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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.43 by root, Fri Feb 16 19:43:40 2007 UTC vs.
Revision 1.117 by root, Sun Nov 18 00:37:11 2018 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * This program is free software; you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 23 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 24 */
24 25
25#include <cassert> 26#include <cassert>
27#include <functional>
28
29#include <flat_hash_map.hpp>
26 30
27#include <global.h> 31#include <global.h>
28#include <funcpoint.h>
29#include <loader.h>
30 32
31#include <tr1/functional> 33archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
32#include <tr1/unordered_map> 34arch_ptr archetype::empty;
33
34int arch_init; /* True if doing arch initialization */
35
36/* The naming of these functions is really poor - they are all
37 * pretty much named '.._arch_...', but they may more may not
38 * return archetypes. Some make the arch_to_object call, and thus
39 * return an object. Perhaps those should be called 'archob' functions
40 * to denote they return an object derived from the archetype.
41 * MSW 2003-04-29
42 */
43 35
44// the hashtable 36// the hashtable
45typedef std::tr1::unordered_map 37typedef ska::flat_hash_map<
46 <
47 const char *, 38 const char *,
48 arch_ptr, 39 arch_ptr,
49 str_hash, 40 str_hash,
50 str_equal, 41 str_equal,
51 slice_allocator< std::pair<const char *const, arch_ptr> > 42 slice_allocator< std::pair<const char *const, arch_ptr> >
52 > HT; 43> HT;
53 44
54static HT ht (5000); 45static HT ht (10000);
46archvec archetypes;
47static unordered_vector<archetype *> allarch;
48static int dirtycnt;
49
50// the vector of other_arch references to be resolved
51static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
52// the vector of loaded but not yet committed archetypes
53static std::vector<archetype *> postponed_arch;
54
55//+GPL
56
57/*
58 * Creates an object. This function is called by archetype::get ()
59 * if it fails to find the appropriate archetype.
60 * Thus archetype::get() will be guaranteed to always return
61 * an object, and never NULL.
62 */
63static object *
64create_singularity (const char *name)
65{
66 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
67
68 if (!strcmp (name, "bug"))
69 abort ();
70
71 object *op = archetype::get (shstr_bug);
72 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
73
74 return op;
75}
55 76
56/** 77/**
57 * GROS - This function retrieves an archetype given the name that appears 78 * GROS - This function retrieves an archetype given the name that appears
58 * during the game (for example, "writing pen" instead of "stylus"). 79 * during the game (for example, "writing pen" instead of "stylus").
59 * It does not use the hashtable system, but browse the whole archlist each time. 80 * It does not use the hashtable system, but browse the whole archlist each time.
67archetype * 88archetype *
68find_archetype_by_object_name (const char *name) 89find_archetype_by_object_name (const char *name)
69{ 90{
70 shstr_cmp name_cmp (name); 91 shstr_cmp name_cmp (name);
71 92
72 for (archetype *at = first_archetype; at; at = at->next) 93 for_all_archetypes (at)
73 if (at->clone.name == name_cmp) 94 if (at->name == name_cmp)
74 return at; 95 return at;
75 96
76 return 0; 97 return 0;
77} 98}
78 99
84archetype * 105archetype *
85find_archetype_by_object_type_name (int type, const char *name) 106find_archetype_by_object_type_name (int type, const char *name)
86{ 107{
87 shstr_cmp name_cmp (name); 108 shstr_cmp name_cmp (name);
88 109
89 for (archetype *at = first_archetype; at; at = at->next) 110 for_all_archetypes (at)
90 if (at->clone.name == name_cmp && at->clone.type == type) 111 if (at->name == name_cmp && at->type == type)
91 return at; 112 return at;
92 113
93 return 0; 114 return 0;
94} 115}
95 116
101object * 122object *
102get_archetype_by_skill_name (const char *skill, int type) 123get_archetype_by_skill_name (const char *skill, int type)
103{ 124{
104 shstr_cmp skill_cmp (skill); 125 shstr_cmp skill_cmp (skill);
105 126
106 for (archetype *at = first_archetype; at; at = at->next) 127 for_all_archetypes (at)
107 if (at->clone.skill == skill_cmp && (type == -1 || type == at->clone.type)) 128 if (at->skill == skill_cmp && (type == -1 || type == at->type))
108 return arch_to_object (at); 129 return at->instance ();
109 130
110 return 0; 131 return 0;
111} 132}
112 133
113/* similiar to above - this returns the first archetype 134/* similiar to above - this returns the first archetype
118 * (eg, skills) 139 * (eg, skills)
119 */ 140 */
120archetype * 141archetype *
121get_archetype_by_type_subtype (int type, int subtype) 142get_archetype_by_type_subtype (int type, int subtype)
122{ 143{
123 for (archetype *at = first_archetype; at; at = at->next) 144 for_all_archetypes (at)
124 if ((type == -1 || type == at->clone.type) && (subtype == -1 || subtype == at->clone.subtype)) 145 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
125 return at; 146 return at;
126 147
127 return 0; 148 return 0;
128} 149}
129 150
134 * - name: The name we're searching for (ex: "writing pen"); 155 * - name: The name we're searching for (ex: "writing pen");
135 * Return value: 156 * Return value:
136 * - a corresponding object if found; a singularity object if not found. 157 * - a corresponding object if found; a singularity object if not found.
137 * Note by MSW - it appears that it takes the full name and keeps 158 * Note by MSW - it appears that it takes the full name and keeps
138 * shortening it until it finds a match. I re-wrote this so that it 159 * shortening it until it finds a match. I re-wrote this so that it
139 * doesn't malloc it each time - not that this function is used much, 160 * doesn't allocate it each time - not that this function is used much,
140 * but it otherwise had a big memory leak. 161 * but it otherwise had a big memory leak.
141 */ 162 */
142object * 163object *
143get_archetype_by_object_name (const char *name) 164get_archetype_by_object_name (const char *name)
144{ 165{
145 char tmpname[MAX_BUF]; 166 char tmpname[MAX_BUF];
146 int i;
147 167
148 assign (tmpname, name); 168 assign (tmpname, name);
149 169
150 for (i = strlen (tmpname); i > 0; i--) 170 for (int i = strlen (tmpname); i > 0; i--)
151 { 171 {
152 tmpname[i] = 0; 172 tmpname[i] = 0;
153 173
154 if (archetype *at = find_archetype_by_object_name (tmpname)) 174 if (archetype *at = find_archetype_by_object_name (tmpname))
155 return arch_to_object (at); 175 return at->instance ();
156 } 176 }
157 177
158 return create_singularity (name); 178 return create_singularity (name);
159} 179}
160 180
161 /* This is a subset of the parse_id command. Basically, name can be 181/* This is a subset of the parse_id command. Basically, name can be
162 * a string seperated lists of things to match, with certain keywords. 182 * a string seperated lists of things to match, with certain keywords.
163 * pl is the player (only needed to set count properly) 183 * pl is the player (only needed to set count properly)
164 * op is the item we are trying to match. Calling function takes care 184 * op is the item we are trying to match. Calling function takes care
165 * of what action might need to be done and if it is valid 185 * of what action might need to be done and if it is valid
166 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 186 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
167 * value means a better match. 0 means no match. 187 * value means a better match. 0 means no match.
168 * 188 *
169 * Brief outline of the procedure: 189 * Brief outline of the procedure:
170 * We take apart the name variable into the individual components. 190 * We take apart the name variable into the individual components.
171 * cases for 'all' and unpaid are pretty obvious. 191 * cases for 'all' and unpaid are pretty obvious.
172 * Next, we check for a count (either specified in name, or in the 192 * Next, we check for a count (either specified in name, or in the
173 * player object.) 193 * player object.)
174 * If count is 1, make a quick check on the name. 194 * If count is 1, make a quick check on the name.
175 * IF count is >1, we need to make plural name. Return if match. 195 * IF count is >1, we need to make plural name. Return if match.
176 * Last, make a check on the full name. 196 * Last, make a check on the full name.
177 */ 197 */
178int 198int
179item_matched_string (object *pl, object *op, const char *name) 199item_matched_string (object *pl, object *op, const char *name)
180{ 200{
181 char *cp, local_name[MAX_BUF]; 201 char *cp, local_name[MAX_BUF];
182 int count, retval = 0; 202 int count, retval = 0;
192 /* All is a very generic match - low match value */ 212 /* All is a very generic match - low match value */
193 if (!strcmp (cp, "all")) 213 if (!strcmp (cp, "all"))
194 return 1; 214 return 1;
195 215
196 /* unpaid is a little more specific */ 216 /* unpaid is a little more specific */
197 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID)) 217 if (!strcmp (cp, "unpaid") && op->flag [FLAG_UNPAID])
198 return 2; 218 return 2;
199 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 219
220 if (!strcmp (cp, "cursed") && op->flag [FLAG_KNOWN_CURSED] && (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]))
200 return 2; 221 return 2;
201 222
202 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED)) 223 if (!strcmp (cp, "unlocked") && !op->flag [FLAG_INV_LOCKED])
203 return 2; 224 return 2;
204 225
205 /* Allow for things like '100 arrows' */ 226 /* Allow for things like '100 arrows' */
206 if ((count = atoi (cp)) != 0) 227 if ((count = atoi (cp)) != 0)
207 { 228 {
225 * is because of the 'else' handling - we don't want to match on 246 * is because of the 'else' handling - we don't want to match on
226 * something and set a low retval, even though it may match a higher retcal 247 * something and set a low retval, even though it may match a higher retcal
227 * later. So keep it in descending order here, so we try for the best 248 * later. So keep it in descending order here, so we try for the best
228 * match first, and work downward. 249 * match first, and work downward.
229 */ 250 */
251 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
252
230 if (!strcasecmp (cp, query_name (op))) 253 if (!strcasecmp (cp, query_name (op)))
231 retval = 20; 254 retval = 20;
232 else if (!strcasecmp (cp, query_short_name (op))) 255 else if (!strcasecmp (cp, qsn = query_short_name (op)))
233 retval = 18; 256 retval = 18;
234 else if (!strcasecmp (cp, query_base_name (op, 0))) 257 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
235 retval = 16; 258 retval = 16;
236 else if (!strcasecmp (cp, query_base_name (op, 1))) 259 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
237 retval = 16; 260 retval = 16;
238 else if (op->custom_name && !strcasecmp (cp, op->custom_name)) 261 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
239 retval = 15; 262 retval = 15;
240 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 263 else if (!strncasecmp (cp, qbn0, strlen (cp)))
241 retval = 14; 264 retval = 14;
242 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 265 else if (!strncasecmp (cp, qbn1, strlen (cp)))
243 retval = 14; 266 retval = 14;
244 /* Do substring checks, so things like 'Str+1' will match. 267 /* Do substring checks, so things like 'Str+1' will match.
245 * retval of these should perhaps be lower - they are lower 268 * retval of these should perhaps be lower - they are lower
246 * then the specific strcasecmp aboves, but still higher than 269 * then the specific strcasecmp aboves, but still higher than
247 * some other match criteria. 270 * some other match criteria.
248 */ 271 */
249 else if (strstr (query_base_name (op, 1), cp)) 272 else if (strstr (qbn1, cp))
250 retval = 12; 273 retval = 12;
251 else if (strstr (query_base_name (op, 0), cp)) 274 else if (strstr (qbn0, cp))
252 retval = 12; 275 retval = 12;
253 else if (strstr (query_short_name (op), cp)) 276 else if (strstr (qsn, cp))
254 retval = 12; 277 retval = 12;
255 /* Check against plural/non plural based on count. */ 278 /* Check against plural/non plural based on count. */
256 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 279 else if (count > 1 && !strcasecmp (cp, op->name_pl))
257 retval = 6; 280 retval = 6;
258 else if (count == 1 && !strcasecmp (op->name, cp)) 281 else if (count == 1 && !strcasecmp (op->name, cp))
259 retval = 6; 282 retval = 6;
260 /* base name matched - not bad */ 283 /* base name matched - not bad */
261 else if (strcasecmp (cp, op->name) == 0 && !count) 284 else if (strcasecmp (cp, op->name) == 0 && !count)
262 retval = 4; 285 retval = 4;
263 /* Check for partial custom name, but give a real low priority */ 286 /* Check for partial custom name, but give a real low priority */
264 else if (op->custom_name && strstr (op->custom_name, cp)) 287 else if (op->custom_name.contains (cp))
265 retval = 3; 288 retval = 3;
266 289
267 if (retval) 290 if (retval)
268 { 291 {
269 if (pl->type == PLAYER) 292 if (pl->type == PLAYER)
274 } 297 }
275 298
276 return 0; 299 return 0;
277} 300}
278 301
279/* 302//-GPL
280 * Initialises the internal linked list of archetypes (read from file).
281 * Then the global "empty_archetype" pointer is initialised.
282 * Then the blocksview[] array is initialised.
283 */
284 303
285void 304void
286init_archetypes (void) 305archetype::do_delete ()
287{ /* called from add_player() and edit() */ 306{
288 if (first_archetype != NULL) /* Only do this once */ 307 delete this;
289 return;
290
291 arch_init = 1;
292 load_archetypes ();
293 arch_init = 0;
294 empty_archetype = archetype::find ("empty_archetype");
295
296/* init_blocksview();*/
297} 308}
298 309
299/* 310archetype::archetype (const char *name)
300 * An alternative way to init the hashtable which is slower, but _works_... 311{
301 */ 312 arch = this;
313 this->archname = this->name = this->name_pl = name;
314}
315
316archetype::~archetype ()
317{
318 unlink ();
319}
320
302void 321void
303init_archetable (void) 322archetype::link ()
304{ 323{
305 LOG (llevDebug, " Setting up archetable...\n"); 324 if (!archetypes.contains (this))
306 325 {
307 for (archetype *at = first_archetype; at; at = at->next) 326 archetypes.insert (this);
308 for (archetype *bt = at; bt; bt = bt->more) 327 ht.insert (std::make_pair (archname, this));
309 bt->hash_add (); 328 }
310
311 LOG (llevDebug, "done\n");
312} 329}
313 330
314void 331void
315free_all_archs (void) 332archetype::unlink ()
316{ 333{
317 archetype *at, *next; 334 if (archetypes.contains (this))
318 int i = 0, f = 0;
319
320 for (at = first_archetype; at; at = next)
321 {
322 if (at->more)
323 next = at->more;
324 else
325 next = at->next;
326
327 delete
328 at;
329
330 i++;
331 } 335 {
332 336 archetypes.erase (this);
333 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f); 337 ht.erase (archname);
334}
335
336archetype::archetype ()
337{
338 clone.arch = this;
339
340 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
341 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
342}
343
344archetype::~archetype ()
345{
346 //TODO: nuke ->more's
347}
348
349archetype *
350archetype::read (object_thawer &f)
351{
352 assert (f.kw == KW_object);
353
354 archetype *head = new archetype;
355 f.get (head->name);
356
357 if (!head->clone.parse_kv (f))
358 { 338 }
359 delete head;
360 return 0;
361 }
362
363 for (archetype *prev = head; f.kw == KW_more; )
364 {
365 f.next ();
366
367 assert (f.kw == KW_object);
368
369 archetype *more = new archetype;
370 f.get (more->name);
371
372 if (!more->clone.parse_kv (f))
373 {
374 delete head;
375 return 0;
376 }
377
378 assert (("pippijn sagt es gibt keine tiles mehr", head->clone.face == more->clone.face));
379
380 if (more->clone.x > head->tail_x) head->tail_x = more->clone.x;
381 if (more->clone.y > head->tail_y) head->tail_y = more->clone.y;
382
383 more->head = head;
384 more->clone.head = &head->clone;
385 prev->more = more;
386 prev->clone.more = &more->clone;
387
388 prev = more;
389 }
390
391 head->next = first_archetype;
392 first_archetype = head;
393
394 return head;
395}
396
397/*
398 * Reads/parses the archetype-file, and copies into a linked list
399 * of archetype-structures.
400 */
401static bool
402first_arch_pass (object_thawer &f)
403{
404 for (;;)
405 {
406 switch (f.kw)
407 {
408 case KW_object:
409 if (!archetype::read (f))
410 return false;
411 continue;
412
413 case KW_EOF:
414 return true;
415
416 default:
417 if (!f.parse_error ("archetypes file"))
418 return false;
419 }
420
421 f.next ();
422 }
423}
424
425/*
426 * Reads the archetype file once more, and links all pointers between
427 * archetypes.
428 */
429void
430second_arch_pass (object_thawer & thawer)
431{
432 char buf[MAX_BUF], *variable = buf, *argument, *cp;
433 archetype *at = NULL, *other;
434
435 while (fgets (buf, MAX_BUF, thawer) != NULL)
436 {
437 if (*buf == '#')
438 continue;
439
440 if ((argument = strchr (buf, ' ')) != NULL)
441 {
442 *argument = '\0', argument++;
443 cp = argument + strlen (argument) - 1;
444 while (isspace (*cp))
445 {
446 *cp = '\0';
447 cp--;
448 }
449 }
450
451 if (!strcmp ("object", variable))
452 {
453 if ((at = archetype::find (argument)) == NULL)
454 LOG (llevError, "Warning: failed to find arch %s\n", argument);
455 }
456 else if (!strcmp ("other_arch", variable))
457 {
458 if (at != NULL && at->clone.other_arch == NULL)
459 {
460 if ((other = archetype::find (argument)) == NULL)
461 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
462 else if (at != NULL)
463 at->clone.other_arch = other;
464 }
465 }
466 else if (!strcmp ("randomitems", variable))
467 {
468 if (at)
469 {
470 treasurelist *tl = find_treasurelist (argument);
471
472 if (tl == NULL)
473 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
474 else
475 at->clone.randomitems = tl;
476 }
477 }
478 }
479}
480
481#ifdef DEBUG
482void
483check_generators (void)
484{
485 archetype *at;
486
487 for (at = first_archetype; at != NULL; at = at->next)
488 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
489 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
490}
491#endif
492
493/*
494 * First initialises the archtype hash-table (init_archetable()).
495 * Reads and parses the archetype file (with the first and second-pass
496 * functions).
497 * Then initialises treasures by calling load_treasures().
498 */
499
500void
501load_archetypes (void)
502{
503 char filename[MAX_BUF];
504
505 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
506 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
507
508 {
509 object_thawer f (filename);
510
511 f.next ();
512
513 LOG (llevDebug, " arch-pass 1...\n");
514 if (!first_arch_pass (f))
515 cleanup ("errors during first arch pass are fatal");
516 LOG (llevDebug, " done\n");
517 }
518
519 init_archetable ();
520 warn_archetypes = 1;
521
522 {
523 object_thawer f (filename);
524
525 LOG (llevDebug, " loading treasure...\n");
526 load_treasures ();
527 LOG (llevDebug, " done\n");
528 LOG (llevDebug, " arch-pass 2...\n");
529 second_arch_pass (f);
530 LOG (llevDebug, " done\n");
531#ifdef DEBUG
532 check_generators ();
533#endif
534 }
535 LOG (llevDebug, " done\n");
536}
537
538/*
539 * Creates and returns a new object which is a copy of the given archetype.
540 * This function returns NULL on failure.
541 */
542object *
543arch_to_object (archetype *at)
544{
545 if (!at)
546 {
547 if (warn_archetypes)
548 LOG (llevError, "Couldn't find archetype.\n");
549
550 return NULL;
551 }
552
553 object *op = at->clone.clone ();
554 op->arch = at;
555 op->instantiate ();
556 return op;
557}
558
559/*
560 * Creates an object. This function is called by get_archetype()
561 * if it fails to find the appropriate archetype.
562 * Thus get_archetype() will be guaranteed to always return
563 * an object, and never NULL.
564 */
565object *
566create_singularity (const char *name)
567{
568 object *op;
569 char buf[MAX_BUF];
570
571 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
572 op = object::create ();
573 op->name = op->name_pl = buf;
574 SET_FLAG (op, FLAG_NO_PICK);
575 return op;
576}
577
578/*
579 * Finds which archetype matches the given name, and returns a new
580 * object containing a copy of the archetype.
581 */
582object *
583get_archetype (const char *name)
584{
585 archetype *at = archetype::find (name);
586
587 if (!at)
588 return create_singularity (name);
589
590 return arch_to_object (at);
591}
592
593/*
594 * Hash-function used by the arch-hashtable.
595 */
596
597unsigned long
598hasharch (const char *str, int tablesize)
599{
600 unsigned long hash = 0;
601 unsigned int i = 0;
602 const char *p;
603
604 /* use the one-at-a-time hash function, which supposedly is
605 * better than the djb2-like one used by perl5.005, but
606 * certainly is better then the bug used here before.
607 * see http://burtleburtle.net/bob/hash/doobs.html
608 */
609 for (p = str; i < MAXSTRING && *p; p++, i++)
610 {
611 hash += *p;
612 hash += hash << 10;
613 hash ^= hash >> 6;
614 }
615
616 hash += hash << 3;
617 hash ^= hash >> 11;
618 hash += hash << 15;
619
620 return hash % tablesize;
621} 339}
622 340
623/* 341/*
624 * Finds, using the hashtable, which archetype matches the given name. 342 * Finds, using the hashtable, which archetype matches the given name.
625 * returns a pointer to the found archetype, otherwise NULL. 343 * returns a pointer to the found archetype, otherwise NULL.
628archetype::find (const char *name) 346archetype::find (const char *name)
629{ 347{
630 if (!name) 348 if (!name)
631 return 0; 349 return 0;
632 350
633 AUTODECL (i, ht.find (name)); 351 auto (i, ht.find (name));
634 352
635 if (i == ht.end ()) 353 if (i == ht.end ())
636 return 0; 354 return 0;
637 else 355 else
638 return i->second; 356 return i->second;
639} 357}
640 358
359void
360archetype::post_load_check ()
361{
362 assert (("obj_original MUST NOT be set for archetypes", !flag [FLAG_OBJ_ORIGINAL]));
363
364 if (type == SKILL)
365 add_skill_archetype (this);
366
367 object::post_load_check ();
368}
369
370archetype *
371archetype::read (object_thawer &f)
372{
373 assert (f.kw == KW_object);
374
375 std::vector<archetype *> parts;
376
377 coroapi::cede_to_tick ();
378
379 for (;;)
380 {
381 archetype *at = new archetype (f.get_str ());
382
383 f.next ();
384
385#if 0
386 // implementing it here in the server does neither allow multiple inheritence
387 // nor does it cleanly "just override". it would allow use in map files, though,
388 // and other resource files dynamically loaded (as opposed to being preprocessed).
389 // not that any of this is relevant as of yet...
390 if (f.kw == KW_inherit)
391 {
392 if (archetype *at = find (f.get_str ()))
393 *op = at->clone;
394 else
395 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
396 &at->archname, f.get_str ());
397
398 f.next ();
399 }
400#endif
401
402 loading_arch = at; // hack to tell parse_kv et al. to behave
403 bool parse_ok = at->parse_kv (f);
404 loading_arch = 0;
405
406 if (!parse_ok)
407 goto fail;
408
409 loading_arch = at; // hack to tell parse_kv et al. to behave
410 at->post_load_check ();
411 loading_arch = 0;
412
413 parts.push_back (at);
414
415 if (f.kw != KW_more)
416 break;
417
418 f.next ();
419
420 if (f.kw != KW_object)
421 {
422 f.parse_error ("more object");
423 goto fail;
424 }
425 }
426
427 {
428 archetype *new_head = parts.front ();
429 archetype *old_head = find (new_head->archname);
430
431 if (old_head && !old_head->is_head ())
432 {
433 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
434 &new_head->archname, &old_head->archname);
435 goto fail;
436 }
437
438 // check that all archetypes belong to the same old object or are new
439 for (auto &&at : parts)
440 {
441 archetype *new_part = at;
442 archetype *old_part = find (new_part->archname);
443
444 if (old_part && old_part->head_ () != old_head)
445 {
446 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
447 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
448 goto fail;
449 }
450 }
451
452 // assemble new chain
453 new_head->max_x = new_head->x;
454
455 archetype *less = new_head;
456 for (auto &&p = parts.begin () + 1; p != parts.end (); ++p)
457 {
458 archetype *at = *p;
459
460 // some flags get inherited from the head (probably a lot more)
461 // doing it here doesn't feel too cozy, but it allows code
462 // to ignore head checks for these flags, which saves time
463 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
464 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
465 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
466 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
467
468 new_head->max_x = max (new_head->max_x, at->x);
469
470 at->head = new_head;
471 less->more = at;
472 less = at;
473 }
474
475 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
476
477 return new_head;
478 }
479
480fail:
481 for (auto &&at : parts)
482 at->destroy ();
483
484 return 0;
485}
486
487void
488archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
489{
490 ref = 0;
491 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
492}
493
494void
495archetype::commit_load ()
496{
497 // unlink old archetypes and link in new ones */
498 for (auto &&at : postponed_arch)
499 {
500 if (archetype *old = find (at->archname))
501 old->unlink ();
502
503 allarch.push_back (at);
504
505 at->link ();
506 ++dirtycnt;
507 }
508
509 postponed_arch.clear ();
510
511 // now resolve arch references
512 for (auto &&p : postponed_arch_ref) // not yet C++17
513 {
514 arch_ptr *ap = p.first;
515 archetype *at = find (p.second);
516
517 if (!at)
518 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p.second);
519
520 *ap = at;
521 }
522
523 postponed_arch_ref.clear ();
524
525 empty = find (shstr_empty_archetype);
526}
527
528void
529archetype::gc ()
530{
531 int cnt = max (1, min<int> (allarch.size () / 128, dirtycnt));
532 dirtycnt = max (0, dirtycnt - cnt);
533
534 do
535 {
536 static int idx;
537
538 if (idx >= allarch.size ())
539 if (idx)
540 idx = 0;
541 else
542 return;
543
544 archetype *at = allarch [idx];
545
546 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
547 ++idx;
548 else
549 {
550 //LOG (llevDebug, "garbage collect arch %s", &at->archname);
551 assert (at->arch == at); // verify that refcnt == 1 is truly valid
552 allarch.erase (idx);
553
554 // break chain
555 for (object *op = at->head_ (); op; )
556 {
557 object *next = op->more;
558 op->head = 0;
559 op->more = 0;
560 op = next;
561 }
562
563 at->destroy ();
564 at->arch = 0;
565 }
566 }
567 while (--cnt);
568}
569
570object *
571archetype::instance ()
572{
573 object *op = clone ();
574 op->instantiate ();
575 return op;
576}
577
578//+GPL
579
641/* 580/*
642 * Adds an archetype to the hashtable. 581 * Finds which archetype matches the given name, and returns a new
582 * object containing a copy of the archetype.
643 */ 583 */
644void 584object *
645archetype::hash_add () 585archetype::get (const char *name)
646{ 586{
647 ht.insert (std::make_pair (name, this)); 587 archetype *at = find (name);
648}
649 588
650void 589 if (!at)
651archetype::hash_del () 590 return create_singularity (name);
652{ 591
653 ht.erase (name); 592 return at->instance ();
654} 593}
655 594
656/* 595/*
657 * Returns the first archetype using the given type. 596 * Returns the first archetype using the given type.
658 * Used in treasure-generation. 597 * Used in treasure-generation.
659 */ 598 */
660archetype * 599static archetype *
661type_to_archetype (int type) 600type_to_archetype (int type)
662{ 601{
663 archetype *at; 602 for_all_archetypes (at)
664 603 if (at->type == type && at->head_ () != at)
665 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
666 if (at->clone.type == type)
667 return at; 604 return at;
668 605
669 return 0; 606 return 0;
670} 607}
671 608
672/* 609/*
673 * Returns a new object copied from the first archetype matching 610 * Returns a new object copied from the first archetype matching
674 * the given type. 611 * the given type.
675 * Used in treasure-generation. 612 * Used in treasure-generation.
676 */ 613 */
677
678object * 614object *
679clone_arch (int type) 615clone_arch (int type)
680{ 616{
681 archetype *at; 617 archetype *at = type_to_archetype (type);
682 618
683 if ((at = type_to_archetype (type)) == NULL) 619 if (!at)
684 { 620 {
685 LOG (llevError, "Can't clone archetype %d\n", type); 621 LOG (llevError, "Can't clone archetype %d\n", type);
686 return 0; 622 return 0;
687 } 623 }
688 624
689 object *op = at->clone.clone (); 625 return at->instance ();
690 op->instantiate ();
691 return op;
692} 626}
693 627
694/* 628/*
695 * member: make instance from class 629 * member: make instance from class
696 */ 630 */
697
698object * 631object *
699object_create_arch (archetype *at) 632object_create_arch (archetype *at)
700{ 633{
701 object *op, *prev = 0, *head = 0; 634 object *op, *prev = 0, *head = 0;
702 635
703 while (at) 636 while (at)
704 { 637 {
705 op = arch_to_object (at); 638 op = at->instance ();
639
706 op->x = at->clone.x; 640 op->x = at->x;
707 op->y = at->clone.y; 641 op->y = at->y;
708 642
709 if (head) 643 if (head)
710 op->head = head, prev->more = op; 644 op->head = head, prev->more = op;
711 645
712 if (!head) 646 if (!head)
713 head = op; 647 head = op;
714 648
715 prev = op; 649 prev = op;
716 at = at->more; 650 at = (archetype *)at->more;
717 } 651 }
718 652
719 return (head); 653 return head;
720} 654}
721 655
656//-GPL
657

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