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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.3 by root, Sat Aug 26 23:36:28 2006 UTC vs.
Revision 1.18 by root, Tue Sep 12 20:55:40 2006 UTC

1/*
2 * static char *rcsid_arch_c =
3 * "$Id: arch.C,v 1.3 2006/08/26 23:36:28 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22*/
28 23
24#include <cassert>
25
26#include <tr1/unordered_map>
27
29#include <global.h> 28#include <global.h>
30#include <arch.h> 29#include <arch.h>
31#include <funcpoint.h> 30#include <funcpoint.h>
32#include <loader.h> 31#include <loader.h>
33 32
34#include <cassert>
35
36/* IF set, does a little timing on the archetype load. */ 33/* IF set, does a little timing on the archetype load. */
37#define TIME_ARCH_LOAD 0 34#define TIME_ARCH_LOAD 0
38 35
39static void add_arch(archetype *at); 36static void add_arch (archetype *at);
40 37
41static archetype *arch_table[ARCHTABLE]; 38static archetype *arch_table[ARCHTABLE];
42int arch_cmp=0; /* How many strcmp's */ 39int arch_cmp = 0; /* How many strcmp's */
43int arch_search=0; /* How many searches */ 40int arch_search = 0; /* How many searches */
44int arch_init; /* True if doing arch initialization */ 41int arch_init; /* True if doing arch initialization */
45 42
46/* The naming of these functions is really poor - they are all 43/* The naming of these functions is really poor - they are all
47 * pretty much named '.._arch_...', but they may more may not 44 * pretty much named '.._arch_...', but they may more may not
48 * return archetypes. Some make the arch_to_object call, and thus 45 * return archetypes. Some make the arch_to_object call, and thus
49 * return an object. Perhaps those should be called 'archob' functions 46 * return an object. Perhaps those should be called 'archob' functions
50 * to denote they return an object derived from the archetype. 47 * to denote they return an object derived from the archetype.
51 * MSW 2003-04-29 48 * MSW 2003-04-29
52 */ 49 */
50
51#if USE_UNORDERED_MAP
52// the hashtable
53typedef std::tr1::unordered_map
54 <
55 std::size_t,
56 archetype *,
57 std::hash<size_t>,
58 std::equal_to<size_t>,
59 slice_allocator< std::pair<const std::size_t, archetype *> >
60 true,
61 > HT;
62
63static HT ht;
64#endif
53 65
54/** 66/**
55 * GROS - This function retrieves an archetype given the name that appears 67 * GROS - This function retrieves an archetype given the name that appears
56 * during the game (for example, "writing pen" instead of "stylus"). 68 * during the game (for example, "writing pen" instead of "stylus").
57 * It does not use the hashtable system, but browse the whole archlist each time. 69 * It does not use the hashtable system, but browse the whole archlist each time.
60 * Params: 72 * Params:
61 * - name: the name we're searching for (ex: "writing pen"); 73 * - name: the name we're searching for (ex: "writing pen");
62 * Return value: 74 * Return value:
63 * - the archetype found or null if nothing was found. 75 * - the archetype found or null if nothing was found.
64 */ 76 */
77archetype *
65archetype *find_archetype_by_object_name(const char *name) { 78find_archetype_by_object_name (const char *name)
79{
66 archetype *at; 80 archetype *
81 at;
67 82
68 if (name == NULL) 83 if (name == NULL)
69 return (archetype *) NULL; 84 return (archetype *) NULL;
70 85
71 for(at = first_archetype;at!=NULL;at=at->next) { 86 for (at = first_archetype; at != NULL; at = at->next)
87 {
72 if (!strcmp(at->clone.name, name)) 88 if (!strcmp (at->clone.name, name))
73 return at; 89 return at;
74 } 90 }
75 return NULL; 91 return NULL;
76} 92}
77 93
78/** 94/**
79 * This function retrieves an archetype by type and name that appears during 95 * This function retrieves an archetype by type and name that appears during
80 * the game. It is basically the same as find_archetype_by_object_name() 96 * the game. It is basically the same as find_archetype_by_object_name()
81 * except that it considers only items of the given type. 97 * except that it considers only items of the given type.
82 */ 98 */
99archetype *
83archetype *find_archetype_by_object_type_name(int type, const char *name) { 100find_archetype_by_object_type_name (int type, const char *name)
101{
84 archetype *at; 102 archetype *
103 at;
85 104
86 if (name == NULL) 105 if (name == NULL)
87 return NULL;
88
89 for (at = first_archetype; at != NULL; at = at->next) {
90 if (at->clone.type == type && strcmp(at->clone.name, name) == 0)
91 return at;
92 }
93
94 return NULL; 106 return NULL;
107
108 for (at = first_archetype; at != NULL; at = at->next)
109 {
110 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
111 return at;
112 }
113
114 return NULL;
95} 115}
96 116
97/* This is a lot like the above function. Instead, we are trying to match 117/* This is a lot like the above function. Instead, we are trying to match
98 * the arch->skill values. type is the type of object to match 118 * the arch->skill values. type is the type of object to match
99 * against (eg, to only match against skills or only skill objects for example). 119 * against (eg, to only match against skills or only skill objects for example).
100 * If type is -1, ew don't match on type. 120 * If type is -1, ew don't match on type.
101 */ 121 */
122object *
102object *get_archetype_by_skill_name(const char *skill, int type) { 123get_archetype_by_skill_name (const char *skill, int type)
124{
103 archetype *at; 125 archetype *
126 at;
104 127
105 if (skill == NULL) 128 if (skill == NULL)
106 return NULL;
107
108 for(at = first_archetype;at!=NULL;at=at->next) {
109 if ( ((type == -1) || (type == at->clone.type)) &&
110 (!strcmp(at->clone.skill, skill)))
111 return arch_to_object(at);
112 }
113 return NULL; 129 return NULL;
130
131 for (at = first_archetype; at != NULL; at = at->next)
132 {
133 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
134 return arch_to_object (at);
135 }
136 return NULL;
114} 137}
115 138
116/* similiar to above - this returns the first archetype 139/* similiar to above - this returns the first archetype
117 * that matches both the type and subtype. type and subtype 140 * that matches both the type and subtype. type and subtype
118 * can be -1 to say ignore, but in this case, the match it does 141 * can be -1 to say ignore, but in this case, the match it does
119 * may not be very useful. This function is most useful when 142 * may not be very useful. This function is most useful when
120 * subtypes are known to be unique for a particular type 143 * subtypes are known to be unique for a particular type
121 * (eg, skills) 144 * (eg, skills)
122 */ 145 */
146archetype *
123archetype *get_archetype_by_type_subtype(int type, int subtype) { 147get_archetype_by_type_subtype (int type, int subtype)
148{
124 archetype *at; 149 archetype *
150 at;
125 151
126 for(at = first_archetype;at!=NULL;at=at->next) { 152 for (at = first_archetype; at != NULL; at = at->next)
127 if ( ((type == -1) || (type == at->clone.type)) &&
128 (subtype == -1 || subtype == at->clone.subtype))
129 return at;
130 } 153 {
154 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype))
155 return at;
156 }
131 return NULL; 157 return NULL;
132} 158}
133 159
134/** 160/**
135 * GROS - this returns a new object given the name that appears during the game 161 * GROS - this returns a new object given the name that appears during the game
136 * (for example, "writing pen" instead of "stylus"). 162 * (for example, "writing pen" instead of "stylus").
141 * Note by MSW - it appears that it takes the full name and keeps 167 * Note by MSW - it appears that it takes the full name and keeps
142 * shortening it until it finds a match. I re-wrote this so that it 168 * shortening it until it finds a match. I re-wrote this so that it
143 * doesn't malloc it each time - not that this function is used much, 169 * doesn't malloc it each time - not that this function is used much,
144 * but it otherwise had a big memory leak. 170 * but it otherwise had a big memory leak.
145 */ 171 */
172object *
146object *get_archetype_by_object_name(const char *name) { 173get_archetype_by_object_name (const char *name)
174{
147 archetype *at; 175 archetype *at;
148 char tmpname[MAX_BUF]; 176 char tmpname[MAX_BUF];
149 int i; 177 int i;
150 178
151 strncpy(tmpname,name,MAX_BUF-1); 179 assign (tmpname, name);
152 tmpname[MAX_BUF-1] = 0; 180
153 for(i=strlen(tmpname); i>0; i--) { 181 for (i = strlen (tmpname); i > 0; i--)
182 {
154 tmpname[i] = 0; 183 tmpname[i] = 0;
155 at = find_archetype_by_object_name(tmpname); 184 at = find_archetype_by_object_name (tmpname);
185
156 if (at !=NULL) 186 if (at != NULL)
157 {
158 return arch_to_object(at);
159 } 187 {
188 return arch_to_object (at);
189 }
160 } 190 }
191
161 return create_singularity(name); 192 return create_singularity (name);
162} 193}
163
164 /* GROS - find_best_weapon_used_match and item_matched_string moved there */
165object *find_best_weapon_used_match(object *pl, const char *params)
166 {
167 object *tmp, *best=NULL;
168 int match_val=0,tmpmatch;
169
170 for (tmp=pl->inv; tmp; tmp=tmp->below) {
171 if (tmp->invisible) continue;
172 if ((tmpmatch=item_matched_string(pl, tmp, params))>match_val)
173 {
174 if ((QUERY_FLAG(tmp, FLAG_APPLIED))&&(tmp->type==WEAPON))
175 {
176 match_val=tmpmatch;
177 best=tmp;
178 };
179 }
180 }
181 return best;
182 }
183 194
184 /* This is a subset of the parse_id command. Basically, name can be 195 /* This is a subset of the parse_id command. Basically, name can be
185 * a string seperated lists of things to match, with certain keywords. 196 * a string seperated lists of things to match, with certain keywords.
186 * pl is the player (only needed to set count properly) 197 * pl is the player (only needed to set count properly)
187 * op is the item we are trying to match. Calling function takes care 198 * op is the item we are trying to match. Calling function takes care
196 * player object.) 207 * player object.)
197 * If count is 1, make a quick check on the name. 208 * If count is 1, make a quick check on the name.
198 * IF count is >1, we need to make plural name. Return if match. 209 * IF count is >1, we need to make plural name. Return if match.
199 * Last, make a check on the full name. 210 * Last, make a check on the full name.
200 */ 211 */
212int
201int item_matched_string(object *pl, object *op, const char *name) 213item_matched_string (object *pl, object *op, const char *name)
202{ 214{
215 char *
216 cp,
203 char *cp, local_name[MAX_BUF]; 217 local_name[MAX_BUF];
204 int count,retval=0; 218 int
219 count,
220 retval = 0;
221
205 strcpy(local_name, name); /* strtok is destructive to name */ 222 strcpy (local_name, name); /* strtok is destructive to name */
206 223
207 for (cp=strtok(local_name,","); cp; cp=strtok(NULL,",")) { 224 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
208 while (cp[0]==' ') ++cp; /* get rid of spaces */ 225 {
226 while (cp[0] == ' ')
227 ++cp; /* get rid of spaces */
209 228
210 /* LOG(llevDebug,"Trying to match %s\n", cp);*/ 229 /* LOG(llevDebug,"Trying to match %s\n", cp); */
211 /* All is a very generic match - low match value */ 230 /* All is a very generic match - low match value */
212 if (!strcmp(cp,"all")) return 1; 231 if (!strcmp (cp, "all"))
232 return 1;
213 233
214 /* unpaid is a little more specific */ 234 /* unpaid is a little more specific */
215 if (!strcmp(cp,"unpaid") && QUERY_FLAG(op,FLAG_UNPAID)) return 2; 235 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
216 if (!strcmp(cp,"cursed") && QUERY_FLAG(op,FLAG_KNOWN_CURSED) &&
217 (QUERY_FLAG(op,FLAG_CURSED) ||QUERY_FLAG(op,FLAG_DAMNED)))
218 return 2; 236 return 2;
237 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
238 return 2;
219 239
220 if (!strcmp(cp,"unlocked") && !QUERY_FLAG(op, FLAG_INV_LOCKED)) 240 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
221 return 2; 241 return 2;
222 242
223 /* Allow for things like '100 arrows' */ 243 /* Allow for things like '100 arrows' */
224 if ((count=atoi(cp))!=0) { 244 if ((count = atoi (cp)) != 0)
245 {
225 cp=strchr(cp, ' '); 246 cp = strchr (cp, ' ');
226 while (cp && cp[0]==' ') ++cp; /* get rid of spaces */ 247 while (cp && cp[0] == ' ')
227 } 248 ++cp; /* get rid of spaces */
228 else { 249 }
250 else
251 {
229 if (pl->type==PLAYER) 252 if (pl->type == PLAYER)
230 count=pl->contr->count; 253 count = pl->contr->count;
231 else 254 else
232 count = 0; 255 count = 0;
233 } 256 }
234 257
235 if (!cp || cp[0]=='\0' || count<0) return 0; 258 if (!cp || cp[0] == '\0' || count < 0)
259 return 0;
236 260
237 261
238 /* The code here should go from highest retval to lowest. That 262 /* The code here should go from highest retval to lowest. That
239 * is because of the 'else' handling - we don't want to match on 263 * is because of the 'else' handling - we don't want to match on
240 * something and set a low retval, even though it may match a higher retcal 264 * something and set a low retval, even though it may match a higher retcal
241 * later. So keep it in descending order here, so we try for the best 265 * later. So keep it in descending order here, so we try for the best
242 * match first, and work downward. 266 * match first, and work downward.
243 */ 267 */
244 if (!strcasecmp(cp,query_name(op))) retval=20; 268 if (!strcasecmp (cp, query_name (op)))
269 retval = 20;
245 else if (!strcasecmp(cp,query_short_name(op))) retval=18; 270 else if (!strcasecmp (cp, query_short_name (op)))
246 else if (!strcasecmp(cp,query_base_name(op,0))) retval=16; 271 retval = 18;
247 else if (!strcasecmp(cp,query_base_name(op,1))) retval=16;
248 else if (op->custom_name && !strcasecmp(cp,op->custom_name)) retval=15;
249 else if (!strncasecmp(cp,query_base_name(op,0), 272 else if (!strcasecmp (cp, query_base_name (op, 0)))
250 strlen(cp))) retval=14; 273 retval = 16;
251 else if (!strncasecmp(cp,query_base_name(op,1), 274 else if (!strcasecmp (cp, query_base_name (op, 1)))
252 strlen(cp))) retval=14; 275 retval = 16;
276 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
277 retval = 15;
278 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
279 retval = 14;
280 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
281 retval = 14;
253 282
254 /* Do substring checks, so things like 'Str+1' will match. 283 /* Do substring checks, so things like 'Str+1' will match.
255 * retval of these should perhaps be lower - they are lower 284 * retval of these should perhaps be lower - they are lower
256 * then the specific strcasecmp aboves, but still higher than 285 * then the specific strcasecmp aboves, but still higher than
257 * some other match criteria. 286 * some other match criteria.
258 */ 287 */
259 else if (strstr(query_base_name(op,1), cp)) retval = 12; 288 else if (strstr (query_base_name (op, 1), cp))
289 retval = 12;
260 else if (strstr(query_base_name(op,0), cp)) retval = 12; 290 else if (strstr (query_base_name (op, 0), cp))
291 retval = 12;
261 else if (strstr(query_short_name(op), cp)) retval = 12; 292 else if (strstr (query_short_name (op), cp))
293 retval = 12;
262 294
263 /* Check against plural/non plural based on count. */ 295 /* Check against plural/non plural based on count. */
264 else if (count>1 && !strcasecmp(cp,op->name_pl)) { 296 else if (count > 1 && !strcasecmp (cp, op->name_pl))
265 retval=6; 297 {
266 } 298 retval = 6;
299 }
267 else if (count==1 && !strcasecmp(op->name,cp)) { 300 else if (count == 1 && !strcasecmp (op->name, cp))
268 retval=6; 301 {
269 } 302 retval = 6;
303 }
270 /* base name matched - not bad */ 304 /* base name matched - not bad */
271 else if (strcasecmp(cp,op->name)==0 && !count) retval=4; 305 else if (strcasecmp (cp, op->name) == 0 && !count)
306 retval = 4;
272 /* Check for partial custom name, but give a real low priority */ 307 /* Check for partial custom name, but give a real low priority */
273 else if (op->custom_name && strstr(op->custom_name, cp)) retval = 3; 308 else if (op->custom_name && strstr (op->custom_name, cp))
309 retval = 3;
274 310
275 if (retval) { 311 if (retval)
312 {
276 if (pl->type == PLAYER) 313 if (pl->type == PLAYER)
277 pl->contr->count=count; 314 pl->contr->count = count;
278 return retval; 315 return retval;
279 } 316 }
280 } 317 }
281 return 0; 318 return 0;
282} 319}
283 320
284/* 321/*
285 * Initialises the internal linked list of archetypes (read from file). 322 * Initialises the internal linked list of archetypes (read from file).
286 * Then the global "empty_archetype" pointer is initialised. 323 * Then the global "empty_archetype" pointer is initialised.
287 * Then the blocksview[] array is initialised. 324 * Then the blocksview[] array is initialised.
288 */ 325 */
289 326
290void init_archetypes(void) { /* called from add_player() and edit() */ 327void
328init_archetypes (void)
329{ /* called from add_player() and edit() */
291 if(first_archetype!=NULL) /* Only do this once */ 330 if (first_archetype != NULL) /* Only do this once */
292 return; 331 return;
293 arch_init = 1; 332 arch_init = 1;
294 load_archetypes(); 333 load_archetypes ();
295 arch_init = 0; 334 arch_init = 0;
296 empty_archetype=find_archetype("empty_archetype"); 335 empty_archetype = find_archetype ("empty_archetype");
336
297/* init_blocksview();*/ 337/* init_blocksview();*/
298} 338}
299 339
300/* 340/*
301 * Stores debug-information about how efficient the hashtable 341 * Stores debug-information about how efficient the hashtable
302 * used for archetypes has been in the static errmsg array. 342 * used for archetypes has been in the static errmsg array.
303 */ 343 */
304 344
345void
305void arch_info(object *op) { 346arch_info (object *op)
347{
306 sprintf(errmsg,"%d searches and %d strcmp()'s",arch_search,arch_cmp); 348 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
307 new_draw_info(NDI_BLACK, 0, op,errmsg); 349 new_draw_info (NDI_BLACK, 0, op, errmsg);
308} 350}
309 351
310/* 352/*
311 * Initialise the hashtable used by the archetypes. 353 * Initialise the hashtable used by the archetypes.
312 */ 354 */
313 355
356void
314void clear_archetable(void) { 357clear_archetable (void)
358{
315 memset((void *) arch_table,0,ARCHTABLE*sizeof(archetype *)); 359 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
316} 360}
317 361
318/* 362/*
319 * An alternative way to init the hashtable which is slower, but _works_... 363 * An alternative way to init the hashtable which is slower, but _works_...
320 */ 364 */
321 365
366void
322void init_archetable(void) { 367init_archetable (void)
368{
323 archetype *at; 369 archetype *
370 at;
371
324 LOG(llevDebug," Setting up archetable...\n"); 372 LOG (llevDebug, " Setting up archetable...\n");
373
325 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) 374 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
326 add_arch(at); 375 add_arch (at);
376
327 LOG(llevDebug,"done\n"); 377 LOG (llevDebug, "done\n");
328} 378}
329 379
330/* 380/*
331 * Dumps an archetype to debug-level output. 381 * Dumps an archetype to debug-level output.
332 */ 382 */
333 383
384void
334void dump_arch(archetype *at) { 385dump_arch (archetype *at)
386{
335 dump_object(&at->clone); 387 dump_object (&at->clone);
336} 388}
337 389
338/* 390/*
339 * Dumps _all_ archetypes to debug-level output. 391 * Dumps _all_ archetypes to debug-level output.
340 * If you run crossfire with debug, and enter DM-mode, you can trigger 392 * If you run crossfire with debug, and enter DM-mode, you can trigger
341 * this with the O key. 393 * this with the O key.
342 */ 394 */
343 395
396void
344void dump_all_archetypes(void) { 397dump_all_archetypes (void)
398{
345 archetype *at; 399 archetype *
400 at;
401
346 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) { 402 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
403 {
347 dump_arch(at); 404 dump_arch (at);
348 fprintf(logfile, "%s\n", errmsg); 405 fprintf (logfile, "%s\n", errmsg);
349 } 406 }
350} 407}
351 408
409void
352void free_all_archs(void) 410free_all_archs (void)
353{ 411{
354 archetype *at, *next; 412 archetype *
355 int i=0,f=0; 413 at, *
414 next;
415 int
416 i = 0, f = 0;
356 417
357 for (at=first_archetype; at!=NULL; at=next) { 418 for (at = first_archetype; at != NULL; at = next)
358 if (at->more) next=at->more;
359 else next=at->next;
360 if (at->name) free_string(at->name);
361 if (at->clone.name) free_string(at->clone.name);
362 if (at->clone.name_pl) free_string(at->clone.name_pl);
363 if (at->clone.title) free_string(at->clone.title);
364 if (at->clone.race) free_string(at->clone.race);
365 if (at->clone.slaying) free_string(at->clone.slaying);
366 if (at->clone.msg) free_string(at->clone.msg);
367 free(at);
368 i++;
369 } 419 {
420 if (at->more)
421 next = at->more;
422 else
423 next = at->next;
424
425 delete
426 at;
427
428 i++;
429 }
370 LOG(llevDebug,"Freed %d archetypes, %d faces\n", i, f); 430 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
371} 431}
372 432
373/* 433archetype::archetype ()
374 * Allocates, initialises and returns the pointer to an archetype structure. 434{
375 */
376
377archetype *get_archetype_struct(void) {
378 archetype *arch;
379
380 arch=(archetype *)CALLOC(1,sizeof(archetype));
381 if(arch==NULL)
382 fatal(OUT_OF_MEMORY);
383 arch->next=NULL;
384 arch->name=NULL;
385 arch->clone.other_arch=NULL;
386 arch->clone.name=NULL;
387 arch->clone.name_pl=NULL;
388 arch->clone.title=NULL;
389 arch->clone.race=NULL;
390 arch->clone.slaying=NULL;
391 arch->clone.msg=NULL;
392 clear_object(&arch->clone); /* to initial state other also */ 435 clear_object (&clone); /* to initial state other also */
393 CLEAR_FLAG((&arch->clone),FLAG_FREED); /* This shouldn't matter, since copy_object() */ 436 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
394 SET_FLAG((&arch->clone), FLAG_REMOVED); /* doesn't copy these flags... */ 437 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
395 arch->head=NULL; 438}
396 arch->more=NULL; 439
397 return arch; 440archetype::~archetype ()
441{
398} 442}
399 443
400/* 444/*
401 * Reads/parses the archetype-file, and copies into a linked list 445 * Reads/parses the archetype-file, and copies into a linked list
402 * of archetype-structures. 446 * of archetype-structures.
403 */ 447 */
404void first_arch_pass(FILE *fp) { 448void
405 object *op; 449first_arch_pass (object_thawer & fp)
450{
451 archetype *
452 at, *
406 archetype *at,*head=NULL,*last_more=NULL; 453 head = NULL, *last_more = NULL;
407 int i,first=2;
408 454
409 op=get_object(); 455 at->clone.arch = first_archetype = at = new archetype;
410 op->arch=first_archetype=at=get_archetype_struct();
411 456
412 while((i=load_object(fp,op,first,0))) { 457 while (int i = load_object (fp, &at->clone, 0))
413 first=0; 458 {
414 copy_object(op,&at->clone);
415 at->clone.speed_left= (float) (-0.1); 459 at->clone.speed_left = (float) (-0.1);
416 /* copy the body_info to the body_used - this is only really 460 /* copy the body_info to the body_used - this is only really
417 * need for monsters, but doesn't hurt to do it for everything. 461 * need for monsters, but doesn't hurt to do it for everything.
418 * by doing so, when a monster is created, it has good starting 462 * by doing so, when a monster is created, it has good starting
419 * values for the body_used info, so when items are created 463 * values for the body_used info, so when items are created
420 * for it, they can be properly equipped. 464 * for it, they can be properly equipped.
421 */ 465 */
422 memcpy(&at->clone.body_used, &op->body_info, sizeof(op->body_info)); 466 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
423 467
424 switch(i) { 468 switch (i)
469 {
425 case LL_NORMAL: /* A new archetype, just link it with the previous */ 470 case LL_NORMAL: /* A new archetype, just link it with the previous */
426 if(last_more!=NULL) 471 if (last_more != NULL)
427 last_more->next=at; 472 last_more->next = at;
428 if(head!=NULL) 473 if (head != NULL)
429 head->next=at; 474 head->next = at;
430 head=last_more=at; 475 head = last_more = at;
431#if 0 476#if 0
432 if(!op->type) 477 if (!op->type)
433 LOG(llevDebug," WARNING: Archetype %s has no type info!\n", op->arch->name); 478 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
434#endif 479#endif
435 at->tail_x = 0; 480 at->tail_x = 0;
436 at->tail_y = 0; 481 at->tail_y = 0;
437 break; 482 break;
438 483
439 case LL_MORE: /* Another part of the previous archetype, link it correctly */ 484 case LL_MORE: /* Another part of the previous archetype, link it correctly */
440 485
441 at->head=head; 486 at->head = head;
442 at->clone.head = &head->clone; 487 at->clone.head = &head->clone;
443 if(last_more!=NULL) { 488 if (last_more != NULL)
444 last_more->more=at; 489 {
490 last_more->more = at;
445 last_more->clone.more = &at->clone; 491 last_more->clone.more = &at->clone;
446 } 492 }
447 last_more=at; 493 last_more = at;
448 494
449 /* If this multipart image is still composed of individual small 495 /* If this multipart image is still composed of individual small
450 * images, don't set the tail_.. values. We can't use them anyways, 496 * images, don't set the tail_.. values. We can't use them anyways,
451 * and setting these to zero makes the map sending to the client much 497 * and setting these to zero makes the map sending to the client much
452 * easier as just looking at the head, we know what to do. 498 * easier as just looking at the head, we know what to do.
453 */ 499 */
454 if (at->clone.face != head->clone.face) { 500 if (at->clone.face != head->clone.face)
455 head->tail_x = 0; 501 {
456 head->tail_y = 0; 502 head->tail_x = 0;
457 } else { 503 head->tail_y = 0;
458 if (at->clone.x > head->tail_x) head->tail_x = at->clone.x; 504 }
459 if (at->clone.y > head->tail_y) head->tail_y = at->clone.y; 505 else
460 } 506 {
461 break; 507 if (at->clone.x > head->tail_x)
508 head->tail_x = at->clone.x;
509 if (at->clone.y > head->tail_y)
510 head->tail_y = at->clone.y;
511 }
512 break;
462 513
463 } 514 }
464 515
465 at=get_archetype_struct(); 516 at = new archetype;
466 clear_object(op); 517
467 op->arch=at; 518 at->clone.arch = at;
468 } 519 }
469 free(at); 520
470 free_object(op); 521 delete at;
471} 522}
472 523
473/* 524/*
474 * Reads the archetype file once more, and links all pointers between 525 * Reads the archetype file once more, and links all pointers between
475 * archetypes. 526 * archetypes.
476 */ 527 */
477 528
478void second_arch_pass(FILE *fp) { 529void
479 char buf[MAX_BUF],*variable=buf,*argument,*cp; 530second_arch_pass (object_thawer & thawer)
480 archetype *at=NULL,*other; 531{
532 char
533 buf[MAX_BUF], *
534 variable = buf, *argument, *cp;
535 archetype *
536 at = NULL, *other;
481 537
482 while(fgets(buf,MAX_BUF,fp)!=NULL) { 538 while (fgets (buf, MAX_BUF, thawer) != NULL)
539 {
483 if(*buf=='#') 540 if (*buf == '#')
484 continue; 541 continue;
485 if((argument=strchr(buf,' '))!=NULL) { 542 if ((argument = strchr (buf, ' ')) != NULL)
543 {
486 *argument='\0',argument++; 544 *argument = '\0', argument++;
487 cp = argument + strlen(argument)-1; 545 cp = argument + strlen (argument) - 1;
488 while (isspace(*cp)) { 546 while (isspace (*cp))
489 *cp='\0'; 547 {
490 cp--; 548 *cp = '\0';
491 } 549 cp--;
492 } 550 }
551 }
493 if(!strcmp("Object",variable)) { 552 if (!strcmp ("Object", variable))
553 {
494 if((at=find_archetype(argument))==NULL) 554 if ((at = find_archetype (argument)) == NULL)
495 LOG(llevError,"Warning: failed to find arch %s\n",argument); 555 LOG (llevError, "Warning: failed to find arch %s\n", argument);
556 }
496 } else if(!strcmp("other_arch",variable)) { 557 else if (!strcmp ("other_arch", variable))
558 {
497 if(at!=NULL&&at->clone.other_arch==NULL) { 559 if (at != NULL && at->clone.other_arch == NULL)
560 {
498 if((other=find_archetype(argument))==NULL) 561 if ((other = find_archetype (argument)) == NULL)
499 LOG(llevError,"Warning: failed to find other_arch %s\n",argument); 562 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
500 else if(at!=NULL) 563 else if (at != NULL)
501 at->clone.other_arch=other; 564 at->clone.other_arch = other;
565 }
502 } 566 }
503 } else if(!strcmp("randomitems",variable)) { 567 else if (!strcmp ("randomitems", variable))
568 {
504 if(at!=NULL) { 569 if (at != NULL)
570 {
571 treasurelist *
505 treasurelist *tl=find_treasurelist(argument); 572 tl = find_treasurelist (argument);
573
506 if(tl==NULL) 574 if (tl == NULL)
507 LOG(llevError,"Failed to link treasure to arch (%s): %s\n",at->name, argument); 575 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
508 else 576 else
509 at->clone.randomitems=tl; 577 at->clone.randomitems = tl;
578 }
510 } 579 }
511 }
512 } 580 }
513} 581}
514 582
515#ifdef DEBUG 583#ifdef DEBUG
584void
516void check_generators(void) { 585check_generators (void)
586{
517 archetype *at; 587 archetype *
588 at;
589
518 for(at=first_archetype;at!=NULL;at=at->next) 590 for (at = first_archetype; at != NULL; at = at->next)
519 if(QUERY_FLAG(&at->clone,FLAG_GENERATOR)&&at->clone.other_arch==NULL) 591 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
520 LOG(llevError,"Warning: %s is generator but lacks other_arch.\n", 592 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
521 at->name);
522} 593}
523#endif 594#endif
524 595
525/* 596/*
526 * First initialises the archtype hash-table (init_archetable()). 597 * First initialises the archtype hash-table (init_archetable()).
527 * Reads and parses the archetype file (with the first and second-pass 598 * Reads and parses the archetype file (with the first and second-pass
528 * functions). 599 * functions).
529 * Then initialises treasures by calling load_treasures(). 600 * Then initialises treasures by calling load_treasures().
530 */ 601 */
531 602
603void
532void load_archetypes(void) { 604load_archetypes (void)
533 FILE *fp; 605{
606 char
534 char filename[MAX_BUF]; 607 filename[MAX_BUF];
535 int comp; 608
536#if TIME_ARCH_LOAD 609#if TIME_ARCH_LOAD
537 struct timeval tv1,tv2; 610 struct timeval
611 tv1,
612 tv2;
538#endif 613#endif
539 614
540 sprintf(filename,"%s/%s",settings.datadir,settings.archetypes); 615 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
541 LOG(llevDebug,"Reading archetypes from %s...\n",filename); 616 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
542 if((fp=open_and_uncompress(filename,0,&comp))==NULL) { 617
543 LOG(llevError," Can't open archetype file.\n"); 618 {
544 return; 619 object_thawer
545 } 620 thawer (filename);
621
546 clear_archetable(); 622 clear_archetable ();
547 LOG(llevDebug," arch-pass 1...\n"); 623 LOG (llevDebug, " arch-pass 1...\n");
548#if TIME_ARCH_LOAD 624 first_arch_pass (thawer);
549 GETTIMEOFDAY(&tv1); 625 LOG (llevDebug, " done\n");
626 }
627
628 init_archetable ();
629 warn_archetypes = 1;
630
631 {
632 object_thawer
633 thawer (filename);
634
635 LOG (llevDebug, " loading treasure...\n");
636 load_treasures ();
637 LOG (llevDebug, " done\n arch-pass 2...\n");
638 second_arch_pass (thawer);
639 LOG (llevDebug, " done\n");
640#ifdef DEBUG
641 check_generators ();
550#endif 642#endif
551 first_arch_pass(fp); 643 }
552#if TIME_ARCH_LOAD
553 { int sec, usec;
554 GETTIMEOFDAY(&tv2);
555 sec = tv2.tv_sec - tv1.tv_sec;
556 usec = tv2.tv_usec - tv1.tv_usec;
557 if (usec<0) { usec +=1000000; sec--;}
558 LOG(llevDebug,"Load took %d.%06d seconds\n", sec, usec);
559 }
560#endif
561
562 LOG(llevDebug," done\n"); 644 LOG (llevDebug, " done\n");
563 init_archetable();
564 warn_archetypes=1;
565
566 /* do a close and reopen instead of a rewind - necessary in case the
567 * file has been compressed.
568 */
569 close_and_delete(fp, comp);
570 fp=open_and_uncompress(filename,0,&comp);
571
572 LOG(llevDebug," loading treasure...\n");
573 load_treasures();
574 LOG(llevDebug," done\n arch-pass 2...\n");
575 second_arch_pass(fp);
576 LOG(llevDebug," done\n");
577#ifdef DEBUG
578 check_generators();
579#endif
580 close_and_delete(fp, comp);
581 LOG(llevDebug," done\n");
582} 645}
583 646
584/* 647/*
585 * Creates and returns a new object which is a copy of the given archetype. 648 * Creates and returns a new object which is a copy of the given archetype.
586 * This function returns NULL on failure. 649 * This function returns NULL on failure.
587 */ 650 */
588 651
652object *
589object *arch_to_object(archetype *at) { 653arch_to_object (archetype *at)
654{
590 object *op; 655 object *
656 op;
657
591 if(at==NULL) { 658 if (at == NULL)
659 {
592 if(warn_archetypes) 660 if (warn_archetypes)
593 LOG(llevError,"Couldn't find archetype.\n"); 661 LOG (llevError, "Couldn't find archetype.\n");
662
594 return NULL; 663 return NULL;
595 } 664 }
665
596 op=get_object(); 666 op = get_object ();
597 copy_object(&at->clone,op); 667 copy_object (&at->clone, op);
668 op->arch = at;
598 op->instantiate (); 669 op->instantiate ();
599 op->arch=at;
600 return op; 670 return op;
601} 671}
602 672
603/* 673/*
604 * Creates an object. This function is called by get_archetype() 674 * Creates an object. This function is called by get_archetype()
605 * if it fails to find the appropriate archetype. 675 * if it fails to find the appropriate archetype.
606 * Thus get_archetype() will be guaranteed to always return 676 * Thus get_archetype() will be guaranteed to always return
607 * an object, and never NULL. 677 * an object, and never NULL.
608 */ 678 */
609 679
680object *
610object *create_singularity(const char *name) { 681create_singularity (const char *name)
682{
611 object *op; 683 object *
684 op;
685 char
612 char buf[MAX_BUF]; 686 buf[MAX_BUF];
687
613 sprintf(buf,"%s (%s)",ARCH_SINGULARITY,name); 688 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
614 op = get_object(); 689 op = get_object ();
615 op->name = add_string(buf); 690 op->name = op->name_pl = buf;
616 op->name_pl = add_string(buf);
617 SET_FLAG(op,FLAG_NO_PICK); 691 SET_FLAG (op, FLAG_NO_PICK);
618 return op; 692 return op;
619} 693}
620 694
621/* 695/*
622 * Finds which archetype matches the given name, and returns a new 696 * Finds which archetype matches the given name, and returns a new
623 * object containing a copy of the archetype. 697 * object containing a copy of the archetype.
624 */ 698 */
625 699
700object *
626object *get_archetype(const char *name) { 701get_archetype (const char *name)
702{
627 archetype *at; 703 archetype *
704 at;
705
628 at = find_archetype(name); 706 at = find_archetype (name);
629 if (at == NULL) 707 if (at == NULL)
630 return create_singularity(name); 708 return create_singularity (name);
709
631 return arch_to_object(at); 710 return arch_to_object (at);
632} 711}
633 712
634/* 713/*
635 * Hash-function used by the arch-hashtable. 714 * Hash-function used by the arch-hashtable.
636 */ 715 */
637 716
638unsigned long 717unsigned long
639hasharch(const char *str, int tablesize) { 718hasharch (const char *str, int tablesize)
640 unsigned long hash = 0; 719{
720 unsigned long
721 hash = 0;
722 unsigned int
641 int i = 0; 723 i = 0;
642 const char *p; 724 const char *
725 p;
643 726
644 /* use the one-at-a-time hash function, which supposedly is 727 /* use the one-at-a-time hash function, which supposedly is
645 * better than the djb2-like one used by perl5.005, but 728 * better than the djb2-like one used by perl5.005, but
646 * certainly is better then the bug used here before. 729 * certainly is better then the bug used here before.
647 * see http://burtleburtle.net/bob/hash/doobs.html 730 * see http://burtleburtle.net/bob/hash/doobs.html
648 */ 731 */
649 for (p = str; i < MAXSTRING && *p; p++, i++) { 732 for (p = str; i < MAXSTRING && *p; p++, i++)
733 {
650 hash += *p; 734 hash += *p;
651 hash += hash << 10; 735 hash += hash << 10;
652 hash ^= hash >> 6; 736 hash ^= hash >> 6;
653 } 737 }
738
654 hash += hash << 3; 739 hash += hash << 3;
655 hash ^= hash >> 11; 740 hash ^= hash >> 11;
656 hash += hash << 15; 741 hash += hash << 15;
742
657 return hash % tablesize; 743 return hash % tablesize;
658} 744}
659 745
660/* 746/*
661 * Finds, using the hashtable, which archetype matches the given name. 747 * Finds, using the hashtable, which archetype matches the given name.
662 * returns a pointer to the found archetype, otherwise NULL. 748 * returns a pointer to the found archetype, otherwise NULL.
663 */ 749 */
664 750
751archetype *
665archetype *find_archetype(const char *name) { 752find_archetype (const char *name)
753{
754#if USE_UNORDERED_MAP
755 name = shstr::find (name);
756
757 if (!name)
758 return 0;
759
760 HT::const_iterator i = ht.find ((size_t) name);
761
762 if (i == ht.end ())
763 return 0;
764 else
765 return i->second;
766#endif
767
666 archetype *at; 768 archetype *
769 at;
667 unsigned long index; 770 unsigned long
771 index;
668 772
669 if (name == NULL) 773 if (name == NULL)
670 return (archetype *) NULL; 774 return (archetype *) NULL;
671 775
672 index=hasharch(name, ARCHTABLE); 776 index = hasharch (name, ARCHTABLE);
673 arch_search++; 777 arch_search++;
674 for(;;) { 778 for (;;)
779 {
675 at = arch_table[index]; 780 at = arch_table[index];
676 if (at==NULL) { 781 if (at == NULL)
782 {
677 if(warn_archetypes) 783 if (warn_archetypes)
678 LOG(llevError,"Couldn't find archetype %s\n",name); 784 LOG (llevError, "Couldn't find archetype %s\n", name);
679 return NULL; 785 return NULL;
680 } 786 }
681 arch_cmp++; 787 arch_cmp++;
682 if (!strcmp(at->name,name)) 788 if (!strcmp ((const char *) at->name, name))
683 return at; 789 return at;
684 if(++index>=ARCHTABLE) 790 if (++index >= ARCHTABLE)
685 index=0; 791 index = 0;
686 } 792 }
687} 793}
688 794
689/* 795/*
690 * Adds an archetype to the hashtable. 796 * Adds an archetype to the hashtable.
691 */ 797 */
692 798
799static void
693static void add_arch(archetype *at) { 800add_arch (archetype *at)
801{
802#if USE_UNORDERED_MAP
803 ht.insert (std::make_pair ((size_t) (const char *) at->name, at));
804#endif
805
806 int
694 int index=hasharch(at->name, ARCHTABLE),org_index=index; 807 index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
808
695 for(;;) { 809 for (;;)
810 {
696 if(arch_table[index]==NULL) { 811 if (arch_table[index] == NULL)
812 {
697 arch_table[index]=at; 813 arch_table[index] = at;
698 return; 814 return;
699 } 815 }
816
700 if(++index==ARCHTABLE) 817 if (++index == ARCHTABLE)
701 index=0; 818 index = 0;
819
702 if(index==org_index) 820 if (index == org_index)
703 fatal(ARCHTABLE_TOO_SMALL); 821 fatal (ARCHTABLE_TOO_SMALL);
704 } 822 }
705} 823}
706 824
707/* 825/*
708 * Returns the first archetype using the given type. 826 * Returns the first archetype using the given type.
709 * Used in treasure-generation. 827 * Used in treasure-generation.
710 */ 828 */
711 829
830archetype *
712archetype *type_to_archetype(int type) { 831type_to_archetype (int type)
832{
713 archetype *at; 833 archetype *
834 at;
714 835
715 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) 836 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
716 if(at->clone.type==type) 837 if (at->clone.type == type)
717 return at; 838 return at;
718 return NULL; 839 return NULL;
719} 840}
720 841
721/* 842/*
722 * Returns a new object copied from the first archetype matching 843 * Returns a new object copied from the first archetype matching
723 * the given type. 844 * the given type.
724 * Used in treasure-generation. 845 * Used in treasure-generation.
725 */ 846 */
726 847
848object *
727object *clone_arch(int type) { 849clone_arch (int type)
850{
728 archetype *at; 851 archetype *
729 object *op=get_object(); 852 at;
853 object *
854 op = get_object ();
730 855
731 if((at=type_to_archetype(type))==NULL) { 856 if ((at = type_to_archetype (type)) == NULL)
857 {
732 LOG(llevError,"Can't clone archetype %d\n",type); 858 LOG (llevError, "Can't clone archetype %d\n", type);
733 free_object(op); 859 free_object (op);
734 return NULL; 860 return NULL;
735 } 861 }
736 copy_object(&at->clone,op); 862 copy_object (&at->clone, op);
737 op->instantiate (); 863 op->instantiate ();
738 return op; 864 return op;
739} 865}
740 866
741/* 867/*
742 * member: make instance from class 868 * member: make instance from class
743 */ 869 */
744 870
871object *
745object *object_create_arch (archetype * at) 872object_create_arch (archetype *at)
746{ 873{
874 object *
875 op, *
747 object *op, *prev = NULL, *head = NULL; 876 prev = NULL, *head = NULL;
748 877
749 while (at) { 878 while (at)
879 {
750 op = arch_to_object (at); 880 op = arch_to_object (at);
751 op->x = at->clone.x; 881 op->x = at->clone.x;
752 op->y = at->clone.y; 882 op->y = at->clone.y;
753 if (head) 883 if (head)
754 op->head = head, prev->more = op; 884 op->head = head, prev->more = op;
755 if (!head) 885 if (!head)
756 head = op; 886 head = op;
757 prev = op; 887 prev = op;
758 at = at->more; 888 at = at->more;
759 } 889 }
760 return (head); 890 return (head);
761} 891}
762 892
763/*** end of arch.c ***/ 893/*** end of arch.c ***/

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