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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.18 by root, Tue Sep 12 20:55:40 2006 UTC vs.
Revision 1.118 by root, Tue Nov 27 18:50:22 2018 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
6 8 *
7 This program is free software; you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 12 * option) any later version.
11 13 *
12 This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 17 * GNU General Public License for more details.
16 18 *
17 You should have received a copy of the GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 20 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 21 * <http://www.gnu.org/licenses/>.
20 22 *
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 23 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 24 */
23 25
24#include <cassert> 26#include <cassert>
27#include <functional>
25 28
26#include <tr1/unordered_map> 29#include <flat_hash_map.hpp>
27 30
28#include <global.h> 31#include <global.h>
29#include <arch.h>
30#include <funcpoint.h>
31#include <loader.h>
32 32
33/* IF set, does a little timing on the archetype load. */ 33archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
34#define TIME_ARCH_LOAD 0 34arch_ptr archetype::empty;
35 35
36static void add_arch (archetype *at);
37
38static archetype *arch_table[ARCHTABLE];
39int arch_cmp = 0; /* How many strcmp's */
40int arch_search = 0; /* How many searches */
41int arch_init; /* True if doing arch initialization */
42
43/* The naming of these functions is really poor - they are all
44 * pretty much named '.._arch_...', but they may more may not
45 * return archetypes. Some make the arch_to_object call, and thus
46 * return an object. Perhaps those should be called 'archob' functions
47 * to denote they return an object derived from the archetype.
48 * MSW 2003-04-29
49 */
50
51#if USE_UNORDERED_MAP
52// the hashtable 36// the hashtable
53typedef std::tr1::unordered_map 37typedef ska::flat_hash_map
54 < 38 <
55 std::size_t, 39 const char *,
56 archetype *, 40 arch_ptr,
57 std::hash<size_t>, 41 str_hash,
58 std::equal_to<size_t>, 42 str_equal,
59 slice_allocator< std::pair<const std::size_t, archetype *> > 43 slice_allocator< std::pair<const char *const, arch_ptr> >
60 true,
61 > HT; 44 > HT;
62 45
63static HT ht; 46static HT ht (10000);
64#endif 47archvec archetypes;
48static unordered_vector<archetype *> allarch;
49static int dirtycnt;
50
51// the vector of other_arch references to be resolved
52static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
53// the vector of loaded but not yet committed archetypes
54static std::vector<archetype *> postponed_arch;
55
56//+GPL
57
58/*
59 * Creates an object. This function is called by archetype::get ()
60 * if it fails to find the appropriate archetype.
61 * Thus archetype::get() will be guaranteed to always return
62 * an object, and never NULL.
63 */
64static object *
65create_singularity (const char *name)
66{
67 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
68
69 if (!strcmp (name, "bug"))
70 abort ();
71
72 object *op = archetype::get (shstr_bug);
73 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
74
75 return op;
76}
65 77
66/** 78/**
67 * GROS - This function retrieves an archetype given the name that appears 79 * GROS - This function retrieves an archetype given the name that appears
68 * during the game (for example, "writing pen" instead of "stylus"). 80 * during the game (for example, "writing pen" instead of "stylus").
69 * It does not use the hashtable system, but browse the whole archlist each time. 81 * It does not use the hashtable system, but browse the whole archlist each time.
75 * - the archetype found or null if nothing was found. 87 * - the archetype found or null if nothing was found.
76 */ 88 */
77archetype * 89archetype *
78find_archetype_by_object_name (const char *name) 90find_archetype_by_object_name (const char *name)
79{ 91{
80 archetype * 92 shstr_cmp name_cmp (name);
81 at;
82 93
83 if (name == NULL) 94 for_all_archetypes (at)
84 return (archetype *) NULL; 95 if (at->name == name_cmp)
85
86 for (at = first_archetype; at != NULL; at = at->next)
87 {
88 if (!strcmp (at->clone.name, name))
89 return at; 96 return at;
90 } 97
91 return NULL; 98 return 0;
92} 99}
93 100
94/** 101/**
95 * This function retrieves an archetype by type and name that appears during 102 * This function retrieves an archetype by type and name that appears during
96 * the game. It is basically the same as find_archetype_by_object_name() 103 * the game. It is basically the same as find_archetype_by_object_name()
97 * except that it considers only items of the given type. 104 * except that it considers only items of the given type.
98 */ 105 */
99archetype * 106archetype *
100find_archetype_by_object_type_name (int type, const char *name) 107find_archetype_by_object_type_name (int type, const char *name)
101{ 108{
102 archetype * 109 shstr_cmp name_cmp (name);
103 at;
104 110
105 if (name == NULL) 111 for_all_archetypes (at)
106 return NULL; 112 if (at->name == name_cmp && at->type == type)
107
108 for (at = first_archetype; at != NULL; at = at->next)
109 {
110 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
111 return at; 113 return at;
112 }
113 114
114 return NULL; 115 return 0;
115} 116}
116 117
117/* This is a lot like the above function. Instead, we are trying to match 118/* This is a lot like the above function. Instead, we are trying to match
118 * the arch->skill values. type is the type of object to match 119 * the arch->skill values. type is the type of object to match
119 * against (eg, to only match against skills or only skill objects for example). 120 * against (eg, to only match against skills or only skill objects for example).
120 * If type is -1, ew don't match on type. 121 * If type is -1, ew don't match on type.
121 */ 122 */
122object * 123object *
123get_archetype_by_skill_name (const char *skill, int type) 124get_archetype_by_skill_name (const char *skill, int type)
124{ 125{
125 archetype * 126 shstr_cmp skill_cmp (skill);
126 at;
127 127
128 if (skill == NULL) 128 for_all_archetypes (at)
129 return NULL; 129 if (at->skill == skill_cmp && (type == -1 || type == at->type))
130 return at->instance ();
130 131
131 for (at = first_archetype; at != NULL; at = at->next)
132 {
133 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
134 return arch_to_object (at);
135 }
136 return NULL; 132 return 0;
137} 133}
138 134
139/* similiar to above - this returns the first archetype 135/* similiar to above - this returns the first archetype
140 * that matches both the type and subtype. type and subtype 136 * that matches both the type and subtype. type and subtype
141 * can be -1 to say ignore, but in this case, the match it does 137 * can be -1 to say ignore, but in this case, the match it does
144 * (eg, skills) 140 * (eg, skills)
145 */ 141 */
146archetype * 142archetype *
147get_archetype_by_type_subtype (int type, int subtype) 143get_archetype_by_type_subtype (int type, int subtype)
148{ 144{
149 archetype * 145 for_all_archetypes (at)
150 at;
151
152 for (at = first_archetype; at != NULL; at = at->next)
153 {
154 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 146 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
155 return at; 147 return at;
156 } 148
157 return NULL; 149 return 0;
158} 150}
159 151
160/** 152/**
161 * GROS - this returns a new object given the name that appears during the game 153 * GROS - this returns a new object given the name that appears during the game
162 * (for example, "writing pen" instead of "stylus"). 154 * (for example, "writing pen" instead of "stylus").
164 * - name: The name we're searching for (ex: "writing pen"); 156 * - name: The name we're searching for (ex: "writing pen");
165 * Return value: 157 * Return value:
166 * - a corresponding object if found; a singularity object if not found. 158 * - a corresponding object if found; a singularity object if not found.
167 * Note by MSW - it appears that it takes the full name and keeps 159 * Note by MSW - it appears that it takes the full name and keeps
168 * shortening it until it finds a match. I re-wrote this so that it 160 * shortening it until it finds a match. I re-wrote this so that it
169 * doesn't malloc it each time - not that this function is used much, 161 * doesn't allocate it each time - not that this function is used much,
170 * but it otherwise had a big memory leak. 162 * but it otherwise had a big memory leak.
171 */ 163 */
172object * 164object *
173get_archetype_by_object_name (const char *name) 165get_archetype_by_object_name (const char *name)
174{ 166{
175 archetype *at;
176 char tmpname[MAX_BUF]; 167 char tmpname[MAX_BUF];
177 int i;
178 168
179 assign (tmpname, name); 169 assign (tmpname, name);
180 170
181 for (i = strlen (tmpname); i > 0; i--) 171 for (int i = strlen (tmpname); i > 0; i--)
182 { 172 {
183 tmpname[i] = 0; 173 tmpname[i] = 0;
174
184 at = find_archetype_by_object_name (tmpname); 175 if (archetype *at = find_archetype_by_object_name (tmpname))
185 176 return at->instance ();
186 if (at != NULL)
187 {
188 return arch_to_object (at);
189 }
190 } 177 }
191 178
192 return create_singularity (name); 179 return create_singularity (name);
193} 180}
194 181
195 /* This is a subset of the parse_id command. Basically, name can be 182/* This is a subset of the parse_id command. Basically, name can be
196 * a string seperated lists of things to match, with certain keywords. 183 * a string seperated lists of things to match, with certain keywords.
197 * pl is the player (only needed to set count properly) 184 * pl is the player (only needed to set count properly)
198 * op is the item we are trying to match. Calling function takes care 185 * op is the item we are trying to match. Calling function takes care
199 * of what action might need to be done and if it is valid 186 * of what action might need to be done and if it is valid
200 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 187 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
201 * value means a better match. 0 means no match. 188 * value means a better match. 0 means no match.
202 * 189 *
203 * Brief outline of the procedure: 190 * Brief outline of the procedure:
204 * We take apart the name variable into the individual components. 191 * We take apart the name variable into the individual components.
205 * cases for 'all' and unpaid are pretty obvious. 192 * cases for 'all' and unpaid are pretty obvious.
206 * Next, we check for a count (either specified in name, or in the 193 * Next, we check for a count (either specified in name, or in the
207 * player object.) 194 * player object.)
208 * If count is 1, make a quick check on the name. 195 * If count is 1, make a quick check on the name.
209 * IF count is >1, we need to make plural name. Return if match. 196 * IF count is >1, we need to make plural name. Return if match.
210 * Last, make a check on the full name. 197 * Last, make a check on the full name.
211 */ 198 */
212int 199int
213item_matched_string (object *pl, object *op, const char *name) 200item_matched_string (object *pl, object *op, const char *name)
214{ 201{
215 char *
216 cp,
217 local_name[MAX_BUF]; 202 char *cp, local_name[MAX_BUF];
218 int 203 int count, retval = 0;
219 count,
220 retval = 0;
221 204
222 strcpy (local_name, name); /* strtok is destructive to name */ 205 assign (local_name, name); /* strtok is destructive to name */
223 206
224 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 207 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
225 { 208 {
226 while (cp[0] == ' ') 209 while (cp[0] == ' ')
227 ++cp; /* get rid of spaces */ 210 ++cp; /* get rid of spaces */
230 /* All is a very generic match - low match value */ 213 /* All is a very generic match - low match value */
231 if (!strcmp (cp, "all")) 214 if (!strcmp (cp, "all"))
232 return 1; 215 return 1;
233 216
234 /* unpaid is a little more specific */ 217 /* unpaid is a little more specific */
235 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID)) 218 if (!strcmp (cp, "unpaid") && op->flag [FLAG_UNPAID])
236 return 2; 219 return 2;
237 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 220
221 if (!strcmp (cp, "cursed") && op->flag [FLAG_KNOWN_CURSED] && (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]))
238 return 2; 222 return 2;
239 223
240 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED)) 224 if (!strcmp (cp, "unlocked") && !op->flag [FLAG_INV_LOCKED])
241 return 2; 225 return 2;
242 226
243 /* Allow for things like '100 arrows' */ 227 /* Allow for things like '100 arrows' */
244 if ((count = atoi (cp)) != 0) 228 if ((count = atoi (cp)) != 0)
245 { 229 {
263 * is because of the 'else' handling - we don't want to match on 247 * is because of the 'else' handling - we don't want to match on
264 * something and set a low retval, even though it may match a higher retcal 248 * something and set a low retval, even though it may match a higher retcal
265 * later. So keep it in descending order here, so we try for the best 249 * later. So keep it in descending order here, so we try for the best
266 * match first, and work downward. 250 * match first, and work downward.
267 */ 251 */
252 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
253
268 if (!strcasecmp (cp, query_name (op))) 254 if (!strcasecmp (cp, query_name (op)))
269 retval = 20; 255 retval = 20;
270 else if (!strcasecmp (cp, query_short_name (op))) 256 else if (!strcasecmp (cp, qsn = query_short_name (op)))
271 retval = 18; 257 retval = 18;
272 else if (!strcasecmp (cp, query_base_name (op, 0))) 258 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
273 retval = 16; 259 retval = 16;
274 else if (!strcasecmp (cp, query_base_name (op, 1))) 260 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
275 retval = 16; 261 retval = 16;
276 else if (op->custom_name && !strcasecmp (cp, op->custom_name)) 262 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
277 retval = 15; 263 retval = 15;
278 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 264 else if (!strncasecmp (cp, qbn0, strlen (cp)))
279 retval = 14; 265 retval = 14;
280 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 266 else if (!strncasecmp (cp, qbn1, strlen (cp)))
281 retval = 14; 267 retval = 14;
282
283 /* Do substring checks, so things like 'Str+1' will match. 268 /* Do substring checks, so things like 'Str+1' will match.
284 * retval of these should perhaps be lower - they are lower 269 * retval of these should perhaps be lower - they are lower
285 * then the specific strcasecmp aboves, but still higher than 270 * then the specific strcasecmp aboves, but still higher than
286 * some other match criteria. 271 * some other match criteria.
287 */ 272 */
288 else if (strstr (query_base_name (op, 1), cp)) 273 else if (strstr (qbn1, cp))
289 retval = 12; 274 retval = 12;
290 else if (strstr (query_base_name (op, 0), cp)) 275 else if (strstr (qbn0, cp))
291 retval = 12; 276 retval = 12;
292 else if (strstr (query_short_name (op), cp)) 277 else if (strstr (qsn, cp))
293 retval = 12; 278 retval = 12;
294
295 /* Check against plural/non plural based on count. */ 279 /* Check against plural/non plural based on count. */
296 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 280 else if (count > 1 && !strcasecmp (cp, op->name_pl))
297 {
298 retval = 6; 281 retval = 6;
299 }
300 else if (count == 1 && !strcasecmp (op->name, cp)) 282 else if (count == 1 && !strcasecmp (op->name, cp))
301 {
302 retval = 6; 283 retval = 6;
303 }
304 /* base name matched - not bad */ 284 /* base name matched - not bad */
305 else if (strcasecmp (cp, op->name) == 0 && !count) 285 else if (strcasecmp (cp, op->name) == 0 && !count)
306 retval = 4; 286 retval = 4;
307 /* Check for partial custom name, but give a real low priority */ 287 /* Check for partial custom name, but give a real low priority */
308 else if (op->custom_name && strstr (op->custom_name, cp)) 288 else if (op->custom_name.contains (cp))
309 retval = 3; 289 retval = 3;
310 290
311 if (retval) 291 if (retval)
312 { 292 {
313 if (pl->type == PLAYER) 293 if (pl->type == PLAYER)
314 pl->contr->count = count; 294 pl->contr->count = count;
295
315 return retval; 296 return retval;
316 } 297 }
317 } 298 }
299
318 return 0; 300 return 0;
319} 301}
320 302
321/* 303//-GPL
322 * Initialises the internal linked list of archetypes (read from file).
323 * Then the global "empty_archetype" pointer is initialised.
324 * Then the blocksview[] array is initialised.
325 */
326 304
327void 305void
328init_archetypes (void) 306archetype::do_delete ()
329{ /* called from add_player() and edit() */ 307{
330 if (first_archetype != NULL) /* Only do this once */ 308 delete this;
331 return;
332 arch_init = 1;
333 load_archetypes ();
334 arch_init = 0;
335 empty_archetype = find_archetype ("empty_archetype");
336
337/* init_blocksview();*/
338} 309}
339 310
340/* 311archetype::archetype (const char *name)
341 * Stores debug-information about how efficient the hashtable 312{
342 * used for archetypes has been in the static errmsg array. 313 arch = this;
343 */ 314 this->archname = this->name = this->name_pl = name;
315}
316
317archetype::~archetype ()
318{
319 unlink ();
320}
344 321
345void 322void
346arch_info (object *op) 323archetype::link ()
347{ 324{
348 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp); 325 if (!archetypes.contains (this))
349 new_draw_info (NDI_BLACK, 0, op, errmsg); 326 {
327 archetypes.insert (this);
328 ht.insert (std::make_pair (archname, this));
329 }
350} 330}
351
352/*
353 * Initialise the hashtable used by the archetypes.
354 */
355 331
356void 332void
357clear_archetable (void) 333archetype::unlink ()
358{ 334{
359 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *)); 335 if (archetypes.contains (this))
360}
361
362/*
363 * An alternative way to init the hashtable which is slower, but _works_...
364 */
365
366void
367init_archetable (void)
368{
369 archetype *
370 at;
371
372 LOG (llevDebug, " Setting up archetable...\n");
373
374 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
375 add_arch (at);
376
377 LOG (llevDebug, "done\n");
378}
379
380/*
381 * Dumps an archetype to debug-level output.
382 */
383
384void
385dump_arch (archetype *at)
386{
387 dump_object (&at->clone);
388}
389
390/*
391 * Dumps _all_ archetypes to debug-level output.
392 * If you run crossfire with debug, and enter DM-mode, you can trigger
393 * this with the O key.
394 */
395
396void
397dump_all_archetypes (void)
398{
399 archetype *
400 at;
401
402 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
403 {
404 dump_arch (at);
405 fprintf (logfile, "%s\n", errmsg);
406 } 336 {
407} 337 archetypes.erase (this);
408 338 ht.erase (archname);
409void
410free_all_archs (void)
411{
412 archetype *
413 at, *
414 next;
415 int
416 i = 0, f = 0;
417
418 for (at = first_archetype; at != NULL; at = next)
419 { 339 }
420 if (at->more)
421 next = at->more;
422 else
423 next = at->next;
424
425 delete
426 at;
427
428 i++;
429 }
430 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
431}
432
433archetype::archetype ()
434{
435 clear_object (&clone); /* to initial state other also */
436 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
437 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
438}
439
440archetype::~archetype ()
441{
442}
443
444/*
445 * Reads/parses the archetype-file, and copies into a linked list
446 * of archetype-structures.
447 */
448void
449first_arch_pass (object_thawer & fp)
450{
451 archetype *
452 at, *
453 head = NULL, *last_more = NULL;
454
455 at->clone.arch = first_archetype = at = new archetype;
456
457 while (int i = load_object (fp, &at->clone, 0))
458 {
459 at->clone.speed_left = (float) (-0.1);
460 /* copy the body_info to the body_used - this is only really
461 * need for monsters, but doesn't hurt to do it for everything.
462 * by doing so, when a monster is created, it has good starting
463 * values for the body_used info, so when items are created
464 * for it, they can be properly equipped.
465 */
466 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
467
468 switch (i)
469 {
470 case LL_NORMAL: /* A new archetype, just link it with the previous */
471 if (last_more != NULL)
472 last_more->next = at;
473 if (head != NULL)
474 head->next = at;
475 head = last_more = at;
476#if 0
477 if (!op->type)
478 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
479#endif
480 at->tail_x = 0;
481 at->tail_y = 0;
482 break;
483
484 case LL_MORE: /* Another part of the previous archetype, link it correctly */
485
486 at->head = head;
487 at->clone.head = &head->clone;
488 if (last_more != NULL)
489 {
490 last_more->more = at;
491 last_more->clone.more = &at->clone;
492 }
493 last_more = at;
494
495 /* If this multipart image is still composed of individual small
496 * images, don't set the tail_.. values. We can't use them anyways,
497 * and setting these to zero makes the map sending to the client much
498 * easier as just looking at the head, we know what to do.
499 */
500 if (at->clone.face != head->clone.face)
501 {
502 head->tail_x = 0;
503 head->tail_y = 0;
504 }
505 else
506 {
507 if (at->clone.x > head->tail_x)
508 head->tail_x = at->clone.x;
509 if (at->clone.y > head->tail_y)
510 head->tail_y = at->clone.y;
511 }
512 break;
513
514 }
515
516 at = new archetype;
517
518 at->clone.arch = at;
519 }
520
521 delete at;
522}
523
524/*
525 * Reads the archetype file once more, and links all pointers between
526 * archetypes.
527 */
528
529void
530second_arch_pass (object_thawer & thawer)
531{
532 char
533 buf[MAX_BUF], *
534 variable = buf, *argument, *cp;
535 archetype *
536 at = NULL, *other;
537
538 while (fgets (buf, MAX_BUF, thawer) != NULL)
539 {
540 if (*buf == '#')
541 continue;
542 if ((argument = strchr (buf, ' ')) != NULL)
543 {
544 *argument = '\0', argument++;
545 cp = argument + strlen (argument) - 1;
546 while (isspace (*cp))
547 {
548 *cp = '\0';
549 cp--;
550 }
551 }
552 if (!strcmp ("Object", variable))
553 {
554 if ((at = find_archetype (argument)) == NULL)
555 LOG (llevError, "Warning: failed to find arch %s\n", argument);
556 }
557 else if (!strcmp ("other_arch", variable))
558 {
559 if (at != NULL && at->clone.other_arch == NULL)
560 {
561 if ((other = find_archetype (argument)) == NULL)
562 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
563 else if (at != NULL)
564 at->clone.other_arch = other;
565 }
566 }
567 else if (!strcmp ("randomitems", variable))
568 {
569 if (at != NULL)
570 {
571 treasurelist *
572 tl = find_treasurelist (argument);
573
574 if (tl == NULL)
575 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
576 else
577 at->clone.randomitems = tl;
578 }
579 }
580 }
581}
582
583#ifdef DEBUG
584void
585check_generators (void)
586{
587 archetype *
588 at;
589
590 for (at = first_archetype; at != NULL; at = at->next)
591 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
592 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
593}
594#endif
595
596/*
597 * First initialises the archtype hash-table (init_archetable()).
598 * Reads and parses the archetype file (with the first and second-pass
599 * functions).
600 * Then initialises treasures by calling load_treasures().
601 */
602
603void
604load_archetypes (void)
605{
606 char
607 filename[MAX_BUF];
608
609#if TIME_ARCH_LOAD
610 struct timeval
611 tv1,
612 tv2;
613#endif
614
615 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
616 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
617
618 {
619 object_thawer
620 thawer (filename);
621
622 clear_archetable ();
623 LOG (llevDebug, " arch-pass 1...\n");
624 first_arch_pass (thawer);
625 LOG (llevDebug, " done\n");
626 }
627
628 init_archetable ();
629 warn_archetypes = 1;
630
631 {
632 object_thawer
633 thawer (filename);
634
635 LOG (llevDebug, " loading treasure...\n");
636 load_treasures ();
637 LOG (llevDebug, " done\n arch-pass 2...\n");
638 second_arch_pass (thawer);
639 LOG (llevDebug, " done\n");
640#ifdef DEBUG
641 check_generators ();
642#endif
643 }
644 LOG (llevDebug, " done\n");
645}
646
647/*
648 * Creates and returns a new object which is a copy of the given archetype.
649 * This function returns NULL on failure.
650 */
651
652object *
653arch_to_object (archetype *at)
654{
655 object *
656 op;
657
658 if (at == NULL)
659 {
660 if (warn_archetypes)
661 LOG (llevError, "Couldn't find archetype.\n");
662
663 return NULL;
664 }
665
666 op = get_object ();
667 copy_object (&at->clone, op);
668 op->arch = at;
669 op->instantiate ();
670 return op;
671}
672
673/*
674 * Creates an object. This function is called by get_archetype()
675 * if it fails to find the appropriate archetype.
676 * Thus get_archetype() will be guaranteed to always return
677 * an object, and never NULL.
678 */
679
680object *
681create_singularity (const char *name)
682{
683 object *
684 op;
685 char
686 buf[MAX_BUF];
687
688 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
689 op = get_object ();
690 op->name = op->name_pl = buf;
691 SET_FLAG (op, FLAG_NO_PICK);
692 return op;
693}
694
695/*
696 * Finds which archetype matches the given name, and returns a new
697 * object containing a copy of the archetype.
698 */
699
700object *
701get_archetype (const char *name)
702{
703 archetype *
704 at;
705
706 at = find_archetype (name);
707 if (at == NULL)
708 return create_singularity (name);
709
710 return arch_to_object (at);
711}
712
713/*
714 * Hash-function used by the arch-hashtable.
715 */
716
717unsigned long
718hasharch (const char *str, int tablesize)
719{
720 unsigned long
721 hash = 0;
722 unsigned int
723 i = 0;
724 const char *
725 p;
726
727 /* use the one-at-a-time hash function, which supposedly is
728 * better than the djb2-like one used by perl5.005, but
729 * certainly is better then the bug used here before.
730 * see http://burtleburtle.net/bob/hash/doobs.html
731 */
732 for (p = str; i < MAXSTRING && *p; p++, i++)
733 {
734 hash += *p;
735 hash += hash << 10;
736 hash ^= hash >> 6;
737 }
738
739 hash += hash << 3;
740 hash ^= hash >> 11;
741 hash += hash << 15;
742
743 return hash % tablesize;
744} 340}
745 341
746/* 342/*
747 * Finds, using the hashtable, which archetype matches the given name. 343 * Finds, using the hashtable, which archetype matches the given name.
748 * returns a pointer to the found archetype, otherwise NULL. 344 * returns a pointer to the found archetype, otherwise NULL.
749 */ 345 */
750
751archetype * 346archetype *
752find_archetype (const char *name) 347archetype::find (const char *name)
753{ 348{
754#if USE_UNORDERED_MAP
755 name = shstr::find (name);
756
757 if (!name) 349 if (!name)
758 return 0; 350 return 0;
759 351
760 HT::const_iterator i = ht.find ((size_t) name); 352 auto (i, ht.find (name));
761 353
762 if (i == ht.end ()) 354 if (i == ht.end ())
763 return 0; 355 return 0;
764 else 356 else
765 return i->second; 357 return i->second;
358}
359
360void
361archetype::post_load_check ()
362{
363 assert (("obj_original MUST NOT be set for archetypes", !flag [FLAG_OBJ_ORIGINAL]));
364
365 if (type == SKILL)
366 add_skill_archetype (this);
367
368 object::post_load_check ();
369}
370
371archetype *
372archetype::read (object_thawer &f)
373{
374 assert (f.kw == KW_object);
375
376 std::vector<archetype *> parts;
377
378 coroapi::cede_to_tick ();
379
380 for (;;)
381 {
382 archetype *at = new archetype (f.get_str ());
383
384 f.next ();
385
386#if 0
387 // implementing it here in the server does neither allow multiple inheritence
388 // nor does it cleanly "just override". it would allow use in map files, though,
389 // and other resource files dynamically loaded (as opposed to being preprocessed).
390 // not that any of this is relevant as of yet...
391 if (f.kw == KW_inherit)
392 {
393 if (archetype *at = find (f.get_str ()))
394 *op = at->clone;
395 else
396 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
397 &at->archname, f.get_str ());
398
399 f.next ();
400 }
766#endif 401#endif
767 402
768 archetype * 403 loading_arch = at; // hack to tell parse_kv et al. to behave
769 at; 404 bool parse_ok = at->parse_kv (f);
770 unsigned long 405 loading_arch = 0;
771 index;
772 406
773 if (name == NULL) 407 if (!parse_ok)
774 return (archetype *) NULL; 408 goto fail;
775 409
776 index = hasharch (name, ARCHTABLE); 410 loading_arch = at; // hack to tell parse_kv et al. to behave
777 arch_search++; 411 at->post_load_check ();
778 for (;;) 412 loading_arch = 0;
779 { 413
780 at = arch_table[index]; 414 parts.push_back (at);
781 if (at == NULL) 415
416 if (f.kw != KW_more)
417 break;
418
419 f.next ();
420
421 if (f.kw != KW_object)
782 { 422 {
783 if (warn_archetypes) 423 f.parse_error ("more object");
784 LOG (llevError, "Couldn't find archetype %s\n", name); 424 goto fail;
785 return NULL;
786 } 425 }
787 arch_cmp++; 426 }
788 if (!strcmp ((const char *) at->name, name)) 427
789 return at; 428 {
790 if (++index >= ARCHTABLE) 429 archetype *new_head = parts.front ();
430 archetype *old_head = find (new_head->archname);
431
432 if (old_head && !old_head->is_head ())
433 {
434 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
435 &new_head->archname, &old_head->archname);
436 goto fail;
437 }
438
439 // check that all archetypes belong to the same old object or are new
440 for (auto &&at : parts)
441 {
442 archetype *new_part = at;
443 archetype *old_part = find (new_part->archname);
444
445 if (old_part && old_part->head_ () != old_head)
446 {
447 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
448 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
449 goto fail;
450 }
451 }
452
453 // assemble new chain
454 new_head->max_x = new_head->x;
455
456 archetype *less = new_head;
457 for (auto &&p = parts.begin () + 1; p != parts.end (); ++p)
458 {
459 archetype *at = *p;
460
461 // some flags get inherited from the head (probably a lot more)
462 // doing it here doesn't feel too cozy, but it allows code
463 // to ignore head checks for these flags, which saves time
464 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
465 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
466 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
467 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
468
469 new_head->max_x = max (new_head->max_x, at->x);
470
471 at->head = new_head;
472 less->more = at;
473 less = at;
474 }
475
476 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
477
478 return new_head;
479 }
480
481fail:
482 for (auto &&at : parts)
483 at->destroy ();
484
485 return 0;
486}
487
488void
489archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
490{
491 ref = 0;
492 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
493}
494
495void
496archetype::commit_load ()
497{
498 // unlink old archetypes and link in new ones */
499 for (auto &&at : postponed_arch)
500 {
501 if (archetype *old = find (at->archname))
502 old->unlink ();
503
504 allarch.push_back (at);
505
506 at->link ();
507 ++dirtycnt;
508 }
509
510 postponed_arch.clear ();
511
512 // now resolve arch references
513 for (auto &&p : postponed_arch_ref) // not yet C++17
514 {
515 arch_ptr *ap = p.first;
516 archetype *at = find (p.second);
517
518 if (!at)
519 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p.second);
520
521 *ap = at;
522 }
523
524 postponed_arch_ref.clear ();
525
526 empty = find (shstr_empty_archetype);
527}
528
529void
530archetype::gc ()
531{
532 int cnt = max (1, min<int> (allarch.size () / 128, dirtycnt));
533 dirtycnt = max (0, dirtycnt - cnt);
534
535 do
536 {
537 static int idx;
538
539 if (idx >= allarch.size ())
540 if (idx)
791 index = 0; 541 idx = 0;
542 else
543 return;
544
545 archetype *at = allarch [idx];
546
547 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
548 ++idx;
549 else
550 {
551 //LOG (llevDebug, "garbage collect arch %s", &at->archname);
552 assert (at->arch == at); // verify that refcnt == 1 is truly valid
553 allarch.erase (idx);
554
555 // break chain
556 for (object *op = at->head_ (); op; )
557 {
558 object *next = op->more;
559 op->head = 0;
560 op->more = 0;
561 op = next;
562 }
563
564 at->destroy ();
565 at->arch = 0;
566 }
792 } 567 }
568 while (--cnt);
793} 569}
570
571object *
572archetype::instance ()
573{
574 object *op = clone ();
575 op->instantiate ();
576 return op;
577}
578
579//+GPL
794 580
795/* 581/*
796 * Adds an archetype to the hashtable. 582 * Finds which archetype matches the given name, and returns a new
583 * object containing a copy of the archetype.
797 */ 584 */
798 585object *
799static void 586archetype::get (const char *name)
800add_arch (archetype *at)
801{ 587{
802#if USE_UNORDERED_MAP 588 archetype *at = find (name);
803 ht.insert (std::make_pair ((size_t) (const char *) at->name, at));
804#endif
805 589
806 int 590 if (!at)
807 index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index; 591 return create_singularity (name);
808 592
809 for (;;) 593 return at->instance ();
810 {
811 if (arch_table[index] == NULL)
812 {
813 arch_table[index] = at;
814 return;
815 }
816
817 if (++index == ARCHTABLE)
818 index = 0;
819
820 if (index == org_index)
821 fatal (ARCHTABLE_TOO_SMALL);
822 }
823} 594}
824 595
825/* 596/*
826 * Returns the first archetype using the given type. 597 * Returns the first archetype using the given type.
827 * Used in treasure-generation. 598 * Used in treasure-generation.
828 */ 599 */
829
830archetype * 600static archetype *
831type_to_archetype (int type) 601type_to_archetype (int type)
832{ 602{
833 archetype * 603 for_all_archetypes (at)
834 at; 604 if (at->type == type && at->head_ () != at)
835
836 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
837 if (at->clone.type == type)
838 return at; 605 return at;
606
839 return NULL; 607 return 0;
840} 608}
841 609
842/* 610/*
843 * Returns a new object copied from the first archetype matching 611 * Returns a new object copied from the first archetype matching
844 * the given type. 612 * the given type.
845 * Used in treasure-generation. 613 * Used in treasure-generation.
846 */ 614 */
847
848object * 615object *
849clone_arch (int type) 616clone_arch (int type)
850{ 617{
851 archetype * 618 archetype *at = type_to_archetype (type);
852 at;
853 object *
854 op = get_object ();
855 619
856 if ((at = type_to_archetype (type)) == NULL) 620 if (!at)
857 { 621 {
858 LOG (llevError, "Can't clone archetype %d\n", type); 622 LOG (llevError, "Can't clone archetype %d\n", type);
859 free_object (op);
860 return NULL; 623 return 0;
861 } 624 }
862 copy_object (&at->clone, op); 625
863 op->instantiate (); 626 return at->instance ();
864 return op;
865} 627}
866 628
867/* 629/*
868 * member: make instance from class 630 * member: make instance from class
869 */ 631 */
870
871object * 632object *
872object_create_arch (archetype *at) 633object_create_arch (archetype *at)
873{ 634{
874 object * 635 object *op, *prev = 0, *head = 0;
875 op, *
876 prev = NULL, *head = NULL;
877 636
878 while (at) 637 while (at)
879 { 638 {
880 op = arch_to_object (at); 639 op = at->instance ();
640
881 op->x = at->clone.x; 641 op->x = at->x;
882 op->y = at->clone.y; 642 op->y = at->y;
643
883 if (head) 644 if (head)
884 op->head = head, prev->more = op; 645 op->head = head, prev->more = op;
646
885 if (!head) 647 if (!head)
886 head = op; 648 head = op;
649
887 prev = op; 650 prev = op;
888 at = at->more; 651 at = (archetype *)at->more;
889 } 652 }
653
890 return (head); 654 return head;
891} 655}
892 656
893/*** end of arch.c ***/ 657//-GPL
658

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