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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.7 by root, Tue Aug 29 08:01:35 2006 UTC vs.
Revision 1.24 by root, Sat Sep 16 22:24:12 2006 UTC

1/*
2 * static char *rcsid_arch_c =
3 * "$Id: arch.C,v 1.7 2006/08/29 08:01:35 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
23
24#include <cassert>
25
26#include <tr1/unordered_map>
28 27
29#include <global.h> 28#include <global.h>
30#include <arch.h> 29#include <arch.h>
31#include <funcpoint.h> 30#include <funcpoint.h>
32#include <loader.h> 31#include <loader.h>
33 32
34#include <cassert>
35
36/* IF set, does a little timing on the archetype load. */ 33/* IF set, does a little timing on the archetype load. */
37#define TIME_ARCH_LOAD 0 34#define TIME_ARCH_LOAD 0
38 35
39static void add_arch(archetype *at); 36static void add_arch (archetype *at);
40 37
41static archetype *arch_table[ARCHTABLE]; 38static archetype *arch_table[ARCHTABLE];
42int arch_cmp=0; /* How many strcmp's */ 39int arch_cmp = 0; /* How many strcmp's */
43int arch_search=0; /* How many searches */ 40int arch_search = 0; /* How many searches */
44int arch_init; /* True if doing arch initialization */ 41int arch_init; /* True if doing arch initialization */
45 42
46/* The naming of these functions is really poor - they are all 43/* The naming of these functions is really poor - they are all
47 * pretty much named '.._arch_...', but they may more may not 44 * pretty much named '.._arch_...', but they may more may not
48 * return archetypes. Some make the arch_to_object call, and thus 45 * return archetypes. Some make the arch_to_object call, and thus
49 * return an object. Perhaps those should be called 'archob' functions 46 * return an object. Perhaps those should be called 'archob' functions
50 * to denote they return an object derived from the archetype. 47 * to denote they return an object derived from the archetype.
51 * MSW 2003-04-29 48 * MSW 2003-04-29
52 */ 49 */
50
51#if USE_UNORDERED_MAP
52// the hashtable
53typedef std::tr1::unordered_map
54 <
55 std::size_t,
56 archetype *,
57 std::hash<size_t>,
58 std::equal_to<size_t>,
59 slice_allocator< std::pair<const std::size_t, archetype *> >
60 true,
61 > HT;
62
63static HT ht;
64#endif
53 65
54/** 66/**
55 * GROS - This function retrieves an archetype given the name that appears 67 * GROS - This function retrieves an archetype given the name that appears
56 * during the game (for example, "writing pen" instead of "stylus"). 68 * during the game (for example, "writing pen" instead of "stylus").
57 * It does not use the hashtable system, but browse the whole archlist each time. 69 * It does not use the hashtable system, but browse the whole archlist each time.
60 * Params: 72 * Params:
61 * - name: the name we're searching for (ex: "writing pen"); 73 * - name: the name we're searching for (ex: "writing pen");
62 * Return value: 74 * Return value:
63 * - the archetype found or null if nothing was found. 75 * - the archetype found or null if nothing was found.
64 */ 76 */
77archetype *
65archetype *find_archetype_by_object_name(const char *name) { 78find_archetype_by_object_name (const char *name)
79{
66 archetype *at; 80 archetype *at;
67 81
68 if (name == NULL) 82 if (name == NULL)
69 return (archetype *) NULL; 83 return (archetype *) NULL;
70 84
71 for(at = first_archetype;at!=NULL;at=at->next) { 85 for (at = first_archetype; at != NULL; at = at->next)
86 {
72 if (!strcmp(at->clone.name, name)) 87 if (!strcmp (at->clone.name, name))
73 return at; 88 return at;
74 } 89 }
75 return NULL; 90 return NULL;
76} 91}
77 92
78/** 93/**
79 * This function retrieves an archetype by type and name that appears during 94 * This function retrieves an archetype by type and name that appears during
80 * the game. It is basically the same as find_archetype_by_object_name() 95 * the game. It is basically the same as find_archetype_by_object_name()
81 * except that it considers only items of the given type. 96 * except that it considers only items of the given type.
82 */ 97 */
98archetype *
83archetype *find_archetype_by_object_type_name(int type, const char *name) { 99find_archetype_by_object_type_name (int type, const char *name)
100{
84 archetype *at; 101 archetype *at;
85 102
86 if (name == NULL) 103 if (name == NULL)
87 return NULL;
88
89 for (at = first_archetype; at != NULL; at = at->next) {
90 if (at->clone.type == type && strcmp(at->clone.name, name) == 0)
91 return at;
92 }
93
94 return NULL; 104 return NULL;
105
106 for (at = first_archetype; at != NULL; at = at->next)
107 {
108 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
109 return at;
110 }
111
112 return NULL;
95} 113}
96 114
97/* This is a lot like the above function. Instead, we are trying to match 115/* This is a lot like the above function. Instead, we are trying to match
98 * the arch->skill values. type is the type of object to match 116 * the arch->skill values. type is the type of object to match
99 * against (eg, to only match against skills or only skill objects for example). 117 * against (eg, to only match against skills or only skill objects for example).
100 * If type is -1, ew don't match on type. 118 * If type is -1, ew don't match on type.
101 */ 119 */
120object *
102object *get_archetype_by_skill_name(const char *skill, int type) { 121get_archetype_by_skill_name (const char *skill, int type)
122{
103 archetype *at; 123 archetype *
124 at;
104 125
105 if (skill == NULL) 126 if (skill == NULL)
106 return NULL;
107
108 for(at = first_archetype;at!=NULL;at=at->next) {
109 if ( ((type == -1) || (type == at->clone.type)) &&
110 (!strcmp(at->clone.skill, skill)))
111 return arch_to_object(at);
112 }
113 return NULL; 127 return NULL;
128
129 for (at = first_archetype; at != NULL; at = at->next)
130 {
131 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
132 return arch_to_object (at);
133 }
134 return NULL;
114} 135}
115 136
116/* similiar to above - this returns the first archetype 137/* similiar to above - this returns the first archetype
117 * that matches both the type and subtype. type and subtype 138 * that matches both the type and subtype. type and subtype
118 * can be -1 to say ignore, but in this case, the match it does 139 * can be -1 to say ignore, but in this case, the match it does
119 * may not be very useful. This function is most useful when 140 * may not be very useful. This function is most useful when
120 * subtypes are known to be unique for a particular type 141 * subtypes are known to be unique for a particular type
121 * (eg, skills) 142 * (eg, skills)
122 */ 143 */
144archetype *
123archetype *get_archetype_by_type_subtype(int type, int subtype) { 145get_archetype_by_type_subtype (int type, int subtype)
146{
124 archetype *at; 147 archetype *
148 at;
125 149
126 for(at = first_archetype;at!=NULL;at=at->next) { 150 for (at = first_archetype; at != NULL; at = at->next)
127 if ( ((type == -1) || (type == at->clone.type)) && 151 {
128 (subtype == -1 || subtype == at->clone.subtype)) 152 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype))
129 return at; 153 return at;
130 } 154 }
131 return NULL; 155 return NULL;
132} 156}
133 157
134/** 158/**
135 * GROS - this returns a new object given the name that appears during the game 159 * GROS - this returns a new object given the name that appears during the game
136 * (for example, "writing pen" instead of "stylus"). 160 * (for example, "writing pen" instead of "stylus").
141 * Note by MSW - it appears that it takes the full name and keeps 165 * Note by MSW - it appears that it takes the full name and keeps
142 * shortening it until it finds a match. I re-wrote this so that it 166 * shortening it until it finds a match. I re-wrote this so that it
143 * doesn't malloc it each time - not that this function is used much, 167 * doesn't malloc it each time - not that this function is used much,
144 * but it otherwise had a big memory leak. 168 * but it otherwise had a big memory leak.
145 */ 169 */
170object *
146object *get_archetype_by_object_name(const char *name) { 171get_archetype_by_object_name (const char *name)
172{
147 archetype *at; 173 archetype *at;
148 char tmpname[MAX_BUF]; 174 char tmpname[MAX_BUF];
149 int i; 175 int i;
150 176
151 strncpy(tmpname,name,MAX_BUF-1); 177 assign (tmpname, name);
152 tmpname[MAX_BUF-1] = 0; 178
153 for(i=strlen(tmpname); i>0; i--) { 179 for (i = strlen (tmpname); i > 0; i--)
180 {
154 tmpname[i] = 0; 181 tmpname[i] = 0;
155 at = find_archetype_by_object_name(tmpname); 182 at = find_archetype_by_object_name (tmpname);
183
156 if (at !=NULL) 184 if (at != NULL)
157 {
158 return arch_to_object(at); 185 return arch_to_object (at);
159 }
160 } 186 }
187
161 return create_singularity(name); 188 return create_singularity (name);
162} 189}
163 190
164 /* This is a subset of the parse_id command. Basically, name can be 191 /* This is a subset of the parse_id command. Basically, name can be
165 * a string seperated lists of things to match, with certain keywords. 192 * a string seperated lists of things to match, with certain keywords.
166 * pl is the player (only needed to set count properly) 193 * pl is the player (only needed to set count properly)
176 * player object.) 203 * player object.)
177 * If count is 1, make a quick check on the name. 204 * If count is 1, make a quick check on the name.
178 * IF count is >1, we need to make plural name. Return if match. 205 * IF count is >1, we need to make plural name. Return if match.
179 * Last, make a check on the full name. 206 * Last, make a check on the full name.
180 */ 207 */
208int
181int item_matched_string(object *pl, object *op, const char *name) 209item_matched_string (object *pl, object *op, const char *name)
182{ 210{
183 char *cp, local_name[MAX_BUF]; 211 char *cp, local_name[MAX_BUF];
184 int count,retval=0; 212 int count, retval = 0;
213
185 strcpy(local_name, name); /* strtok is destructive to name */ 214 strcpy (local_name, name); /* strtok is destructive to name */
186 215
187 for (cp=strtok(local_name,","); cp; cp=strtok(NULL,",")) { 216 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
188 while (cp[0]==' ') ++cp; /* get rid of spaces */ 217 {
218 while (cp[0] == ' ')
219 ++cp; /* get rid of spaces */
189 220
190 /* LOG(llevDebug,"Trying to match %s\n", cp);*/ 221 /* LOG(llevDebug,"Trying to match %s\n", cp); */
191 /* All is a very generic match - low match value */ 222 /* All is a very generic match - low match value */
192 if (!strcmp(cp,"all")) return 1; 223 if (!strcmp (cp, "all"))
224 return 1;
193 225
194 /* unpaid is a little more specific */ 226 /* unpaid is a little more specific */
195 if (!strcmp(cp,"unpaid") && QUERY_FLAG(op,FLAG_UNPAID)) return 2; 227 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
196 if (!strcmp(cp,"cursed") && QUERY_FLAG(op,FLAG_KNOWN_CURSED) &&
197 (QUERY_FLAG(op,FLAG_CURSED) ||QUERY_FLAG(op,FLAG_DAMNED)))
198 return 2; 228 return 2;
229 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
230 return 2;
199 231
200 if (!strcmp(cp,"unlocked") && !QUERY_FLAG(op, FLAG_INV_LOCKED)) 232 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
201 return 2; 233 return 2;
202 234
203 /* Allow for things like '100 arrows' */ 235 /* Allow for things like '100 arrows' */
204 if ((count=atoi(cp))!=0) { 236 if ((count = atoi (cp)) != 0)
237 {
205 cp=strchr(cp, ' '); 238 cp = strchr (cp, ' ');
206 while (cp && cp[0]==' ') ++cp; /* get rid of spaces */ 239 while (cp && cp[0] == ' ')
240 ++cp; /* get rid of spaces */
241 }
242 else
207 } 243 {
208 else {
209 if (pl->type==PLAYER) 244 if (pl->type == PLAYER)
210 count=pl->contr->count; 245 count = pl->contr->count;
211 else 246 else
212 count = 0; 247 count = 0;
213 } 248 }
214 249
215 if (!cp || cp[0]=='\0' || count<0) return 0; 250 if (!cp || cp[0] == '\0' || count < 0)
251 return 0;
216 252
217 253
218 /* The code here should go from highest retval to lowest. That 254 /* The code here should go from highest retval to lowest. That
219 * is because of the 'else' handling - we don't want to match on 255 * is because of the 'else' handling - we don't want to match on
220 * something and set a low retval, even though it may match a higher retcal 256 * something and set a low retval, even though it may match a higher retcal
221 * later. So keep it in descending order here, so we try for the best 257 * later. So keep it in descending order here, so we try for the best
222 * match first, and work downward. 258 * match first, and work downward.
223 */ 259 */
224 if (!strcasecmp(cp,query_name(op))) retval=20; 260 if (!strcasecmp (cp, query_name (op)))
261 retval = 20;
225 else if (!strcasecmp(cp,query_short_name(op))) retval=18; 262 else if (!strcasecmp (cp, query_short_name (op)))
226 else if (!strcasecmp(cp,query_base_name(op,0))) retval=16; 263 retval = 18;
227 else if (!strcasecmp(cp,query_base_name(op,1))) retval=16;
228 else if (op->custom_name && !strcasecmp(cp,op->custom_name)) retval=15;
229 else if (!strncasecmp(cp,query_base_name(op,0), 264 else if (!strcasecmp (cp, query_base_name (op, 0)))
230 strlen(cp))) retval=14; 265 retval = 16;
231 else if (!strncasecmp(cp,query_base_name(op,1), 266 else if (!strcasecmp (cp, query_base_name (op, 1)))
232 strlen(cp))) retval=14; 267 retval = 16;
233 268 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
269 retval = 15;
270 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
271 retval = 14;
272 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
273 retval = 14;
234 /* Do substring checks, so things like 'Str+1' will match. 274 /* Do substring checks, so things like 'Str+1' will match.
235 * retval of these should perhaps be lower - they are lower 275 * retval of these should perhaps be lower - they are lower
236 * then the specific strcasecmp aboves, but still higher than 276 * then the specific strcasecmp aboves, but still higher than
237 * some other match criteria. 277 * some other match criteria.
238 */ 278 */
239 else if (strstr(query_base_name(op,1), cp)) retval = 12; 279 else if (strstr (query_base_name (op, 1), cp))
280 retval = 12;
240 else if (strstr(query_base_name(op,0), cp)) retval = 12; 281 else if (strstr (query_base_name (op, 0), cp))
282 retval = 12;
241 else if (strstr(query_short_name(op), cp)) retval = 12; 283 else if (strstr (query_short_name (op), cp))
242 284 retval = 12;
243 /* Check against plural/non plural based on count. */ 285 /* Check against plural/non plural based on count. */
244 else if (count>1 && !strcasecmp(cp,op->name_pl)) { 286 else if (count > 1 && !strcasecmp (cp, op->name_pl))
245 retval=6; 287 retval = 6;
246 }
247 else if (count==1 && !strcasecmp(op->name,cp)) { 288 else if (count == 1 && !strcasecmp (op->name, cp))
248 retval=6; 289 retval = 6;
249 }
250 /* base name matched - not bad */ 290 /* base name matched - not bad */
251 else if (strcasecmp(cp,op->name)==0 && !count) retval=4; 291 else if (strcasecmp (cp, op->name) == 0 && !count)
292 retval = 4;
252 /* Check for partial custom name, but give a real low priority */ 293 /* Check for partial custom name, but give a real low priority */
253 else if (op->custom_name && strstr(op->custom_name, cp)) retval = 3; 294 else if (op->custom_name && strstr (op->custom_name, cp))
295 retval = 3;
254 296
255 if (retval) { 297 if (retval)
298 {
256 if (pl->type == PLAYER) 299 if (pl->type == PLAYER)
257 pl->contr->count=count; 300 pl->contr->count = count;
301
258 return retval; 302 return retval;
259 } 303 }
260 } 304 }
305
261 return 0; 306 return 0;
262} 307}
263 308
264/* 309/*
265 * Initialises the internal linked list of archetypes (read from file). 310 * Initialises the internal linked list of archetypes (read from file).
266 * Then the global "empty_archetype" pointer is initialised. 311 * Then the global "empty_archetype" pointer is initialised.
267 * Then the blocksview[] array is initialised. 312 * Then the blocksview[] array is initialised.
268 */ 313 */
269 314
270void init_archetypes(void) { /* called from add_player() and edit() */ 315void
316init_archetypes (void)
317{ /* called from add_player() and edit() */
271 if(first_archetype!=NULL) /* Only do this once */ 318 if (first_archetype != NULL) /* Only do this once */
272 return; 319 return;
320
273 arch_init = 1; 321 arch_init = 1;
274 load_archetypes(); 322 load_archetypes ();
275 arch_init = 0; 323 arch_init = 0;
276 empty_archetype=find_archetype("empty_archetype"); 324 empty_archetype = archetype::find ("empty_archetype");
325
277/* init_blocksview();*/ 326/* init_blocksview();*/
278} 327}
279 328
280/* 329/*
281 * Stores debug-information about how efficient the hashtable 330 * Stores debug-information about how efficient the hashtable
282 * used for archetypes has been in the static errmsg array. 331 * used for archetypes has been in the static errmsg array.
283 */ 332 */
284 333
334void
285void arch_info(object *op) { 335arch_info (object *op)
336{
286 sprintf(errmsg,"%d searches and %d strcmp()'s",arch_search,arch_cmp); 337 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
287 new_draw_info(NDI_BLACK, 0, op,errmsg); 338 new_draw_info (NDI_BLACK, 0, op, errmsg);
288} 339}
289 340
290/* 341/*
291 * Initialise the hashtable used by the archetypes. 342 * Initialise the hashtable used by the archetypes.
292 */ 343 */
293 344
345void
294void clear_archetable(void) { 346clear_archetable (void)
347{
295 memset((void *) arch_table,0,ARCHTABLE*sizeof(archetype *)); 348 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
296} 349}
297 350
298/* 351/*
299 * An alternative way to init the hashtable which is slower, but _works_... 352 * An alternative way to init the hashtable which is slower, but _works_...
300 */ 353 */
301 354
355void
302void init_archetable(void) { 356init_archetable (void)
357{
303 archetype *at; 358 archetype *at;
359
304 LOG(llevDebug," Setting up archetable...\n"); 360 LOG (llevDebug, " Setting up archetable...\n");
361
305 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) 362 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
306 add_arch(at); 363 add_arch (at);
364
307 LOG(llevDebug,"done\n"); 365 LOG (llevDebug, "done\n");
308} 366}
309 367
310/* 368/*
311 * Dumps an archetype to debug-level output. 369 * Dumps an archetype to debug-level output.
312 */ 370 */
313 371
372void
314void dump_arch(archetype *at) { 373dump_arch (archetype *at)
374{
315 dump_object(&at->clone); 375 dump_object (&at->clone);
316} 376}
317 377
318/* 378/*
319 * Dumps _all_ archetypes to debug-level output. 379 * Dumps _all_ archetypes to debug-level output.
320 * If you run crossfire with debug, and enter DM-mode, you can trigger 380 * If you run crossfire with debug, and enter DM-mode, you can trigger
321 * this with the O key. 381 * this with the O key.
322 */ 382 */
323 383
384void
324void dump_all_archetypes(void) { 385dump_all_archetypes (void)
386{
325 archetype *at; 387 archetype *at;
388
326 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) { 389 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
390 {
327 dump_arch(at); 391 dump_arch (at);
328 fprintf(logfile, "%s\n", errmsg); 392 fprintf (logfile, "%s\n", errmsg);
329 } 393 }
330} 394}
331 395
396void
332void free_all_archs(void) 397free_all_archs (void)
333{ 398{
334 archetype *at, *next; 399 archetype *at, *next;
335 int i=0,f=0; 400 int i = 0, f = 0;
336 401
337 for (at=first_archetype; at!=NULL; at=next) { 402 for (at = first_archetype; at != NULL; at = next)
338 if (at->more) next=at->more; 403 {
404 if (at->more)
405 next = at->more;
406 else
339 else next=at->next; 407 next = at->next;
340 if (at->name) free_string(at->name); 408
341 if (at->clone.name) free_string(at->clone.name); 409 delete
342 if (at->clone.name_pl) free_string(at->clone.name_pl);
343 if (at->clone.title) free_string(at->clone.title);
344 if (at->clone.race) free_string(at->clone.race);
345 if (at->clone.slaying) free_string(at->clone.slaying);
346 if (at->clone.msg) free_string(at->clone.msg);
347 free(at); 410 at;
411
348 i++; 412 i++;
349 } 413 }
350 LOG(llevDebug,"Freed %d archetypes, %d faces\n", i, f); 414 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
351} 415}
352 416
353/* 417archetype::archetype ()
354 * Allocates, initialises and returns the pointer to an archetype structure. 418{
355 */
356
357archetype *get_archetype_struct(void) {
358 archetype *arch;
359
360 arch=(archetype *)CALLOC(1,sizeof(archetype));
361 if(arch==NULL)
362 fatal(OUT_OF_MEMORY);
363 arch->next=NULL;
364 arch->name=NULL;
365 arch->clone.other_arch=NULL;
366 arch->clone.name=NULL;
367 arch->clone.name_pl=NULL;
368 arch->clone.title=NULL;
369 arch->clone.race=NULL;
370 arch->clone.slaying=NULL;
371 arch->clone.msg=NULL;
372 clear_object(&arch->clone); /* to initial state other also */ 419 clear_object (&clone); /* to initial state other also */
373 CLEAR_FLAG((&arch->clone),FLAG_FREED); /* This shouldn't matter, since copy_object() */ 420 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
374 SET_FLAG((&arch->clone), FLAG_REMOVED); /* doesn't copy these flags... */ 421 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
375 arch->head=NULL; 422}
376 arch->more=NULL; 423
377 return arch; 424archetype::~archetype ()
425{
378} 426}
379 427
380/* 428/*
381 * Reads/parses the archetype-file, and copies into a linked list 429 * Reads/parses the archetype-file, and copies into a linked list
382 * of archetype-structures. 430 * of archetype-structures.
383 */ 431 */
432void
384void first_arch_pass(object_thawer &fp) { 433first_arch_pass (object_thawer & fp)
385 object *op; 434{
386 archetype *at,*head=NULL,*last_more=NULL; 435 archetype *at, *head = NULL, *last_more = NULL;
387 int i,first=2;
388 436
389 op=get_object(); 437 at->clone.arch = first_archetype = at = new archetype;
390 op->arch=first_archetype=at=get_archetype_struct();
391 438
392 while((i=load_object(fp,op,first,0))) { 439 while (int i = load_object (fp, &at->clone, 0))
393 first=0; 440 {
394 copy_object(op,&at->clone);
395 at->clone.speed_left= (float) (-0.1); 441 at->clone.speed_left = (float) (-0.1);
396 /* copy the body_info to the body_used - this is only really 442 /* copy the body_info to the body_used - this is only really
397 * need for monsters, but doesn't hurt to do it for everything. 443 * need for monsters, but doesn't hurt to do it for everything.
398 * by doing so, when a monster is created, it has good starting 444 * by doing so, when a monster is created, it has good starting
399 * values for the body_used info, so when items are created 445 * values for the body_used info, so when items are created
400 * for it, they can be properly equipped. 446 * for it, they can be properly equipped.
401 */ 447 */
402 memcpy(&at->clone.body_used, &op->body_info, sizeof(op->body_info)); 448 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
403 449
404 switch(i) { 450 switch (i)
451 {
405 case LL_NORMAL: /* A new archetype, just link it with the previous */ 452 case LL_NORMAL: /* A new archetype, just link it with the previous */
406 if(last_more!=NULL) 453 if (last_more != NULL)
407 last_more->next=at; 454 last_more->next = at;
408 if(head!=NULL) 455 if (head != NULL)
409 head->next=at; 456 head->next = at;
410 head=last_more=at; 457 head = last_more = at;
411#if 0 458#if 0
412 if(!op->type) 459 if (!op->type)
413 LOG(llevDebug," WARNING: Archetype %s has no type info!\n", op->arch->name); 460 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
414#endif 461#endif
415 at->tail_x = 0; 462 at->tail_x = 0;
416 at->tail_y = 0; 463 at->tail_y = 0;
417 break; 464 break;
418 465
419 case LL_MORE: /* Another part of the previous archetype, link it correctly */ 466 case LL_MORE: /* Another part of the previous archetype, link it correctly */
420 467
421 at->head=head; 468 at->head = head;
422 at->clone.head = &head->clone; 469 at->clone.head = &head->clone;
423 if(last_more!=NULL) { 470 if (last_more != NULL)
471 {
424 last_more->more=at; 472 last_more->more = at;
425 last_more->clone.more = &at->clone; 473 last_more->clone.more = &at->clone;
426 } 474 }
427 last_more=at; 475 last_more = at;
428 476
429 /* If this multipart image is still composed of individual small 477 /* If this multipart image is still composed of individual small
430 * images, don't set the tail_.. values. We can't use them anyways, 478 * images, don't set the tail_.. values. We can't use them anyways,
431 * and setting these to zero makes the map sending to the client much 479 * and setting these to zero makes the map sending to the client much
432 * easier as just looking at the head, we know what to do. 480 * easier as just looking at the head, we know what to do.
433 */ 481 */
434 if (at->clone.face != head->clone.face) { 482 if (at->clone.face != head->clone.face)
483 {
435 head->tail_x = 0; 484 head->tail_x = 0;
436 head->tail_y = 0; 485 head->tail_y = 0;
437 } else {
438 if (at->clone.x > head->tail_x) head->tail_x = at->clone.x;
439 if (at->clone.y > head->tail_y) head->tail_y = at->clone.y;
440 } 486 }
487 else
488 {
489 if (at->clone.x > head->tail_x)
490 head->tail_x = at->clone.x;
491 if (at->clone.y > head->tail_y)
492 head->tail_y = at->clone.y;
493 }
441 break; 494 break;
442 495
443 } 496 }
444 497
445 at=get_archetype_struct(); 498 at = new archetype;
446 clear_object(op); 499
447 op->arch=at; 500 at->clone.arch = at;
448 } 501 }
449 free(at); 502
450 free_object(op); 503 delete at;
451} 504}
452 505
453/* 506/*
454 * Reads the archetype file once more, and links all pointers between 507 * Reads the archetype file once more, and links all pointers between
455 * archetypes. 508 * archetypes.
456 */ 509 */
457 510
458void second_arch_pass(FILE *fp) { 511void
512second_arch_pass (object_thawer & thawer)
513{
459 char buf[MAX_BUF],*variable=buf,*argument,*cp; 514 char buf[MAX_BUF], *variable = buf, *argument, *cp;
460 archetype *at=NULL,*other; 515 archetype *at = NULL, *other;
461 516
462 while(fgets(buf,MAX_BUF,fp)!=NULL) { 517 while (fgets (buf, MAX_BUF, thawer) != NULL)
518 {
463 if(*buf=='#') 519 if (*buf == '#')
464 continue; 520 continue;
465 if((argument=strchr(buf,' '))!=NULL) { 521 if ((argument = strchr (buf, ' ')) != NULL)
522 {
466 *argument='\0',argument++; 523 *argument = '\0', argument++;
467 cp = argument + strlen(argument)-1; 524 cp = argument + strlen (argument) - 1;
468 while (isspace(*cp)) { 525 while (isspace (*cp))
526 {
469 *cp='\0'; 527 *cp = '\0';
470 cp--; 528 cp--;
471 } 529 }
472 } 530 }
473 if(!strcmp("Object",variable)) { 531 if (!strcmp ("Object", variable))
532 {
474 if((at=find_archetype(argument))==NULL) 533 if ((at = archetype::find (argument)) == NULL)
475 LOG(llevError,"Warning: failed to find arch %s\n",argument); 534 LOG (llevError, "Warning: failed to find arch %s\n", argument);
535 }
476 } else if(!strcmp("other_arch",variable)) { 536 else if (!strcmp ("other_arch", variable))
537 {
477 if(at!=NULL&&at->clone.other_arch==NULL) { 538 if (at != NULL && at->clone.other_arch == NULL)
539 {
478 if((other=find_archetype(argument))==NULL) 540 if ((other = archetype::find (argument)) == NULL)
479 LOG(llevError,"Warning: failed to find other_arch %s\n",argument); 541 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
480 else if(at!=NULL) 542 else if (at != NULL)
481 at->clone.other_arch=other; 543 at->clone.other_arch = other;
544 }
482 } 545 }
483 } else if(!strcmp("randomitems",variable)) { 546 else if (!strcmp ("randomitems", variable))
547 {
484 if(at!=NULL) { 548 if (at != NULL)
549 {
485 treasurelist *tl=find_treasurelist(argument); 550 treasurelist *tl = find_treasurelist (argument);
551
486 if(tl==NULL) 552 if (tl == NULL)
487 LOG(llevError,"Failed to link treasure to arch (%s): %s\n",at->name, argument); 553 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
488 else 554 else
489 at->clone.randomitems=tl; 555 at->clone.randomitems = tl;
556 }
490 } 557 }
491 }
492 } 558 }
493} 559}
494 560
495#ifdef DEBUG 561#ifdef DEBUG
562void
496void check_generators(void) { 563check_generators (void)
564{
497 archetype *at; 565 archetype *at;
566
498 for(at=first_archetype;at!=NULL;at=at->next) 567 for (at = first_archetype; at != NULL; at = at->next)
499 if(QUERY_FLAG(&at->clone,FLAG_GENERATOR)&&at->clone.other_arch==NULL) 568 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
500 LOG(llevError,"Warning: %s is generator but lacks other_arch.\n", 569 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
501 at->name);
502} 570}
503#endif 571#endif
504 572
505/* 573/*
506 * First initialises the archtype hash-table (init_archetable()). 574 * First initialises the archtype hash-table (init_archetable()).
507 * Reads and parses the archetype file (with the first and second-pass 575 * Reads and parses the archetype file (with the first and second-pass
508 * functions). 576 * functions).
509 * Then initialises treasures by calling load_treasures(). 577 * Then initialises treasures by calling load_treasures().
510 */ 578 */
511 579
580void
512void load_archetypes(void) { 581load_archetypes (void)
513 FILE *fp; 582{
514 char filename[MAX_BUF]; 583 char filename[MAX_BUF];
515 int comp; 584
516#if TIME_ARCH_LOAD 585#if TIME_ARCH_LOAD
517 struct timeval tv1,tv2; 586 struct timeval
587 tv1,
588 tv2;
518#endif 589#endif
519 590
520 sprintf(filename,"%s/%s",settings.datadir,settings.archetypes); 591 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
521 LOG(llevDebug,"Reading archetypes from %s...\n",filename); 592 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
522 if((fp=open_and_uncompress(filename,0,&comp))==NULL) { 593
523 LOG(llevError," Can't open archetype file.\n"); 594 {
524 return; 595 object_thawer
525 } 596 thawer (filename);
597
526 clear_archetable(); 598 clear_archetable ();
527 LOG(llevDebug," arch-pass 1...\n"); 599 LOG (llevDebug, " arch-pass 1...\n");
528#if TIME_ARCH_LOAD 600 first_arch_pass (thawer);
529 GETTIMEOFDAY(&tv1); 601 LOG (llevDebug, " done\n");
602 }
603
604 init_archetable ();
605 warn_archetypes = 1;
606
607 {
608 object_thawer
609 thawer (filename);
610
611 LOG (llevDebug, " loading treasure...\n");
612 load_treasures ();
613 LOG (llevDebug, " done\n arch-pass 2...\n");
614 second_arch_pass (thawer);
615 LOG (llevDebug, " done\n");
616#ifdef DEBUG
617 check_generators ();
530#endif 618#endif
531 {
532 object_thawer thawer (fp);
533 first_arch_pass (thawer);
534 } 619 }
535#if TIME_ARCH_LOAD
536 { int sec, usec;
537 GETTIMEOFDAY(&tv2);
538 sec = tv2.tv_sec - tv1.tv_sec;
539 usec = tv2.tv_usec - tv1.tv_usec;
540 if (usec<0) { usec +=1000000; sec--;}
541 LOG(llevDebug,"Load took %d.%06d seconds\n", sec, usec);
542 }
543#endif
544
545 LOG(llevDebug," done\n"); 620 LOG (llevDebug, " done\n");
546 init_archetable();
547 warn_archetypes=1;
548
549 /* do a close and reopen instead of a rewind - necessary in case the
550 * file has been compressed.
551 */
552 close_and_delete(fp, comp);
553 fp=open_and_uncompress(filename,0,&comp);
554
555 LOG(llevDebug," loading treasure...\n");
556 load_treasures();
557 LOG(llevDebug," done\n arch-pass 2...\n");
558 second_arch_pass(fp);
559 LOG(llevDebug," done\n");
560#ifdef DEBUG
561 check_generators();
562#endif
563 close_and_delete(fp, comp);
564 LOG(llevDebug," done\n");
565} 621}
566 622
567/* 623/*
568 * Creates and returns a new object which is a copy of the given archetype. 624 * Creates and returns a new object which is a copy of the given archetype.
569 * This function returns NULL on failure. 625 * This function returns NULL on failure.
570 */ 626 */
571 627
628object *
572object *arch_to_object(archetype *at) { 629arch_to_object (archetype *at)
630{
573 object *op; 631 object *op;
632
574 if(at==NULL) { 633 if (at == NULL)
634 {
575 if(warn_archetypes) 635 if (warn_archetypes)
576 LOG(llevError,"Couldn't find archetype.\n"); 636 LOG (llevError, "Couldn't find archetype.\n");
637
577 return NULL; 638 return NULL;
578 } 639 }
640
579 op=get_object(); 641 op = get_object ();
580 copy_object(&at->clone,op); 642 copy_object (&at->clone, op);
643 op->arch = at;
581 op->instantiate (); 644 op->instantiate ();
582 op->arch=at;
583 return op; 645 return op;
584} 646}
585 647
586/* 648/*
587 * Creates an object. This function is called by get_archetype() 649 * Creates an object. This function is called by get_archetype()
588 * if it fails to find the appropriate archetype. 650 * if it fails to find the appropriate archetype.
589 * Thus get_archetype() will be guaranteed to always return 651 * Thus get_archetype() will be guaranteed to always return
590 * an object, and never NULL. 652 * an object, and never NULL.
591 */ 653 */
592 654
655object *
593object *create_singularity(const char *name) { 656create_singularity (const char *name)
657{
594 object *op; 658 object *op;
595 char buf[MAX_BUF]; 659 char buf[MAX_BUF];
660
596 sprintf(buf,"%s (%s)",ARCH_SINGULARITY,name); 661 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
597 op = get_object(); 662 op = get_object ();
598 op->name = add_string(buf); 663 op->name = op->name_pl = buf;
599 op->name_pl = add_string(buf);
600 SET_FLAG(op,FLAG_NO_PICK); 664 SET_FLAG (op, FLAG_NO_PICK);
601 return op; 665 return op;
602} 666}
603 667
604/* 668/*
605 * Finds which archetype matches the given name, and returns a new 669 * Finds which archetype matches the given name, and returns a new
606 * object containing a copy of the archetype. 670 * object containing a copy of the archetype.
607 */ 671 */
608 672
673object *
609object *get_archetype(const char *name) { 674get_archetype (const char *name)
610 archetype *at; 675{
611 at = find_archetype(name); 676 archetype *at = archetype::find (name);
612 if (at == NULL) 677
678 if (!at)
613 return create_singularity(name); 679 return create_singularity (name);
680
614 return arch_to_object(at); 681 return arch_to_object (at);
615} 682}
616 683
617/* 684/*
618 * Hash-function used by the arch-hashtable. 685 * Hash-function used by the arch-hashtable.
619 */ 686 */
620 687
621unsigned long 688unsigned long
622hasharch(const char *str, int tablesize) { 689hasharch (const char *str, int tablesize)
690{
623 unsigned long hash = 0; 691 unsigned long hash = 0;
624 int i = 0; 692 unsigned int i = 0;
625 const char *p; 693 const char *p;
626 694
627 /* use the one-at-a-time hash function, which supposedly is 695 /* use the one-at-a-time hash function, which supposedly is
628 * better than the djb2-like one used by perl5.005, but 696 * better than the djb2-like one used by perl5.005, but
629 * certainly is better then the bug used here before. 697 * certainly is better then the bug used here before.
630 * see http://burtleburtle.net/bob/hash/doobs.html 698 * see http://burtleburtle.net/bob/hash/doobs.html
631 */ 699 */
632 for (p = str; i < MAXSTRING && *p; p++, i++) { 700 for (p = str; i < MAXSTRING && *p; p++, i++)
701 {
633 hash += *p; 702 hash += *p;
634 hash += hash << 10; 703 hash += hash << 10;
635 hash ^= hash >> 6; 704 hash ^= hash >> 6;
636 } 705 }
706
637 hash += hash << 3; 707 hash += hash << 3;
638 hash ^= hash >> 11; 708 hash ^= hash >> 11;
639 hash += hash << 15; 709 hash += hash << 15;
710
640 return hash % tablesize; 711 return hash % tablesize;
641} 712}
642 713
643/* 714/*
644 * Finds, using the hashtable, which archetype matches the given name. 715 * Finds, using the hashtable, which archetype matches the given name.
645 * returns a pointer to the found archetype, otherwise NULL. 716 * returns a pointer to the found archetype, otherwise NULL.
646 */ 717 */
647 718
719archetype *
648archetype *find_archetype(const char *name) { 720archetype::find (const char *name)
721{
722 if (!name)
723 return 0;
724
725#if USE_UNORDERED_MAP
726 AUTODECL (i, ht.find ((size_t) name));
727
728 if (i == ht.end ())
729 return 0;
730 else
731 return i->second;
732#endif
733
649 archetype *at; 734 archetype *at;
650 unsigned long index; 735 unsigned long index;
651 736
652 if (name == NULL)
653 return (archetype *) NULL;
654
655 index=hasharch(name, ARCHTABLE); 737 index = hasharch (name, ARCHTABLE);
656 arch_search++; 738 arch_search++;
657 for(;;) { 739 for (;;)
740 {
658 at = arch_table[index]; 741 at = arch_table[index];
742
659 if (at==NULL) { 743 if (at == NULL)
744 {
660 if(warn_archetypes) 745 if (warn_archetypes)
661 LOG(llevError,"Couldn't find archetype %s\n",name); 746 LOG (llevError, "Couldn't find archetype %s\n", name);
747
662 return NULL; 748 return NULL;
663 } 749 }
750
664 arch_cmp++; 751 arch_cmp++;
752
665 if (!strcmp(at->name,name)) 753 if (!strcmp ((const char *) at->name, name))
666 return at; 754 return at;
755
667 if(++index>=ARCHTABLE) 756 if (++index >= ARCHTABLE)
668 index=0; 757 index = 0;
669 } 758 }
670} 759}
671 760
672/* 761/*
673 * Adds an archetype to the hashtable. 762 * Adds an archetype to the hashtable.
674 */ 763 */
675 764
765static void
676static void add_arch(archetype *at) { 766add_arch (archetype *at)
767{
768#if USE_UNORDERED_MAP
769 ht.insert (std::make_pair ((size_t) (const char *) at->name, at));
770#endif
771
677 int index=hasharch(at->name, ARCHTABLE),org_index=index; 772 int index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
773
678 for(;;) { 774 for (;;)
775 {
679 if(arch_table[index]==NULL) { 776 if (arch_table[index] == NULL)
777 {
680 arch_table[index]=at; 778 arch_table[index] = at;
681 return; 779 return;
682 } 780 }
781
683 if(++index==ARCHTABLE) 782 if (++index == ARCHTABLE)
684 index=0; 783 index = 0;
784
685 if(index==org_index) 785 if (index == org_index)
686 fatal(ARCHTABLE_TOO_SMALL); 786 fatal (ARCHTABLE_TOO_SMALL);
687 } 787 }
688} 788}
689 789
690/* 790/*
691 * Returns the first archetype using the given type. 791 * Returns the first archetype using the given type.
692 * Used in treasure-generation. 792 * Used in treasure-generation.
693 */ 793 */
694 794
795archetype *
695archetype *type_to_archetype(int type) { 796type_to_archetype (int type)
797{
696 archetype *at; 798 archetype *at;
697 799
698 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) 800 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
699 if(at->clone.type==type) 801 if (at->clone.type == type)
700 return at; 802 return at;
803
701 return NULL; 804 return 0;
702} 805}
703 806
704/* 807/*
705 * Returns a new object copied from the first archetype matching 808 * Returns a new object copied from the first archetype matching
706 * the given type. 809 * the given type.
707 * Used in treasure-generation. 810 * Used in treasure-generation.
708 */ 811 */
709 812
813object *
710object *clone_arch(int type) { 814clone_arch (int type)
815{
711 archetype *at; 816 archetype *at;
712 object *op=get_object(); 817 object *op = get_object ();
713 818
714 if((at=type_to_archetype(type))==NULL) { 819 if ((at = type_to_archetype (type)) == NULL)
820 {
715 LOG(llevError,"Can't clone archetype %d\n",type); 821 LOG (llevError, "Can't clone archetype %d\n", type);
716 free_object(op); 822 free_object (op);
717 return NULL; 823 return NULL;
718 } 824 }
825
719 copy_object(&at->clone,op); 826 copy_object (&at->clone, op);
720 op->instantiate (); 827 op->instantiate ();
721 return op; 828 return op;
722} 829}
723 830
724/* 831/*
725 * member: make instance from class 832 * member: make instance from class
726 */ 833 */
727 834
835object *
728object *object_create_arch (archetype * at) 836object_create_arch (archetype *at)
729{ 837{
730 object *op, *prev = NULL, *head = NULL; 838 object *op, *prev = 0, *head = 0;
731 839
732 while (at) { 840 while (at)
841 {
733 op = arch_to_object (at); 842 op = arch_to_object (at);
734 op->x = at->clone.x; 843 op->x = at->clone.x;
735 op->y = at->clone.y; 844 op->y = at->clone.y;
845
736 if (head) 846 if (head)
737 op->head = head, prev->more = op; 847 op->head = head, prev->more = op;
848
738 if (!head) 849 if (!head)
739 head = op; 850 head = op;
851
740 prev = op; 852 prev = op;
741 at = at->more; 853 at = at->more;
742 } 854 }
855
743 return (head); 856 return (head);
744} 857}
745 858
746/*** end of arch.c ***/

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