, just link it with the previous */
389     if (last_more != NULL)
390     last_more->next = at;
391     if (head != NULL)
392     head->next = at;
393     head = last_more = at;
394 elmex 1.1 #if 0
395 root 1.15 if (!op->type)
396     LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
397 elmex 1.1 #endif
398 root 1.15 at->tail_x = 0;
399     at->tail_y = 0;
400     break;
401    
402     case LL_MORE: /* Another part of the previous archetype, link it correctly */
403    
404     at->head = head;
405     at->clone.head = &head->clone;
406     if (last_more != NULL)
407     {
408     last_more->more = at;
409     last_more->clone.more = &at->clone;
410     }
411     last_more = at;
412    
413     /* If this multipart image is still composed of individual small
414     * images, don't set the tail_.. values. We can't use them anyways,
415     * and setting these to zero makes the map sending to the client much
416     * easier as just looking at the head, we know what to do.
417     */
418     if (at->clone.face != head->clone.face)
419     {
420     head->tail_x = 0;
421     head->tail_y = 0;
422     }
423     else
424     {
425     if (at->clone.x > head->tail_x)
426     head->tail_x = at->clone.x;
427     if (at->clone.y > head->tail_y)
428     head->tail_y = at->clone.y;
429     }
430     break;
431 root 1.7
432     }
433    
434 root 1.14 at = new archetype;
435 root 1.15
436 root 1.14 at->clone.arch = at;
437 elmex 1.1 }
438 root 1.10
439 root 1.16 delete at;
440 elmex 1.1 }
441    
442     /*
443     * Reads the archetype file once more, and links all pointers between
444     * archetypes.
445     */
446    
447 root 1.12 void
448     second_arch_pass (object_thawer & thawer)
449     {
450 root 1.22 char buf[MAX_BUF], *variable = buf, *argument, *cp;
451     archetype *at = NULL, *other;
452 root 1.12
453     while (fgets (buf, MAX_BUF, thawer) != NULL)
454     {
455     if (*buf == '#')
456     continue;
457     if ((argument = strchr (buf, ' ')) != NULL)
458     {
459     *argument = '\0', argument++;
460     cp = argument + strlen (argument) - 1;
461     while (isspace (*cp))
462     {
463     *cp = '\0';
464     cp--;
465     }
466     }
467     if (!strcmp ("Object", variable))
468     {
469 root 1.20 if ((at = archetype::find (argument)) == NULL)
470 root 1.12 LOG (llevError, "Warning: failed to find arch %s\n", argument);
471     }
472     else if (!strcmp ("other_arch", variable))
473     {
474     if (at != NULL && at->clone.other_arch == NULL)
475     {
476 root 1.20 if ((other = archetype::find (argument)) == NULL)
477 root 1.12 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
478     else if (at != NULL)
479     at->clone.other_arch = other;
480     }
481     }
482     else if (!strcmp ("randomitems", variable))
483     {
484     if (at != NULL)
485     {
486 root 1.24 treasurelist *tl = find_treasurelist (argument);
487 root 1.15
488 root 1.12 if (tl == NULL)
489     LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
490     else
491     at->clone.randomitems = tl;
492     }
493     }
494 elmex 1.1 }
495     }
496    
497     #ifdef DEBUG
498 root 1.12 void
499     check_generators (void)
500     {
501 root 1.22 archetype *at;
502 root 1.15
503 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
504     if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
505     LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
506 elmex 1.1 }
507     #endif
508    
509     /*
510     * First initialises the archtype hash-table (init_archetable()).
511     * Reads and parses the archetype file (with the first and second-pass
512     * functions).
513     * Then initialises treasures by calling load_treasures().
514     */
515    
516 root 1.8 void
517     load_archetypes (void)
518     {
519 root 1.22 char filename[MAX_BUF];
520 root 1.15
521 root 1.8 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
522     LOG (llevDebug, "Reading archetypes from %s:\n", filename);
523    
524     {
525 root 1.16 object_thawer
526     thawer (filename);
527 root 1.8
528     LOG (llevDebug, " arch-pass 1...\n");
529     first_arch_pass (thawer);
530     LOG (llevDebug, " done\n");
531 root 1.12 }
532 root 1.8
533 root 1.12 init_archetable ();
534     warn_archetypes = 1;
535 root 1.8
536     {
537 root 1.16 object_thawer
538     thawer (filename);
539 elmex 1.1
540 root 1.8 LOG (llevDebug, " loading treasure...\n");
541     load_treasures ();
542 pippijn 1.34 LOG (llevDebug, " done\n");
543     LOG (llevDebug, " arch-pass 2...\n");
544 root 1.8 second_arch_pass (thawer);
545     LOG (llevDebug, " done\n");
546 elmex 1.1 #ifdef DEBUG
547 root 1.8 check_generators ();
548 elmex 1.1 #endif
549 root 1.8 }
550     LOG (llevDebug, " done\n");
551 elmex 1.1 }
552    
553     /*
554     * Creates and returns a new object which is a copy of the given archetype.
555     * This function returns NULL on failure.
556     */
557 root 1.12 object *
558 root 1.15 arch_to_object (archetype *at)
559 root 1.12 {
560 root 1.22 object *op;
561 root 1.15
562 root 1.12 if (at == NULL)
563     {
564     if (warn_archetypes)
565     LOG (llevError, "Couldn't find archetype.\n");
566 root 1.15
567 root 1.12 return NULL;
568     }
569 root 1.15
570 root 1.30 op = at->clone.clone ();
571 root 1.15 op->arch = at;
572 root 1.2 op->instantiate ();
573 elmex 1.1 return op;
574     }
575    
576     /*
577     * Creates an object. This function is called by get_archetype()
578     * if it fails to find the appropriate archetype.
579     * Thus get_archetype() will be guaranteed to always return
580     * an object, and never NULL.
581     */
582 root 1.12 object *
583     create_singularity (const char *name)
584     {
585 root 1.22 object *op;
586 root 1.20 char buf[MAX_BUF];
587 root 1.15
588 root 1.12 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
589 root 1.29 op = object::create ();
590 root 1.10 op->name = op->name_pl = buf;
591 root 1.12 SET_FLAG (op, FLAG_NO_PICK);
592 elmex 1.1 return op;
593     }
594    
595     /*
596     * Finds which archetype matches the given name, and returns a new
597     * object containing a copy of the archetype.
598     */
599 root 1.12 object *
600     get_archetype (const char *name)
601     {
602 root 1.20 archetype *at = archetype::find (name);
603 root 1.15
604 root 1.20 if (!at)
605 root 1.12 return create_singularity (name);
606 root 1.15
607 root 1.12 return arch_to_object (at);
608 elmex 1.1 }
609    
610     /*
611     * Hash-function used by the arch-hashtable.
612     */
613    
614     unsigned long
615 root 1.12 hasharch (const char *str, int tablesize)
616 root 1.10 {
617 root 1.20 unsigned long hash = 0;
618     unsigned int i = 0;
619     const char *p;
620 root 1.10
621     /* use the one-at-a-time hash function, which supposedly is
622     * better than the djb2-like one used by perl5.005, but
623     * certainly is better then the bug used here before.
624     * see http://burtleburtle.net/bob/hash/doobs.html
625     */
626     for (p = str; i < MAXSTRING && *p; p++, i++)
627     {
628     hash += *p;
629     hash += hash << 10;
630 root 1.12 hash ^= hash >> 6;
631 root 1.10 }
632    
633 root 1.12 hash += hash << 3;
634 root 1.10 hash ^= hash >> 11;
635     hash += hash << 15;
636    
637     return hash % tablesize;
638 elmex 1.1 }
639    
640     /*
641     * Finds, using the hashtable, which archetype matches the given name.
642     * returns a pointer to the found archetype, otherwise NULL.
643     */
644 root 1.12 archetype *
645 root 1.20 archetype::find (const char *name)
646 root 1.12 {
647     if (!name)
648     return 0;
649    
650 root 1.38 AUTODECL (i, ht.find (name));
651 root 1.12
652     if (i == ht.end ())
653     return 0;
654     else
655     return i->second;
656 elmex 1.1 }
657    
658     /*
659     * Adds an archetype to the hashtable.
660     */
661 root 1.26 void
662     archetype::hash_add ()
663     {
664 root 1.38 ht.insert (std::make_pair (name, this));
665 root 1.26 }
666 elmex 1.1
667 root 1.26 void
668     archetype::hash_del ()
669 root 1.12 {
670 root 1.38 ht.erase (name);
671 elmex 1.1 }
672    
673     /*
674     * Returns the first archetype using the given type.
675     * Used in treasure-generation.
676     */
677 root 1.12 archetype *
678     type_to_archetype (int type)
679     {
680 root 1.20 archetype *at;
681 elmex 1.1
682 root 1.20 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
683 root 1.12 if (at->clone.type == type)
684 elmex 1.1 return at;
685 root 1.20
686     return 0;
687 elmex 1.1 }
688    
689     /*
690     * Returns a new object copied from the first archetype matching
691     * the given type.
692     * Used in treasure-generation.
693     */
694    
695 root 1.12 object *
696     clone_arch (int type)
697     {
698 root 1.20 archetype *at;
699 elmex 1.1
700 root 1.12 if ((at = type_to_archetype (type)) == NULL)
701     {
702     LOG (llevError, "Can't clone archetype %d\n", type);
703 root 1.30 return 0;
704 root 1.12 }
705 root 1.20
706 root 1.30 object *op = at->clone.clone ();
707 root 1.3 op->instantiate ();
708 elmex 1.1 return op;
709     }
710    
711     /*
712     * member: make instance from class
713     */
714    
715 root 1.12 object *
716 root 1.15 object_create_arch (archetype *at)
717 elmex 1.1 {
718 root 1.20 object *op, *prev = 0, *head = 0;
719 elmex 1.1
720 root 1.12 while (at)
721     {
722     op = arch_to_object (at);
723     op->x = at->clone.x;
724     op->y = at->clone.y;
725 root 1.20
726 root 1.12 if (head)
727     op->head = head, prev->more = op;
728 root 1.20
729 root 1.12 if (!head)
730     head = op;
731 root 1.20
732 root 1.12 prev = op;
733     at = at->more;
734 elmex 1.1 }
735 root 1.20
736 root 1.12 return (head);
737 elmex 1.1 }
738