1 |
elmex |
1.1 |
/* |
2 |
pippijn |
1.37 |
* CrossFire, A Multiplayer game for X-windows |
3 |
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* |
4 |
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* Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 |
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* Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 |
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* Copyright (C) 1992 Frank Tore Johansen |
7 |
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* |
8 |
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* This program is free software; you can redistribute it and/or modify |
9 |
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* it under the terms of the GNU General Public License as published by |
10 |
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* the Free Software Foundation; either version 2 of the License, or |
11 |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
14 |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
18 |
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* You should have received a copy of the GNU General Public License |
19 |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 |
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* |
22 |
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* The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 |
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*/ |
24 |
elmex |
1.1 |
|
25 |
root |
1.12 |
#include <cassert> |
26 |
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|
27 |
elmex |
1.1 |
#include <global.h> |
28 |
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#include <funcpoint.h> |
29 |
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#include <loader.h> |
30 |
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31 |
root |
1.38 |
#include <tr1/functional> |
32 |
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#include <tr1/unordered_map> |
33 |
elmex |
1.1 |
|
34 |
root |
1.12 |
int arch_init; /* True if doing arch initialization */ |
35 |
elmex |
1.1 |
|
36 |
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/* The naming of these functions is really poor - they are all |
37 |
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* pretty much named '.._arch_...', but they may more may not |
38 |
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* return archetypes. Some make the arch_to_object call, and thus |
39 |
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* return an object. Perhaps those should be called 'archob' functions |
40 |
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* to denote they return an object derived from the archetype. |
41 |
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* MSW 2003-04-29 |
42 |
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*/ |
43 |
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44 |
root |
1.12 |
// the hashtable |
45 |
root |
1.18 |
typedef std::tr1::unordered_map |
46 |
|
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< |
47 |
root |
1.38 |
const char *, |
48 |
root |
1.26 |
arch_ptr, |
49 |
root |
1.38 |
str_hash, |
50 |
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str_equal, |
51 |
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slice_allocator< std::pair<const char *const, arch_ptr> > |
52 |
root |
1.18 |
> HT; |
53 |
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|
54 |
root |
1.38 |
static HT ht (5000); |
55 |
root |
1.12 |
|
56 |
elmex |
1.1 |
/** |
57 |
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* GROS - This function retrieves an archetype given the name that appears |
58 |
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* during the game (for example, "writing pen" instead of "stylus"). |
59 |
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* It does not use the hashtable system, but browse the whole archlist each time. |
60 |
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* I suggest not to use it unless you really need it because of performance issue. |
61 |
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* It is currently used by scripting extensions (create-object). |
62 |
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* Params: |
63 |
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* - name: the name we're searching for (ex: "writing pen"); |
64 |
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* Return value: |
65 |
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* - the archetype found or null if nothing was found. |
66 |
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*/ |
67 |
root |
1.12 |
archetype * |
68 |
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find_archetype_by_object_name (const char *name) |
69 |
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{ |
70 |
root |
1.39 |
shstr_cmp name_cmp (name); |
71 |
elmex |
1.1 |
|
72 |
root |
1.39 |
for (archetype *at = first_archetype; at; at = at->next) |
73 |
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if (at->clone.name == name_cmp) |
74 |
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return at; |
75 |
elmex |
1.1 |
|
76 |
root |
1.39 |
return 0; |
77 |
elmex |
1.1 |
} |
78 |
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|
79 |
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/** |
80 |
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* This function retrieves an archetype by type and name that appears during |
81 |
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* the game. It is basically the same as find_archetype_by_object_name() |
82 |
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* except that it considers only items of the given type. |
83 |
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*/ |
84 |
root |
1.12 |
archetype * |
85 |
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find_archetype_by_object_type_name (int type, const char *name) |
86 |
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{ |
87 |
root |
1.39 |
shstr_cmp name_cmp (name); |
88 |
elmex |
1.1 |
|
89 |
root |
1.39 |
for (archetype *at = first_archetype; at; at = at->next) |
90 |
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if (at->clone.name == name_cmp && at->clone.type == type) |
91 |
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return at; |
92 |
elmex |
1.1 |
|
93 |
root |
1.39 |
return 0; |
94 |
elmex |
1.1 |
} |
95 |
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|
96 |
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/* This is a lot like the above function. Instead, we are trying to match |
97 |
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* the arch->skill values. type is the type of object to match |
98 |
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* against (eg, to only match against skills or only skill objects for example). |
99 |
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* If type is -1, ew don't match on type. |
100 |
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*/ |
101 |
root |
1.12 |
object * |
102 |
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get_archetype_by_skill_name (const char *skill, int type) |
103 |
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{ |
104 |
root |
1.39 |
shstr_cmp skill_cmp (skill); |
105 |
elmex |
1.1 |
|
106 |
root |
1.39 |
for (archetype *at = first_archetype; at; at = at->next) |
107 |
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if (at->clone.skill == skill_cmp && (type == -1 || type == at->clone.type)) |
108 |
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return arch_to_object (at); |
109 |
root |
1.35 |
|
110 |
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return 0; |
111 |
elmex |
1.1 |
} |
112 |
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|
113 |
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/* similiar to above - this returns the first archetype |
114 |
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* that matches both the type and subtype. type and subtype |
115 |
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* can be -1 to say ignore, but in this case, the match it does |
116 |
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* may not be very useful. This function is most useful when |
117 |
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* subtypes are known to be unique for a particular type |
118 |
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* (eg, skills) |
119 |
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*/ |
120 |
root |
1.12 |
archetype * |
121 |
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get_archetype_by_type_subtype (int type, int subtype) |
122 |
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{ |
123 |
root |
1.39 |
for (archetype *at = first_archetype; at; at = at->next) |
124 |
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if ((type == -1 || type == at->clone.type) && (subtype == -1 || subtype == at->clone.subtype)) |
125 |
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return at; |
126 |
elmex |
1.1 |
|
127 |
root |
1.39 |
return 0; |
128 |
elmex |
1.1 |
} |
129 |
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|
130 |
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/** |
131 |
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* GROS - this returns a new object given the name that appears during the game |
132 |
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* (for example, "writing pen" instead of "stylus"). |
133 |
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* Params: |
134 |
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* - name: The name we're searching for (ex: "writing pen"); |
135 |
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* Return value: |
136 |
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* - a corresponding object if found; a singularity object if not found. |
137 |
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* Note by MSW - it appears that it takes the full name and keeps |
138 |
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* shortening it until it finds a match. I re-wrote this so that it |
139 |
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* doesn't malloc it each time - not that this function is used much, |
140 |
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* but it otherwise had a big memory leak. |
141 |
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*/ |
142 |
root |
1.12 |
object * |
143 |
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get_archetype_by_object_name (const char *name) |
144 |
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{ |
145 |
root |
1.17 |
char tmpname[MAX_BUF]; |
146 |
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int i; |
147 |
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|
148 |
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assign (tmpname, name); |
149 |
root |
1.12 |
|
150 |
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for (i = strlen (tmpname); i > 0; i--) |
151 |
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{ |
152 |
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tmpname[i] = 0; |
153 |
root |
1.17 |
|
154 |
root |
1.39 |
if (archetype *at = find_archetype_by_object_name (tmpname)) |
155 |
root |
1.20 |
return arch_to_object (at); |
156 |
elmex |
1.1 |
} |
157 |
root |
1.17 |
|
158 |
root |
1.12 |
return create_singularity (name); |
159 |
elmex |
1.1 |
} |
160 |
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|
161 |
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/* This is a subset of the parse_id command. Basically, name can be |
162 |
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* a string seperated lists of things to match, with certain keywords. |
163 |
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* pl is the player (only needed to set count properly) |
164 |
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* op is the item we are trying to match. Calling function takes care |
165 |
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* of what action might need to be done and if it is valid |
166 |
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* (pickup, drop, etc.) Return NONZERO if we have a match. A higher |
167 |
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* value means a better match. 0 means no match. |
168 |
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* |
169 |
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* Brief outline of the procedure: |
170 |
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* We take apart the name variable into the individual components. |
171 |
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* cases for 'all' and unpaid are pretty obvious. |
172 |
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* Next, we check for a count (either specified in name, or in the |
173 |
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* player object.) |
174 |
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* If count is 1, make a quick check on the name. |
175 |
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* IF count is >1, we need to make plural name. Return if match. |
176 |
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* Last, make a check on the full name. |
177 |
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*/ |
178 |
root |
1.12 |
int |
179 |
root |
1.15 |
item_matched_string (object *pl, object *op, const char *name) |
180 |
elmex |
1.1 |
{ |
181 |
root |
1.22 |
char *cp, local_name[MAX_BUF]; |
182 |
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int count, retval = 0; |
183 |
root |
1.15 |
|
184 |
root |
1.40 |
assign (local_name, name); /* strtok is destructive to name */ |
185 |
root |
1.12 |
|
186 |
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for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) |
187 |
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{ |
188 |
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while (cp[0] == ' ') |
189 |
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++cp; /* get rid of spaces */ |
190 |
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191 |
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/* LOG(llevDebug,"Trying to match %s\n", cp); */ |
192 |
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/* All is a very generic match - low match value */ |
193 |
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if (!strcmp (cp, "all")) |
194 |
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return 1; |
195 |
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196 |
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/* unpaid is a little more specific */ |
197 |
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if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID)) |
198 |
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return 2; |
199 |
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if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
200 |
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return 2; |
201 |
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|
202 |
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if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED)) |
203 |
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return 2; |
204 |
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|
205 |
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/* Allow for things like '100 arrows' */ |
206 |
|
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if ((count = atoi (cp)) != 0) |
207 |
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{ |
208 |
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cp = strchr (cp, ' '); |
209 |
|
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while (cp && cp[0] == ' ') |
210 |
|
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++cp; /* get rid of spaces */ |
211 |
|
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} |
212 |
|
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else |
213 |
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{ |
214 |
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if (pl->type == PLAYER) |
215 |
|
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count = pl->contr->count; |
216 |
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else |
217 |
|
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count = 0; |
218 |
|
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} |
219 |
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|
220 |
|
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if (!cp || cp[0] == '\0' || count < 0) |
221 |
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return 0; |
222 |
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|
223 |
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|
224 |
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/* The code here should go from highest retval to lowest. That |
225 |
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* is because of the 'else' handling - we don't want to match on |
226 |
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* something and set a low retval, even though it may match a higher retcal |
227 |
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* later. So keep it in descending order here, so we try for the best |
228 |
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* match first, and work downward. |
229 |
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*/ |
230 |
|
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if (!strcasecmp (cp, query_name (op))) |
231 |
|
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retval = 20; |
232 |
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else if (!strcasecmp (cp, query_short_name (op))) |
233 |
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retval = 18; |
234 |
|
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else if (!strcasecmp (cp, query_base_name (op, 0))) |
235 |
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retval = 16; |
236 |
|
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else if (!strcasecmp (cp, query_base_name (op, 1))) |
237 |
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retval = 16; |
238 |
|
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else if (op->custom_name && !strcasecmp (cp, op->custom_name)) |
239 |
|
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retval = 15; |
240 |
|
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else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) |
241 |
|
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retval = 14; |
242 |
|
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else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) |
243 |
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retval = 14; |
244 |
|
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/* Do substring checks, so things like 'Str+1' will match. |
245 |
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* retval of these should perhaps be lower - they are lower |
246 |
|
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* then the specific strcasecmp aboves, but still higher than |
247 |
|
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* some other match criteria. |
248 |
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*/ |
249 |
|
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else if (strstr (query_base_name (op, 1), cp)) |
250 |
|
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retval = 12; |
251 |
|
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else if (strstr (query_base_name (op, 0), cp)) |
252 |
|
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retval = 12; |
253 |
|
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else if (strstr (query_short_name (op), cp)) |
254 |
|
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retval = 12; |
255 |
|
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/* Check against plural/non plural based on count. */ |
256 |
|
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else if (count > 1 && !strcasecmp (cp, op->name_pl)) |
257 |
root |
1.23 |
retval = 6; |
258 |
root |
1.12 |
else if (count == 1 && !strcasecmp (op->name, cp)) |
259 |
root |
1.23 |
retval = 6; |
260 |
root |
1.12 |
/* base name matched - not bad */ |
261 |
|
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else if (strcasecmp (cp, op->name) == 0 && !count) |
262 |
|
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retval = 4; |
263 |
|
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/* Check for partial custom name, but give a real low priority */ |
264 |
|
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else if (op->custom_name && strstr (op->custom_name, cp)) |
265 |
|
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retval = 3; |
266 |
|
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|
267 |
|
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if (retval) |
268 |
|
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{ |
269 |
|
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if (pl->type == PLAYER) |
270 |
|
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pl->contr->count = count; |
271 |
root |
1.23 |
|
272 |
root |
1.12 |
return retval; |
273 |
root |
1.7 |
} |
274 |
elmex |
1.1 |
} |
275 |
root |
1.23 |
|
276 |
root |
1.12 |
return 0; |
277 |
elmex |
1.1 |
} |
278 |
|
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|
279 |
|
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/* |
280 |
|
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* Initialises the internal linked list of archetypes (read from file). |
281 |
|
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* Then the global "empty_archetype" pointer is initialised. |
282 |
|
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* Then the blocksview[] array is initialised. |
283 |
|
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*/ |
284 |
|
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|
285 |
root |
1.12 |
void |
286 |
|
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init_archetypes (void) |
287 |
|
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{ /* called from add_player() and edit() */ |
288 |
|
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if (first_archetype != NULL) /* Only do this once */ |
289 |
elmex |
1.1 |
return; |
290 |
root |
1.20 |
|
291 |
elmex |
1.1 |
arch_init = 1; |
292 |
root |
1.12 |
load_archetypes (); |
293 |
elmex |
1.1 |
arch_init = 0; |
294 |
root |
1.20 |
empty_archetype = archetype::find ("empty_archetype"); |
295 |
root |
1.15 |
|
296 |
elmex |
1.1 |
/* init_blocksview();*/ |
297 |
|
|
} |
298 |
|
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|
299 |
|
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/* |
300 |
|
|
* An alternative way to init the hashtable which is slower, but _works_... |
301 |
|
|
*/ |
302 |
root |
1.12 |
void |
303 |
|
|
init_archetable (void) |
304 |
|
|
{ |
305 |
root |
1.22 |
archetype *at; |
306 |
root |
1.12 |
|
307 |
|
|
LOG (llevDebug, " Setting up archetable...\n"); |
308 |
|
|
|
309 |
root |
1.38 |
for (at = first_archetype; at; at = at->more ? at->more : at->next) |
310 |
root |
1.26 |
at->hash_add (); |
311 |
root |
1.12 |
|
312 |
|
|
LOG (llevDebug, "done\n"); |
313 |
elmex |
1.1 |
} |
314 |
|
|
|
315 |
root |
1.12 |
void |
316 |
|
|
free_all_archs (void) |
317 |
elmex |
1.1 |
{ |
318 |
root |
1.22 |
archetype *at, *next; |
319 |
|
|
int i = 0, f = 0; |
320 |
elmex |
1.1 |
|
321 |
root |
1.38 |
for (at = first_archetype; at; at = next) |
322 |
root |
1.12 |
{ |
323 |
|
|
if (at->more) |
324 |
|
|
next = at->more; |
325 |
|
|
else |
326 |
|
|
next = at->next; |
327 |
|
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|
328 |
root |
1.16 |
delete |
329 |
|
|
at; |
330 |
|
|
|
331 |
root |
1.12 |
i++; |
332 |
elmex |
1.1 |
} |
333 |
root |
1.26 |
|
334 |
root |
1.12 |
LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f); |
335 |
elmex |
1.1 |
} |
336 |
|
|
|
337 |
root |
1.14 |
archetype::archetype () |
338 |
root |
1.12 |
{ |
339 |
root |
1.29 |
CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */ |
340 |
root |
1.15 |
SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */ |
341 |
root |
1.14 |
} |
342 |
elmex |
1.1 |
|
343 |
root |
1.14 |
archetype::~archetype () |
344 |
|
|
{ |
345 |
elmex |
1.1 |
} |
346 |
|
|
|
347 |
|
|
/* |
348 |
|
|
* Reads/parses the archetype-file, and copies into a linked list |
349 |
|
|
* of archetype-structures. |
350 |
|
|
*/ |
351 |
root |
1.12 |
void |
352 |
|
|
first_arch_pass (object_thawer & fp) |
353 |
|
|
{ |
354 |
root |
1.27 |
archetype *head = 0, *last_more = 0; |
355 |
root |
1.12 |
|
356 |
root |
1.27 |
archetype *at = new archetype; |
357 |
|
|
at->clone.arch = first_archetype = at; |
358 |
root |
1.12 |
|
359 |
root |
1.14 |
while (int i = load_object (fp, &at->clone, 0)) |
360 |
root |
1.12 |
{ |
361 |
|
|
at->clone.speed_left = (float) (-0.1); |
362 |
|
|
/* copy the body_info to the body_used - this is only really |
363 |
|
|
* need for monsters, but doesn't hurt to do it for everything. |
364 |
|
|
* by doing so, when a monster is created, it has good starting |
365 |
|
|
* values for the body_used info, so when items are created |
366 |
|
|
* for it, they can be properly equipped. |
367 |
|
|
*/ |
368 |
root |
1.14 |
memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info)); |
369 |
root |
1.12 |
|
370 |
|
|
switch (i) |
371 |
|
|
{ |
372 |
root |
1.15 |
case LL_NORMAL: /* A new archetype, just link it with the previous */ |
373 |
|
|
if (last_more != NULL) |
374 |
|
|
last_more->next = at; |
375 |
|
|
if (head != NULL) |
376 |
|
|
head->next = at; |
377 |
|
|
head = last_more = at; |
378 |
elmex |
1.1 |
#if 0 |
379 |
root |
1.15 |
if (!op->type) |
380 |
|
|
LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name); |
381 |
elmex |
1.1 |
#endif |
382 |
root |
1.15 |
at->tail_x = 0; |
383 |
|
|
at->tail_y = 0; |
384 |
|
|
break; |
385 |
|
|
|
386 |
|
|
case LL_MORE: /* Another part of the previous archetype, link it correctly */ |
387 |
|
|
|
388 |
|
|
at->head = head; |
389 |
|
|
at->clone.head = &head->clone; |
390 |
|
|
if (last_more != NULL) |
391 |
|
|
{ |
392 |
|
|
last_more->more = at; |
393 |
|
|
last_more->clone.more = &at->clone; |
394 |
|
|
} |
395 |
|
|
last_more = at; |
396 |
|
|
|
397 |
|
|
/* If this multipart image is still composed of individual small |
398 |
|
|
* images, don't set the tail_.. values. We can't use them anyways, |
399 |
|
|
* and setting these to zero makes the map sending to the client much |
400 |
|
|
* easier as just looking at the head, we know what to do. |
401 |
|
|
*/ |
402 |
|
|
if (at->clone.face != head->clone.face) |
403 |
|
|
{ |
404 |
|
|
head->tail_x = 0; |
405 |
|
|
head->tail_y = 0; |
406 |
|
|
} |
407 |
|
|
else |
408 |
|
|
{ |
409 |
|
|
if (at->clone.x > head->tail_x) |
410 |
|
|
head->tail_x = at->clone.x; |
411 |
|
|
if (at->clone.y > head->tail_y) |
412 |
|
|
head->tail_y = at->clone.y; |
413 |
|
|
} |
414 |
|
|
break; |
415 |
root |
1.7 |
|
416 |
|
|
} |
417 |
|
|
|
418 |
root |
1.14 |
at = new archetype; |
419 |
root |
1.15 |
|
420 |
root |
1.14 |
at->clone.arch = at; |
421 |
elmex |
1.1 |
} |
422 |
root |
1.10 |
|
423 |
root |
1.16 |
delete at; |
424 |
elmex |
1.1 |
} |
425 |
|
|
|
426 |
|
|
/* |
427 |
|
|
* Reads the archetype file once more, and links all pointers between |
428 |
|
|
* archetypes. |
429 |
|
|
*/ |
430 |
|
|
|
431 |
root |
1.12 |
void |
432 |
|
|
second_arch_pass (object_thawer & thawer) |
433 |
|
|
{ |
434 |
root |
1.22 |
char buf[MAX_BUF], *variable = buf, *argument, *cp; |
435 |
|
|
archetype *at = NULL, *other; |
436 |
root |
1.12 |
|
437 |
|
|
while (fgets (buf, MAX_BUF, thawer) != NULL) |
438 |
|
|
{ |
439 |
|
|
if (*buf == '#') |
440 |
|
|
continue; |
441 |
|
|
if ((argument = strchr (buf, ' ')) != NULL) |
442 |
|
|
{ |
443 |
|
|
*argument = '\0', argument++; |
444 |
|
|
cp = argument + strlen (argument) - 1; |
445 |
|
|
while (isspace (*cp)) |
446 |
|
|
{ |
447 |
|
|
*cp = '\0'; |
448 |
|
|
cp--; |
449 |
|
|
} |
450 |
|
|
} |
451 |
|
|
if (!strcmp ("Object", variable)) |
452 |
|
|
{ |
453 |
root |
1.20 |
if ((at = archetype::find (argument)) == NULL) |
454 |
root |
1.12 |
LOG (llevError, "Warning: failed to find arch %s\n", argument); |
455 |
|
|
} |
456 |
|
|
else if (!strcmp ("other_arch", variable)) |
457 |
|
|
{ |
458 |
|
|
if (at != NULL && at->clone.other_arch == NULL) |
459 |
|
|
{ |
460 |
root |
1.20 |
if ((other = archetype::find (argument)) == NULL) |
461 |
root |
1.12 |
LOG (llevError, "Warning: failed to find other_arch %s\n", argument); |
462 |
|
|
else if (at != NULL) |
463 |
|
|
at->clone.other_arch = other; |
464 |
|
|
} |
465 |
|
|
} |
466 |
|
|
else if (!strcmp ("randomitems", variable)) |
467 |
|
|
{ |
468 |
|
|
if (at != NULL) |
469 |
|
|
{ |
470 |
root |
1.24 |
treasurelist *tl = find_treasurelist (argument); |
471 |
root |
1.15 |
|
472 |
root |
1.12 |
if (tl == NULL) |
473 |
|
|
LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument); |
474 |
|
|
else |
475 |
|
|
at->clone.randomitems = tl; |
476 |
|
|
} |
477 |
|
|
} |
478 |
elmex |
1.1 |
} |
479 |
|
|
} |
480 |
|
|
|
481 |
|
|
#ifdef DEBUG |
482 |
root |
1.12 |
void |
483 |
|
|
check_generators (void) |
484 |
|
|
{ |
485 |
root |
1.22 |
archetype *at; |
486 |
root |
1.15 |
|
487 |
root |
1.12 |
for (at = first_archetype; at != NULL; at = at->next) |
488 |
|
|
if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL) |
489 |
|
|
LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name); |
490 |
elmex |
1.1 |
} |
491 |
|
|
#endif |
492 |
|
|
|
493 |
|
|
/* |
494 |
|
|
* First initialises the archtype hash-table (init_archetable()). |
495 |
|
|
* Reads and parses the archetype file (with the first and second-pass |
496 |
|
|
* functions). |
497 |
|
|
* Then initialises treasures by calling load_treasures(). |
498 |
|
|
*/ |
499 |
|
|
|
500 |
root |
1.8 |
void |
501 |
|
|
load_archetypes (void) |
502 |
|
|
{ |
503 |
root |
1.22 |
char filename[MAX_BUF]; |
504 |
root |
1.15 |
|
505 |
root |
1.8 |
sprintf (filename, "%s/%s", settings.datadir, settings.archetypes); |
506 |
|
|
LOG (llevDebug, "Reading archetypes from %s:\n", filename); |
507 |
|
|
|
508 |
|
|
{ |
509 |
root |
1.16 |
object_thawer |
510 |
|
|
thawer (filename); |
511 |
root |
1.8 |
|
512 |
|
|
LOG (llevDebug, " arch-pass 1...\n"); |
513 |
|
|
first_arch_pass (thawer); |
514 |
|
|
LOG (llevDebug, " done\n"); |
515 |
root |
1.12 |
} |
516 |
root |
1.8 |
|
517 |
root |
1.12 |
init_archetable (); |
518 |
|
|
warn_archetypes = 1; |
519 |
root |
1.8 |
|
520 |
|
|
{ |
521 |
root |
1.16 |
object_thawer |
522 |
|
|
thawer (filename); |
523 |
elmex |
1.1 |
|
524 |
root |
1.8 |
LOG (llevDebug, " loading treasure...\n"); |
525 |
|
|
load_treasures (); |
526 |
pippijn |
1.34 |
LOG (llevDebug, " done\n"); |
527 |
|
|
LOG (llevDebug, " arch-pass 2...\n"); |
528 |
root |
1.8 |
second_arch_pass (thawer); |
529 |
|
|
LOG (llevDebug, " done\n"); |
530 |
elmex |
1.1 |
#ifdef DEBUG |
531 |
root |
1.8 |
check_generators (); |
532 |
elmex |
1.1 |
#endif |
533 |
root |
1.8 |
} |
534 |
|
|
LOG (llevDebug, " done\n"); |
535 |
elmex |
1.1 |
} |
536 |
|
|
|
537 |
|
|
/* |
538 |
|
|
* Creates and returns a new object which is a copy of the given archetype. |
539 |
|
|
* This function returns NULL on failure. |
540 |
|
|
*/ |
541 |
root |
1.12 |
object * |
542 |
root |
1.15 |
arch_to_object (archetype *at) |
543 |
root |
1.12 |
{ |
544 |
root |
1.22 |
object *op; |
545 |
root |
1.15 |
|
546 |
root |
1.12 |
if (at == NULL) |
547 |
|
|
{ |
548 |
|
|
if (warn_archetypes) |
549 |
|
|
LOG (llevError, "Couldn't find archetype.\n"); |
550 |
root |
1.15 |
|
551 |
root |
1.12 |
return NULL; |
552 |
|
|
} |
553 |
root |
1.15 |
|
554 |
root |
1.30 |
op = at->clone.clone (); |
555 |
root |
1.15 |
op->arch = at; |
556 |
root |
1.2 |
op->instantiate (); |
557 |
elmex |
1.1 |
return op; |
558 |
|
|
} |
559 |
|
|
|
560 |
|
|
/* |
561 |
|
|
* Creates an object. This function is called by get_archetype() |
562 |
|
|
* if it fails to find the appropriate archetype. |
563 |
|
|
* Thus get_archetype() will be guaranteed to always return |
564 |
|
|
* an object, and never NULL. |
565 |
|
|
*/ |
566 |
root |
1.12 |
object * |
567 |
|
|
create_singularity (const char *name) |
568 |
|
|
{ |
569 |
root |
1.22 |
object *op; |
570 |
root |
1.20 |
char buf[MAX_BUF]; |
571 |
root |
1.15 |
|
572 |
root |
1.12 |
sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); |
573 |
root |
1.29 |
op = object::create (); |
574 |
root |
1.10 |
op->name = op->name_pl = buf; |
575 |
root |
1.12 |
SET_FLAG (op, FLAG_NO_PICK); |
576 |
elmex |
1.1 |
return op; |
577 |
|
|
} |
578 |
|
|
|
579 |
|
|
/* |
580 |
|
|
* Finds which archetype matches the given name, and returns a new |
581 |
|
|
* object containing a copy of the archetype. |
582 |
|
|
*/ |
583 |
root |
1.12 |
object * |
584 |
|
|
get_archetype (const char *name) |
585 |
|
|
{ |
586 |
root |
1.20 |
archetype *at = archetype::find (name); |
587 |
root |
1.15 |
|
588 |
root |
1.20 |
if (!at) |
589 |
root |
1.12 |
return create_singularity (name); |
590 |
root |
1.15 |
|
591 |
root |
1.12 |
return arch_to_object (at); |
592 |
elmex |
1.1 |
} |
593 |
|
|
|
594 |
|
|
/* |
595 |
|
|
* Hash-function used by the arch-hashtable. |
596 |
|
|
*/ |
597 |
|
|
|
598 |
|
|
unsigned long |
599 |
root |
1.12 |
hasharch (const char *str, int tablesize) |
600 |
root |
1.10 |
{ |
601 |
root |
1.20 |
unsigned long hash = 0; |
602 |
|
|
unsigned int i = 0; |
603 |
|
|
const char *p; |
604 |
root |
1.10 |
|
605 |
|
|
/* use the one-at-a-time hash function, which supposedly is |
606 |
|
|
* better than the djb2-like one used by perl5.005, but |
607 |
|
|
* certainly is better then the bug used here before. |
608 |
|
|
* see http://burtleburtle.net/bob/hash/doobs.html |
609 |
|
|
*/ |
610 |
|
|
for (p = str; i < MAXSTRING && *p; p++, i++) |
611 |
|
|
{ |
612 |
|
|
hash += *p; |
613 |
|
|
hash += hash << 10; |
614 |
root |
1.12 |
hash ^= hash >> 6; |
615 |
root |
1.10 |
} |
616 |
|
|
|
617 |
root |
1.12 |
hash += hash << 3; |
618 |
root |
1.10 |
hash ^= hash >> 11; |
619 |
|
|
hash += hash << 15; |
620 |
|
|
|
621 |
|
|
return hash % tablesize; |
622 |
elmex |
1.1 |
} |
623 |
|
|
|
624 |
|
|
/* |
625 |
|
|
* Finds, using the hashtable, which archetype matches the given name. |
626 |
|
|
* returns a pointer to the found archetype, otherwise NULL. |
627 |
|
|
*/ |
628 |
root |
1.12 |
archetype * |
629 |
root |
1.20 |
archetype::find (const char *name) |
630 |
root |
1.12 |
{ |
631 |
|
|
if (!name) |
632 |
|
|
return 0; |
633 |
|
|
|
634 |
root |
1.38 |
AUTODECL (i, ht.find (name)); |
635 |
root |
1.12 |
|
636 |
|
|
if (i == ht.end ()) |
637 |
|
|
return 0; |
638 |
|
|
else |
639 |
|
|
return i->second; |
640 |
elmex |
1.1 |
} |
641 |
|
|
|
642 |
|
|
/* |
643 |
|
|
* Adds an archetype to the hashtable. |
644 |
|
|
*/ |
645 |
root |
1.26 |
void |
646 |
|
|
archetype::hash_add () |
647 |
|
|
{ |
648 |
root |
1.38 |
ht.insert (std::make_pair (name, this)); |
649 |
root |
1.26 |
} |
650 |
elmex |
1.1 |
|
651 |
root |
1.26 |
void |
652 |
|
|
archetype::hash_del () |
653 |
root |
1.12 |
{ |
654 |
root |
1.38 |
ht.erase (name); |
655 |
elmex |
1.1 |
} |
656 |
|
|
|
657 |
|
|
/* |
658 |
|
|
* Returns the first archetype using the given type. |
659 |
|
|
* Used in treasure-generation. |
660 |
|
|
*/ |
661 |
root |
1.12 |
archetype * |
662 |
|
|
type_to_archetype (int type) |
663 |
|
|
{ |
664 |
root |
1.20 |
archetype *at; |
665 |
elmex |
1.1 |
|
666 |
root |
1.20 |
for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more) |
667 |
root |
1.12 |
if (at->clone.type == type) |
668 |
elmex |
1.1 |
return at; |
669 |
root |
1.20 |
|
670 |
|
|
return 0; |
671 |
elmex |
1.1 |
} |
672 |
|
|
|
673 |
|
|
/* |
674 |
|
|
* Returns a new object copied from the first archetype matching |
675 |
|
|
* the given type. |
676 |
|
|
* Used in treasure-generation. |
677 |
|
|
*/ |
678 |
|
|
|
679 |
root |
1.12 |
object * |
680 |
|
|
clone_arch (int type) |
681 |
|
|
{ |
682 |
root |
1.20 |
archetype *at; |
683 |
elmex |
1.1 |
|
684 |
root |
1.12 |
if ((at = type_to_archetype (type)) == NULL) |
685 |
|
|
{ |
686 |
|
|
LOG (llevError, "Can't clone archetype %d\n", type); |
687 |
root |
1.30 |
return 0; |
688 |
root |
1.12 |
} |
689 |
root |
1.20 |
|
690 |
root |
1.30 |
object *op = at->clone.clone (); |
691 |
root |
1.3 |
op->instantiate (); |
692 |
elmex |
1.1 |
return op; |
693 |
|
|
} |
694 |
|
|
|
695 |
|
|
/* |
696 |
|
|
* member: make instance from class |
697 |
|
|
*/ |
698 |
|
|
|
699 |
root |
1.12 |
object * |
700 |
root |
1.15 |
object_create_arch (archetype *at) |
701 |
elmex |
1.1 |
{ |
702 |
root |
1.20 |
object *op, *prev = 0, *head = 0; |
703 |
elmex |
1.1 |
|
704 |
root |
1.12 |
while (at) |
705 |
|
|
{ |
706 |
|
|
op = arch_to_object (at); |
707 |
|
|
op->x = at->clone.x; |
708 |
|
|
op->y = at->clone.y; |
709 |
root |
1.20 |
|
710 |
root |
1.12 |
if (head) |
711 |
|
|
op->head = head, prev->more = op; |
712 |
root |
1.20 |
|
713 |
root |
1.12 |
if (!head) |
714 |
|
|
head = op; |
715 |
root |
1.20 |
|
716 |
root |
1.12 |
prev = op; |
717 |
|
|
at = at->more; |
718 |
elmex |
1.1 |
} |
719 |
root |
1.20 |
|
720 |
root |
1.12 |
return (head); |
721 |
elmex |
1.1 |
} |
722 |
|
|
|