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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.37 by pippijn, Mon Jan 15 21:06:18 2007 UTC vs.
Revision 1.119 by root, Sat Dec 1 20:22:12 2018 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * This program is free software; you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 23 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 24 */
24 25
25#include <cassert> 26#include <cassert>
27#include <functional>
28
29#include <flat_hash_map.hpp>
26 30
27#include <global.h> 31#include <global.h>
28#include <funcpoint.h>
29#include <loader.h>
30 32
31#define USE_UNORDERED_MAP 0 33archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
34arch_ptr archetype::empty;
32 35
33#if USE_UNORDERED_MAP
34# include <tr1/functional>
35# include <tr1/unordered_map>
36#endif
37
38int arch_cmp = 0; /* How many strcmp's */
39int arch_search = 0; /* How many searches */
40int arch_init; /* True if doing arch initialization */
41
42/* The naming of these functions is really poor - they are all
43 * pretty much named '.._arch_...', but they may more may not
44 * return archetypes. Some make the arch_to_object call, and thus
45 * return an object. Perhaps those should be called 'archob' functions
46 * to denote they return an object derived from the archetype.
47 * MSW 2003-04-29
48 */
49
50#if USE_UNORDERED_MAP
51// the hashtable 36// the hashtable
52typedef std::tr1::unordered_map 37typedef ska::flat_hash_map
53 < 38 <
54 std::size_t, 39 const char *,
55 arch_ptr, 40 arch_ptr,
56 std::tr1::hash<size_t>, 41 str_hash,
57 std::equal_to<size_t>, 42 str_equal,
58 slice_allocator< std::pair<const std::size_t, archetype *> > 43 slice_allocator< std::pair<const char *const, arch_ptr> >
59 true,
60 > HT; 44 > HT;
61 45
62static HT ht; 46static HT ht (10000);
63#else 47archvec archetypes;
64static arch_ptr arch_table[ARCHTABLE]; 48static unordered_vector<archetype *> allarch;
65#endif 49static int dirtycnt;
50
51// the vector of other_arch references to be resolved
52static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
53// the vector of loaded but not yet committed archetypes
54static std::vector<archetype *> postponed_arch;
55
56//+GPL
57
58/*
59 * Creates an object. This function is called by archetype::get ()
60 * if it fails to find the appropriate archetype.
61 * Thus archetype::get() will be guaranteed to always return
62 * an object, and never NULL.
63 */
64static object *
65create_singularity (const char *name)
66{
67 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
68
69 if (!strcmp (name, "bug"))
70 abort ();
71
72 object *op = archetype::get (shstr_bug);
73 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
74
75 return op;
76}
66 77
67/** 78/**
68 * GROS - This function retrieves an archetype given the name that appears 79 * GROS - This function retrieves an archetype given the name that appears
69 * during the game (for example, "writing pen" instead of "stylus"). 80 * during the game (for example, "writing pen" instead of "stylus").
70 * It does not use the hashtable system, but browse the whole archlist each time. 81 * It does not use the hashtable system, but browse the whole archlist each time.
76 * - the archetype found or null if nothing was found. 87 * - the archetype found or null if nothing was found.
77 */ 88 */
78archetype * 89archetype *
79find_archetype_by_object_name (const char *name) 90find_archetype_by_object_name (const char *name)
80{ 91{
81 archetype *at; 92 shstr_cmp name_cmp (name);
82 93
83 if (name == NULL) 94 for_all_archetypes (at)
84 return (archetype *) NULL; 95 if (at->name == name_cmp)
85
86 for (at = first_archetype; at != NULL; at = at->next)
87 {
88 if (!strcmp (at->clone.name, name))
89 return at; 96 return at;
90 } 97
91 return NULL; 98 return 0;
92} 99}
93 100
94/** 101/**
95 * This function retrieves an archetype by type and name that appears during 102 * This function retrieves an archetype by type and name that appears during
96 * the game. It is basically the same as find_archetype_by_object_name() 103 * the game. It is basically the same as find_archetype_by_object_name()
97 * except that it considers only items of the given type. 104 * except that it considers only items of the given type.
98 */ 105 */
99archetype * 106archetype *
100find_archetype_by_object_type_name (int type, const char *name) 107find_archetype_by_object_type_name (int type, const char *name)
101{ 108{
102 archetype *at; 109 shstr_cmp name_cmp (name);
103 110
104 if (name == NULL) 111 for_all_archetypes (at)
105 return NULL; 112 if (at->name == name_cmp && at->type == type)
106
107 for (at = first_archetype; at != NULL; at = at->next)
108 {
109 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
110 return at; 113 return at;
111 }
112 114
113 return NULL; 115 return 0;
114} 116}
115 117
116/* This is a lot like the above function. Instead, we are trying to match 118/* This is a lot like the above function. Instead, we are trying to match
117 * the arch->skill values. type is the type of object to match 119 * the arch->skill values. type is the type of object to match
118 * against (eg, to only match against skills or only skill objects for example). 120 * against (eg, to only match against skills or only skill objects for example).
119 * If type is -1, ew don't match on type. 121 * If type is -1, ew don't match on type.
120 */ 122 */
121object * 123object *
122get_archetype_by_skill_name (const char *skill, int type) 124get_archetype_by_skill_name (const char *skill, int type)
123{ 125{
124 archetype *at; 126 shstr_cmp skill_cmp (skill);
125 127
126 if (skill) 128 for_all_archetypes (at)
127 for (at = first_archetype; at; at = at->next) 129 if (at->skill == skill_cmp && (type == -1 || type == at->type))
128 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill))) 130 return at->instance ();
129 return arch_to_object (at);
130 131
131 return 0; 132 return 0;
132} 133}
133 134
134/* similiar to above - this returns the first archetype 135/* similiar to above - this returns the first archetype
139 * (eg, skills) 140 * (eg, skills)
140 */ 141 */
141archetype * 142archetype *
142get_archetype_by_type_subtype (int type, int subtype) 143get_archetype_by_type_subtype (int type, int subtype)
143{ 144{
144 archetype * 145 for_all_archetypes (at)
145 at;
146
147 for (at = first_archetype; at != NULL; at = at->next)
148 {
149 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 146 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
150 return at; 147 return at;
151 } 148
152 return NULL; 149 return 0;
153} 150}
154 151
155/** 152/**
156 * GROS - this returns a new object given the name that appears during the game 153 * GROS - this returns a new object given the name that appears during the game
157 * (for example, "writing pen" instead of "stylus"). 154 * (for example, "writing pen" instead of "stylus").
159 * - name: The name we're searching for (ex: "writing pen"); 156 * - name: The name we're searching for (ex: "writing pen");
160 * Return value: 157 * Return value:
161 * - a corresponding object if found; a singularity object if not found. 158 * - a corresponding object if found; a singularity object if not found.
162 * Note by MSW - it appears that it takes the full name and keeps 159 * Note by MSW - it appears that it takes the full name and keeps
163 * shortening it until it finds a match. I re-wrote this so that it 160 * shortening it until it finds a match. I re-wrote this so that it
164 * doesn't malloc it each time - not that this function is used much, 161 * doesn't allocate it each time - not that this function is used much,
165 * but it otherwise had a big memory leak. 162 * but it otherwise had a big memory leak.
166 */ 163 */
167object * 164object *
168get_archetype_by_object_name (const char *name) 165get_archetype_by_object_name (const char *name)
169{ 166{
170 archetype *at;
171 char tmpname[MAX_BUF]; 167 char tmpname[MAX_BUF];
172 int i;
173 168
174 assign (tmpname, name); 169 assign (tmpname, name);
175 170
176 for (i = strlen (tmpname); i > 0; i--) 171 for (int i = strlen (tmpname); i > 0; i--)
177 { 172 {
178 tmpname[i] = 0; 173 tmpname[i] = 0;
174
179 at = find_archetype_by_object_name (tmpname); 175 if (archetype *at = find_archetype_by_object_name (tmpname))
180 176 return at->instance ();
181 if (at)
182 return arch_to_object (at);
183 } 177 }
184 178
185 return create_singularity (name); 179 return create_singularity (name);
186} 180}
187 181
188 /* This is a subset of the parse_id command. Basically, name can be 182/* This is a subset of the parse_id command. Basically, name can be
189 * a string seperated lists of things to match, with certain keywords. 183 * a string seperated lists of things to match, with certain keywords.
190 * pl is the player (only needed to set count properly) 184 * pl is the player (only needed to set count properly)
191 * op is the item we are trying to match. Calling function takes care 185 * op is the item we are trying to match. Calling function takes care
192 * of what action might need to be done and if it is valid 186 * of what action might need to be done and if it is valid
193 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 187 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
194 * value means a better match. 0 means no match. 188 * value means a better match. 0 means no match.
195 * 189 *
196 * Brief outline of the procedure: 190 * Brief outline of the procedure:
197 * We take apart the name variable into the individual components. 191 * We take apart the name variable into the individual components.
198 * cases for 'all' and unpaid are pretty obvious. 192 * cases for 'all' and unpaid are pretty obvious.
199 * Next, we check for a count (either specified in name, or in the 193 * Next, we check for a count (either specified in name, or in the
200 * player object.) 194 * player object.)
201 * If count is 1, make a quick check on the name. 195 * If count is 1, make a quick check on the name.
202 * IF count is >1, we need to make plural name. Return if match. 196 * IF count is >1, we need to make plural name. Return if match.
203 * Last, make a check on the full name. 197 * Last, make a check on the full name.
204 */ 198 */
205int 199int
206item_matched_string (object *pl, object *op, const char *name) 200item_matched_string (object *pl, object *op, const char *name)
207{ 201{
208 char *cp, local_name[MAX_BUF]; 202 char *cp, local_name[MAX_BUF];
209 int count, retval = 0; 203 int count, retval = 0;
210 204
211 strcpy (local_name, name); /* strtok is destructive to name */ 205 assign (local_name, name); /* strtok is destructive to name */
212 206
213 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 207 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
214 { 208 {
215 while (cp[0] == ' ') 209 while (cp[0] == ' ')
216 ++cp; /* get rid of spaces */ 210 ++cp; /* get rid of spaces */
219 /* All is a very generic match - low match value */ 213 /* All is a very generic match - low match value */
220 if (!strcmp (cp, "all")) 214 if (!strcmp (cp, "all"))
221 return 1; 215 return 1;
222 216
223 /* unpaid is a little more specific */ 217 /* unpaid is a little more specific */
224 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID)) 218 if (!strcmp (cp, "unpaid") && op->flag [FLAG_UNPAID])
225 return 2; 219 return 2;
226 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 220
221 if (!strcmp (cp, "cursed") && op->flag [FLAG_KNOWN_CURSED] && (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]))
227 return 2; 222 return 2;
228 223
229 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED)) 224 if (!strcmp (cp, "unlocked") && !op->flag [FLAG_INV_LOCKED])
230 return 2; 225 return 2;
231 226
232 /* Allow for things like '100 arrows' */ 227 /* Allow for things like '100 arrows' */
233 if ((count = atoi (cp)) != 0) 228 if ((count = atoi (cp)) != 0)
234 { 229 {
252 * is because of the 'else' handling - we don't want to match on 247 * is because of the 'else' handling - we don't want to match on
253 * something and set a low retval, even though it may match a higher retcal 248 * something and set a low retval, even though it may match a higher retcal
254 * later. So keep it in descending order here, so we try for the best 249 * later. So keep it in descending order here, so we try for the best
255 * match first, and work downward. 250 * match first, and work downward.
256 */ 251 */
252 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
253
257 if (!strcasecmp (cp, query_name (op))) 254 if (!strcasecmp (cp, query_name (op)))
258 retval = 20; 255 retval = 20;
259 else if (!strcasecmp (cp, query_short_name (op))) 256 else if (!strcasecmp (cp, qsn = query_short_name (op)))
260 retval = 18; 257 retval = 18;
261 else if (!strcasecmp (cp, query_base_name (op, 0))) 258 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
262 retval = 16; 259 retval = 16;
263 else if (!strcasecmp (cp, query_base_name (op, 1))) 260 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
264 retval = 16; 261 retval = 16;
265 else if (op->custom_name && !strcasecmp (cp, op->custom_name)) 262 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
266 retval = 15; 263 retval = 15;
267 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 264 else if (!strncasecmp (cp, qbn0, strlen (cp)))
268 retval = 14; 265 retval = 14;
269 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 266 else if (!strncasecmp (cp, qbn1, strlen (cp)))
270 retval = 14; 267 retval = 14;
271 /* Do substring checks, so things like 'Str+1' will match. 268 /* Do substring checks, so things like 'Str+1' will match.
272 * retval of these should perhaps be lower - they are lower 269 * retval of these should perhaps be lower - they are lower
273 * then the specific strcasecmp aboves, but still higher than 270 * then the specific strcasecmp aboves, but still higher than
274 * some other match criteria. 271 * some other match criteria.
275 */ 272 */
276 else if (strstr (query_base_name (op, 1), cp)) 273 else if (strstr (qbn1, cp))
277 retval = 12; 274 retval = 12;
278 else if (strstr (query_base_name (op, 0), cp)) 275 else if (strstr (qbn0, cp))
279 retval = 12; 276 retval = 12;
280 else if (strstr (query_short_name (op), cp)) 277 else if (strstr (qsn, cp))
281 retval = 12; 278 retval = 12;
282 /* Check against plural/non plural based on count. */ 279 /* Check against plural/non plural based on count. */
283 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 280 else if (count > 1 && !strcasecmp (cp, op->name_pl))
284 retval = 6; 281 retval = 6;
285 else if (count == 1 && !strcasecmp (op->name, cp)) 282 else if (count == 1 && !strcasecmp (op->name, cp))
286 retval = 6; 283 retval = 6;
287 /* base name matched - not bad */ 284 /* base name matched - not bad */
288 else if (strcasecmp (cp, op->name) == 0 && !count) 285 else if (strcasecmp (cp, op->name) == 0 && !count)
289 retval = 4; 286 retval = 4;
290 /* Check for partial custom name, but give a real low priority */ 287 /* Check for partial custom name, but give a real low priority */
291 else if (op->custom_name && strstr (op->custom_name, cp)) 288 else if (op->custom_name.contains (cp))
292 retval = 3; 289 retval = 3;
293 290
294 if (retval) 291 if (retval)
295 { 292 {
296 if (pl->type == PLAYER) 293 if (pl->type == PLAYER)
301 } 298 }
302 299
303 return 0; 300 return 0;
304} 301}
305 302
306/* 303//-GPL
307 * Initialises the internal linked list of archetypes (read from file).
308 * Then the global "empty_archetype" pointer is initialised.
309 * Then the blocksview[] array is initialised.
310 */
311 304
312void 305void
313init_archetypes (void) 306archetype::do_delete ()
314{ /* called from add_player() and edit() */ 307{
315 if (first_archetype != NULL) /* Only do this once */ 308 delete this;
316 return;
317
318 arch_init = 1;
319 load_archetypes ();
320 arch_init = 0;
321 empty_archetype = archetype::find ("empty_archetype");
322
323/* init_blocksview();*/
324} 309}
325 310
326/* 311archetype::archetype (const char *name)
327 * Stores debug-information about how efficient the hashtable 312{
328 * used for archetypes has been in the static errmsg array. 313 arch = this;
329 */ 314 this->archname = this->name = this->name_pl = name;
315}
316
317archetype::~archetype ()
318{
319 unlink ();
320}
330 321
331void 322void
332arch_info (object *op) 323archetype::link ()
333{ 324{
334 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp); 325 if (!archetypes.contains (this))
335 new_draw_info (NDI_BLACK, 0, op, errmsg); 326 {
327 archetypes.insert (this);
328 ht.insert (std::make_pair (archname, this));
329 }
336} 330}
337
338/*
339 * Initialise the hashtable used by the archetypes.
340 */
341 331
342void 332void
343clear_archetable (void) 333archetype::unlink ()
344{ 334{
345 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *)); 335 if (archetypes.contains (this))
346}
347
348/*
349 * An alternative way to init the hashtable which is slower, but _works_...
350 */
351
352void
353init_archetable (void)
354{
355 archetype *at;
356
357 LOG (llevDebug, " Setting up archetable...\n");
358
359 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
360 at->hash_add ();
361
362 LOG (llevDebug, "done\n");
363}
364
365void
366free_all_archs (void)
367{
368 archetype *at, *next;
369 int i = 0, f = 0;
370
371 for (at = first_archetype; at != NULL; at = next)
372 {
373 if (at->more)
374 next = at->more;
375 else
376 next = at->next;
377
378 delete
379 at;
380
381 i++;
382 } 336 {
383 337 archetypes.erase (this);
384 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f); 338 ht.erase (archname);
385}
386
387archetype::archetype ()
388{
389 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
390 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
391}
392
393archetype::~archetype ()
394{
395}
396
397/*
398 * Reads/parses the archetype-file, and copies into a linked list
399 * of archetype-structures.
400 */
401void
402first_arch_pass (object_thawer & fp)
403{
404 archetype *head = 0, *last_more = 0;
405
406 archetype *at = new archetype;
407 at->clone.arch = first_archetype = at;
408
409 while (int i = load_object (fp, &at->clone, 0))
410 { 339 }
411 at->clone.speed_left = (float) (-0.1);
412 /* copy the body_info to the body_used - this is only really
413 * need for monsters, but doesn't hurt to do it for everything.
414 * by doing so, when a monster is created, it has good starting
415 * values for the body_used info, so when items are created
416 * for it, they can be properly equipped.
417 */
418 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
419
420 switch (i)
421 {
422 case LL_NORMAL: /* A new archetype, just link it with the previous */
423 if (last_more != NULL)
424 last_more->next = at;
425 if (head != NULL)
426 head->next = at;
427 head = last_more = at;
428#if 0
429 if (!op->type)
430 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
431#endif
432 at->tail_x = 0;
433 at->tail_y = 0;
434 break;
435
436 case LL_MORE: /* Another part of the previous archetype, link it correctly */
437
438 at->head = head;
439 at->clone.head = &head->clone;
440 if (last_more != NULL)
441 {
442 last_more->more = at;
443 last_more->clone.more = &at->clone;
444 }
445 last_more = at;
446
447 /* If this multipart image is still composed of individual small
448 * images, don't set the tail_.. values. We can't use them anyways,
449 * and setting these to zero makes the map sending to the client much
450 * easier as just looking at the head, we know what to do.
451 */
452 if (at->clone.face != head->clone.face)
453 {
454 head->tail_x = 0;
455 head->tail_y = 0;
456 }
457 else
458 {
459 if (at->clone.x > head->tail_x)
460 head->tail_x = at->clone.x;
461 if (at->clone.y > head->tail_y)
462 head->tail_y = at->clone.y;
463 }
464 break;
465
466 }
467
468 at = new archetype;
469
470 at->clone.arch = at;
471 }
472
473 delete at;
474}
475
476/*
477 * Reads the archetype file once more, and links all pointers between
478 * archetypes.
479 */
480
481void
482second_arch_pass (object_thawer & thawer)
483{
484 char buf[MAX_BUF], *variable = buf, *argument, *cp;
485 archetype *at = NULL, *other;
486
487 while (fgets (buf, MAX_BUF, thawer) != NULL)
488 {
489 if (*buf == '#')
490 continue;
491 if ((argument = strchr (buf, ' ')) != NULL)
492 {
493 *argument = '\0', argument++;
494 cp = argument + strlen (argument) - 1;
495 while (isspace (*cp))
496 {
497 *cp = '\0';
498 cp--;
499 }
500 }
501 if (!strcmp ("Object", variable))
502 {
503 if ((at = archetype::find (argument)) == NULL)
504 LOG (llevError, "Warning: failed to find arch %s\n", argument);
505 }
506 else if (!strcmp ("other_arch", variable))
507 {
508 if (at != NULL && at->clone.other_arch == NULL)
509 {
510 if ((other = archetype::find (argument)) == NULL)
511 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
512 else if (at != NULL)
513 at->clone.other_arch = other;
514 }
515 }
516 else if (!strcmp ("randomitems", variable))
517 {
518 if (at != NULL)
519 {
520 treasurelist *tl = find_treasurelist (argument);
521
522 if (tl == NULL)
523 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
524 else
525 at->clone.randomitems = tl;
526 }
527 }
528 }
529}
530
531#ifdef DEBUG
532void
533check_generators (void)
534{
535 archetype *at;
536
537 for (at = first_archetype; at != NULL; at = at->next)
538 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
539 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
540}
541#endif
542
543/*
544 * First initialises the archtype hash-table (init_archetable()).
545 * Reads and parses the archetype file (with the first and second-pass
546 * functions).
547 * Then initialises treasures by calling load_treasures().
548 */
549
550void
551load_archetypes (void)
552{
553 char filename[MAX_BUF];
554
555 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
556 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
557
558 {
559 object_thawer
560 thawer (filename);
561
562 clear_archetable ();
563 LOG (llevDebug, " arch-pass 1...\n");
564 first_arch_pass (thawer);
565 LOG (llevDebug, " done\n");
566 }
567
568 init_archetable ();
569 warn_archetypes = 1;
570
571 {
572 object_thawer
573 thawer (filename);
574
575 LOG (llevDebug, " loading treasure...\n");
576 load_treasures ();
577 LOG (llevDebug, " done\n");
578 LOG (llevDebug, " arch-pass 2...\n");
579 second_arch_pass (thawer);
580 LOG (llevDebug, " done\n");
581#ifdef DEBUG
582 check_generators ();
583#endif
584 }
585 LOG (llevDebug, " done\n");
586}
587
588/*
589 * Creates and returns a new object which is a copy of the given archetype.
590 * This function returns NULL on failure.
591 */
592object *
593arch_to_object (archetype *at)
594{
595 object *op;
596
597 if (at == NULL)
598 {
599 if (warn_archetypes)
600 LOG (llevError, "Couldn't find archetype.\n");
601
602 return NULL;
603 }
604
605 op = at->clone.clone ();
606 op->arch = at;
607 op->instantiate ();
608 return op;
609}
610
611/*
612 * Creates an object. This function is called by get_archetype()
613 * if it fails to find the appropriate archetype.
614 * Thus get_archetype() will be guaranteed to always return
615 * an object, and never NULL.
616 */
617object *
618create_singularity (const char *name)
619{
620 object *op;
621 char buf[MAX_BUF];
622
623 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
624 op = object::create ();
625 op->name = op->name_pl = buf;
626 SET_FLAG (op, FLAG_NO_PICK);
627 return op;
628}
629
630/*
631 * Finds which archetype matches the given name, and returns a new
632 * object containing a copy of the archetype.
633 */
634object *
635get_archetype (const char *name)
636{
637 archetype *at = archetype::find (name);
638
639 if (!at)
640 return create_singularity (name);
641
642 return arch_to_object (at);
643}
644
645/*
646 * Hash-function used by the arch-hashtable.
647 */
648
649unsigned long
650hasharch (const char *str, int tablesize)
651{
652 unsigned long hash = 0;
653 unsigned int i = 0;
654 const char *p;
655
656 /* use the one-at-a-time hash function, which supposedly is
657 * better than the djb2-like one used by perl5.005, but
658 * certainly is better then the bug used here before.
659 * see http://burtleburtle.net/bob/hash/doobs.html
660 */
661 for (p = str; i < MAXSTRING && *p; p++, i++)
662 {
663 hash += *p;
664 hash += hash << 10;
665 hash ^= hash >> 6;
666 }
667
668 hash += hash << 3;
669 hash ^= hash >> 11;
670 hash += hash << 15;
671
672 return hash % tablesize;
673} 340}
674 341
675/* 342/*
676 * Finds, using the hashtable, which archetype matches the given name. 343 * Finds, using the hashtable, which archetype matches the given name.
677 * returns a pointer to the found archetype, otherwise NULL. 344 * returns a pointer to the found archetype, otherwise NULL.
678 */ 345 */
679
680archetype * 346archetype *
681archetype::find (const char *name) 347archetype::find (const char *name)
682{ 348{
683 if (!name) 349 if (!name)
684 return 0; 350 return 0;
685 351
686#if USE_UNORDERED_MAP 352 auto i = ht.find (name);
687 AUTODECL (i, ht.find ((size_t) name));
688 353
689 if (i == ht.end ()) 354 if (i == ht.end ())
690 return 0; 355 return 0;
691 else 356 else
692 return i->second; 357 return i->second;
358}
359
360void
361archetype::post_load_check ()
362{
363 assert (("obj_original MUST NOT be set for archetypes", !flag [FLAG_OBJ_ORIGINAL]));
364
365 if (type == SKILL)
366 add_skill_archetype (this);
367
368 object::post_load_check ();
369}
370
371archetype *
372archetype::read (object_thawer &f)
373{
374 assert (f.kw == KW_object);
375
376 std::vector<archetype *> parts;
377
378 coroapi::cede_to_tick ();
379
380 for (;;)
381 {
382 archetype *at = new archetype (f.get_str ());
383
384 f.next ();
385
386#if 0
387 // implementing it here in the server does neither allow multiple inheritence
388 // nor does it cleanly "just override". it would allow use in map files, though,
389 // and other resource files dynamically loaded (as opposed to being preprocessed).
390 // not that any of this is relevant as of yet...
391 if (f.kw == KW_inherit)
392 {
393 if (archetype *at = find (f.get_str ()))
394 *op = at->clone;
395 else
396 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
397 &at->archname, f.get_str ());
398
399 f.next ();
400 }
693#endif 401#endif
694 402
695 archetype *at; 403 loading_arch = at; // hack to tell parse_kv et al. to behave
696 unsigned long index; 404 bool parse_ok = at->parse_kv (f);
405 loading_arch = 0;
697 406
698 index = hasharch (name, ARCHTABLE); 407 if (!parse_ok)
699 arch_search++; 408 goto fail;
700 for (;;)
701 {
702 at = arch_table[index];
703 409
704 if (at == NULL) 410 loading_arch = at; // hack to tell parse_kv et al. to behave
411 at->post_load_check ();
412 loading_arch = 0;
413
414 parts.push_back (at);
415
416 if (f.kw != KW_more)
417 break;
418
419 f.next ();
420
421 if (f.kw != KW_object)
705 { 422 {
706 if (warn_archetypes) 423 f.parse_error ("more object");
707 LOG (llevError, "Couldn't find archetype %s\n", name); 424 goto fail;
708
709 return NULL;
710 } 425 }
426 }
711 427
712 arch_cmp++; 428 {
429 archetype *new_head = parts.front ();
430 archetype *old_head = find (new_head->archname);
713 431
714 if (!strcmp ((const char *) at->name, name)) 432 if (old_head && !old_head->is_head ())
715 return at; 433 {
434 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
435 &new_head->archname, &old_head->archname);
436 goto fail;
437 }
716 438
717 if (++index >= ARCHTABLE) 439 // check that all archetypes belong to the same old object or are new
440 for (auto &&at : parts)
441 {
442 archetype *new_part = at;
443 archetype *old_part = find (new_part->archname);
444
445 if (old_part && old_part->head_ () != old_head)
446 {
447 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
448 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
449 goto fail;
450 }
451 }
452
453 // assemble new chain
454 new_head->max_x = new_head->x;
455
456 archetype *less = new_head;
457 for (auto &&p = parts.begin () + 1; p != parts.end (); ++p)
458 {
459 archetype *at = *p;
460
461 // some flags get inherited from the head (probably a lot more)
462 // doing it here doesn't feel too cozy, but it allows code
463 // to ignore head checks for these flags, which saves time
464 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
465 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
466 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
467 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
468
469 new_head->max_x = max (new_head->max_x, at->x);
470
471 at->head = new_head;
472 less->more = at;
473 less = at;
474 }
475
476 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
477
478 return new_head;
479 }
480
481fail:
482 for (auto &&at : parts)
483 at->destroy ();
484
485 return 0;
486}
487
488void
489archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
490{
491 ref = 0;
492 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
493}
494
495void
496archetype::commit_load ()
497{
498 // unlink old archetypes and link in new ones */
499 for (auto &&at : postponed_arch)
500 {
501 if (archetype *old = find (at->archname))
502 old->unlink ();
503
504 allarch.push_back (at);
505
506 at->link ();
507 ++dirtycnt;
508 }
509
510 postponed_arch.clear ();
511
512 // now resolve arch references
513 for (auto &&p : postponed_arch_ref) // not yet C++17
514 {
515 arch_ptr *ap = p.first;
516 archetype *at = find (p.second);
517
518 if (!at)
519 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p.second);
520
521 *ap = at;
522 }
523
524 postponed_arch_ref.clear ();
525
526 empty = find (shstr_empty_archetype);
527}
528
529void
530archetype::gc ()
531{
532 int cnt = max (1, min<int> (allarch.size () / 128, dirtycnt));
533 dirtycnt = max (0, dirtycnt - cnt);
534
535 do
536 {
537 static int idx;
538
539 if (idx >= allarch.size ())
540 if (idx)
718 index = 0; 541 idx = 0;
542 else
543 return;
544
545 archetype *at = allarch [idx];
546
547 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
548 ++idx;
549 else
550 {
551 //LOG (llevDebug, "garbage collect arch %s", &at->archname);
552 assert (at->arch == at); // verify that refcnt == 1 is truly valid
553 allarch.erase (idx);
554
555 // break chain
556 for (object *op = at->head_ (); op; )
557 {
558 object *next = op->more;
559 op->head = 0;
560 op->more = 0;
561 op = next;
562 }
563
564 at->destroy ();
565 at->arch = 0;
566 }
719 } 567 }
568 while (--cnt);
720} 569}
570
571object *
572archetype::instance ()
573{
574 object *op = clone ();
575 op->instantiate ();
576 return op;
577}
578
579//+GPL
721 580
722/* 581/*
723 * Adds an archetype to the hashtable. 582 * Finds which archetype matches the given name, and returns a new
583 * object containing a copy of the archetype.
724 */ 584 */
725void 585object *
726archetype::hash_add () 586archetype::get (const char *name)
727{ 587{
728#if USE_UNORDERED_MAP 588 archetype *at = find (name);
729 ht.insert (std::make_pair ((size_t) (const char *) name, this));
730#else
731 589
732 int index = hasharch ((const char *) name, ARCHTABLE), org_index = index; 590 if (!at)
591 return create_singularity (name);
733 592
734 for (;;) 593 return at->instance ();
735 {
736 if (!arch_table[index])
737 {
738 arch_table[index] = this;
739 break;
740 }
741
742 if (++index == ARCHTABLE)
743 index = 0;
744
745 if (index == org_index)
746 fatal (ARCHTABLE_TOO_SMALL);
747 }
748#endif
749}
750
751void
752archetype::hash_del ()
753{
754#if USE_UNORDERED_MAP
755# error remove this from HT
756#else
757
758 int index = hasharch ((const char *) name, ARCHTABLE), org_index = index;
759
760 for (;;)
761 {
762 if (arch_table[index] == this)
763 {
764 arch_table[index] = 0;
765 break;
766 }
767
768 if (++index == ARCHTABLE)
769 index = 0;
770
771 if (index == org_index)
772 break;
773 }
774#endif
775} 594}
776 595
777/* 596/*
778 * Returns the first archetype using the given type. 597 * Returns the first archetype using the given type.
779 * Used in treasure-generation. 598 * Used in treasure-generation.
780 */ 599 */
781
782archetype * 600static archetype *
783type_to_archetype (int type) 601type_to_archetype (int type)
784{ 602{
785 archetype *at; 603 for_all_archetypes (at)
786 604 if (at->type == type && at->head_ () != at)
787 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
788 if (at->clone.type == type)
789 return at; 605 return at;
790 606
791 return 0; 607 return 0;
792} 608}
793 609
794/* 610/*
795 * Returns a new object copied from the first archetype matching 611 * Returns a new object copied from the first archetype matching
796 * the given type. 612 * the given type.
797 * Used in treasure-generation. 613 * Used in treasure-generation.
798 */ 614 */
799
800object * 615object *
801clone_arch (int type) 616clone_arch (int type)
802{ 617{
803 archetype *at; 618 archetype *at = type_to_archetype (type);
804 619
805 if ((at = type_to_archetype (type)) == NULL) 620 if (!at)
806 { 621 {
807 LOG (llevError, "Can't clone archetype %d\n", type); 622 LOG (llevError, "Can't clone archetype %d\n", type);
808 return 0; 623 return 0;
809 } 624 }
810 625
811 object *op = at->clone.clone (); 626 return at->instance ();
812 op->instantiate ();
813 return op;
814} 627}
815 628
816/* 629/*
817 * member: make instance from class 630 * member: make instance from class
818 */ 631 */
819
820object * 632object *
821object_create_arch (archetype *at) 633object_create_arch (archetype *at)
822{ 634{
823 object *op, *prev = 0, *head = 0; 635 object *op, *prev = 0, *head = 0;
824 636
825 while (at) 637 while (at)
826 { 638 {
827 op = arch_to_object (at); 639 op = at->instance ();
640
828 op->x = at->clone.x; 641 op->x = at->x;
829 op->y = at->clone.y; 642 op->y = at->y;
830 643
831 if (head) 644 if (head)
832 op->head = head, prev->more = op; 645 op->head = head, prev->more = op;
833 646
834 if (!head) 647 if (!head)
835 head = op; 648 head = op;
836 649
837 prev = op; 650 prev = op;
838 at = at->more; 651 at = (archetype *)at->more;
839 } 652 }
840 653
841 return (head); 654 return head;
842} 655}
843 656
657//-GPL
658

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