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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.10 by root, Sun Sep 3 00:18:39 2006 UTC vs.
Revision 1.97 by root, Sun Nov 8 22:28:10 2009 UTC

1/* 1/*
2 * static char *rcsid_arch_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: arch.C,v 1.10 2006/09/03 00:18:39 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 23 */
24
25#include <cassert>
26
27#include <global.h>
28#include <loader.h>
29
30#include <tr1/functional>
31#include <tr1/unordered_map>
32
33archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
34arch_ptr archetype::empty;
35
36// the hashtable
37typedef std::tr1::unordered_map
38 <
39 const char *,
40 arch_ptr,
41 str_hash,
42 str_equal,
43 slice_allocator< std::pair<const char *const, arch_ptr> >
44 > HT;
45
46static HT ht (10000);
47archvec archetypes;
48static unordered_vector<archetype *> allarch;
49static int dirtycnt;
50
51// the vector of other_arch references to be resolved
52static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
53// the vector of loaded but not yet committed archetypes
54static std::vector<archetype *> postponed_arch;
55
56//+GPL
5 57
6/* 58/*
7 CrossFire, A Multiplayer game for X-windows 59 * Creates an object. This function is called by get_archetype ()
8 60 * if it fails to find the appropriate archetype.
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 61 * Thus get_archetype() will be guaranteed to always return
10 Copyright (C) 1992 Frank Tore Johansen 62 * an object, and never NULL.
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 63 */
64static object *
65create_singularity (const char *name)
66{
67 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
28 68
29#include <global.h> 69 if (!strcmp (name, "bug"))
30#include <arch.h> 70 abort ();
31#include <funcpoint.h>
32#include <loader.h>
33 71
34#include <cassert> 72 object *op = archetype::get (shstr_bug);
73 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
35 74
36/* IF set, does a little timing on the archetype load. */ 75 return op;
37#define TIME_ARCH_LOAD 0 76}
38
39static void add_arch(archetype *at);
40
41static archetype *arch_table[ARCHTABLE];
42int arch_cmp=0; /* How many strcmp's */
43int arch_search=0; /* How many searches */
44int arch_init; /* True if doing arch initialization */
45
46/* The naming of these functions is really poor - they are all
47 * pretty much named '.._arch_...', but they may more may not
48 * return archetypes. Some make the arch_to_object call, and thus
49 * return an object. Perhaps those should be called 'archob' functions
50 * to denote they return an object derived from the archetype.
51 * MSW 2003-04-29
52 */
53 77
54/** 78/**
55 * GROS - This function retrieves an archetype given the name that appears 79 * GROS - This function retrieves an archetype given the name that appears
56 * during the game (for example, "writing pen" instead of "stylus"). 80 * during the game (for example, "writing pen" instead of "stylus").
57 * It does not use the hashtable system, but browse the whole archlist each time. 81 * It does not use the hashtable system, but browse the whole archlist each time.
60 * Params: 84 * Params:
61 * - name: the name we're searching for (ex: "writing pen"); 85 * - name: the name we're searching for (ex: "writing pen");
62 * Return value: 86 * Return value:
63 * - the archetype found or null if nothing was found. 87 * - the archetype found or null if nothing was found.
64 */ 88 */
89archetype *
65archetype *find_archetype_by_object_name(const char *name) { 90find_archetype_by_object_name (const char *name)
66 archetype *at; 91{
92 shstr_cmp name_cmp (name);
67 93
68 if (name == NULL) 94 for_all_archetypes (at)
69 return (archetype *) NULL; 95 if (at->name == name_cmp)
70
71 for(at = first_archetype;at!=NULL;at=at->next) {
72 if (!strcmp(at->clone.name, name))
73 return at; 96 return at;
74 } 97
75 return NULL; 98 return 0;
76} 99}
77 100
78/** 101/**
79 * This function retrieves an archetype by type and name that appears during 102 * This function retrieves an archetype by type and name that appears during
80 * the game. It is basically the same as find_archetype_by_object_name() 103 * the game. It is basically the same as find_archetype_by_object_name()
81 * except that it considers only items of the given type. 104 * except that it considers only items of the given type.
82 */ 105 */
106archetype *
83archetype *find_archetype_by_object_type_name(int type, const char *name) { 107find_archetype_by_object_type_name (int type, const char *name)
84 archetype *at; 108{
109 shstr_cmp name_cmp (name);
85 110
86 if (name == NULL) 111 for_all_archetypes (at)
87 return NULL; 112 if (at->name == name_cmp && at->type == type)
88
89 for (at = first_archetype; at != NULL; at = at->next) {
90 if (at->clone.type == type && strcmp(at->clone.name, name) == 0)
91 return at; 113 return at;
92 }
93 114
94 return NULL; 115 return 0;
95} 116}
96 117
97/* This is a lot like the above function. Instead, we are trying to match 118/* This is a lot like the above function. Instead, we are trying to match
98 * the arch->skill values. type is the type of object to match 119 * the arch->skill values. type is the type of object to match
99 * against (eg, to only match against skills or only skill objects for example). 120 * against (eg, to only match against skills or only skill objects for example).
100 * If type is -1, ew don't match on type. 121 * If type is -1, ew don't match on type.
101 */ 122 */
123object *
102object *get_archetype_by_skill_name(const char *skill, int type) { 124get_archetype_by_skill_name (const char *skill, int type)
103 archetype *at; 125{
126 shstr_cmp skill_cmp (skill);
104 127
105 if (skill == NULL) 128 for_all_archetypes (at)
106 return NULL; 129 if (at->skill == skill_cmp && (type == -1 || type == at->type))
130 return at->instance ();
107 131
108 for(at = first_archetype;at!=NULL;at=at->next) { 132 return 0;
109 if ( ((type == -1) || (type == at->clone.type)) &&
110 (!strcmp(at->clone.skill, skill)))
111 return arch_to_object(at);
112 }
113 return NULL;
114} 133}
115 134
116/* similiar to above - this returns the first archetype 135/* similiar to above - this returns the first archetype
117 * that matches both the type and subtype. type and subtype 136 * that matches both the type and subtype. type and subtype
118 * can be -1 to say ignore, but in this case, the match it does 137 * can be -1 to say ignore, but in this case, the match it does
119 * may not be very useful. This function is most useful when 138 * may not be very useful. This function is most useful when
120 * subtypes are known to be unique for a particular type 139 * subtypes are known to be unique for a particular type
121 * (eg, skills) 140 * (eg, skills)
122 */ 141 */
142archetype *
123archetype *get_archetype_by_type_subtype(int type, int subtype) { 143get_archetype_by_type_subtype (int type, int subtype)
124 archetype *at; 144{
125 145 for_all_archetypes (at)
126 for(at = first_archetype;at!=NULL;at=at->next) { 146 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
127 if ( ((type == -1) || (type == at->clone.type)) &&
128 (subtype == -1 || subtype == at->clone.subtype))
129 return at; 147 return at;
130 } 148
131 return NULL; 149 return 0;
132} 150}
133 151
134/** 152/**
135 * GROS - this returns a new object given the name that appears during the game 153 * GROS - this returns a new object given the name that appears during the game
136 * (for example, "writing pen" instead of "stylus"). 154 * (for example, "writing pen" instead of "stylus").
138 * - name: The name we're searching for (ex: "writing pen"); 156 * - name: The name we're searching for (ex: "writing pen");
139 * Return value: 157 * Return value:
140 * - a corresponding object if found; a singularity object if not found. 158 * - a corresponding object if found; a singularity object if not found.
141 * Note by MSW - it appears that it takes the full name and keeps 159 * Note by MSW - it appears that it takes the full name and keeps
142 * shortening it until it finds a match. I re-wrote this so that it 160 * shortening it until it finds a match. I re-wrote this so that it
143 * doesn't malloc it each time - not that this function is used much, 161 * doesn't allocate it each time - not that this function is used much,
144 * but it otherwise had a big memory leak. 162 * but it otherwise had a big memory leak.
145 */ 163 */
164object *
146object *get_archetype_by_object_name(const char *name) { 165get_archetype_by_object_name (const char *name)
147 archetype *at; 166{
148 char tmpname[MAX_BUF]; 167 char tmpname[MAX_BUF];
149 int i;
150 168
151 strncpy(tmpname,name,MAX_BUF-1); 169 assign (tmpname, name);
152 tmpname[MAX_BUF-1] = 0; 170
153 for(i=strlen(tmpname); i>0; i--) { 171 for (int i = strlen (tmpname); i > 0; i--)
172 {
154 tmpname[i] = 0; 173 tmpname[i] = 0;
174
155 at = find_archetype_by_object_name(tmpname); 175 if (archetype *at = find_archetype_by_object_name (tmpname))
156 if (at !=NULL) 176 return at->instance ();
177 }
178
179 return create_singularity (name);
180}
181
182/* This is a subset of the parse_id command. Basically, name can be
183 * a string seperated lists of things to match, with certain keywords.
184 * pl is the player (only needed to set count properly)
185 * op is the item we are trying to match. Calling function takes care
186 * of what action might need to be done and if it is valid
187 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
188 * value means a better match. 0 means no match.
189 *
190 * Brief outline of the procedure:
191 * We take apart the name variable into the individual components.
192 * cases for 'all' and unpaid are pretty obvious.
193 * Next, we check for a count (either specified in name, or in the
194 * player object.)
195 * If count is 1, make a quick check on the name.
196 * IF count is >1, we need to make plural name. Return if match.
197 * Last, make a check on the full name.
198 */
199int
200item_matched_string (object *pl, object *op, const char *name)
201{
202 char *cp, local_name[MAX_BUF];
203 int count, retval = 0;
204
205 assign (local_name, name); /* strtok is destructive to name */
206
207 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
208 {
209 while (cp[0] == ' ')
210 ++cp; /* get rid of spaces */
211
212 /* LOG(llevDebug,"Trying to match %s\n", cp); */
213 /* All is a very generic match - low match value */
214 if (!strcmp (cp, "all"))
215 return 1;
216
217 /* unpaid is a little more specific */
218 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
219 return 2;
220
221 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
222 return 2;
223
224 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
225 return 2;
226
227 /* Allow for things like '100 arrows' */
228 if ((count = atoi (cp)) != 0)
157 { 229 {
158 return arch_to_object(at); 230 cp = strchr (cp, ' ');
231 while (cp && cp[0] == ' ')
232 ++cp; /* get rid of spaces */
159 } 233 }
160 } 234 else
161 return create_singularity(name); 235 {
162} 236 if (pl->type == PLAYER)
163 237 count = pl->contr->count;
164 /* This is a subset of the parse_id command. Basically, name can be 238 else
165 * a string seperated lists of things to match, with certain keywords. 239 count = 0;
166 * pl is the player (only needed to set count properly)
167 * op is the item we are trying to match. Calling function takes care
168 * of what action might need to be done and if it is valid
169 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
170 * value means a better match. 0 means no match.
171 *
172 * Brief outline of the procedure:
173 * We take apart the name variable into the individual components.
174 * cases for 'all' and unpaid are pretty obvious.
175 * Next, we check for a count (either specified in name, or in the
176 * player object.)
177 * If count is 1, make a quick check on the name.
178 * IF count is >1, we need to make plural name. Return if match.
179 * Last, make a check on the full name.
180 */
181int item_matched_string(object *pl, object *op, const char *name)
182{
183 char *cp, local_name[MAX_BUF];
184 int count,retval=0;
185 strcpy(local_name, name); /* strtok is destructive to name */
186
187 for (cp=strtok(local_name,","); cp; cp=strtok(NULL,",")) {
188 while (cp[0]==' ') ++cp; /* get rid of spaces */
189
190 /* LOG(llevDebug,"Trying to match %s\n", cp);*/
191 /* All is a very generic match - low match value */
192 if (!strcmp(cp,"all")) return 1;
193
194 /* unpaid is a little more specific */
195 if (!strcmp(cp,"unpaid") && QUERY_FLAG(op,FLAG_UNPAID)) return 2;
196 if (!strcmp(cp,"cursed") && QUERY_FLAG(op,FLAG_KNOWN_CURSED) &&
197 (QUERY_FLAG(op,FLAG_CURSED) ||QUERY_FLAG(op,FLAG_DAMNED)))
198 return 2;
199
200 if (!strcmp(cp,"unlocked") && !QUERY_FLAG(op, FLAG_INV_LOCKED))
201 return 2;
202
203 /* Allow for things like '100 arrows' */
204 if ((count=atoi(cp))!=0) {
205 cp=strchr(cp, ' ');
206 while (cp && cp[0]==' ') ++cp; /* get rid of spaces */
207 } 240 }
241
242 if (!cp || cp[0] == '\0' || count < 0)
243 return 0;
244
245
246 /* The code here should go from highest retval to lowest. That
247 * is because of the 'else' handling - we don't want to match on
248 * something and set a low retval, even though it may match a higher retcal
249 * later. So keep it in descending order here, so we try for the best
250 * match first, and work downward.
251 */
252 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
253
254 if (!strcasecmp (cp, query_name (op)))
255 retval = 20;
256 else if (!strcasecmp (cp, qsn = query_short_name (op)))
257 retval = 18;
258 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
259 retval = 16;
260 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
261 retval = 16;
262 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
263 retval = 15;
264 else if (!strncasecmp (cp, qbn0, strlen (cp)))
265 retval = 14;
266 else if (!strncasecmp (cp, qbn1, strlen (cp)))
267 retval = 14;
268 /* Do substring checks, so things like 'Str+1' will match.
269 * retval of these should perhaps be lower - they are lower
270 * then the specific strcasecmp aboves, but still higher than
271 * some other match criteria.
272 */
273 else if (strstr (qbn1, cp))
274 retval = 12;
275 else if (strstr (qbn0, cp))
276 retval = 12;
277 else if (strstr (qsn, cp))
278 retval = 12;
279 /* Check against plural/non plural based on count. */
280 else if (count > 1 && !strcasecmp (cp, op->name_pl))
281 retval = 6;
282 else if (count == 1 && !strcasecmp (op->name, cp))
283 retval = 6;
284 /* base name matched - not bad */
285 else if (strcasecmp (cp, op->name) == 0 && !count)
286 retval = 4;
287 /* Check for partial custom name, but give a real low priority */
288 else if (op->custom_name.contains (cp))
289 retval = 3;
290
291 if (retval)
208 else { 292 {
209 if (pl->type==PLAYER) 293 if (pl->type == PLAYER)
210 count=pl->contr->count; 294 pl->contr->count = count;
211 else 295
212 count = 0; 296 return retval;
213 } 297 }
298 }
214 299
215 if (!cp || cp[0]=='\0' || count<0) return 0; 300 return 0;
301}
216 302
303//-GPL
217 304
218 /* The code here should go from highest retval to lowest. That 305archetype::archetype (const char *name)
219 * is because of the 'else' handling - we don't want to match on 306{
220 * something and set a low retval, even though it may match a higher retcal 307 arch = this;
221 * later. So keep it in descending order here, so we try for the best 308 this->archname = this->name = this->name_pl = name;
222 * match first, and work downward. 309}
310
311archetype::~archetype ()
312{
313 unlink ();
314}
315
316void
317archetype::link ()
318{
319 if (!archetypes.contains (this))
320 {
321 archetypes.insert (this);
322 ht.insert (std::make_pair (archname, this));
323 }
324}
325
326void
327archetype::unlink ()
328{
329 if (archetypes.contains (this))
330 {
331 archetypes.erase (this);
332 ht.erase (archname);
333 }
334}
335
336/*
337 * Finds, using the hashtable, which archetype matches the given name.
338 * returns a pointer to the found archetype, otherwise NULL.
339 */
340archetype *
341archetype::find (const char *name)
342{
343 if (!name)
344 return 0;
345
346 auto (i, ht.find (name));
347
348 if (i == ht.end ())
349 return 0;
350 else
351 return i->second;
352}
353
354void
355archetype::post_load_check ()
356{
357 object::post_load_check ();
358
359 assert (("obj_original MUST NOT be set for archetypes", !flag [FLAG_OBJ_ORIGINAL]));
360}
361
362archetype *
363archetype::read (object_thawer &f)
364{
365 assert (f.kw == KW_object);
366
367 std::vector<archetype *> parts;
368
369 coroapi::cede_to_tick ();
370
371 for (;;)
372 {
373 archetype *at = new archetype (f.get_str ());
374
375 f.next ();
376
377#if 0
378 // implementing it here in the server does neither allow multiple inheritence
379 // nor does it cleanly "just override". it would allow use in map files, though,
380 // and other resource files dynamically laoded (as opposed to being preprocessed).
381 // not that any of this is relevant as of yet...
382 if (f.kw == KW_inherit)
223 */ 383 {
224 if (!strcasecmp(cp,query_name(op))) retval=20; 384 if (archetype *at = find (f.get_str ()))
225 else if (!strcasecmp(cp,query_short_name(op))) retval=18; 385 *op = at->clone;
226 else if (!strcasecmp(cp,query_base_name(op,0))) retval=16; 386 else
227 else if (!strcasecmp(cp,query_base_name(op,1))) retval=16; 387 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
228 else if (op->custom_name && !strcasecmp(cp,op->custom_name)) retval=15; 388 &at->archname, f.get_str ());
229 else if (!strncasecmp(cp,query_base_name(op,0),
230 strlen(cp))) retval=14;
231 else if (!strncasecmp(cp,query_base_name(op,1),
232 strlen(cp))) retval=14;
233 389
234 /* Do substring checks, so things like 'Str+1' will match. 390 f.next ();
235 * retval of these should perhaps be lower - they are lower
236 * then the specific strcasecmp aboves, but still higher than
237 * some other match criteria.
238 */
239 else if (strstr(query_base_name(op,1), cp)) retval = 12;
240 else if (strstr(query_base_name(op,0), cp)) retval = 12;
241 else if (strstr(query_short_name(op), cp)) retval = 12;
242
243 /* Check against plural/non plural based on count. */
244 else if (count>1 && !strcasecmp(cp,op->name_pl)) {
245 retval=6;
246 } 391 }
247 else if (count==1 && !strcasecmp(op->name,cp)) { 392#endif
248 retval=6; 393
394 loading_arch = at; // hack to tell parse_kv et al. to behave
395 bool parse_ok = at->parse_kv (f);
396 loading_arch = 0;
397
398 if (!parse_ok)
399 goto fail;
400
401 loading_arch = at; // hack to tell parse_kv et al. to behave
402 at->post_load_check ();
403 loading_arch = 0;
404
405 parts.push_back (at);
406
407 if (f.kw != KW_more)
408 break;
409
410 f.next ();
411
412 if (f.kw != KW_object)
413 {
414 f.parse_error ("more object");
415 goto fail;
249 } 416 }
250 /* base name matched - not bad */ 417 }
251 else if (strcasecmp(cp,op->name)==0 && !count) retval=4;
252 /* Check for partial custom name, but give a real low priority */
253 else if (op->custom_name && strstr(op->custom_name, cp)) retval = 3;
254 418
255 if (retval) { 419 {
256 if (pl->type == PLAYER) 420 auto (at, parts.begin ());
257 pl->contr->count=count; 421
422 archetype *new_head = parts.front ();
423 archetype *old_head = find (new_head->archname);
424
425 if (old_head && !old_head->is_head ())
426 {
427 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
428 &new_head->archname, &old_head->archname);
429 goto fail;
430 }
431
432 // check that all archetypes belong to the same old object or are new
433 for (auto (at, parts.begin ()); at != parts.end (); ++at)
434 {
435 archetype *new_part = *at;
436 archetype *old_part = find (new_part->archname);
437
438 if (old_part && old_part->head_ () != old_head)
439 {
440 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
441 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
442 goto fail;
443 }
444 }
445
446 // assemble new chain
447 new_head->min_x = new_head->max_x = new_head->x;
448 new_head->min_y = new_head->max_y = new_head->y;
449
450 archetype *less = new_head;
451 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
452 {
453 archetype *at = *p;
454
455 // some flags get inherited from the head (probably a lot more)
456 // doing it here doesn't feel too cozy, but it allows code
457 // to ignore head checks for these flags, which saves time
458 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
459 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
460 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
461 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
462
463 new_head->min_x = min (new_head->min_x, at->x);
464 new_head->min_y = min (new_head->min_y, at->y);
465 new_head->max_x = max (new_head->max_x, at->x);
466 new_head->max_y = max (new_head->max_y, at->y);
467
468 at->head = new_head;
469 less->more = at;
470 less = at;
471 }
472
473 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
474
475 return new_head;
476 }
477
478fail:
479 for (auto (p, parts.begin ()); p != parts.end (); ++p)
480 (*p)->destroy ();
481
482 return 0;
483}
484
485void
486archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
487{
488 ref = 0;
489 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
490}
491
492void
493archetype::commit_load ()
494{
495 // unlink old archetypes and link in new ones */
496 for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
497 {
498 archetype *at = *p;
499
500 if (archetype *old = find (at->archname))
501 old->unlink ();
502
503 allarch.push_back (at);
504
505 at->link ();
506 ++dirtycnt;
507 }
508
509 postponed_arch.clear ();
510
511 // now resolve arch references
512 for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
513 {
514 arch_ptr *ap = p->first;
515 archetype *at = find (p->second);
516
517 if (!at)
518 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
519
520 *ap = at;
521 }
522
523 postponed_arch_ref.clear ();
524
525 empty = find (shstr_empty_archetype);
526}
527
528void
529archetype::gc ()
530{
531 int cnt = max (1, min (allarch.size () / 128, dirtycnt));
532 dirtycnt = max (0, dirtycnt - cnt);
533
534 do
535 {
536 static int idx;
537
538 if (idx >= allarch.size ())
539 if (idx)
540 idx = 0;
541 else
258 return retval; 542 return;
543
544 archetype *at = allarch [idx];
545
546 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
547 ++idx;
548 else
549 {
550 LOG (llevDebug, "garbage collect arch %s", &at->archname);
551 assert (at->arch == at); // verify that refcnt == 1 is truly valid
552 allarch.erase (idx);
553
554 // break chain
555 for (object *op = at->head_ (); op; )
556 {
557 object *next = op->more;
558 op->head = 0;
559 op->more = 0;
560 op = next;
561 }
562
563 at->destroy ();
564 at->arch = 0;
259 } 565 }
260 } 566 }
261 return 0; 567 while (--cnt);
262} 568}
263 569
264/*
265 * Initialises the internal linked list of archetypes (read from file).
266 * Then the global "empty_archetype" pointer is initialised.
267 * Then the blocksview[] array is initialised.
268 */
269
270void init_archetypes(void) { /* called from add_player() and edit() */
271 if(first_archetype!=NULL) /* Only do this once */
272 return;
273 arch_init = 1;
274 load_archetypes();
275 arch_init = 0;
276 empty_archetype=find_archetype("empty_archetype");
277/* init_blocksview();*/
278}
279
280/*
281 * Stores debug-information about how efficient the hashtable
282 * used for archetypes has been in the static errmsg array.
283 */
284
285void arch_info(object *op) {
286 sprintf(errmsg,"%d searches and %d strcmp()'s",arch_search,arch_cmp);
287 new_draw_info(NDI_BLACK, 0, op,errmsg);
288}
289
290/*
291 * Initialise the hashtable used by the archetypes.
292 */
293
294void clear_archetable(void) {
295 memset((void *) arch_table,0,ARCHTABLE*sizeof(archetype *));
296}
297
298/*
299 * An alternative way to init the hashtable which is slower, but _works_...
300 */
301
302void init_archetable(void) {
303 archetype *at;
304 LOG(llevDebug," Setting up archetable...\n");
305 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more)
306 add_arch(at);
307 LOG(llevDebug,"done\n");
308}
309
310/*
311 * Dumps an archetype to debug-level output.
312 */
313
314void dump_arch(archetype *at) {
315 dump_object(&at->clone);
316}
317
318/*
319 * Dumps _all_ archetypes to debug-level output.
320 * If you run crossfire with debug, and enter DM-mode, you can trigger
321 * this with the O key.
322 */
323
324void dump_all_archetypes(void) {
325 archetype *at;
326 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) {
327 dump_arch(at);
328 fprintf(logfile, "%s\n", errmsg);
329 }
330}
331
332void free_all_archs(void)
333{
334 archetype *at, *next;
335 int i=0,f=0;
336
337 for (at=first_archetype; at!=NULL; at=next) {
338 if (at->more) next=at->more;
339 else next=at->next;
340
341 delete at;
342 i++;
343 }
344 LOG(llevDebug,"Freed %d archetypes, %d faces\n", i, f);
345}
346
347/*
348 * Allocates, initialises and returns the pointer to an archetype structure.
349 */
350// TODO: should become constructor
351archetype *get_archetype_struct(void) {
352 archetype *arch;
353
354 arch = new archetype;
355
356 clear_object (&arch->clone); /* to initial state other also */
357 CLEAR_FLAG (&arch->clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
358 SET_FLAG (&arch->clone, FLAG_REMOVED); /* doesn't copy these flags... */
359
360 return arch;
361}
362
363/*
364 * Reads/parses the archetype-file, and copies into a linked list
365 * of archetype-structures.
366 */
367void first_arch_pass(object_thawer &fp) {
368 object *op;
369 archetype *at,*head=NULL,*last_more=NULL;
370 int i,first=2;
371
372 op=get_object();
373 op->arch=first_archetype=at=get_archetype_struct();
374
375 while((i=load_object(fp,op,first,0))) {
376 first=0;
377 copy_object(op,&at->clone);
378 at->clone.speed_left= (float) (-0.1);
379 /* copy the body_info to the body_used - this is only really
380 * need for monsters, but doesn't hurt to do it for everything.
381 * by doing so, when a monster is created, it has good starting
382 * values for the body_used info, so when items are created
383 * for it, they can be properly equipped.
384 */
385 memcpy(&at->clone.body_used, &op->body_info, sizeof(op->body_info));
386
387 switch(i) {
388 case LL_NORMAL: /* A new archetype, just link it with the previous */
389 if(last_more!=NULL)
390 last_more->next=at;
391 if(head!=NULL)
392 head->next=at;
393 head=last_more=at;
394#if 0
395 if(!op->type)
396 LOG(llevDebug," WARNING: Archetype %s has no type info!\n", op->arch->name);
397#endif
398 at->tail_x = 0;
399 at->tail_y = 0;
400 break;
401
402 case LL_MORE: /* Another part of the previous archetype, link it correctly */
403
404 at->head=head;
405 at->clone.head = &head->clone;
406 if(last_more!=NULL) {
407 last_more->more=at;
408 last_more->clone.more = &at->clone;
409 }
410 last_more=at;
411
412 /* If this multipart image is still composed of individual small
413 * images, don't set the tail_.. values. We can't use them anyways,
414 * and setting these to zero makes the map sending to the client much
415 * easier as just looking at the head, we know what to do.
416 */
417 if (at->clone.face != head->clone.face) {
418 head->tail_x = 0;
419 head->tail_y = 0;
420 } else {
421 if (at->clone.x > head->tail_x) head->tail_x = at->clone.x;
422 if (at->clone.y > head->tail_y) head->tail_y = at->clone.y;
423 }
424 break;
425
426 }
427
428 at=get_archetype_struct();
429 clear_object(op);
430 op->arch=at;
431 }
432
433 delete at;
434 free_object(op);
435}
436
437/*
438 * Reads the archetype file once more, and links all pointers between
439 * archetypes.
440 */
441
442void second_arch_pass(object_thawer &thawer) {
443 char buf[MAX_BUF],*variable=buf,*argument,*cp;
444 archetype *at=NULL,*other;
445
446 while(fgets(buf,MAX_BUF,thawer)!=NULL) {
447 if(*buf=='#')
448 continue;
449 if((argument=strchr(buf,' '))!=NULL) {
450 *argument='\0',argument++;
451 cp = argument + strlen(argument)-1;
452 while (isspace(*cp)) {
453 *cp='\0';
454 cp--;
455 }
456 }
457 if(!strcmp("Object",variable)) {
458 if((at=find_archetype(argument))==NULL)
459 LOG(llevError,"Warning: failed to find arch %s\n",argument);
460 } else if(!strcmp("other_arch",variable)) {
461 if(at!=NULL&&at->clone.other_arch==NULL) {
462 if((other=find_archetype(argument))==NULL)
463 LOG(llevError,"Warning: failed to find other_arch %s\n",argument);
464 else if(at!=NULL)
465 at->clone.other_arch=other;
466 }
467 } else if(!strcmp("randomitems",variable)) {
468 if(at!=NULL) {
469 treasurelist *tl=find_treasurelist(argument);
470 if(tl==NULL)
471 LOG(llevError,"Failed to link treasure to arch (%s): %s\n", &at->name, argument);
472 else
473 at->clone.randomitems=tl;
474 }
475 }
476 }
477}
478
479#ifdef DEBUG
480void check_generators(void) {
481 archetype *at;
482 for(at=first_archetype;at!=NULL;at=at->next)
483 if(QUERY_FLAG(&at->clone,FLAG_GENERATOR)&&at->clone.other_arch==NULL)
484 LOG(llevError,"Warning: %s is generator but lacks other_arch.\n", &at->name);
485}
486#endif
487
488/*
489 * First initialises the archtype hash-table (init_archetable()).
490 * Reads and parses the archetype file (with the first and second-pass
491 * functions).
492 * Then initialises treasures by calling load_treasures().
493 */
494
495void
496load_archetypes (void)
497{
498 char filename[MAX_BUF];
499 int comp;
500#if TIME_ARCH_LOAD
501 struct timeval tv1, tv2;
502#endif
503
504 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
505 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
506
507 {
508 object_thawer thawer (filename);
509
510 clear_archetable ();
511 LOG (llevDebug, " arch-pass 1...\n");
512 first_arch_pass (thawer);
513 LOG (llevDebug, " done\n");
514
515 init_archetable ();
516 warn_archetypes = 1;
517 }
518
519 {
520 object_thawer thawer (filename);
521
522 LOG (llevDebug, " loading treasure...\n");
523 load_treasures ();
524 LOG (llevDebug, " done\n arch-pass 2...\n");
525 second_arch_pass (thawer);
526 LOG (llevDebug, " done\n");
527#ifdef DEBUG
528 check_generators ();
529#endif
530 }
531 LOG (llevDebug, " done\n");
532}
533
534/*
535 * Creates and returns a new object which is a copy of the given archetype.
536 * This function returns NULL on failure.
537 */
538
539object *arch_to_object(archetype *at) {
540 object *op; 570object *
541 if(at==NULL) { 571archetype::instance ()
542 if(warn_archetypes) 572{
543 LOG(llevError,"Couldn't find archetype.\n"); 573 object *op = clone ();
544 return NULL;
545 }
546 op=get_object();
547 copy_object(&at->clone,op);
548 op->instantiate (); 574 op->instantiate ();
549 op->arch=at;
550 return op; 575 return op;
551} 576}
552 577
553/* 578//+GPL
554 * Creates an object. This function is called by get_archetype()
555 * if it fails to find the appropriate archetype.
556 * Thus get_archetype() will be guaranteed to always return
557 * an object, and never NULL.
558 */
559
560object *create_singularity(const char *name) {
561 object *op;
562 char buf[MAX_BUF];
563 sprintf(buf,"%s (%s)",ARCH_SINGULARITY,name);
564 op = get_object();
565 op->name = op->name_pl = buf;
566 SET_FLAG(op,FLAG_NO_PICK);
567 return op;
568}
569 579
570/* 580/*
571 * Finds which archetype matches the given name, and returns a new 581 * Finds which archetype matches the given name, and returns a new
572 * object containing a copy of the archetype. 582 * object containing a copy of the archetype.
573 */ 583 */
574 584object *
575object *get_archetype(const char *name) { 585get_archetype (const char *name)
576 archetype *at; 586{
577 at = find_archetype(name); 587 return archetype::get (name);
578 if (at == NULL) 588}
589
590object *
591archetype::get (const char *name)
592{
593 archetype *at = find (name);
594
595 if (!at)
579 return create_singularity(name); 596 return create_singularity (name);
580 return arch_to_object(at);
581}
582 597
583/* 598 return at->instance ();
584 * Hash-function used by the arch-hashtable.
585 */
586
587unsigned long
588hasharch(const char *str, int tablesize)
589{
590 unsigned long hash = 0;
591 unsigned int i = 0;
592 const char *p;
593
594 /* use the one-at-a-time hash function, which supposedly is
595 * better than the djb2-like one used by perl5.005, but
596 * certainly is better then the bug used here before.
597 * see http://burtleburtle.net/bob/hash/doobs.html
598 */
599 for (p = str; i < MAXSTRING && *p; p++, i++)
600 {
601 hash += *p;
602 hash += hash << 10;
603 hash ^= hash >> 6;
604 }
605
606 hash += hash << 3;
607 hash ^= hash >> 11;
608 hash += hash << 15;
609
610 return hash % tablesize;
611}
612
613/*
614 * Finds, using the hashtable, which archetype matches the given name.
615 * returns a pointer to the found archetype, otherwise NULL.
616 */
617
618archetype *find_archetype(const char *name) {
619 archetype *at;
620 unsigned long index;
621
622 if (name == NULL)
623 return (archetype *) NULL;
624
625 index=hasharch(name, ARCHTABLE);
626 arch_search++;
627 for(;;) {
628 at = arch_table[index];
629 if (at==NULL) {
630 if(warn_archetypes)
631 LOG(llevError,"Couldn't find archetype %s\n",name);
632 return NULL;
633 }
634 arch_cmp++;
635 if (!strcmp((const char *)at->name,name))
636 return at;
637 if(++index>=ARCHTABLE)
638 index=0;
639 }
640}
641
642/*
643 * Adds an archetype to the hashtable.
644 */
645
646static void add_arch(archetype *at) {
647 int index=hasharch((const char *)at->name, ARCHTABLE),org_index=index;
648 for(;;) {
649 if(arch_table[index]==NULL) {
650 arch_table[index]=at;
651 return;
652 }
653 if(++index==ARCHTABLE)
654 index=0;
655 if(index==org_index)
656 fatal(ARCHTABLE_TOO_SMALL);
657 }
658} 599}
659 600
660/* 601/*
661 * Returns the first archetype using the given type. 602 * Returns the first archetype using the given type.
662 * Used in treasure-generation. 603 * Used in treasure-generation.
663 */ 604 */
664 605static archetype *
665archetype *type_to_archetype(int type) { 606type_to_archetype (int type)
666 archetype *at; 607{
667 608 for_all_archetypes (at)
668 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) 609 if (at->type == type && at->head_ () != at)
669 if(at->clone.type==type)
670 return at; 610 return at;
611
671 return NULL; 612 return 0;
672} 613}
673 614
674/* 615/*
675 * Returns a new object copied from the first archetype matching 616 * Returns a new object copied from the first archetype matching
676 * the given type. 617 * the given type.
677 * Used in treasure-generation. 618 * Used in treasure-generation.
678 */ 619 */
679 620object *
680object *clone_arch(int type) { 621clone_arch (int type)
681 archetype *at; 622{
682 object *op=get_object(); 623 archetype *at = type_to_archetype (type);
683 624
684 if((at=type_to_archetype(type))==NULL) { 625 if (!at)
626 {
685 LOG(llevError,"Can't clone archetype %d\n",type); 627 LOG (llevError, "Can't clone archetype %d\n", type);
686 free_object(op);
687 return NULL; 628 return 0;
688 } 629 }
689 copy_object(&at->clone,op); 630
690 op->instantiate (); 631 return at->instance ();
691 return op;
692} 632}
693 633
694/* 634/*
695 * member: make instance from class 635 * member: make instance from class
696 */ 636 */
697 637object *
698object *object_create_arch (archetype * at) 638object_create_arch (archetype *at)
699{ 639{
700 object *op, *prev = NULL, *head = NULL; 640 object *op, *prev = 0, *head = 0;
701 641
702 while (at) { 642 while (at)
703 op = arch_to_object (at); 643 {
644 op = at->instance ();
645
704 op->x = at->clone.x; 646 op->x = at->x;
705 op->y = at->clone.y; 647 op->y = at->y;
648
706 if (head) 649 if (head)
707 op->head = head, prev->more = op; 650 op->head = head, prev->more = op;
651
708 if (!head) 652 if (!head)
709 head = op; 653 head = op;
654
710 prev = op; 655 prev = op;
711 at = at->more; 656 at = (archetype *)at->more;
712 } 657 }
658
713 return (head); 659 return head;
714} 660}
715 661
716/*** end of arch.c ***/ 662//-GPL
663

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