1 | /* |
1 | /* |
2 | * static char *rcsid_arch_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: arch.C,v 1.14 2006/09/08 17:14:07 root Exp $"; |
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4 | */ |
3 | * |
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4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
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5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
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7 | * Copyright (©) 1992 Frank Tore Johansen |
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8 | * |
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9 | * Deliantra is free software: you can redistribute it and/or modify it under |
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10 | * the terms of the Affero GNU General Public License as published by the |
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11 | * Free Software Foundation, either version 3 of the License, or (at your |
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12 | * option) any later version. |
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13 | * |
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14 | * This program is distributed in the hope that it will be useful, |
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15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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17 | * GNU General Public License for more details. |
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18 | * |
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19 | * You should have received a copy of the Affero GNU General Public License |
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20 | * and the GNU General Public License along with this program. If not, see |
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21 | * <http://www.gnu.org/licenses/>. |
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22 | * |
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23 | * The authors can be reached via e-mail to <support@deliantra.net> |
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24 | */ |
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25 | |
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26 | #include <cassert> |
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27 | #include <functional> |
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28 | |
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29 | #include <flat_hash_map.hpp> |
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30 | |
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31 | #include <global.h> |
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32 | |
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33 | archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing |
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34 | arch_ptr archetype::empty; |
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35 | |
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36 | // the hashtable |
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37 | typedef ska::flat_hash_map< |
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38 | const char *, |
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39 | arch_ptr, |
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40 | str_hash, |
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41 | str_equal, |
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42 | slice_allocator< std::pair<const char *const, arch_ptr> > |
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43 | > HT; |
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44 | |
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45 | static HT ht (10000); |
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46 | archvec archetypes; |
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47 | static unordered_vector<archetype *> allarch; |
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48 | static int dirtycnt; |
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49 | |
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50 | // the vector of other_arch references to be resolved |
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51 | static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref; |
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52 | // the vector of loaded but not yet committed archetypes |
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53 | static std::vector<archetype *> postponed_arch; |
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54 | |
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55 | //+GPL |
5 | |
56 | |
6 | /* |
57 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
58 | * Creates an object. This function is called by archetype::get () |
8 | |
59 | * if it fails to find the appropriate archetype. |
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
60 | * Thus archetype::get() will be guaranteed to always return |
10 | Copyright (C) 1992 Frank Tore Johansen |
61 | * an object, and never NULL. |
11 | |
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12 | This program is free software; you can redistribute it and/or modify |
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13 | it under the terms of the GNU General Public License as published by |
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14 | the Free Software Foundation; either version 2 of the License, or |
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15 | (at your option) any later version. |
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16 | |
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17 | This program is distributed in the hope that it will be useful, |
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18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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20 | GNU General Public License for more details. |
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21 | |
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22 | You should have received a copy of the GNU General Public License |
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23 | along with this program; if not, write to the Free Software |
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24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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25 | |
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26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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27 | */ |
62 | */ |
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63 | static object * |
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64 | create_singularity (const char *name) |
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65 | { |
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66 | LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name); |
28 | |
67 | |
29 | #include <cassert> |
68 | if (!strcmp (name, "bug")) |
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69 | abort (); |
30 | |
70 | |
31 | #include <tr1/unordered_map> |
71 | object *op = archetype::get (shstr_bug); |
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72 | op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name); |
32 | |
73 | |
33 | #include <global.h> |
74 | return op; |
34 | #include <arch.h> |
75 | } |
35 | #include <funcpoint.h> |
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36 | #include <loader.h> |
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37 | |
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38 | /* IF set, does a little timing on the archetype load. */ |
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39 | #define TIME_ARCH_LOAD 0 |
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40 | |
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41 | static void add_arch (archetype * at); |
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42 | |
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43 | static archetype *arch_table[ARCHTABLE]; |
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44 | int arch_cmp = 0; /* How many strcmp's */ |
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45 | int arch_search = 0; /* How many searches */ |
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46 | int arch_init; /* True if doing arch initialization */ |
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47 | |
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48 | /* The naming of these functions is really poor - they are all |
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49 | * pretty much named '.._arch_...', but they may more may not |
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50 | * return archetypes. Some make the arch_to_object call, and thus |
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51 | * return an object. Perhaps those should be called 'archob' functions |
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52 | * to denote they return an object derived from the archetype. |
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53 | * MSW 2003-04-29 |
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54 | */ |
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55 | |
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56 | #if USE_UNORDERED_MAP |
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57 | // the hashtable |
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58 | typedef std::tr1::unordered_map<size_t, archetype *> HT; |
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59 | |
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60 | static HT ht; |
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61 | #endif |
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62 | |
76 | |
63 | /** |
77 | /** |
64 | * GROS - This function retrieves an archetype given the name that appears |
78 | * GROS - This function retrieves an archetype given the name that appears |
65 | * during the game (for example, "writing pen" instead of "stylus"). |
79 | * during the game (for example, "writing pen" instead of "stylus"). |
66 | * It does not use the hashtable system, but browse the whole archlist each time. |
80 | * It does not use the hashtable system, but browse the whole archlist each time. |
… | |
… | |
72 | * - the archetype found or null if nothing was found. |
86 | * - the archetype found or null if nothing was found. |
73 | */ |
87 | */ |
74 | archetype * |
88 | archetype * |
75 | find_archetype_by_object_name (const char *name) |
89 | find_archetype_by_object_name (const char *name) |
76 | { |
90 | { |
77 | archetype *at; |
91 | shstr_cmp name_cmp (name); |
78 | |
92 | |
79 | if (name == NULL) |
93 | for_all_archetypes (at) |
80 | return (archetype *) NULL; |
94 | if (at->name == name_cmp) |
81 | |
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82 | for (at = first_archetype; at != NULL; at = at->next) |
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83 | { |
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84 | if (!strcmp (at->clone.name, name)) |
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85 | return at; |
95 | return at; |
86 | } |
96 | |
87 | return NULL; |
97 | return 0; |
88 | } |
98 | } |
89 | |
99 | |
90 | /** |
100 | /** |
91 | * This function retrieves an archetype by type and name that appears during |
101 | * This function retrieves an archetype by type and name that appears during |
92 | * the game. It is basically the same as find_archetype_by_object_name() |
102 | * the game. It is basically the same as find_archetype_by_object_name() |
93 | * except that it considers only items of the given type. |
103 | * except that it considers only items of the given type. |
94 | */ |
104 | */ |
95 | archetype * |
105 | archetype * |
96 | find_archetype_by_object_type_name (int type, const char *name) |
106 | find_archetype_by_object_type_name (int type, const char *name) |
97 | { |
107 | { |
98 | archetype *at; |
108 | shstr_cmp name_cmp (name); |
99 | |
109 | |
100 | if (name == NULL) |
110 | for_all_archetypes (at) |
101 | return NULL; |
111 | if (at->name == name_cmp && at->type == type) |
102 | |
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103 | for (at = first_archetype; at != NULL; at = at->next) |
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104 | { |
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105 | if (at->clone.type == type && strcmp (at->clone.name, name) == 0) |
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106 | return at; |
112 | return at; |
107 | } |
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108 | |
113 | |
109 | return NULL; |
114 | return 0; |
110 | } |
115 | } |
111 | |
116 | |
112 | /* This is a lot like the above function. Instead, we are trying to match |
117 | /* This is a lot like the above function. Instead, we are trying to match |
113 | * the arch->skill values. type is the type of object to match |
118 | * the arch->skill values. type is the type of object to match |
114 | * against (eg, to only match against skills or only skill objects for example). |
119 | * against (eg, to only match against skills or only skill objects for example). |
115 | * If type is -1, ew don't match on type. |
120 | * If type is -1, ew don't match on type. |
116 | */ |
121 | */ |
117 | object * |
122 | object * |
118 | get_archetype_by_skill_name (const char *skill, int type) |
123 | get_archetype_by_skill_name (const char *skill, int type) |
119 | { |
124 | { |
120 | archetype * |
125 | shstr_cmp skill_cmp (skill); |
121 | at; |
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122 | |
126 | |
123 | if (skill == NULL) |
127 | for_all_archetypes (at) |
124 | return NULL; |
128 | if (at->skill == skill_cmp && (type == -1 || type == at->type)) |
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129 | return at->instance (); |
125 | |
130 | |
126 | for (at = first_archetype; at != NULL; at = at->next) |
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127 | { |
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128 | if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill))) |
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129 | return arch_to_object (at); |
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130 | } |
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131 | return NULL; |
131 | return 0; |
132 | } |
132 | } |
133 | |
133 | |
134 | /* similiar to above - this returns the first archetype |
134 | /* similiar to above - this returns the first archetype |
135 | * that matches both the type and subtype. type and subtype |
135 | * that matches both the type and subtype. type and subtype |
136 | * can be -1 to say ignore, but in this case, the match it does |
136 | * can be -1 to say ignore, but in this case, the match it does |
… | |
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139 | * (eg, skills) |
139 | * (eg, skills) |
140 | */ |
140 | */ |
141 | archetype * |
141 | archetype * |
142 | get_archetype_by_type_subtype (int type, int subtype) |
142 | get_archetype_by_type_subtype (int type, int subtype) |
143 | { |
143 | { |
144 | archetype * |
144 | for_all_archetypes (at) |
145 | at; |
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146 | |
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147 | for (at = first_archetype; at != NULL; at = at->next) |
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148 | { |
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149 | if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) |
145 | if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype)) |
150 | return at; |
146 | return at; |
151 | } |
147 | |
152 | return NULL; |
148 | return 0; |
153 | } |
149 | } |
154 | |
150 | |
155 | /** |
151 | /** |
156 | * GROS - this returns a new object given the name that appears during the game |
152 | * GROS - this returns a new object given the name that appears during the game |
157 | * (for example, "writing pen" instead of "stylus"). |
153 | * (for example, "writing pen" instead of "stylus"). |
… | |
… | |
159 | * - name: The name we're searching for (ex: "writing pen"); |
155 | * - name: The name we're searching for (ex: "writing pen"); |
160 | * Return value: |
156 | * Return value: |
161 | * - a corresponding object if found; a singularity object if not found. |
157 | * - a corresponding object if found; a singularity object if not found. |
162 | * Note by MSW - it appears that it takes the full name and keeps |
158 | * Note by MSW - it appears that it takes the full name and keeps |
163 | * shortening it until it finds a match. I re-wrote this so that it |
159 | * shortening it until it finds a match. I re-wrote this so that it |
164 | * doesn't malloc it each time - not that this function is used much, |
160 | * doesn't allocate it each time - not that this function is used much, |
165 | * but it otherwise had a big memory leak. |
161 | * but it otherwise had a big memory leak. |
166 | */ |
162 | */ |
167 | object * |
163 | object * |
168 | get_archetype_by_object_name (const char *name) |
164 | get_archetype_by_object_name (const char *name) |
169 | { |
165 | { |
170 | archetype * |
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171 | at; |
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172 | char |
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173 | tmpname[MAX_BUF]; |
166 | char tmpname[MAX_BUF]; |
174 | int |
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175 | i; |
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176 | |
167 | |
177 | strncpy (tmpname, name, MAX_BUF - 1); |
168 | assign (tmpname, name); |
178 | tmpname[MAX_BUF - 1] = 0; |
169 | |
179 | for (i = strlen (tmpname); i > 0; i--) |
170 | for (int i = strlen (tmpname); i > 0; i--) |
180 | { |
171 | { |
181 | tmpname[i] = 0; |
172 | tmpname[i] = 0; |
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173 | |
182 | at = find_archetype_by_object_name (tmpname); |
174 | if (archetype *at = find_archetype_by_object_name (tmpname)) |
183 | if (at != NULL) |
175 | return at->instance (); |
184 | { |
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185 | return arch_to_object (at); |
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186 | } |
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187 | } |
176 | } |
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177 | |
188 | return create_singularity (name); |
178 | return create_singularity (name); |
189 | } |
179 | } |
190 | |
180 | |
191 | /* This is a subset of the parse_id command. Basically, name can be |
181 | /* This is a subset of the parse_id command. Basically, name can be |
192 | * a string seperated lists of things to match, with certain keywords. |
182 | * a string seperated lists of things to match, with certain keywords. |
193 | * pl is the player (only needed to set count properly) |
183 | * pl is the player (only needed to set count properly) |
194 | * op is the item we are trying to match. Calling function takes care |
184 | * op is the item we are trying to match. Calling function takes care |
195 | * of what action might need to be done and if it is valid |
185 | * of what action might need to be done and if it is valid |
196 | * (pickup, drop, etc.) Return NONZERO if we have a match. A higher |
186 | * (pickup, drop, etc.) Return NONZERO if we have a match. A higher |
197 | * value means a better match. 0 means no match. |
187 | * value means a better match. 0 means no match. |
198 | * |
188 | * |
199 | * Brief outline of the procedure: |
189 | * Brief outline of the procedure: |
200 | * We take apart the name variable into the individual components. |
190 | * We take apart the name variable into the individual components. |
201 | * cases for 'all' and unpaid are pretty obvious. |
191 | * cases for 'all' and unpaid are pretty obvious. |
202 | * Next, we check for a count (either specified in name, or in the |
192 | * Next, we check for a count (either specified in name, or in the |
203 | * player object.) |
193 | * player object.) |
204 | * If count is 1, make a quick check on the name. |
194 | * If count is 1, make a quick check on the name. |
205 | * IF count is >1, we need to make plural name. Return if match. |
195 | * IF count is >1, we need to make plural name. Return if match. |
206 | * Last, make a check on the full name. |
196 | * Last, make a check on the full name. |
207 | */ |
197 | */ |
208 | int |
198 | int |
209 | item_matched_string (object * pl, object * op, const char *name) |
199 | item_matched_string (object *pl, object *op, const char *name) |
210 | { |
200 | { |
211 | char * |
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212 | cp, |
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213 | local_name[MAX_BUF]; |
201 | char *cp, local_name[MAX_BUF]; |
214 | int |
202 | int count, retval = 0; |
215 | count, |
203 | |
216 | retval = 0; |
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217 | strcpy (local_name, name); /* strtok is destructive to name */ |
204 | assign (local_name, name); /* strtok is destructive to name */ |
218 | |
205 | |
219 | for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) |
206 | for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) |
220 | { |
207 | { |
221 | while (cp[0] == ' ') |
208 | while (cp[0] == ' ') |
222 | ++cp; /* get rid of spaces */ |
209 | ++cp; /* get rid of spaces */ |
… | |
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225 | /* All is a very generic match - low match value */ |
212 | /* All is a very generic match - low match value */ |
226 | if (!strcmp (cp, "all")) |
213 | if (!strcmp (cp, "all")) |
227 | return 1; |
214 | return 1; |
228 | |
215 | |
229 | /* unpaid is a little more specific */ |
216 | /* unpaid is a little more specific */ |
230 | if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID)) |
217 | if (!strcmp (cp, "unpaid") && op->flag [FLAG_UNPAID]) |
231 | return 2; |
218 | return 2; |
232 | if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
219 | |
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220 | if (!strcmp (cp, "cursed") && op->flag [FLAG_KNOWN_CURSED] && (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED])) |
233 | return 2; |
221 | return 2; |
234 | |
222 | |
235 | if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED)) |
223 | if (!strcmp (cp, "unlocked") && !op->flag [FLAG_INV_LOCKED]) |
236 | return 2; |
224 | return 2; |
237 | |
225 | |
238 | /* Allow for things like '100 arrows' */ |
226 | /* Allow for things like '100 arrows' */ |
239 | if ((count = atoi (cp)) != 0) |
227 | if ((count = atoi (cp)) != 0) |
240 | { |
228 | { |
… | |
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258 | * is because of the 'else' handling - we don't want to match on |
246 | * is because of the 'else' handling - we don't want to match on |
259 | * something and set a low retval, even though it may match a higher retcal |
247 | * something and set a low retval, even though it may match a higher retcal |
260 | * later. So keep it in descending order here, so we try for the best |
248 | * later. So keep it in descending order here, so we try for the best |
261 | * match first, and work downward. |
249 | * match first, and work downward. |
262 | */ |
250 | */ |
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251 | const char *qbn0, *qbn1, *qsn; // query base name/short name caches |
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252 | |
263 | if (!strcasecmp (cp, query_name (op))) |
253 | if (!strcasecmp (cp, query_name (op))) |
264 | retval = 20; |
254 | retval = 20; |
265 | else if (!strcasecmp (cp, query_short_name (op))) |
255 | else if (!strcasecmp (cp, qsn = query_short_name (op))) |
266 | retval = 18; |
256 | retval = 18; |
267 | else if (!strcasecmp (cp, query_base_name (op, 0))) |
257 | else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0))) |
268 | retval = 16; |
258 | retval = 16; |
269 | else if (!strcasecmp (cp, query_base_name (op, 1))) |
259 | else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1))) |
270 | retval = 16; |
260 | retval = 16; |
271 | else if (op->custom_name && !strcasecmp (cp, op->custom_name)) |
261 | else if (op->custom_name && !strcasecmp (cp, op->custom_name)) |
272 | retval = 15; |
262 | retval = 15; |
273 | else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) |
263 | else if (!strncasecmp (cp, qbn0, strlen (cp))) |
274 | retval = 14; |
264 | retval = 14; |
275 | else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) |
265 | else if (!strncasecmp (cp, qbn1, strlen (cp))) |
276 | retval = 14; |
266 | retval = 14; |
277 | |
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278 | /* Do substring checks, so things like 'Str+1' will match. |
267 | /* Do substring checks, so things like 'Str+1' will match. |
279 | * retval of these should perhaps be lower - they are lower |
268 | * retval of these should perhaps be lower - they are lower |
280 | * then the specific strcasecmp aboves, but still higher than |
269 | * then the specific strcasecmp aboves, but still higher than |
281 | * some other match criteria. |
270 | * some other match criteria. |
282 | */ |
271 | */ |
283 | else if (strstr (query_base_name (op, 1), cp)) |
272 | else if (strstr (qbn1, cp)) |
284 | retval = 12; |
273 | retval = 12; |
285 | else if (strstr (query_base_name (op, 0), cp)) |
274 | else if (strstr (qbn0, cp)) |
286 | retval = 12; |
275 | retval = 12; |
287 | else if (strstr (query_short_name (op), cp)) |
276 | else if (strstr (qsn, cp)) |
288 | retval = 12; |
277 | retval = 12; |
289 | |
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290 | /* Check against plural/non plural based on count. */ |
278 | /* Check against plural/non plural based on count. */ |
291 | else if (count > 1 && !strcasecmp (cp, op->name_pl)) |
279 | else if (count > 1 && !strcasecmp (cp, op->name_pl)) |
292 | { |
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293 | retval = 6; |
280 | retval = 6; |
294 | } |
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295 | else if (count == 1 && !strcasecmp (op->name, cp)) |
281 | else if (count == 1 && !strcasecmp (op->name, cp)) |
296 | { |
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297 | retval = 6; |
282 | retval = 6; |
298 | } |
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299 | /* base name matched - not bad */ |
283 | /* base name matched - not bad */ |
300 | else if (strcasecmp (cp, op->name) == 0 && !count) |
284 | else if (strcasecmp (cp, op->name) == 0 && !count) |
301 | retval = 4; |
285 | retval = 4; |
302 | /* Check for partial custom name, but give a real low priority */ |
286 | /* Check for partial custom name, but give a real low priority */ |
303 | else if (op->custom_name && strstr (op->custom_name, cp)) |
287 | else if (op->custom_name.contains (cp)) |
304 | retval = 3; |
288 | retval = 3; |
305 | |
289 | |
306 | if (retval) |
290 | if (retval) |
307 | { |
291 | { |
308 | if (pl->type == PLAYER) |
292 | if (pl->type == PLAYER) |
309 | pl->contr->count = count; |
293 | pl->contr->count = count; |
|
|
294 | |
310 | return retval; |
295 | return retval; |
311 | } |
296 | } |
312 | } |
297 | } |
|
|
298 | |
313 | return 0; |
299 | return 0; |
314 | } |
300 | } |
315 | |
301 | |
316 | /* |
302 | //-GPL |
317 | * Initialises the internal linked list of archetypes (read from file). |
|
|
318 | * Then the global "empty_archetype" pointer is initialised. |
|
|
319 | * Then the blocksview[] array is initialised. |
|
|
320 | */ |
|
|
321 | |
303 | |
322 | void |
304 | void |
323 | init_archetypes (void) |
305 | archetype::do_delete () |
324 | { /* called from add_player() and edit() */ |
306 | { |
325 | if (first_archetype != NULL) /* Only do this once */ |
307 | delete this; |
326 | return; |
|
|
327 | arch_init = 1; |
|
|
328 | load_archetypes (); |
|
|
329 | arch_init = 0; |
|
|
330 | empty_archetype = find_archetype ("empty_archetype"); |
|
|
331 | /* init_blocksview();*/ |
|
|
332 | } |
308 | } |
333 | |
309 | |
334 | /* |
310 | archetype::archetype (const char *name) |
335 | * Stores debug-information about how efficient the hashtable |
311 | { |
336 | * used for archetypes has been in the static errmsg array. |
312 | arch = this; |
337 | */ |
313 | this->archname = this->name = this->name_pl = name; |
|
|
314 | } |
|
|
315 | |
|
|
316 | archetype::~archetype () |
|
|
317 | { |
|
|
318 | unlink (); |
|
|
319 | } |
338 | |
320 | |
339 | void |
321 | void |
340 | arch_info (object * op) |
322 | archetype::link () |
341 | { |
323 | { |
342 | sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp); |
324 | if (!archetypes.contains (this)) |
343 | new_draw_info (NDI_BLACK, 0, op, errmsg); |
325 | { |
|
|
326 | archetypes.insert (this); |
|
|
327 | ht.insert (std::make_pair (archname, this)); |
|
|
328 | } |
344 | } |
329 | } |
345 | |
|
|
346 | /* |
|
|
347 | * Initialise the hashtable used by the archetypes. |
|
|
348 | */ |
|
|
349 | |
330 | |
350 | void |
331 | void |
351 | clear_archetable (void) |
332 | archetype::unlink () |
352 | { |
333 | { |
353 | memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *)); |
334 | if (archetypes.contains (this)) |
354 | } |
|
|
355 | |
|
|
356 | /* |
|
|
357 | * An alternative way to init the hashtable which is slower, but _works_... |
|
|
358 | */ |
|
|
359 | |
|
|
360 | void |
|
|
361 | init_archetable (void) |
|
|
362 | { |
|
|
363 | archetype *at; |
|
|
364 | |
|
|
365 | LOG (llevDebug, " Setting up archetable...\n"); |
|
|
366 | |
|
|
367 | for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more) |
|
|
368 | add_arch (at); |
|
|
369 | |
|
|
370 | LOG (llevDebug, "done\n"); |
|
|
371 | } |
|
|
372 | |
|
|
373 | /* |
|
|
374 | * Dumps an archetype to debug-level output. |
|
|
375 | */ |
|
|
376 | |
|
|
377 | void |
|
|
378 | dump_arch (archetype * at) |
|
|
379 | { |
|
|
380 | dump_object (&at->clone); |
|
|
381 | } |
|
|
382 | |
|
|
383 | /* |
|
|
384 | * Dumps _all_ archetypes to debug-level output. |
|
|
385 | * If you run crossfire with debug, and enter DM-mode, you can trigger |
|
|
386 | * this with the O key. |
|
|
387 | */ |
|
|
388 | |
|
|
389 | void |
|
|
390 | dump_all_archetypes (void) |
|
|
391 | { |
|
|
392 | archetype * |
|
|
393 | at; |
|
|
394 | for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more) |
|
|
395 | { |
|
|
396 | dump_arch (at); |
|
|
397 | fprintf (logfile, "%s\n", errmsg); |
|
|
398 | } |
335 | { |
399 | } |
336 | archetypes.erase (this); |
400 | |
337 | ht.erase (archname); |
401 | void |
|
|
402 | free_all_archs (void) |
|
|
403 | { |
|
|
404 | archetype * |
|
|
405 | at, * |
|
|
406 | next; |
|
|
407 | int |
|
|
408 | i = 0, f = 0; |
|
|
409 | |
|
|
410 | for (at = first_archetype; at != NULL; at = next) |
|
|
411 | { |
338 | } |
412 | if (at->more) |
|
|
413 | next = at->more; |
|
|
414 | else |
|
|
415 | next = at->next; |
|
|
416 | |
|
|
417 | delete |
|
|
418 | at; |
|
|
419 | i++; |
|
|
420 | } |
|
|
421 | LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f); |
|
|
422 | } |
|
|
423 | |
|
|
424 | archetype::archetype () |
|
|
425 | { |
|
|
426 | clear_object (&clone); /* to initial state other also */ |
|
|
427 | CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */ |
|
|
428 | SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */ |
|
|
429 | } |
|
|
430 | |
|
|
431 | archetype::~archetype () |
|
|
432 | { |
|
|
433 | } |
|
|
434 | |
|
|
435 | /* |
|
|
436 | * Reads/parses the archetype-file, and copies into a linked list |
|
|
437 | * of archetype-structures. |
|
|
438 | */ |
|
|
439 | void |
|
|
440 | first_arch_pass (object_thawer & fp) |
|
|
441 | { |
|
|
442 | archetype *at, *head = NULL, *last_more = NULL; |
|
|
443 | |
|
|
444 | at->clone.arch = first_archetype = at = new archetype; |
|
|
445 | |
|
|
446 | while (int i = load_object (fp, &at->clone, 0)) |
|
|
447 | { |
|
|
448 | at->clone.speed_left = (float) (-0.1); |
|
|
449 | /* copy the body_info to the body_used - this is only really |
|
|
450 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
451 | * by doing so, when a monster is created, it has good starting |
|
|
452 | * values for the body_used info, so when items are created |
|
|
453 | * for it, they can be properly equipped. |
|
|
454 | */ |
|
|
455 | memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info)); |
|
|
456 | |
|
|
457 | switch (i) |
|
|
458 | { |
|
|
459 | case LL_NORMAL: /* A new archetype, just link it with the previous */ |
|
|
460 | if (last_more != NULL) |
|
|
461 | last_more->next = at; |
|
|
462 | if (head != NULL) |
|
|
463 | head->next = at; |
|
|
464 | head = last_more = at; |
|
|
465 | #if 0 |
|
|
466 | if (!op->type) |
|
|
467 | LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name); |
|
|
468 | #endif |
|
|
469 | at->tail_x = 0; |
|
|
470 | at->tail_y = 0; |
|
|
471 | break; |
|
|
472 | |
|
|
473 | case LL_MORE: /* Another part of the previous archetype, link it correctly */ |
|
|
474 | |
|
|
475 | at->head = head; |
|
|
476 | at->clone.head = &head->clone; |
|
|
477 | if (last_more != NULL) |
|
|
478 | { |
|
|
479 | last_more->more = at; |
|
|
480 | last_more->clone.more = &at->clone; |
|
|
481 | } |
|
|
482 | last_more = at; |
|
|
483 | |
|
|
484 | /* If this multipart image is still composed of individual small |
|
|
485 | * images, don't set the tail_.. values. We can't use them anyways, |
|
|
486 | * and setting these to zero makes the map sending to the client much |
|
|
487 | * easier as just looking at the head, we know what to do. |
|
|
488 | */ |
|
|
489 | if (at->clone.face != head->clone.face) |
|
|
490 | { |
|
|
491 | head->tail_x = 0; |
|
|
492 | head->tail_y = 0; |
|
|
493 | } |
|
|
494 | else |
|
|
495 | { |
|
|
496 | if (at->clone.x > head->tail_x) |
|
|
497 | head->tail_x = at->clone.x; |
|
|
498 | if (at->clone.y > head->tail_y) |
|
|
499 | head->tail_y = at->clone.y; |
|
|
500 | } |
|
|
501 | break; |
|
|
502 | |
|
|
503 | } |
|
|
504 | |
|
|
505 | at = new archetype; |
|
|
506 | at->clone.arch = at; |
|
|
507 | } |
|
|
508 | |
|
|
509 | delete at; |
|
|
510 | } |
|
|
511 | |
|
|
512 | /* |
|
|
513 | * Reads the archetype file once more, and links all pointers between |
|
|
514 | * archetypes. |
|
|
515 | */ |
|
|
516 | |
|
|
517 | void |
|
|
518 | second_arch_pass (object_thawer & thawer) |
|
|
519 | { |
|
|
520 | char buf[MAX_BUF], *variable = buf, *argument, *cp; |
|
|
521 | archetype *at = NULL, *other; |
|
|
522 | |
|
|
523 | while (fgets (buf, MAX_BUF, thawer) != NULL) |
|
|
524 | { |
|
|
525 | if (*buf == '#') |
|
|
526 | continue; |
|
|
527 | if ((argument = strchr (buf, ' ')) != NULL) |
|
|
528 | { |
|
|
529 | *argument = '\0', argument++; |
|
|
530 | cp = argument + strlen (argument) - 1; |
|
|
531 | while (isspace (*cp)) |
|
|
532 | { |
|
|
533 | *cp = '\0'; |
|
|
534 | cp--; |
|
|
535 | } |
|
|
536 | } |
|
|
537 | if (!strcmp ("Object", variable)) |
|
|
538 | { |
|
|
539 | if ((at = find_archetype (argument)) == NULL) |
|
|
540 | LOG (llevError, "Warning: failed to find arch %s\n", argument); |
|
|
541 | } |
|
|
542 | else if (!strcmp ("other_arch", variable)) |
|
|
543 | { |
|
|
544 | if (at != NULL && at->clone.other_arch == NULL) |
|
|
545 | { |
|
|
546 | if ((other = find_archetype (argument)) == NULL) |
|
|
547 | LOG (llevError, "Warning: failed to find other_arch %s\n", argument); |
|
|
548 | else if (at != NULL) |
|
|
549 | at->clone.other_arch = other; |
|
|
550 | } |
|
|
551 | } |
|
|
552 | else if (!strcmp ("randomitems", variable)) |
|
|
553 | { |
|
|
554 | if (at != NULL) |
|
|
555 | { |
|
|
556 | treasurelist * |
|
|
557 | tl = find_treasurelist (argument); |
|
|
558 | if (tl == NULL) |
|
|
559 | LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument); |
|
|
560 | else |
|
|
561 | at->clone.randomitems = tl; |
|
|
562 | } |
|
|
563 | } |
|
|
564 | } |
|
|
565 | } |
|
|
566 | |
|
|
567 | #ifdef DEBUG |
|
|
568 | void |
|
|
569 | check_generators (void) |
|
|
570 | { |
|
|
571 | archetype * |
|
|
572 | at; |
|
|
573 | for (at = first_archetype; at != NULL; at = at->next) |
|
|
574 | if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL) |
|
|
575 | LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name); |
|
|
576 | } |
|
|
577 | #endif |
|
|
578 | |
|
|
579 | /* |
|
|
580 | * First initialises the archtype hash-table (init_archetable()). |
|
|
581 | * Reads and parses the archetype file (with the first and second-pass |
|
|
582 | * functions). |
|
|
583 | * Then initialises treasures by calling load_treasures(). |
|
|
584 | */ |
|
|
585 | |
|
|
586 | void |
|
|
587 | load_archetypes (void) |
|
|
588 | { |
|
|
589 | char |
|
|
590 | filename[MAX_BUF]; |
|
|
591 | #if TIME_ARCH_LOAD |
|
|
592 | struct timeval |
|
|
593 | tv1, |
|
|
594 | tv2; |
|
|
595 | #endif |
|
|
596 | |
|
|
597 | sprintf (filename, "%s/%s", settings.datadir, settings.archetypes); |
|
|
598 | LOG (llevDebug, "Reading archetypes from %s:\n", filename); |
|
|
599 | |
|
|
600 | { |
|
|
601 | object_thawer |
|
|
602 | thawer (filename); |
|
|
603 | |
|
|
604 | clear_archetable (); |
|
|
605 | LOG (llevDebug, " arch-pass 1...\n"); |
|
|
606 | first_arch_pass (thawer); |
|
|
607 | LOG (llevDebug, " done\n"); |
|
|
608 | } |
|
|
609 | |
|
|
610 | init_archetable (); |
|
|
611 | warn_archetypes = 1; |
|
|
612 | |
|
|
613 | { |
|
|
614 | object_thawer |
|
|
615 | thawer (filename); |
|
|
616 | |
|
|
617 | LOG (llevDebug, " loading treasure...\n"); |
|
|
618 | load_treasures (); |
|
|
619 | LOG (llevDebug, " done\n arch-pass 2...\n"); |
|
|
620 | second_arch_pass (thawer); |
|
|
621 | LOG (llevDebug, " done\n"); |
|
|
622 | #ifdef DEBUG |
|
|
623 | check_generators (); |
|
|
624 | #endif |
|
|
625 | } |
|
|
626 | LOG (llevDebug, " done\n"); |
|
|
627 | } |
|
|
628 | |
|
|
629 | /* |
|
|
630 | * Creates and returns a new object which is a copy of the given archetype. |
|
|
631 | * This function returns NULL on failure. |
|
|
632 | */ |
|
|
633 | |
|
|
634 | object * |
|
|
635 | arch_to_object (archetype * at) |
|
|
636 | { |
|
|
637 | object * |
|
|
638 | op; |
|
|
639 | if (at == NULL) |
|
|
640 | { |
|
|
641 | if (warn_archetypes) |
|
|
642 | LOG (llevError, "Couldn't find archetype.\n"); |
|
|
643 | return NULL; |
|
|
644 | } |
|
|
645 | op = get_object (); |
|
|
646 | copy_object (&at->clone, op); |
|
|
647 | op->instantiate (); |
|
|
648 | op->arch = at; |
|
|
649 | return op; |
|
|
650 | } |
|
|
651 | |
|
|
652 | /* |
|
|
653 | * Creates an object. This function is called by get_archetype() |
|
|
654 | * if it fails to find the appropriate archetype. |
|
|
655 | * Thus get_archetype() will be guaranteed to always return |
|
|
656 | * an object, and never NULL. |
|
|
657 | */ |
|
|
658 | |
|
|
659 | object * |
|
|
660 | create_singularity (const char *name) |
|
|
661 | { |
|
|
662 | object *op; |
|
|
663 | char buf[MAX_BUF]; |
|
|
664 | sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); |
|
|
665 | op = get_object (); |
|
|
666 | op->name = op->name_pl = buf; |
|
|
667 | SET_FLAG (op, FLAG_NO_PICK); |
|
|
668 | return op; |
|
|
669 | } |
|
|
670 | |
|
|
671 | /* |
|
|
672 | * Finds which archetype matches the given name, and returns a new |
|
|
673 | * object containing a copy of the archetype. |
|
|
674 | */ |
|
|
675 | |
|
|
676 | object * |
|
|
677 | get_archetype (const char *name) |
|
|
678 | { |
|
|
679 | archetype *at; |
|
|
680 | at = find_archetype (name); |
|
|
681 | if (at == NULL) |
|
|
682 | return create_singularity (name); |
|
|
683 | return arch_to_object (at); |
|
|
684 | } |
|
|
685 | |
|
|
686 | /* |
|
|
687 | * Hash-function used by the arch-hashtable. |
|
|
688 | */ |
|
|
689 | |
|
|
690 | unsigned long |
|
|
691 | hasharch (const char *str, int tablesize) |
|
|
692 | { |
|
|
693 | unsigned long hash = 0; |
|
|
694 | unsigned int i = 0; |
|
|
695 | const char *p; |
|
|
696 | |
|
|
697 | /* use the one-at-a-time hash function, which supposedly is |
|
|
698 | * better than the djb2-like one used by perl5.005, but |
|
|
699 | * certainly is better then the bug used here before. |
|
|
700 | * see http://burtleburtle.net/bob/hash/doobs.html |
|
|
701 | */ |
|
|
702 | for (p = str; i < MAXSTRING && *p; p++, i++) |
|
|
703 | { |
|
|
704 | hash += *p; |
|
|
705 | hash += hash << 10; |
|
|
706 | hash ^= hash >> 6; |
|
|
707 | } |
|
|
708 | |
|
|
709 | hash += hash << 3; |
|
|
710 | hash ^= hash >> 11; |
|
|
711 | hash += hash << 15; |
|
|
712 | |
|
|
713 | return hash % tablesize; |
|
|
714 | } |
339 | } |
715 | |
340 | |
716 | /* |
341 | /* |
717 | * Finds, using the hashtable, which archetype matches the given name. |
342 | * Finds, using the hashtable, which archetype matches the given name. |
718 | * returns a pointer to the found archetype, otherwise NULL. |
343 | * returns a pointer to the found archetype, otherwise NULL. |
719 | */ |
344 | */ |
720 | |
|
|
721 | archetype * |
345 | archetype * |
722 | find_archetype (const char *name) |
346 | archetype::find (const char *name) |
723 | { |
347 | { |
724 | #if USE_UNORDERED_MAP |
|
|
725 | name = shstr::find (name); |
|
|
726 | |
|
|
727 | if (!name) |
348 | if (!name) |
728 | return 0; |
349 | return 0; |
729 | |
350 | |
730 | HT::const_iterator i = ht.find ((size_t)name); |
351 | auto (i, ht.find (name)); |
731 | |
352 | |
732 | if (i == ht.end ()) |
353 | if (i == ht.end ()) |
733 | return 0; |
354 | return 0; |
734 | else |
355 | else |
735 | return i->second; |
356 | return i->second; |
|
|
357 | } |
|
|
358 | |
|
|
359 | void |
|
|
360 | archetype::post_load_check () |
|
|
361 | { |
|
|
362 | assert (("obj_original MUST NOT be set for archetypes", !flag [FLAG_OBJ_ORIGINAL])); |
|
|
363 | |
|
|
364 | if (type == SKILL) |
|
|
365 | add_skill_archetype (this); |
|
|
366 | |
|
|
367 | object::post_load_check (); |
|
|
368 | } |
|
|
369 | |
|
|
370 | archetype * |
|
|
371 | archetype::read (object_thawer &f) |
|
|
372 | { |
|
|
373 | assert (f.kw == KW_object); |
|
|
374 | |
|
|
375 | std::vector<archetype *> parts; |
|
|
376 | |
|
|
377 | coroapi::cede_to_tick (); |
|
|
378 | |
|
|
379 | for (;;) |
|
|
380 | { |
|
|
381 | archetype *at = new archetype (f.get_str ()); |
|
|
382 | |
|
|
383 | f.next (); |
|
|
384 | |
|
|
385 | #if 0 |
|
|
386 | // implementing it here in the server does neither allow multiple inheritence |
|
|
387 | // nor does it cleanly "just override". it would allow use in map files, though, |
|
|
388 | // and other resource files dynamically loaded (as opposed to being preprocessed). |
|
|
389 | // not that any of this is relevant as of yet... |
|
|
390 | if (f.kw == KW_inherit) |
|
|
391 | { |
|
|
392 | if (archetype *at = find (f.get_str ())) |
|
|
393 | *op = at->clone; |
|
|
394 | else |
|
|
395 | LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n", |
|
|
396 | &at->archname, f.get_str ()); |
|
|
397 | |
|
|
398 | f.next (); |
|
|
399 | } |
736 | #endif |
400 | #endif |
737 | |
401 | |
738 | archetype *at; |
402 | loading_arch = at; // hack to tell parse_kv et al. to behave |
739 | unsigned long index; |
403 | bool parse_ok = at->parse_kv (f); |
|
|
404 | loading_arch = 0; |
740 | |
405 | |
741 | if (name == NULL) |
406 | if (!parse_ok) |
742 | return (archetype *) NULL; |
407 | goto fail; |
743 | |
408 | |
744 | index = hasharch (name, ARCHTABLE); |
409 | loading_arch = at; // hack to tell parse_kv et al. to behave |
745 | arch_search++; |
410 | at->post_load_check (); |
746 | for (;;) |
411 | loading_arch = 0; |
747 | { |
412 | |
748 | at = arch_table[index]; |
413 | parts.push_back (at); |
749 | if (at == NULL) |
414 | |
|
|
415 | if (f.kw != KW_more) |
|
|
416 | break; |
|
|
417 | |
|
|
418 | f.next (); |
|
|
419 | |
|
|
420 | if (f.kw != KW_object) |
750 | { |
421 | { |
751 | if (warn_archetypes) |
422 | f.parse_error ("more object"); |
752 | LOG (llevError, "Couldn't find archetype %s\n", name); |
423 | goto fail; |
753 | return NULL; |
|
|
754 | } |
424 | } |
755 | arch_cmp++; |
425 | } |
756 | if (!strcmp ((const char *) at->name, name)) |
426 | |
757 | return at; |
427 | { |
758 | if (++index >= ARCHTABLE) |
428 | archetype *new_head = parts.front (); |
|
|
429 | archetype *old_head = find (new_head->archname); |
|
|
430 | |
|
|
431 | if (old_head && !old_head->is_head ()) |
|
|
432 | { |
|
|
433 | LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n", |
|
|
434 | &new_head->archname, &old_head->archname); |
|
|
435 | goto fail; |
|
|
436 | } |
|
|
437 | |
|
|
438 | // check that all archetypes belong to the same old object or are new |
|
|
439 | for (auto &&at : parts) |
|
|
440 | { |
|
|
441 | archetype *new_part = at; |
|
|
442 | archetype *old_part = find (new_part->archname); |
|
|
443 | |
|
|
444 | if (old_part && old_part->head_ () != old_head) |
|
|
445 | { |
|
|
446 | LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n", |
|
|
447 | &new_part->archname, &((archetype *)old_part->head_ ())->archname); |
|
|
448 | goto fail; |
|
|
449 | } |
|
|
450 | } |
|
|
451 | |
|
|
452 | // assemble new chain |
|
|
453 | new_head->max_x = new_head->x; |
|
|
454 | |
|
|
455 | archetype *less = new_head; |
|
|
456 | for (auto &&p = parts.begin () + 1; p != parts.end (); ++p) |
|
|
457 | { |
|
|
458 | archetype *at = *p; |
|
|
459 | |
|
|
460 | // some flags get inherited from the head (probably a lot more) |
|
|
461 | // doing it here doesn't feel too cozy, but it allows code |
|
|
462 | // to ignore head checks for these flags, which saves time |
|
|
463 | at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE]; |
|
|
464 | at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK]; |
|
|
465 | at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER]; |
|
|
466 | at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR]; |
|
|
467 | |
|
|
468 | new_head->max_x = max (new_head->max_x, at->x); |
|
|
469 | |
|
|
470 | at->head = new_head; |
|
|
471 | less->more = at; |
|
|
472 | less = at; |
|
|
473 | } |
|
|
474 | |
|
|
475 | postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ()); |
|
|
476 | |
|
|
477 | return new_head; |
|
|
478 | } |
|
|
479 | |
|
|
480 | fail: |
|
|
481 | for (auto &&at : parts) |
|
|
482 | at->destroy (); |
|
|
483 | |
|
|
484 | return 0; |
|
|
485 | } |
|
|
486 | |
|
|
487 | void |
|
|
488 | archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch) |
|
|
489 | { |
|
|
490 | ref = 0; |
|
|
491 | postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch))); |
|
|
492 | } |
|
|
493 | |
|
|
494 | void |
|
|
495 | archetype::commit_load () |
|
|
496 | { |
|
|
497 | // unlink old archetypes and link in new ones */ |
|
|
498 | for (auto &&at : postponed_arch) |
|
|
499 | { |
|
|
500 | if (archetype *old = find (at->archname)) |
|
|
501 | old->unlink (); |
|
|
502 | |
|
|
503 | allarch.push_back (at); |
|
|
504 | |
|
|
505 | at->link (); |
|
|
506 | ++dirtycnt; |
|
|
507 | } |
|
|
508 | |
|
|
509 | postponed_arch.clear (); |
|
|
510 | |
|
|
511 | // now resolve arch references |
|
|
512 | for (auto &&p : postponed_arch_ref) // not yet C++17 |
|
|
513 | { |
|
|
514 | arch_ptr *ap = p.first; |
|
|
515 | archetype *at = find (p.second); |
|
|
516 | |
|
|
517 | if (!at) |
|
|
518 | LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p.second); |
|
|
519 | |
|
|
520 | *ap = at; |
|
|
521 | } |
|
|
522 | |
|
|
523 | postponed_arch_ref.clear (); |
|
|
524 | |
|
|
525 | empty = find (shstr_empty_archetype); |
|
|
526 | } |
|
|
527 | |
|
|
528 | void |
|
|
529 | archetype::gc () |
|
|
530 | { |
|
|
531 | int cnt = max (1, min<int> (allarch.size () / 128, dirtycnt)); |
|
|
532 | dirtycnt = max (0, dirtycnt - cnt); |
|
|
533 | |
|
|
534 | do |
|
|
535 | { |
|
|
536 | static int idx; |
|
|
537 | |
|
|
538 | if (idx >= allarch.size ()) |
|
|
539 | if (idx) |
759 | index = 0; |
540 | idx = 0; |
|
|
541 | else |
|
|
542 | return; |
|
|
543 | |
|
|
544 | archetype *at = allarch [idx]; |
|
|
545 | |
|
|
546 | if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object |
|
|
547 | ++idx; |
|
|
548 | else |
|
|
549 | { |
|
|
550 | //LOG (llevDebug, "garbage collect arch %s", &at->archname); |
|
|
551 | assert (at->arch == at); // verify that refcnt == 1 is truly valid |
|
|
552 | allarch.erase (idx); |
|
|
553 | |
|
|
554 | // break chain |
|
|
555 | for (object *op = at->head_ (); op; ) |
|
|
556 | { |
|
|
557 | object *next = op->more; |
|
|
558 | op->head = 0; |
|
|
559 | op->more = 0; |
|
|
560 | op = next; |
|
|
561 | } |
|
|
562 | |
|
|
563 | at->destroy (); |
|
|
564 | at->arch = 0; |
|
|
565 | } |
760 | } |
566 | } |
|
|
567 | while (--cnt); |
761 | } |
568 | } |
|
|
569 | |
|
|
570 | object * |
|
|
571 | archetype::instance () |
|
|
572 | { |
|
|
573 | object *op = clone (); |
|
|
574 | op->instantiate (); |
|
|
575 | return op; |
|
|
576 | } |
|
|
577 | |
|
|
578 | //+GPL |
762 | |
579 | |
763 | /* |
580 | /* |
764 | * Adds an archetype to the hashtable. |
581 | * Finds which archetype matches the given name, and returns a new |
|
|
582 | * object containing a copy of the archetype. |
765 | */ |
583 | */ |
766 | |
584 | object * |
767 | static void |
585 | archetype::get (const char *name) |
768 | add_arch (archetype *at) |
|
|
769 | { |
586 | { |
770 | #if USE_UNORDERED_MAP |
587 | archetype *at = find (name); |
771 | ht.insert (std::make_pair ((size_t)(const char *)at->name, at)); |
|
|
772 | #endif |
|
|
773 | |
588 | |
774 | int index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index; |
589 | if (!at) |
|
|
590 | return create_singularity (name); |
775 | |
591 | |
776 | for (;;) |
592 | return at->instance (); |
777 | { |
|
|
778 | if (arch_table[index] == NULL) |
|
|
779 | { |
|
|
780 | arch_table[index] = at; |
|
|
781 | return; |
|
|
782 | } |
|
|
783 | |
|
|
784 | if (++index == ARCHTABLE) |
|
|
785 | index = 0; |
|
|
786 | |
|
|
787 | if (index == org_index) |
|
|
788 | fatal (ARCHTABLE_TOO_SMALL); |
|
|
789 | } |
|
|
790 | } |
593 | } |
791 | |
594 | |
792 | /* |
595 | /* |
793 | * Returns the first archetype using the given type. |
596 | * Returns the first archetype using the given type. |
794 | * Used in treasure-generation. |
597 | * Used in treasure-generation. |
795 | */ |
598 | */ |
796 | |
|
|
797 | archetype * |
599 | static archetype * |
798 | type_to_archetype (int type) |
600 | type_to_archetype (int type) |
799 | { |
601 | { |
800 | archetype * |
602 | for_all_archetypes (at) |
801 | at; |
603 | if (at->type == type && at->head_ () != at) |
802 | |
|
|
803 | for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more) |
|
|
804 | if (at->clone.type == type) |
|
|
805 | return at; |
604 | return at; |
|
|
605 | |
806 | return NULL; |
606 | return 0; |
807 | } |
607 | } |
808 | |
608 | |
809 | /* |
609 | /* |
810 | * Returns a new object copied from the first archetype matching |
610 | * Returns a new object copied from the first archetype matching |
811 | * the given type. |
611 | * the given type. |
812 | * Used in treasure-generation. |
612 | * Used in treasure-generation. |
813 | */ |
613 | */ |
814 | |
|
|
815 | object * |
614 | object * |
816 | clone_arch (int type) |
615 | clone_arch (int type) |
817 | { |
616 | { |
818 | archetype * |
617 | archetype *at = type_to_archetype (type); |
819 | at; |
|
|
820 | object * |
|
|
821 | op = get_object (); |
|
|
822 | |
618 | |
823 | if ((at = type_to_archetype (type)) == NULL) |
619 | if (!at) |
824 | { |
620 | { |
825 | LOG (llevError, "Can't clone archetype %d\n", type); |
621 | LOG (llevError, "Can't clone archetype %d\n", type); |
826 | free_object (op); |
|
|
827 | return NULL; |
622 | return 0; |
828 | } |
623 | } |
829 | copy_object (&at->clone, op); |
624 | |
830 | op->instantiate (); |
625 | return at->instance (); |
831 | return op; |
|
|
832 | } |
626 | } |
833 | |
627 | |
834 | /* |
628 | /* |
835 | * member: make instance from class |
629 | * member: make instance from class |
836 | */ |
630 | */ |
837 | |
|
|
838 | object * |
631 | object * |
839 | object_create_arch (archetype * at) |
632 | object_create_arch (archetype *at) |
840 | { |
633 | { |
841 | object * |
634 | object *op, *prev = 0, *head = 0; |
842 | op, * |
|
|
843 | prev = NULL, *head = NULL; |
|
|
844 | |
635 | |
845 | while (at) |
636 | while (at) |
846 | { |
637 | { |
847 | op = arch_to_object (at); |
638 | op = at->instance (); |
|
|
639 | |
848 | op->x = at->clone.x; |
640 | op->x = at->x; |
849 | op->y = at->clone.y; |
641 | op->y = at->y; |
|
|
642 | |
850 | if (head) |
643 | if (head) |
851 | op->head = head, prev->more = op; |
644 | op->head = head, prev->more = op; |
|
|
645 | |
852 | if (!head) |
646 | if (!head) |
853 | head = op; |
647 | head = op; |
|
|
648 | |
854 | prev = op; |
649 | prev = op; |
855 | at = at->more; |
650 | at = (archetype *)at->more; |
856 | } |
651 | } |
|
|
652 | |
857 | return (head); |
653 | return head; |
858 | } |
654 | } |
859 | |
655 | |
860 | /*** end of arch.c ***/ |
656 | //-GPL |
|
|
657 | |