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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.4 by root, Sun Aug 27 16:15:11 2006 UTC vs.
Revision 1.25 by root, Tue Nov 7 16:30:54 2006 UTC

1/*
2 * static char *rcsid_arch_c =
3 * "$Id: arch.C,v 1.4 2006/08/27 16:15:11 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
23
24#include <cassert>
25
26#include <tr1/unordered_map>
28 27
29#include <global.h> 28#include <global.h>
30#include <arch.h> 29#include <arch.h>
31#include <funcpoint.h> 30#include <funcpoint.h>
32#include <loader.h> 31#include <loader.h>
33 32
34#include <cassert>
35
36/* IF set, does a little timing on the archetype load. */ 33/* IF set, does a little timing on the archetype load. */
37#define TIME_ARCH_LOAD 0 34#define TIME_ARCH_LOAD 0
38 35
39static void add_arch(archetype *at); 36static void add_arch (archetype *at);
40 37
41static archetype *arch_table[ARCHTABLE]; 38static archetype *arch_table[ARCHTABLE];
42int arch_cmp=0; /* How many strcmp's */ 39int arch_cmp = 0; /* How many strcmp's */
43int arch_search=0; /* How many searches */ 40int arch_search = 0; /* How many searches */
44int arch_init; /* True if doing arch initialization */ 41int arch_init; /* True if doing arch initialization */
45 42
46/* The naming of these functions is really poor - they are all 43/* The naming of these functions is really poor - they are all
47 * pretty much named '.._arch_...', but they may more may not 44 * pretty much named '.._arch_...', but they may more may not
48 * return archetypes. Some make the arch_to_object call, and thus 45 * return archetypes. Some make the arch_to_object call, and thus
49 * return an object. Perhaps those should be called 'archob' functions 46 * return an object. Perhaps those should be called 'archob' functions
50 * to denote they return an object derived from the archetype. 47 * to denote they return an object derived from the archetype.
51 * MSW 2003-04-29 48 * MSW 2003-04-29
52 */ 49 */
50
51#if USE_UNORDERED_MAP
52// the hashtable
53typedef std::tr1::unordered_map
54 <
55 std::size_t,
56 archetype *,
57 std::hash<size_t>,
58 std::equal_to<size_t>,
59 slice_allocator< std::pair<const std::size_t, archetype *> >
60 true,
61 > HT;
62
63static HT ht;
64#endif
53 65
54/** 66/**
55 * GROS - This function retrieves an archetype given the name that appears 67 * GROS - This function retrieves an archetype given the name that appears
56 * during the game (for example, "writing pen" instead of "stylus"). 68 * during the game (for example, "writing pen" instead of "stylus").
57 * It does not use the hashtable system, but browse the whole archlist each time. 69 * It does not use the hashtable system, but browse the whole archlist each time.
60 * Params: 72 * Params:
61 * - name: the name we're searching for (ex: "writing pen"); 73 * - name: the name we're searching for (ex: "writing pen");
62 * Return value: 74 * Return value:
63 * - the archetype found or null if nothing was found. 75 * - the archetype found or null if nothing was found.
64 */ 76 */
77archetype *
65archetype *find_archetype_by_object_name(const char *name) { 78find_archetype_by_object_name (const char *name)
79{
66 archetype *at; 80 archetype *at;
67 81
68 if (name == NULL) 82 if (name == NULL)
69 return (archetype *) NULL; 83 return (archetype *) NULL;
70 84
71 for(at = first_archetype;at!=NULL;at=at->next) { 85 for (at = first_archetype; at != NULL; at = at->next)
86 {
72 if (!strcmp(at->clone.name, name)) 87 if (!strcmp (at->clone.name, name))
73 return at; 88 return at;
74 } 89 }
75 return NULL; 90 return NULL;
76} 91}
77 92
78/** 93/**
79 * This function retrieves an archetype by type and name that appears during 94 * This function retrieves an archetype by type and name that appears during
80 * the game. It is basically the same as find_archetype_by_object_name() 95 * the game. It is basically the same as find_archetype_by_object_name()
81 * except that it considers only items of the given type. 96 * except that it considers only items of the given type.
82 */ 97 */
98archetype *
83archetype *find_archetype_by_object_type_name(int type, const char *name) { 99find_archetype_by_object_type_name (int type, const char *name)
100{
84 archetype *at; 101 archetype *at;
85 102
86 if (name == NULL) 103 if (name == NULL)
87 return NULL;
88
89 for (at = first_archetype; at != NULL; at = at->next) {
90 if (at->clone.type == type && strcmp(at->clone.name, name) == 0)
91 return at;
92 }
93
94 return NULL; 104 return NULL;
105
106 for (at = first_archetype; at != NULL; at = at->next)
107 {
108 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
109 return at;
110 }
111
112 return NULL;
95} 113}
96 114
97/* This is a lot like the above function. Instead, we are trying to match 115/* This is a lot like the above function. Instead, we are trying to match
98 * the arch->skill values. type is the type of object to match 116 * the arch->skill values. type is the type of object to match
99 * against (eg, to only match against skills or only skill objects for example). 117 * against (eg, to only match against skills or only skill objects for example).
100 * If type is -1, ew don't match on type. 118 * If type is -1, ew don't match on type.
101 */ 119 */
120object *
102object *get_archetype_by_skill_name(const char *skill, int type) { 121get_archetype_by_skill_name (const char *skill, int type)
122{
103 archetype *at; 123 archetype *
124 at;
104 125
105 if (skill == NULL) 126 if (skill == NULL)
106 return NULL;
107
108 for(at = first_archetype;at!=NULL;at=at->next) {
109 if ( ((type == -1) || (type == at->clone.type)) &&
110 (!strcmp(at->clone.skill, skill)))
111 return arch_to_object(at);
112 }
113 return NULL; 127 return NULL;
128
129 for (at = first_archetype; at != NULL; at = at->next)
130 {
131 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
132 return arch_to_object (at);
133 }
134 return NULL;
114} 135}
115 136
116/* similiar to above - this returns the first archetype 137/* similiar to above - this returns the first archetype
117 * that matches both the type and subtype. type and subtype 138 * that matches both the type and subtype. type and subtype
118 * can be -1 to say ignore, but in this case, the match it does 139 * can be -1 to say ignore, but in this case, the match it does
119 * may not be very useful. This function is most useful when 140 * may not be very useful. This function is most useful when
120 * subtypes are known to be unique for a particular type 141 * subtypes are known to be unique for a particular type
121 * (eg, skills) 142 * (eg, skills)
122 */ 143 */
144archetype *
123archetype *get_archetype_by_type_subtype(int type, int subtype) { 145get_archetype_by_type_subtype (int type, int subtype)
146{
124 archetype *at; 147 archetype *
148 at;
125 149
126 for(at = first_archetype;at!=NULL;at=at->next) { 150 for (at = first_archetype; at != NULL; at = at->next)
127 if ( ((type == -1) || (type == at->clone.type)) &&
128 (subtype == -1 || subtype == at->clone.subtype))
129 return at;
130 } 151 {
152 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype))
153 return at;
154 }
131 return NULL; 155 return NULL;
132} 156}
133 157
134/** 158/**
135 * GROS - this returns a new object given the name that appears during the game 159 * GROS - this returns a new object given the name that appears during the game
136 * (for example, "writing pen" instead of "stylus"). 160 * (for example, "writing pen" instead of "stylus").
141 * Note by MSW - it appears that it takes the full name and keeps 165 * Note by MSW - it appears that it takes the full name and keeps
142 * shortening it until it finds a match. I re-wrote this so that it 166 * shortening it until it finds a match. I re-wrote this so that it
143 * doesn't malloc it each time - not that this function is used much, 167 * doesn't malloc it each time - not that this function is used much,
144 * but it otherwise had a big memory leak. 168 * but it otherwise had a big memory leak.
145 */ 169 */
170object *
146object *get_archetype_by_object_name(const char *name) { 171get_archetype_by_object_name (const char *name)
172{
147 archetype *at; 173 archetype *at;
148 char tmpname[MAX_BUF]; 174 char tmpname[MAX_BUF];
149 int i; 175 int i;
150 176
151 strncpy(tmpname,name,MAX_BUF-1); 177 assign (tmpname, name);
152 tmpname[MAX_BUF-1] = 0; 178
153 for(i=strlen(tmpname); i>0; i--) { 179 for (i = strlen (tmpname); i > 0; i--)
180 {
154 tmpname[i] = 0; 181 tmpname[i] = 0;
155 at = find_archetype_by_object_name(tmpname); 182 at = find_archetype_by_object_name (tmpname);
183
156 if (at !=NULL) 184 if (at != NULL)
157 {
158 return arch_to_object(at); 185 return arch_to_object (at);
159 }
160 } 186 }
187
161 return create_singularity(name); 188 return create_singularity (name);
162} 189}
163
164 /* GROS - find_best_weapon_used_match and item_matched_string moved there */
165object *find_best_weapon_used_match(object *pl, const char *params)
166 {
167 object *tmp, *best=NULL;
168 int match_val=0,tmpmatch;
169
170 for (tmp=pl->inv; tmp; tmp=tmp->below) {
171 if (tmp->invisible) continue;
172 if ((tmpmatch=item_matched_string(pl, tmp, params))>match_val)
173 {
174 if ((QUERY_FLAG(tmp, FLAG_APPLIED))&&(tmp->type==WEAPON))
175 {
176 match_val=tmpmatch;
177 best=tmp;
178 };
179 }
180 }
181 return best;
182 }
183 190
184 /* This is a subset of the parse_id command. Basically, name can be 191 /* This is a subset of the parse_id command. Basically, name can be
185 * a string seperated lists of things to match, with certain keywords. 192 * a string seperated lists of things to match, with certain keywords.
186 * pl is the player (only needed to set count properly) 193 * pl is the player (only needed to set count properly)
187 * op is the item we are trying to match. Calling function takes care 194 * op is the item we are trying to match. Calling function takes care
196 * player object.) 203 * player object.)
197 * If count is 1, make a quick check on the name. 204 * If count is 1, make a quick check on the name.
198 * IF count is >1, we need to make plural name. Return if match. 205 * IF count is >1, we need to make plural name. Return if match.
199 * Last, make a check on the full name. 206 * Last, make a check on the full name.
200 */ 207 */
208int
201int item_matched_string(object *pl, object *op, const char *name) 209item_matched_string (object *pl, object *op, const char *name)
202{ 210{
203 char *cp, local_name[MAX_BUF]; 211 char *cp, local_name[MAX_BUF];
204 int count,retval=0; 212 int count, retval = 0;
213
205 strcpy(local_name, name); /* strtok is destructive to name */ 214 strcpy (local_name, name); /* strtok is destructive to name */
206 215
207 for (cp=strtok(local_name,","); cp; cp=strtok(NULL,",")) { 216 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
208 while (cp[0]==' ') ++cp; /* get rid of spaces */ 217 {
218 while (cp[0] == ' ')
219 ++cp; /* get rid of spaces */
209 220
210 /* LOG(llevDebug,"Trying to match %s\n", cp);*/ 221 /* LOG(llevDebug,"Trying to match %s\n", cp); */
211 /* All is a very generic match - low match value */ 222 /* All is a very generic match - low match value */
212 if (!strcmp(cp,"all")) return 1; 223 if (!strcmp (cp, "all"))
224 return 1;
213 225
214 /* unpaid is a little more specific */ 226 /* unpaid is a little more specific */
215 if (!strcmp(cp,"unpaid") && QUERY_FLAG(op,FLAG_UNPAID)) return 2; 227 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
216 if (!strcmp(cp,"cursed") && QUERY_FLAG(op,FLAG_KNOWN_CURSED) &&
217 (QUERY_FLAG(op,FLAG_CURSED) ||QUERY_FLAG(op,FLAG_DAMNED)))
218 return 2; 228 return 2;
229 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
230 return 2;
219 231
220 if (!strcmp(cp,"unlocked") && !QUERY_FLAG(op, FLAG_INV_LOCKED)) 232 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
221 return 2; 233 return 2;
222 234
223 /* Allow for things like '100 arrows' */ 235 /* Allow for things like '100 arrows' */
224 if ((count=atoi(cp))!=0) { 236 if ((count = atoi (cp)) != 0)
237 {
225 cp=strchr(cp, ' '); 238 cp = strchr (cp, ' ');
226 while (cp && cp[0]==' ') ++cp; /* get rid of spaces */ 239 while (cp && cp[0] == ' ')
227 } 240 ++cp; /* get rid of spaces */
228 else { 241 }
242 else
243 {
229 if (pl->type==PLAYER) 244 if (pl->type == PLAYER)
230 count=pl->contr->count; 245 count = pl->contr->count;
231 else 246 else
232 count = 0; 247 count = 0;
233 } 248 }
234 249
235 if (!cp || cp[0]=='\0' || count<0) return 0; 250 if (!cp || cp[0] == '\0' || count < 0)
251 return 0;
236 252
237 253
238 /* The code here should go from highest retval to lowest. That 254 /* The code here should go from highest retval to lowest. That
239 * is because of the 'else' handling - we don't want to match on 255 * is because of the 'else' handling - we don't want to match on
240 * something and set a low retval, even though it may match a higher retcal 256 * something and set a low retval, even though it may match a higher retcal
241 * later. So keep it in descending order here, so we try for the best 257 * later. So keep it in descending order here, so we try for the best
242 * match first, and work downward. 258 * match first, and work downward.
243 */ 259 */
244 if (!strcasecmp(cp,query_name(op))) retval=20; 260 if (!strcasecmp (cp, query_name (op)))
261 retval = 20;
245 else if (!strcasecmp(cp,query_short_name(op))) retval=18; 262 else if (!strcasecmp (cp, query_short_name (op)))
246 else if (!strcasecmp(cp,query_base_name(op,0))) retval=16; 263 retval = 18;
247 else if (!strcasecmp(cp,query_base_name(op,1))) retval=16;
248 else if (op->custom_name && !strcasecmp(cp,op->custom_name)) retval=15;
249 else if (!strncasecmp(cp,query_base_name(op,0), 264 else if (!strcasecmp (cp, query_base_name (op, 0)))
250 strlen(cp))) retval=14; 265 retval = 16;
251 else if (!strncasecmp(cp,query_base_name(op,1), 266 else if (!strcasecmp (cp, query_base_name (op, 1)))
252 strlen(cp))) retval=14; 267 retval = 16;
253 268 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
269 retval = 15;
270 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
271 retval = 14;
272 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
273 retval = 14;
254 /* Do substring checks, so things like 'Str+1' will match. 274 /* Do substring checks, so things like 'Str+1' will match.
255 * retval of these should perhaps be lower - they are lower 275 * retval of these should perhaps be lower - they are lower
256 * then the specific strcasecmp aboves, but still higher than 276 * then the specific strcasecmp aboves, but still higher than
257 * some other match criteria. 277 * some other match criteria.
258 */ 278 */
259 else if (strstr(query_base_name(op,1), cp)) retval = 12; 279 else if (strstr (query_base_name (op, 1), cp))
280 retval = 12;
260 else if (strstr(query_base_name(op,0), cp)) retval = 12; 281 else if (strstr (query_base_name (op, 0), cp))
282 retval = 12;
261 else if (strstr(query_short_name(op), cp)) retval = 12; 283 else if (strstr (query_short_name (op), cp))
262 284 retval = 12;
263 /* Check against plural/non plural based on count. */ 285 /* Check against plural/non plural based on count. */
264 else if (count>1 && !strcasecmp(cp,op->name_pl)) { 286 else if (count > 1 && !strcasecmp (cp, op->name_pl))
265 retval=6; 287 retval = 6;
266 }
267 else if (count==1 && !strcasecmp(op->name,cp)) { 288 else if (count == 1 && !strcasecmp (op->name, cp))
268 retval=6; 289 retval = 6;
269 }
270 /* base name matched - not bad */ 290 /* base name matched - not bad */
271 else if (strcasecmp(cp,op->name)==0 && !count) retval=4; 291 else if (strcasecmp (cp, op->name) == 0 && !count)
292 retval = 4;
272 /* Check for partial custom name, but give a real low priority */ 293 /* Check for partial custom name, but give a real low priority */
273 else if (op->custom_name && strstr(op->custom_name, cp)) retval = 3; 294 else if (op->custom_name && strstr (op->custom_name, cp))
295 retval = 3;
274 296
275 if (retval) { 297 if (retval)
298 {
276 if (pl->type == PLAYER) 299 if (pl->type == PLAYER)
277 pl->contr->count=count; 300 pl->contr->count = count;
301
278 return retval; 302 return retval;
279 } 303 }
280 } 304 }
305
281 return 0; 306 return 0;
282} 307}
283 308
284/* 309/*
285 * Initialises the internal linked list of archetypes (read from file). 310 * Initialises the internal linked list of archetypes (read from file).
286 * Then the global "empty_archetype" pointer is initialised. 311 * Then the global "empty_archetype" pointer is initialised.
287 * Then the blocksview[] array is initialised. 312 * Then the blocksview[] array is initialised.
288 */ 313 */
289 314
290void init_archetypes(void) { /* called from add_player() and edit() */ 315void
316init_archetypes (void)
317{ /* called from add_player() and edit() */
291 if(first_archetype!=NULL) /* Only do this once */ 318 if (first_archetype != NULL) /* Only do this once */
292 return; 319 return;
320
293 arch_init = 1; 321 arch_init = 1;
294 load_archetypes(); 322 load_archetypes ();
295 arch_init = 0; 323 arch_init = 0;
296 empty_archetype=find_archetype("empty_archetype"); 324 empty_archetype = archetype::find ("empty_archetype");
325
297/* init_blocksview();*/ 326/* init_blocksview();*/
298} 327}
299 328
300/* 329/*
301 * Stores debug-information about how efficient the hashtable 330 * Stores debug-information about how efficient the hashtable
302 * used for archetypes has been in the static errmsg array. 331 * used for archetypes has been in the static errmsg array.
303 */ 332 */
304 333
334void
305void arch_info(object *op) { 335arch_info (object *op)
336{
306 sprintf(errmsg,"%d searches and %d strcmp()'s",arch_search,arch_cmp); 337 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
307 new_draw_info(NDI_BLACK, 0, op,errmsg); 338 new_draw_info (NDI_BLACK, 0, op, errmsg);
308} 339}
309 340
310/* 341/*
311 * Initialise the hashtable used by the archetypes. 342 * Initialise the hashtable used by the archetypes.
312 */ 343 */
313 344
345void
314void clear_archetable(void) { 346clear_archetable (void)
347{
315 memset((void *) arch_table,0,ARCHTABLE*sizeof(archetype *)); 348 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
316} 349}
317 350
318/* 351/*
319 * An alternative way to init the hashtable which is slower, but _works_... 352 * An alternative way to init the hashtable which is slower, but _works_...
320 */ 353 */
321 354
355void
322void init_archetable(void) { 356init_archetable (void)
357{
323 archetype *at; 358 archetype *at;
359
324 LOG(llevDebug," Setting up archetable...\n"); 360 LOG (llevDebug, " Setting up archetable...\n");
361
325 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) 362 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
326 add_arch(at); 363 add_arch (at);
364
327 LOG(llevDebug,"done\n"); 365 LOG (llevDebug, "done\n");
328} 366}
329 367
330/* 368void
331 * Dumps an archetype to debug-level output.
332 */
333
334void dump_arch(archetype *at) {
335 dump_object(&at->clone);
336}
337
338/*
339 * Dumps _all_ archetypes to debug-level output.
340 * If you run crossfire with debug, and enter DM-mode, you can trigger
341 * this with the O key.
342 */
343
344void dump_all_archetypes(void) {
345 archetype *at;
346 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) {
347 dump_arch(at);
348 fprintf(logfile, "%s\n", errmsg);
349 }
350}
351
352void free_all_archs(void) 369free_all_archs (void)
353{ 370{
354 archetype *at, *next; 371 archetype *at, *next;
355 int i=0,f=0; 372 int i = 0, f = 0;
356 373
357 for (at=first_archetype; at!=NULL; at=next) { 374 for (at = first_archetype; at != NULL; at = next)
358 if (at->more) next=at->more;
359 else next=at->next;
360 if (at->name) free_string(at->name);
361 if (at->clone.name) free_string(at->clone.name);
362 if (at->clone.name_pl) free_string(at->clone.name_pl);
363 if (at->clone.title) free_string(at->clone.title);
364 if (at->clone.race) free_string(at->clone.race);
365 if (at->clone.slaying) free_string(at->clone.slaying);
366 if (at->clone.msg) free_string(at->clone.msg);
367 free(at);
368 i++;
369 } 375 {
376 if (at->more)
377 next = at->more;
378 else
379 next = at->next;
380
381 delete
382 at;
383
384 i++;
385 }
370 LOG(llevDebug,"Freed %d archetypes, %d faces\n", i, f); 386 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
371} 387}
372 388
373/* 389archetype::archetype ()
374 * Allocates, initialises and returns the pointer to an archetype structure. 390{
375 */
376
377archetype *get_archetype_struct(void) {
378 archetype *arch;
379
380 arch=(archetype *)CALLOC(1,sizeof(archetype));
381 if(arch==NULL)
382 fatal(OUT_OF_MEMORY);
383 arch->next=NULL;
384 arch->name=NULL;
385 arch->clone.other_arch=NULL;
386 arch->clone.name=NULL;
387 arch->clone.name_pl=NULL;
388 arch->clone.title=NULL;
389 arch->clone.race=NULL;
390 arch->clone.slaying=NULL;
391 arch->clone.msg=NULL;
392 clear_object(&arch->clone); /* to initial state other also */ 391 clear_object (&clone); /* to initial state other also */
393 CLEAR_FLAG((&arch->clone),FLAG_FREED); /* This shouldn't matter, since copy_object() */ 392 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
394 SET_FLAG((&arch->clone), FLAG_REMOVED); /* doesn't copy these flags... */ 393 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
395 arch->head=NULL; 394}
396 arch->more=NULL; 395
397 return arch; 396archetype::~archetype ()
397{
398} 398}
399 399
400/* 400/*
401 * Reads/parses the archetype-file, and copies into a linked list 401 * Reads/parses the archetype-file, and copies into a linked list
402 * of archetype-structures. 402 * of archetype-structures.
403 */ 403 */
404void first_arch_pass(FILE *fp) { 404void
405 object *op; 405first_arch_pass (object_thawer & fp)
406{
406 archetype *at,*head=NULL,*last_more=NULL; 407 archetype *at, *head = NULL, *last_more = NULL;
407 int i,first=2;
408 408
409 object_thawer thawer; 409 at->clone.arch = first_archetype = at = new archetype;
410 410
411 op=get_object(); 411 while (int i = load_object (fp, &at->clone, 0))
412 op->arch=first_archetype=at=get_archetype_struct(); 412 {
413
414 while((i=load_object(fp,thawer,op,first,0))) {
415 first=0;
416 copy_object(op,&at->clone);
417 at->clone.speed_left= (float) (-0.1); 413 at->clone.speed_left = (float) (-0.1);
418 /* copy the body_info to the body_used - this is only really 414 /* copy the body_info to the body_used - this is only really
419 * need for monsters, but doesn't hurt to do it for everything. 415 * need for monsters, but doesn't hurt to do it for everything.
420 * by doing so, when a monster is created, it has good starting 416 * by doing so, when a monster is created, it has good starting
421 * values for the body_used info, so when items are created 417 * values for the body_used info, so when items are created
422 * for it, they can be properly equipped. 418 * for it, they can be properly equipped.
423 */ 419 */
424 memcpy(&at->clone.body_used, &op->body_info, sizeof(op->body_info)); 420 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
425 421
426 switch(i) { 422 switch (i)
423 {
427 case LL_NORMAL: /* A new archetype, just link it with the previous */ 424 case LL_NORMAL: /* A new archetype, just link it with the previous */
428 if(last_more!=NULL) 425 if (last_more != NULL)
429 last_more->next=at; 426 last_more->next = at;
430 if(head!=NULL) 427 if (head != NULL)
431 head->next=at; 428 head->next = at;
432 head=last_more=at; 429 head = last_more = at;
433#if 0 430#if 0
434 if(!op->type) 431 if (!op->type)
435 LOG(llevDebug," WARNING: Archetype %s has no type info!\n", op->arch->name); 432 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
436#endif 433#endif
437 at->tail_x = 0; 434 at->tail_x = 0;
438 at->tail_y = 0; 435 at->tail_y = 0;
439 break; 436 break;
440 437
441 case LL_MORE: /* Another part of the previous archetype, link it correctly */ 438 case LL_MORE: /* Another part of the previous archetype, link it correctly */
442 439
443 at->head=head; 440 at->head = head;
444 at->clone.head = &head->clone; 441 at->clone.head = &head->clone;
445 if(last_more!=NULL) { 442 if (last_more != NULL)
446 last_more->more=at; 443 {
444 last_more->more = at;
447 last_more->clone.more = &at->clone; 445 last_more->clone.more = &at->clone;
448 } 446 }
449 last_more=at; 447 last_more = at;
450 448
451 /* If this multipart image is still composed of individual small 449 /* If this multipart image is still composed of individual small
452 * images, don't set the tail_.. values. We can't use them anyways, 450 * images, don't set the tail_.. values. We can't use them anyways,
453 * and setting these to zero makes the map sending to the client much 451 * and setting these to zero makes the map sending to the client much
454 * easier as just looking at the head, we know what to do. 452 * easier as just looking at the head, we know what to do.
455 */ 453 */
456 if (at->clone.face != head->clone.face) { 454 if (at->clone.face != head->clone.face)
457 head->tail_x = 0; 455 {
458 head->tail_y = 0; 456 head->tail_x = 0;
459 } else { 457 head->tail_y = 0;
460 if (at->clone.x > head->tail_x) head->tail_x = at->clone.x; 458 }
461 if (at->clone.y > head->tail_y) head->tail_y = at->clone.y; 459 else
462 } 460 {
463 break; 461 if (at->clone.x > head->tail_x)
462 head->tail_x = at->clone.x;
463 if (at->clone.y > head->tail_y)
464 head->tail_y = at->clone.y;
465 }
466 break;
464 467
465 } 468 }
466 469
467 at=get_archetype_struct(); 470 at = new archetype;
468 clear_object(op); 471
469 op->arch=at; 472 at->clone.arch = at;
470 } 473 }
471 free(at); 474
472 free_object(op); 475 delete at;
473} 476}
474 477
475/* 478/*
476 * Reads the archetype file once more, and links all pointers between 479 * Reads the archetype file once more, and links all pointers between
477 * archetypes. 480 * archetypes.
478 */ 481 */
479 482
480void second_arch_pass(FILE *fp) { 483void
484second_arch_pass (object_thawer & thawer)
485{
481 char buf[MAX_BUF],*variable=buf,*argument,*cp; 486 char buf[MAX_BUF], *variable = buf, *argument, *cp;
482 archetype *at=NULL,*other; 487 archetype *at = NULL, *other;
483 488
484 while(fgets(buf,MAX_BUF,fp)!=NULL) { 489 while (fgets (buf, MAX_BUF, thawer) != NULL)
490 {
485 if(*buf=='#') 491 if (*buf == '#')
486 continue; 492 continue;
487 if((argument=strchr(buf,' '))!=NULL) { 493 if ((argument = strchr (buf, ' ')) != NULL)
494 {
488 *argument='\0',argument++; 495 *argument = '\0', argument++;
489 cp = argument + strlen(argument)-1; 496 cp = argument + strlen (argument) - 1;
490 while (isspace(*cp)) { 497 while (isspace (*cp))
491 *cp='\0'; 498 {
492 cp--; 499 *cp = '\0';
493 } 500 cp--;
494 } 501 }
502 }
495 if(!strcmp("Object",variable)) { 503 if (!strcmp ("Object", variable))
504 {
496 if((at=find_archetype(argument))==NULL) 505 if ((at = archetype::find (argument)) == NULL)
497 LOG(llevError,"Warning: failed to find arch %s\n",argument); 506 LOG (llevError, "Warning: failed to find arch %s\n", argument);
507 }
498 } else if(!strcmp("other_arch",variable)) { 508 else if (!strcmp ("other_arch", variable))
509 {
499 if(at!=NULL&&at->clone.other_arch==NULL) { 510 if (at != NULL && at->clone.other_arch == NULL)
511 {
500 if((other=find_archetype(argument))==NULL) 512 if ((other = archetype::find (argument)) == NULL)
501 LOG(llevError,"Warning: failed to find other_arch %s\n",argument); 513 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
502 else if(at!=NULL) 514 else if (at != NULL)
503 at->clone.other_arch=other; 515 at->clone.other_arch = other;
516 }
504 } 517 }
505 } else if(!strcmp("randomitems",variable)) { 518 else if (!strcmp ("randomitems", variable))
519 {
506 if(at!=NULL) { 520 if (at != NULL)
521 {
507 treasurelist *tl=find_treasurelist(argument); 522 treasurelist *tl = find_treasurelist (argument);
523
508 if(tl==NULL) 524 if (tl == NULL)
509 LOG(llevError,"Failed to link treasure to arch (%s): %s\n",at->name, argument); 525 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
510 else 526 else
511 at->clone.randomitems=tl; 527 at->clone.randomitems = tl;
528 }
512 } 529 }
513 }
514 } 530 }
515} 531}
516 532
517#ifdef DEBUG 533#ifdef DEBUG
534void
518void check_generators(void) { 535check_generators (void)
536{
519 archetype *at; 537 archetype *at;
538
520 for(at=first_archetype;at!=NULL;at=at->next) 539 for (at = first_archetype; at != NULL; at = at->next)
521 if(QUERY_FLAG(&at->clone,FLAG_GENERATOR)&&at->clone.other_arch==NULL) 540 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
522 LOG(llevError,"Warning: %s is generator but lacks other_arch.\n", 541 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
523 at->name);
524} 542}
525#endif 543#endif
526 544
527/* 545/*
528 * First initialises the archtype hash-table (init_archetable()). 546 * First initialises the archtype hash-table (init_archetable()).
529 * Reads and parses the archetype file (with the first and second-pass 547 * Reads and parses the archetype file (with the first and second-pass
530 * functions). 548 * functions).
531 * Then initialises treasures by calling load_treasures(). 549 * Then initialises treasures by calling load_treasures().
532 */ 550 */
533 551
552void
534void load_archetypes(void) { 553load_archetypes (void)
535 FILE *fp; 554{
536 char filename[MAX_BUF]; 555 char filename[MAX_BUF];
537 int comp; 556
538#if TIME_ARCH_LOAD 557#if TIME_ARCH_LOAD
539 struct timeval tv1,tv2; 558 struct timeval
559 tv1,
560 tv2;
540#endif 561#endif
541 562
542 sprintf(filename,"%s/%s",settings.datadir,settings.archetypes); 563 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
543 LOG(llevDebug,"Reading archetypes from %s...\n",filename); 564 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
544 if((fp=open_and_uncompress(filename,0,&comp))==NULL) { 565
545 LOG(llevError," Can't open archetype file.\n"); 566 {
546 return; 567 object_thawer
547 } 568 thawer (filename);
569
548 clear_archetable(); 570 clear_archetable ();
549 LOG(llevDebug," arch-pass 1...\n"); 571 LOG (llevDebug, " arch-pass 1...\n");
550#if TIME_ARCH_LOAD 572 first_arch_pass (thawer);
551 GETTIMEOFDAY(&tv1); 573 LOG (llevDebug, " done\n");
574 }
575
576 init_archetable ();
577 warn_archetypes = 1;
578
579 {
580 object_thawer
581 thawer (filename);
582
583 LOG (llevDebug, " loading treasure...\n");
584 load_treasures ();
585 LOG (llevDebug, " done\n arch-pass 2...\n");
586 second_arch_pass (thawer);
587 LOG (llevDebug, " done\n");
588#ifdef DEBUG
589 check_generators ();
552#endif 590#endif
553 first_arch_pass(fp); 591 }
554#if TIME_ARCH_LOAD
555 { int sec, usec;
556 GETTIMEOFDAY(&tv2);
557 sec = tv2.tv_sec - tv1.tv_sec;
558 usec = tv2.tv_usec - tv1.tv_usec;
559 if (usec<0) { usec +=1000000; sec--;}
560 LOG(llevDebug,"Load took %d.%06d seconds\n", sec, usec);
561 }
562#endif
563
564 LOG(llevDebug," done\n"); 592 LOG (llevDebug, " done\n");
565 init_archetable();
566 warn_archetypes=1;
567
568 /* do a close and reopen instead of a rewind - necessary in case the
569 * file has been compressed.
570 */
571 close_and_delete(fp, comp);
572 fp=open_and_uncompress(filename,0,&comp);
573
574 LOG(llevDebug," loading treasure...\n");
575 load_treasures();
576 LOG(llevDebug," done\n arch-pass 2...\n");
577 second_arch_pass(fp);
578 LOG(llevDebug," done\n");
579#ifdef DEBUG
580 check_generators();
581#endif
582 close_and_delete(fp, comp);
583 LOG(llevDebug," done\n");
584} 593}
585 594
586/* 595/*
587 * Creates and returns a new object which is a copy of the given archetype. 596 * Creates and returns a new object which is a copy of the given archetype.
588 * This function returns NULL on failure. 597 * This function returns NULL on failure.
589 */ 598 */
590 599
600object *
591object *arch_to_object(archetype *at) { 601arch_to_object (archetype *at)
602{
592 object *op; 603 object *op;
604
593 if(at==NULL) { 605 if (at == NULL)
606 {
594 if(warn_archetypes) 607 if (warn_archetypes)
595 LOG(llevError,"Couldn't find archetype.\n"); 608 LOG (llevError, "Couldn't find archetype.\n");
609
596 return NULL; 610 return NULL;
597 } 611 }
612
598 op=get_object(); 613 op = get_object ();
599 copy_object(&at->clone,op); 614 copy_object (&at->clone, op);
615 op->arch = at;
600 op->instantiate (); 616 op->instantiate ();
601 op->arch=at;
602 return op; 617 return op;
603} 618}
604 619
605/* 620/*
606 * Creates an object. This function is called by get_archetype() 621 * Creates an object. This function is called by get_archetype()
607 * if it fails to find the appropriate archetype. 622 * if it fails to find the appropriate archetype.
608 * Thus get_archetype() will be guaranteed to always return 623 * Thus get_archetype() will be guaranteed to always return
609 * an object, and never NULL. 624 * an object, and never NULL.
610 */ 625 */
611 626
627object *
612object *create_singularity(const char *name) { 628create_singularity (const char *name)
629{
613 object *op; 630 object *op;
614 char buf[MAX_BUF]; 631 char buf[MAX_BUF];
632
615 sprintf(buf,"%s (%s)",ARCH_SINGULARITY,name); 633 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
616 op = get_object(); 634 op = get_object ();
617 op->name = add_string(buf); 635 op->name = op->name_pl = buf;
618 op->name_pl = add_string(buf);
619 SET_FLAG(op,FLAG_NO_PICK); 636 SET_FLAG (op, FLAG_NO_PICK);
620 return op; 637 return op;
621} 638}
622 639
623/* 640/*
624 * Finds which archetype matches the given name, and returns a new 641 * Finds which archetype matches the given name, and returns a new
625 * object containing a copy of the archetype. 642 * object containing a copy of the archetype.
626 */ 643 */
627 644
645object *
628object *get_archetype(const char *name) { 646get_archetype (const char *name)
629 archetype *at; 647{
630 at = find_archetype(name); 648 archetype *at = archetype::find (name);
631 if (at == NULL) 649
650 if (!at)
632 return create_singularity(name); 651 return create_singularity (name);
652
633 return arch_to_object(at); 653 return arch_to_object (at);
634} 654}
635 655
636/* 656/*
637 * Hash-function used by the arch-hashtable. 657 * Hash-function used by the arch-hashtable.
638 */ 658 */
639 659
640unsigned long 660unsigned long
641hasharch(const char *str, int tablesize) { 661hasharch (const char *str, int tablesize)
662{
642 unsigned long hash = 0; 663 unsigned long hash = 0;
643 int i = 0; 664 unsigned int i = 0;
644 const char *p; 665 const char *p;
645 666
646 /* use the one-at-a-time hash function, which supposedly is 667 /* use the one-at-a-time hash function, which supposedly is
647 * better than the djb2-like one used by perl5.005, but 668 * better than the djb2-like one used by perl5.005, but
648 * certainly is better then the bug used here before. 669 * certainly is better then the bug used here before.
649 * see http://burtleburtle.net/bob/hash/doobs.html 670 * see http://burtleburtle.net/bob/hash/doobs.html
650 */ 671 */
651 for (p = str; i < MAXSTRING && *p; p++, i++) { 672 for (p = str; i < MAXSTRING && *p; p++, i++)
673 {
652 hash += *p; 674 hash += *p;
653 hash += hash << 10; 675 hash += hash << 10;
654 hash ^= hash >> 6; 676 hash ^= hash >> 6;
655 } 677 }
678
656 hash += hash << 3; 679 hash += hash << 3;
657 hash ^= hash >> 11; 680 hash ^= hash >> 11;
658 hash += hash << 15; 681 hash += hash << 15;
682
659 return hash % tablesize; 683 return hash % tablesize;
660} 684}
661 685
662/* 686/*
663 * Finds, using the hashtable, which archetype matches the given name. 687 * Finds, using the hashtable, which archetype matches the given name.
664 * returns a pointer to the found archetype, otherwise NULL. 688 * returns a pointer to the found archetype, otherwise NULL.
665 */ 689 */
666 690
691archetype *
667archetype *find_archetype(const char *name) { 692archetype::find (const char *name)
693{
694 if (!name)
695 return 0;
696
697#if USE_UNORDERED_MAP
698 AUTODECL (i, ht.find ((size_t) name));
699
700 if (i == ht.end ())
701 return 0;
702 else
703 return i->second;
704#endif
705
668 archetype *at; 706 archetype *at;
669 unsigned long index; 707 unsigned long index;
670 708
671 if (name == NULL)
672 return (archetype *) NULL;
673
674 index=hasharch(name, ARCHTABLE); 709 index = hasharch (name, ARCHTABLE);
675 arch_search++; 710 arch_search++;
676 for(;;) { 711 for (;;)
712 {
677 at = arch_table[index]; 713 at = arch_table[index];
714
678 if (at==NULL) { 715 if (at == NULL)
716 {
679 if(warn_archetypes) 717 if (warn_archetypes)
680 LOG(llevError,"Couldn't find archetype %s\n",name); 718 LOG (llevError, "Couldn't find archetype %s\n", name);
719
681 return NULL; 720 return NULL;
682 } 721 }
722
683 arch_cmp++; 723 arch_cmp++;
724
684 if (!strcmp(at->name,name)) 725 if (!strcmp ((const char *) at->name, name))
685 return at; 726 return at;
727
686 if(++index>=ARCHTABLE) 728 if (++index >= ARCHTABLE)
687 index=0; 729 index = 0;
688 } 730 }
689} 731}
690 732
691/* 733/*
692 * Adds an archetype to the hashtable. 734 * Adds an archetype to the hashtable.
693 */ 735 */
694 736
737static void
695static void add_arch(archetype *at) { 738add_arch (archetype *at)
739{
740#if USE_UNORDERED_MAP
741 ht.insert (std::make_pair ((size_t) (const char *) at->name, at));
742#endif
743
696 int index=hasharch(at->name, ARCHTABLE),org_index=index; 744 int index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
745
697 for(;;) { 746 for (;;)
747 {
698 if(arch_table[index]==NULL) { 748 if (arch_table[index] == NULL)
749 {
699 arch_table[index]=at; 750 arch_table[index] = at;
700 return; 751 return;
701 } 752 }
753
702 if(++index==ARCHTABLE) 754 if (++index == ARCHTABLE)
703 index=0; 755 index = 0;
756
704 if(index==org_index) 757 if (index == org_index)
705 fatal(ARCHTABLE_TOO_SMALL); 758 fatal (ARCHTABLE_TOO_SMALL);
706 } 759 }
707} 760}
708 761
709/* 762/*
710 * Returns the first archetype using the given type. 763 * Returns the first archetype using the given type.
711 * Used in treasure-generation. 764 * Used in treasure-generation.
712 */ 765 */
713 766
767archetype *
714archetype *type_to_archetype(int type) { 768type_to_archetype (int type)
769{
715 archetype *at; 770 archetype *at;
716 771
717 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) 772 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
718 if(at->clone.type==type) 773 if (at->clone.type == type)
719 return at; 774 return at;
775
720 return NULL; 776 return 0;
721} 777}
722 778
723/* 779/*
724 * Returns a new object copied from the first archetype matching 780 * Returns a new object copied from the first archetype matching
725 * the given type. 781 * the given type.
726 * Used in treasure-generation. 782 * Used in treasure-generation.
727 */ 783 */
728 784
785object *
729object *clone_arch(int type) { 786clone_arch (int type)
787{
730 archetype *at; 788 archetype *at;
731 object *op=get_object(); 789 object *op = get_object ();
732 790
733 if((at=type_to_archetype(type))==NULL) { 791 if ((at = type_to_archetype (type)) == NULL)
792 {
734 LOG(llevError,"Can't clone archetype %d\n",type); 793 LOG (llevError, "Can't clone archetype %d\n", type);
735 free_object(op); 794 free_object (op);
736 return NULL; 795 return NULL;
737 } 796 }
797
738 copy_object(&at->clone,op); 798 copy_object (&at->clone, op);
739 op->instantiate (); 799 op->instantiate ();
740 return op; 800 return op;
741} 801}
742 802
743/* 803/*
744 * member: make instance from class 804 * member: make instance from class
745 */ 805 */
746 806
807object *
747object *object_create_arch (archetype * at) 808object_create_arch (archetype *at)
748{ 809{
749 object *op, *prev = NULL, *head = NULL; 810 object *op, *prev = 0, *head = 0;
750 811
751 while (at) { 812 while (at)
813 {
752 op = arch_to_object (at); 814 op = arch_to_object (at);
753 op->x = at->clone.x; 815 op->x = at->clone.x;
754 op->y = at->clone.y; 816 op->y = at->clone.y;
817
755 if (head) 818 if (head)
756 op->head = head, prev->more = op; 819 op->head = head, prev->more = op;
820
757 if (!head) 821 if (!head)
758 head = op; 822 head = op;
823
759 prev = op; 824 prev = op;
760 at = at->more; 825 at = at->more;
761 } 826 }
827
762 return (head); 828 return (head);
763} 829}
764 830
765/*** end of arch.c ***/

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