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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.22 by root, Thu Sep 14 22:35:53 2006 UTC vs.
Revision 1.71 by root, Thu Nov 8 19:43:23 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22 */
23 23
24#include <cassert> 24#include <cassert>
25 25
26#include <tr1/unordered_map>
27
28#include <global.h> 26#include <global.h>
29#include <arch.h>
30#include <funcpoint.h> 27#include <funcpoint.h>
31#include <loader.h> 28#include <loader.h>
32 29
33/* IF set, does a little timing on the archetype load. */ 30#include <tr1/functional>
34#define TIME_ARCH_LOAD 0 31#include <tr1/unordered_map>
35
36static void add_arch (archetype *at);
37
38static archetype *arch_table[ARCHTABLE];
39int arch_cmp = 0; /* How many strcmp's */
40int arch_search = 0; /* How many searches */
41int arch_init; /* True if doing arch initialization */
42 32
43/* The naming of these functions is really poor - they are all 33/* The naming of these functions is really poor - they are all
44 * pretty much named '.._arch_...', but they may more may not 34 * pretty much named '.._arch_...', but they may more may not
45 * return archetypes. Some make the arch_to_object call, and thus 35 * return archetypes. Some make the arch_to_object call, and thus
46 * return an object. Perhaps those should be called 'archob' functions 36 * return an object. Perhaps those should be called 'archob' functions
47 * to denote they return an object derived from the archetype. 37 * to denote they return an object derived from the archetype.
48 * MSW 2003-04-29 38 * MSW 2003-04-29
49 */ 39 */
50 40
51#if USE_UNORDERED_MAP 41archetype *loading_arch; // ugly flag to object laoder etc. to suppress/request special processing
42
52// the hashtable 43// the hashtable
53typedef std::tr1::unordered_map 44typedef std::tr1::unordered_map
54 < 45 <
55 std::size_t, 46 const char *,
56 archetype *, 47 arch_ptr,
57 std::hash<size_t>, 48 str_hash,
58 std::equal_to<size_t>, 49 str_equal,
59 slice_allocator< std::pair<const std::size_t, archetype *> > 50 slice_allocator< std::pair<const char *const, arch_ptr> >
60 true,
61 > HT; 51 > HT;
62 52
63static HT ht; 53static HT ht (5000);
64#endif 54archvec archetypes;
65 55
66/** 56/**
67 * GROS - This function retrieves an archetype given the name that appears 57 * GROS - This function retrieves an archetype given the name that appears
68 * during the game (for example, "writing pen" instead of "stylus"). 58 * during the game (for example, "writing pen" instead of "stylus").
69 * It does not use the hashtable system, but browse the whole archlist each time. 59 * It does not use the hashtable system, but browse the whole archlist each time.
75 * - the archetype found or null if nothing was found. 65 * - the archetype found or null if nothing was found.
76 */ 66 */
77archetype * 67archetype *
78find_archetype_by_object_name (const char *name) 68find_archetype_by_object_name (const char *name)
79{ 69{
80 archetype *at; 70 shstr_cmp name_cmp (name);
81 71
82 if (name == NULL) 72 for_all_archetypes (at)
83 return (archetype *) NULL; 73 if (at->name == name_cmp)
84
85 for (at = first_archetype; at != NULL; at = at->next)
86 {
87 if (!strcmp (at->clone.name, name))
88 return at; 74 return at;
89 } 75
90 return NULL; 76 return 0;
91} 77}
92 78
93/** 79/**
94 * This function retrieves an archetype by type and name that appears during 80 * This function retrieves an archetype by type and name that appears during
95 * the game. It is basically the same as find_archetype_by_object_name() 81 * the game. It is basically the same as find_archetype_by_object_name()
96 * except that it considers only items of the given type. 82 * except that it considers only items of the given type.
97 */ 83 */
98archetype * 84archetype *
99find_archetype_by_object_type_name (int type, const char *name) 85find_archetype_by_object_type_name (int type, const char *name)
100{ 86{
101 archetype *at; 87 shstr_cmp name_cmp (name);
102 88
103 if (name == NULL) 89 for_all_archetypes (at)
104 return NULL; 90 if (at->name == name_cmp && at->type == type)
105
106 for (at = first_archetype; at != NULL; at = at->next)
107 {
108 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
109 return at; 91 return at;
110 }
111 92
112 return NULL; 93 return 0;
113} 94}
114 95
115/* This is a lot like the above function. Instead, we are trying to match 96/* This is a lot like the above function. Instead, we are trying to match
116 * the arch->skill values. type is the type of object to match 97 * the arch->skill values. type is the type of object to match
117 * against (eg, to only match against skills or only skill objects for example). 98 * against (eg, to only match against skills or only skill objects for example).
118 * If type is -1, ew don't match on type. 99 * If type is -1, ew don't match on type.
119 */ 100 */
120object * 101object *
121get_archetype_by_skill_name (const char *skill, int type) 102get_archetype_by_skill_name (const char *skill, int type)
122{ 103{
123 archetype * 104 shstr_cmp skill_cmp (skill);
124 at;
125 105
126 if (skill == NULL) 106 for_all_archetypes (at)
127 return NULL; 107 if (at->skill == skill_cmp && (type == -1 || type == at->type))
128
129 for (at = first_archetype; at != NULL; at = at->next)
130 {
131 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
132 return arch_to_object (at); 108 return arch_to_object (at);
133 } 109
134 return NULL; 110 return 0;
135} 111}
136 112
137/* similiar to above - this returns the first archetype 113/* similiar to above - this returns the first archetype
138 * that matches both the type and subtype. type and subtype 114 * that matches both the type and subtype. type and subtype
139 * can be -1 to say ignore, but in this case, the match it does 115 * can be -1 to say ignore, but in this case, the match it does
142 * (eg, skills) 118 * (eg, skills)
143 */ 119 */
144archetype * 120archetype *
145get_archetype_by_type_subtype (int type, int subtype) 121get_archetype_by_type_subtype (int type, int subtype)
146{ 122{
147 archetype * 123 for_all_archetypes (at)
148 at;
149
150 for (at = first_archetype; at != NULL; at = at->next)
151 {
152 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 124 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
153 return at; 125 return at;
154 } 126
155 return NULL; 127 return 0;
156} 128}
157 129
158/** 130/**
159 * GROS - this returns a new object given the name that appears during the game 131 * GROS - this returns a new object given the name that appears during the game
160 * (for example, "writing pen" instead of "stylus"). 132 * (for example, "writing pen" instead of "stylus").
168 * but it otherwise had a big memory leak. 140 * but it otherwise had a big memory leak.
169 */ 141 */
170object * 142object *
171get_archetype_by_object_name (const char *name) 143get_archetype_by_object_name (const char *name)
172{ 144{
173 archetype *at;
174 char tmpname[MAX_BUF]; 145 char tmpname[MAX_BUF];
175 int i; 146 int i;
176 147
177 assign (tmpname, name); 148 assign (tmpname, name);
178 149
179 for (i = strlen (tmpname); i > 0; i--) 150 for (i = strlen (tmpname); i > 0; i--)
180 { 151 {
181 tmpname[i] = 0; 152 tmpname[i] = 0;
153
182 at = find_archetype_by_object_name (tmpname); 154 if (archetype *at = find_archetype_by_object_name (tmpname))
183
184 if (at != NULL)
185 return arch_to_object (at); 155 return arch_to_object (at);
186 } 156 }
187 157
188 return create_singularity (name); 158 return create_singularity (name);
189} 159}
190 160
191 /* This is a subset of the parse_id command. Basically, name can be 161/* This is a subset of the parse_id command. Basically, name can be
192 * a string seperated lists of things to match, with certain keywords. 162 * a string seperated lists of things to match, with certain keywords.
193 * pl is the player (only needed to set count properly) 163 * pl is the player (only needed to set count properly)
194 * op is the item we are trying to match. Calling function takes care 164 * op is the item we are trying to match. Calling function takes care
195 * of what action might need to be done and if it is valid 165 * of what action might need to be done and if it is valid
196 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 166 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
197 * value means a better match. 0 means no match. 167 * value means a better match. 0 means no match.
198 * 168 *
199 * Brief outline of the procedure: 169 * Brief outline of the procedure:
200 * We take apart the name variable into the individual components. 170 * We take apart the name variable into the individual components.
201 * cases for 'all' and unpaid are pretty obvious. 171 * cases for 'all' and unpaid are pretty obvious.
202 * Next, we check for a count (either specified in name, or in the 172 * Next, we check for a count (either specified in name, or in the
203 * player object.) 173 * player object.)
204 * If count is 1, make a quick check on the name. 174 * If count is 1, make a quick check on the name.
205 * IF count is >1, we need to make plural name. Return if match. 175 * IF count is >1, we need to make plural name. Return if match.
206 * Last, make a check on the full name. 176 * Last, make a check on the full name.
207 */ 177 */
208int 178int
209item_matched_string (object *pl, object *op, const char *name) 179item_matched_string (object *pl, object *op, const char *name)
210{ 180{
211 char *cp, local_name[MAX_BUF]; 181 char *cp, local_name[MAX_BUF];
212 int count, retval = 0; 182 int count, retval = 0;
213 183
214 strcpy (local_name, name); /* strtok is destructive to name */ 184 assign (local_name, name); /* strtok is destructive to name */
215 185
216 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 186 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
217 { 187 {
218 while (cp[0] == ' ') 188 while (cp[0] == ' ')
219 ++cp; /* get rid of spaces */ 189 ++cp; /* get rid of spaces */
269 retval = 15; 239 retval = 15;
270 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 240 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
271 retval = 14; 241 retval = 14;
272 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 242 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
273 retval = 14; 243 retval = 14;
274
275 /* Do substring checks, so things like 'Str+1' will match. 244 /* Do substring checks, so things like 'Str+1' will match.
276 * retval of these should perhaps be lower - they are lower 245 * retval of these should perhaps be lower - they are lower
277 * then the specific strcasecmp aboves, but still higher than 246 * then the specific strcasecmp aboves, but still higher than
278 * some other match criteria. 247 * some other match criteria.
279 */ 248 */
281 retval = 12; 250 retval = 12;
282 else if (strstr (query_base_name (op, 0), cp)) 251 else if (strstr (query_base_name (op, 0), cp))
283 retval = 12; 252 retval = 12;
284 else if (strstr (query_short_name (op), cp)) 253 else if (strstr (query_short_name (op), cp))
285 retval = 12; 254 retval = 12;
286
287 /* Check against plural/non plural based on count. */ 255 /* Check against plural/non plural based on count. */
288 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 256 else if (count > 1 && !strcasecmp (cp, op->name_pl))
289 {
290 retval = 6; 257 retval = 6;
291 }
292 else if (count == 1 && !strcasecmp (op->name, cp)) 258 else if (count == 1 && !strcasecmp (op->name, cp))
293 {
294 retval = 6; 259 retval = 6;
295 }
296 /* base name matched - not bad */ 260 /* base name matched - not bad */
297 else if (strcasecmp (cp, op->name) == 0 && !count) 261 else if (strcasecmp (cp, op->name) == 0 && !count)
298 retval = 4; 262 retval = 4;
299 /* Check for partial custom name, but give a real low priority */ 263 /* Check for partial custom name, but give a real low priority */
300 else if (op->custom_name && strstr (op->custom_name, cp)) 264 else if (op->custom_name && strstr (op->custom_name, cp))
302 266
303 if (retval) 267 if (retval)
304 { 268 {
305 if (pl->type == PLAYER) 269 if (pl->type == PLAYER)
306 pl->contr->count = count; 270 pl->contr->count = count;
271
307 return retval; 272 return retval;
308 } 273 }
309 } 274 }
275
310 return 0; 276 return 0;
311} 277}
312 278
313/* 279archetype::archetype (const char *name)
314 * Initialises the internal linked list of archetypes (read from file). 280{
315 * Then the global "empty_archetype" pointer is initialised. 281 stub = true;
316 * Then the blocksview[] array is initialised. 282 arch = this;
317 */ 283 this->archname = this->name = this->name_pl = name;
284}
285
286archetype::~archetype ()
287{
288 unlink ();
289}
318 290
319void 291void
320init_archetypes (void) 292archetype::link ()
321{ /* called from add_player() and edit() */ 293{
322 if (first_archetype != NULL) /* Only do this once */ 294 ht.insert (std::make_pair (archname, this));
295
296 if (!archetypes.contains (this))
297 archetypes.insert (this);
298}
299
300void
301archetype::unlink ()
302{
303 ht.erase (archname);
304
305 if (archetypes.contains (this))
306 archetypes.erase (this);
307}
308
309/*
310 * Finds, using the hashtable, which archetype matches the given name.
311 * returns a pointer to the found archetype, otherwise NULL.
312 */
313archetype *
314archetype::find (const char *name)
315{
316 if (!name)
323 return; 317 return 0;
324 318
325 arch_init = 1; 319 auto (i, ht.find (name));
326 load_archetypes (); 320
327 arch_init = 0; 321 if (i == ht.end ())
322 return 0;
323 else
324 return i->second;
325}
326
327archetype *
328archetype::get (const char *name)
329{
330 if (!name)
331 {
332 LOG (llevError, "null archetype requested\n");
333 name = "(null)";
334 }
335
336 if (loading_arch && !strcmp (&loading_arch->archname, name))
337 return loading_arch;
338
339 archetype *at = find (name);
340
341 if (!at)
342 {
343 at = new archetype (name);
344 at->link ();
345 }
346
347 return at;
348}
349
350archetype *
351archetype::read (object_thawer &f)
352{
353 assert (f.kw == KW_object);
354
355 std::vector<archetype *> parts;
356
357 coroapi::cede_to_tick_every (10);
358
359 for (;;)
360 {
361 // the archetype might have been referenced earlier
362 // so try to find an existing stub archetype first
363 archetype *at = find (f.get_str ());
364
365 if (!at || !at->stub)
366 at = new archetype (f.get_str ());
367
368 f.next ();
369
370#if 0
371 // implementing it here in the server does neither allow multiple inheritence
372 // nor does it cleanly "just override". it would allow use in map files, though,
373 // and other resource files dynamically laoded (as opposed to being preprocessed).
374 // not that any of this is relevant as of yet...
375 if (f.kw == KW_inherit)
376 {
377 if (archetype *at = find (f.get_str ()))
378 *op = at->clone;
379 else
380 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
381 &at->archname, f.get_str ());
382
383 f.next ();
384 }
385#endif
386
387 loading_arch = at; // hack to tell parse_kv et al. to behave
388 bool parse_ok = at->parse_kv (f);
389 loading_arch = 0;
390
391 if (!parse_ok)
392 goto fail;
393
394 loading_arch = at; // hack to tell parse_kv et al. to behave
395 at->post_load_check ();
396 loading_arch = 0;
397
398 parts.push_back (at);
399
400 if (f.kw != KW_more)
401 break;
402
403 f.next ();
404
405 if (f.kw != KW_object)
406 {
407 f.parse_error ("more object");
408 goto fail;
409 }
410 }
411
412 {
413 auto (at, parts.begin ());
414
415 archetype *new_head = parts.front ();
416 archetype *old_head = find (new_head->archname);
417
418 if (old_head && !old_head->is_head ())
419 {
420 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
421 &new_head->archname, &old_head->archname);
422 goto fail;
423 }
424
425 // check that all archetypes belong to the same old object or are new
426 for (auto (at, parts.begin ()); at != parts.end (); ++at)
427 {
428 archetype *new_part = *at;
429 archetype *old_part = find (new_part->archname);
430
431 if (old_part && old_part->head_ () != old_head)
432 {
433 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
434 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
435 goto fail;
436 }
437 }
438
439 // deactivate existing archetype
440 for (archetype *at = old_head; at; at = (archetype *)at->more)
441 at->unlink ();
442
443 // assemble new chain
444 new_head->min_x = new_head->max_x = new_head->x;
445 new_head->min_y = new_head->max_y = new_head->y;
446
447 archetype *less = new_head;
448 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
449 {
450 archetype *at = *p;
451
452 // some flags get inherited formt he head (probably a lot more)
453 // doing it here doesn't feel too cozy, but it allows code
454 // to ignore head checks for these flags, which saves time
455 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
456 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
457 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
458 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
459
460 if (at->x < new_head->min_x) new_head->min_x = at->x;
461 if (at->y < new_head->min_y) new_head->min_y = at->y;
462 if (at->x > new_head->max_x) new_head->max_x = at->x;
463 if (at->y > new_head->max_y) new_head->max_y = at->y;
464
465 at->head = new_head;
466 less->more = at;
467 less = at;
468 }
469
470 // now activate it
471 for (auto (p, parts.begin ()); p != parts.end (); ++p)
472 {
473 archetype *at = *p;
474 at->stub = false;
475 at->link ();
476 }
477
478 return new_head;
479 }
480
481fail:
482 for (auto (p, parts.begin ()); p != parts.end (); ++p)
483 (*p)->destroy (true);
484
485 return 0;
486}
487
488/*
489 * Initialize global archtype pointers:
490 */
491void
492init_archetype_pointers ()
493{
494 ring_arch = archetype::find ("ring");
495 amulet_arch = archetype::find ("amulet");
496 staff_arch = archetype::find ("staff");
497 crown_arch = archetype::find ("crown");
328 empty_archetype = archetype::find ("empty_archetype"); 498 empty_archetype = archetype::find ("empty_archetype");
329
330/* init_blocksview();*/
331}
332
333/*
334 * Stores debug-information about how efficient the hashtable
335 * used for archetypes has been in the static errmsg array.
336 */
337
338void
339arch_info (object *op)
340{
341 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
342 new_draw_info (NDI_BLACK, 0, op, errmsg);
343}
344
345/*
346 * Initialise the hashtable used by the archetypes.
347 */
348
349void
350clear_archetable (void)
351{
352 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
353}
354
355/*
356 * An alternative way to init the hashtable which is slower, but _works_...
357 */
358
359void
360init_archetable (void)
361{
362 archetype *at;
363
364 LOG (llevDebug, " Setting up archetable...\n");
365
366 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
367 add_arch (at);
368
369 LOG (llevDebug, "done\n");
370}
371
372/*
373 * Dumps an archetype to debug-level output.
374 */
375
376void
377dump_arch (archetype *at)
378{
379 dump_object (&at->clone);
380}
381
382/*
383 * Dumps _all_ archetypes to debug-level output.
384 * If you run crossfire with debug, and enter DM-mode, you can trigger
385 * this with the O key.
386 */
387
388void
389dump_all_archetypes (void)
390{
391 archetype *at;
392
393 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
394 {
395 dump_arch (at);
396 fprintf (logfile, "%s\n", errmsg);
397 }
398}
399
400void
401free_all_archs (void)
402{
403 archetype *at, *next;
404 int i = 0, f = 0;
405
406 for (at = first_archetype; at != NULL; at = next)
407 {
408 if (at->more)
409 next = at->more;
410 else
411 next = at->next;
412
413 delete
414 at;
415
416 i++;
417 }
418 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
419}
420
421archetype::archetype ()
422{
423 clear_object (&clone); /* to initial state other also */
424 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
425 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
426}
427
428archetype::~archetype ()
429{
430}
431
432/*
433 * Reads/parses the archetype-file, and copies into a linked list
434 * of archetype-structures.
435 */
436void
437first_arch_pass (object_thawer & fp)
438{
439 archetype *at, *head = NULL, *last_more = NULL;
440
441 at->clone.arch = first_archetype = at = new archetype;
442
443 while (int i = load_object (fp, &at->clone, 0))
444 {
445 at->clone.speed_left = (float) (-0.1);
446 /* copy the body_info to the body_used - this is only really
447 * need for monsters, but doesn't hurt to do it for everything.
448 * by doing so, when a monster is created, it has good starting
449 * values for the body_used info, so when items are created
450 * for it, they can be properly equipped.
451 */
452 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
453
454 switch (i)
455 {
456 case LL_NORMAL: /* A new archetype, just link it with the previous */
457 if (last_more != NULL)
458 last_more->next = at;
459 if (head != NULL)
460 head->next = at;
461 head = last_more = at;
462#if 0
463 if (!op->type)
464 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
465#endif
466 at->tail_x = 0;
467 at->tail_y = 0;
468 break;
469
470 case LL_MORE: /* Another part of the previous archetype, link it correctly */
471
472 at->head = head;
473 at->clone.head = &head->clone;
474 if (last_more != NULL)
475 {
476 last_more->more = at;
477 last_more->clone.more = &at->clone;
478 }
479 last_more = at;
480
481 /* If this multipart image is still composed of individual small
482 * images, don't set the tail_.. values. We can't use them anyways,
483 * and setting these to zero makes the map sending to the client much
484 * easier as just looking at the head, we know what to do.
485 */
486 if (at->clone.face != head->clone.face)
487 {
488 head->tail_x = 0;
489 head->tail_y = 0;
490 }
491 else
492 {
493 if (at->clone.x > head->tail_x)
494 head->tail_x = at->clone.x;
495 if (at->clone.y > head->tail_y)
496 head->tail_y = at->clone.y;
497 }
498 break;
499
500 }
501
502 at = new archetype;
503
504 at->clone.arch = at;
505 }
506
507 delete at;
508}
509
510/*
511 * Reads the archetype file once more, and links all pointers between
512 * archetypes.
513 */
514
515void
516second_arch_pass (object_thawer & thawer)
517{
518 char buf[MAX_BUF], *variable = buf, *argument, *cp;
519 archetype *at = NULL, *other;
520
521 while (fgets (buf, MAX_BUF, thawer) != NULL)
522 {
523 if (*buf == '#')
524 continue;
525 if ((argument = strchr (buf, ' ')) != NULL)
526 {
527 *argument = '\0', argument++;
528 cp = argument + strlen (argument) - 1;
529 while (isspace (*cp))
530 {
531 *cp = '\0';
532 cp--;
533 }
534 }
535 if (!strcmp ("Object", variable))
536 {
537 if ((at = archetype::find (argument)) == NULL)
538 LOG (llevError, "Warning: failed to find arch %s\n", argument);
539 }
540 else if (!strcmp ("other_arch", variable))
541 {
542 if (at != NULL && at->clone.other_arch == NULL)
543 {
544 if ((other = archetype::find (argument)) == NULL)
545 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
546 else if (at != NULL)
547 at->clone.other_arch = other;
548 }
549 }
550 else if (!strcmp ("randomitems", variable))
551 {
552 if (at != NULL)
553 {
554 treasurelist *
555 tl = find_treasurelist (argument);
556
557 if (tl == NULL)
558 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
559 else
560 at->clone.randomitems = tl;
561 }
562 }
563 }
564}
565
566#ifdef DEBUG
567void
568check_generators (void)
569{
570 archetype *at;
571
572 for (at = first_archetype; at != NULL; at = at->next)
573 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
574 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
575}
576#endif
577
578/*
579 * First initialises the archtype hash-table (init_archetable()).
580 * Reads and parses the archetype file (with the first and second-pass
581 * functions).
582 * Then initialises treasures by calling load_treasures().
583 */
584
585void
586load_archetypes (void)
587{
588 char filename[MAX_BUF];
589
590#if TIME_ARCH_LOAD
591 struct timeval
592 tv1,
593 tv2;
594#endif
595
596 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
597 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
598
599 {
600 object_thawer
601 thawer (filename);
602
603 clear_archetable ();
604 LOG (llevDebug, " arch-pass 1...\n");
605 first_arch_pass (thawer);
606 LOG (llevDebug, " done\n");
607 }
608
609 init_archetable ();
610 warn_archetypes = 1;
611
612 {
613 object_thawer
614 thawer (filename);
615
616 LOG (llevDebug, " loading treasure...\n");
617 load_treasures ();
618 LOG (llevDebug, " done\n arch-pass 2...\n");
619 second_arch_pass (thawer);
620 LOG (llevDebug, " done\n");
621#ifdef DEBUG
622 check_generators ();
623#endif
624 }
625 LOG (llevDebug, " done\n");
626} 499}
627 500
628/* 501/*
629 * Creates and returns a new object which is a copy of the given archetype. 502 * Creates and returns a new object which is a copy of the given archetype.
630 * This function returns NULL on failure. 503 * This function returns NULL on failure.
631 */ 504 */
632
633object * 505object *
634arch_to_object (archetype *at) 506arch_to_object (archetype *at)
635{ 507{
636 object *op; 508 if (!at)
637
638 if (at == NULL)
639 { 509 {
640 if (warn_archetypes)
641 LOG (llevError, "Couldn't find archetype.\n"); 510 LOG (llevError, "Couldn't find archetype.\n");
642
643 return NULL; 511 return 0;
644 } 512 }
645 513
646 op = get_object (); 514 object *op = at->clone ();
647 copy_object (&at->clone, op);
648 op->arch = at; 515 op->arch = at;
649 op->instantiate (); 516 op->instantiate ();
517
650 return op; 518 return op;
519}
520
521object *
522archetype::instance ()
523{
524 return arch_to_object (this);
651} 525}
652 526
653/* 527/*
654 * Creates an object. This function is called by get_archetype() 528 * Creates an object. This function is called by get_archetype()
655 * if it fails to find the appropriate archetype. 529 * if it fails to find the appropriate archetype.
656 * Thus get_archetype() will be guaranteed to always return 530 * Thus get_archetype() will be guaranteed to always return
657 * an object, and never NULL. 531 * an object, and never NULL.
658 */ 532 */
659
660object * 533object *
661create_singularity (const char *name) 534create_singularity (const char *name)
662{ 535{
663 object *op; 536 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
537
538 if (!strcmp (name, "bug"))
539 abort ();
540
664 char buf[MAX_BUF]; 541 char buf[MAX_BUF];
542 sprintf (buf, "bug, please report (%s)", name);
665 543
666 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); 544 object *op = get_archetype ("bug");
667 op = get_object ();
668 op->name = op->name_pl = buf; 545 op->name = op->name_pl = buf;
669 SET_FLAG (op, FLAG_NO_PICK); 546
670 return op; 547 return op;
671} 548}
672 549
673/* 550/*
674 * Finds which archetype matches the given name, and returns a new 551 * Finds which archetype matches the given name, and returns a new
675 * object containing a copy of the archetype. 552 * object containing a copy of the archetype.
676 */ 553 */
677
678object * 554object *
679get_archetype (const char *name) 555get_archetype (const char *name)
680{ 556{
681 archetype *at = archetype::find (name); 557 archetype *at = archetype::find (name);
682 558
685 561
686 return arch_to_object (at); 562 return arch_to_object (at);
687} 563}
688 564
689/* 565/*
690 * Hash-function used by the arch-hashtable.
691 */
692
693unsigned long
694hasharch (const char *str, int tablesize)
695{
696 unsigned long hash = 0;
697 unsigned int i = 0;
698 const char *p;
699
700 /* use the one-at-a-time hash function, which supposedly is
701 * better than the djb2-like one used by perl5.005, but
702 * certainly is better then the bug used here before.
703 * see http://burtleburtle.net/bob/hash/doobs.html
704 */
705 for (p = str; i < MAXSTRING && *p; p++, i++)
706 {
707 hash += *p;
708 hash += hash << 10;
709 hash ^= hash >> 6;
710 }
711
712 hash += hash << 3;
713 hash ^= hash >> 11;
714 hash += hash << 15;
715
716 return hash % tablesize;
717}
718
719/*
720 * Finds, using the hashtable, which archetype matches the given name.
721 * returns a pointer to the found archetype, otherwise NULL.
722 */
723
724archetype *
725archetype::find (const char *name)
726{
727 if (!name)
728 return 0;
729
730#if USE_UNORDERED_MAP
731 AUTODECL (i, ht.find ((size_t) name));
732
733 if (i == ht.end ())
734 return 0;
735 else
736 return i->second;
737#endif
738
739 archetype *at;
740 unsigned long index;
741
742 index = hasharch (name, ARCHTABLE);
743 arch_search++;
744 for (;;)
745 {
746 at = arch_table[index];
747
748 if (at == NULL)
749 {
750 if (warn_archetypes)
751 LOG (llevError, "Couldn't find archetype %s\n", name);
752
753 return NULL;
754 }
755
756 arch_cmp++;
757
758 if (!strcmp ((const char *) at->name, name))
759 return at;
760
761 if (++index >= ARCHTABLE)
762 index = 0;
763 }
764}
765
766/*
767 * Adds an archetype to the hashtable.
768 */
769
770static void
771add_arch (archetype *at)
772{
773#if USE_UNORDERED_MAP
774 ht.insert (std::make_pair ((size_t) (const char *) at->name, at));
775#endif
776
777 int index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
778
779 for (;;)
780 {
781 if (arch_table[index] == NULL)
782 {
783 arch_table[index] = at;
784 return;
785 }
786
787 if (++index == ARCHTABLE)
788 index = 0;
789
790 if (index == org_index)
791 fatal (ARCHTABLE_TOO_SMALL);
792 }
793}
794
795/*
796 * Returns the first archetype using the given type. 566 * Returns the first archetype using the given type.
797 * Used in treasure-generation. 567 * Used in treasure-generation.
798 */ 568 */
799
800archetype * 569archetype *
801type_to_archetype (int type) 570type_to_archetype (int type)
802{ 571{
803 archetype *at; 572 for_all_archetypes (at)
804 573 if (at->type == type && at->head_ () != at)
805 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
806 if (at->clone.type == type)
807 return at; 574 return at;
808 575
809 return 0; 576 return 0;
810} 577}
811 578
812/* 579/*
813 * Returns a new object copied from the first archetype matching 580 * Returns a new object copied from the first archetype matching
814 * the given type. 581 * the given type.
815 * Used in treasure-generation. 582 * Used in treasure-generation.
816 */ 583 */
817
818object * 584object *
819clone_arch (int type) 585clone_arch (int type)
820{ 586{
821 archetype *at; 587 archetype *at;
822 object *op = get_object ();
823 588
824 if ((at = type_to_archetype (type)) == NULL) 589 if ((at = type_to_archetype (type)) == NULL)
825 { 590 {
826 LOG (llevError, "Can't clone archetype %d\n", type); 591 LOG (llevError, "Can't clone archetype %d\n", type);
827 free_object (op);
828 return NULL; 592 return 0;
829 } 593 }
830 594
831 copy_object (&at->clone, op); 595 object *op = at->clone ();
832 op->instantiate (); 596 op->instantiate ();
833 return op; 597 return op;
834} 598}
835 599
836/* 600/*
837 * member: make instance from class 601 * member: make instance from class
838 */ 602 */
839
840object * 603object *
841object_create_arch (archetype *at) 604object_create_arch (archetype *at)
842{ 605{
843 object *op, *prev = 0, *head = 0; 606 object *op, *prev = 0, *head = 0;
844 607
845 while (at) 608 while (at)
846 { 609 {
847 op = arch_to_object (at); 610 op = arch_to_object (at);
611
848 op->x = at->clone.x; 612 op->x = at->x;
849 op->y = at->clone.y; 613 op->y = at->y;
850 614
851 if (head) 615 if (head)
852 op->head = head, prev->more = op; 616 op->head = head, prev->more = op;
853 617
854 if (!head) 618 if (!head)
855 head = op; 619 head = op;
856 620
857 prev = op; 621 prev = op;
858 at = at->more; 622 at = (archetype *)at->more;
859 } 623 }
860 624
861 return (head); 625 return head;
862} 626}
863 627

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