1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <cassert> |
25 | #include <cassert> |
25 | |
26 | |
26 | #include <tr1/unordered_map> |
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27 | |
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28 | #include <global.h> |
27 | #include <global.h> |
29 | #include <arch.h> |
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30 | #include <funcpoint.h> |
28 | #include <funcpoint.h> |
31 | #include <loader.h> |
29 | #include <loader.h> |
32 | |
30 | |
33 | /* IF set, does a little timing on the archetype load. */ |
31 | #include <tr1/functional> |
34 | #define TIME_ARCH_LOAD 0 |
32 | #include <tr1/unordered_map> |
35 | |
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36 | static void add_arch (archetype *at); |
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37 | |
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38 | static archetype *arch_table[ARCHTABLE]; |
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39 | int arch_cmp = 0; /* How many strcmp's */ |
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40 | int arch_search = 0; /* How many searches */ |
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41 | int arch_init; /* True if doing arch initialization */ |
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42 | |
33 | |
43 | /* The naming of these functions is really poor - they are all |
34 | /* The naming of these functions is really poor - they are all |
44 | * pretty much named '.._arch_...', but they may more may not |
35 | * pretty much named '.._arch_...', but they may more may not |
45 | * return archetypes. Some make the arch_to_object call, and thus |
36 | * return archetypes. Some make the arch_to_object call, and thus |
46 | * return an object. Perhaps those should be called 'archob' functions |
37 | * return an object. Perhaps those should be called 'archob' functions |
47 | * to denote they return an object derived from the archetype. |
38 | * to denote they return an object derived from the archetype. |
48 | * MSW 2003-04-29 |
39 | * MSW 2003-04-29 |
49 | */ |
40 | */ |
50 | |
41 | |
51 | #if USE_UNORDERED_MAP |
42 | bool loading_arch; // ugly flag to object laoder etc. to suppress/request special processing |
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43 | |
52 | // the hashtable |
44 | // the hashtable |
53 | typedef std::tr1::unordered_map |
45 | typedef std::tr1::unordered_map |
54 | < |
46 | < |
55 | std::size_t, |
47 | const char *, |
56 | archetype *, |
48 | arch_ptr, |
57 | std::hash<size_t>, |
49 | str_hash, |
58 | std::equal_to<size_t>, |
50 | str_equal, |
59 | slice_allocator< std::pair<const std::size_t, archetype *> > |
51 | slice_allocator< std::pair<const char *const, arch_ptr> > |
60 | true, |
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61 | > HT; |
52 | > HT; |
62 | |
53 | |
63 | static HT ht; |
54 | static HT ht (5000); |
64 | #endif |
55 | static std::vector<archetype *> archetypes; |
65 | |
56 | |
66 | /** |
57 | /** |
67 | * GROS - This function retrieves an archetype given the name that appears |
58 | * GROS - This function retrieves an archetype given the name that appears |
68 | * during the game (for example, "writing pen" instead of "stylus"). |
59 | * during the game (for example, "writing pen" instead of "stylus"). |
69 | * It does not use the hashtable system, but browse the whole archlist each time. |
60 | * It does not use the hashtable system, but browse the whole archlist each time. |
… | |
… | |
75 | * - the archetype found or null if nothing was found. |
66 | * - the archetype found or null if nothing was found. |
76 | */ |
67 | */ |
77 | archetype * |
68 | archetype * |
78 | find_archetype_by_object_name (const char *name) |
69 | find_archetype_by_object_name (const char *name) |
79 | { |
70 | { |
80 | archetype *at; |
71 | shstr_cmp name_cmp (name); |
81 | |
72 | |
82 | if (name == NULL) |
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83 | return (archetype *) NULL; |
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84 | |
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85 | for (at = first_archetype; at != NULL; at = at->next) |
73 | for (archetype *at = first_archetype; at; at = at->next) |
86 | { |
74 | if (at->clone.name == name_cmp) |
87 | if (!strcmp (at->clone.name, name)) |
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88 | return at; |
75 | return at; |
89 | } |
76 | |
90 | return NULL; |
77 | return 0; |
91 | } |
78 | } |
92 | |
79 | |
93 | /** |
80 | /** |
94 | * This function retrieves an archetype by type and name that appears during |
81 | * This function retrieves an archetype by type and name that appears during |
95 | * the game. It is basically the same as find_archetype_by_object_name() |
82 | * the game. It is basically the same as find_archetype_by_object_name() |
96 | * except that it considers only items of the given type. |
83 | * except that it considers only items of the given type. |
97 | */ |
84 | */ |
98 | archetype * |
85 | archetype * |
99 | find_archetype_by_object_type_name (int type, const char *name) |
86 | find_archetype_by_object_type_name (int type, const char *name) |
100 | { |
87 | { |
101 | archetype *at; |
88 | shstr_cmp name_cmp (name); |
102 | |
89 | |
103 | if (name == NULL) |
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104 | return NULL; |
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105 | |
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106 | for (at = first_archetype; at != NULL; at = at->next) |
90 | for (archetype *at = first_archetype; at; at = at->next) |
107 | { |
91 | if (at->clone.name == name_cmp && at->clone.type == type) |
108 | if (at->clone.type == type && strcmp (at->clone.name, name) == 0) |
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109 | return at; |
92 | return at; |
110 | } |
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111 | |
93 | |
112 | return NULL; |
94 | return 0; |
113 | } |
95 | } |
114 | |
96 | |
115 | /* This is a lot like the above function. Instead, we are trying to match |
97 | /* This is a lot like the above function. Instead, we are trying to match |
116 | * the arch->skill values. type is the type of object to match |
98 | * the arch->skill values. type is the type of object to match |
117 | * against (eg, to only match against skills or only skill objects for example). |
99 | * against (eg, to only match against skills or only skill objects for example). |
118 | * If type is -1, ew don't match on type. |
100 | * If type is -1, ew don't match on type. |
119 | */ |
101 | */ |
120 | object * |
102 | object * |
121 | get_archetype_by_skill_name (const char *skill, int type) |
103 | get_archetype_by_skill_name (const char *skill, int type) |
122 | { |
104 | { |
123 | archetype * |
105 | shstr_cmp skill_cmp (skill); |
124 | at; |
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125 | |
106 | |
126 | if (skill == NULL) |
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127 | return NULL; |
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128 | |
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129 | for (at = first_archetype; at != NULL; at = at->next) |
107 | for (archetype *at = first_archetype; at; at = at->next) |
130 | { |
108 | if (at->clone.skill == skill_cmp && (type == -1 || type == at->clone.type)) |
131 | if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill))) |
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132 | return arch_to_object (at); |
109 | return arch_to_object (at); |
133 | } |
110 | |
134 | return NULL; |
111 | return 0; |
135 | } |
112 | } |
136 | |
113 | |
137 | /* similiar to above - this returns the first archetype |
114 | /* similiar to above - this returns the first archetype |
138 | * that matches both the type and subtype. type and subtype |
115 | * that matches both the type and subtype. type and subtype |
139 | * can be -1 to say ignore, but in this case, the match it does |
116 | * can be -1 to say ignore, but in this case, the match it does |
… | |
… | |
142 | * (eg, skills) |
119 | * (eg, skills) |
143 | */ |
120 | */ |
144 | archetype * |
121 | archetype * |
145 | get_archetype_by_type_subtype (int type, int subtype) |
122 | get_archetype_by_type_subtype (int type, int subtype) |
146 | { |
123 | { |
147 | archetype * |
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148 | at; |
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149 | |
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150 | for (at = first_archetype; at != NULL; at = at->next) |
124 | for (archetype *at = first_archetype; at; at = at->next) |
151 | { |
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152 | if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) |
125 | if ((type == -1 || type == at->clone.type) && (subtype == -1 || subtype == at->clone.subtype)) |
153 | return at; |
126 | return at; |
154 | } |
127 | |
155 | return NULL; |
128 | return 0; |
156 | } |
129 | } |
157 | |
130 | |
158 | /** |
131 | /** |
159 | * GROS - this returns a new object given the name that appears during the game |
132 | * GROS - this returns a new object given the name that appears during the game |
160 | * (for example, "writing pen" instead of "stylus"). |
133 | * (for example, "writing pen" instead of "stylus"). |
… | |
… | |
168 | * but it otherwise had a big memory leak. |
141 | * but it otherwise had a big memory leak. |
169 | */ |
142 | */ |
170 | object * |
143 | object * |
171 | get_archetype_by_object_name (const char *name) |
144 | get_archetype_by_object_name (const char *name) |
172 | { |
145 | { |
173 | archetype *at; |
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174 | char tmpname[MAX_BUF]; |
146 | char tmpname[MAX_BUF]; |
175 | int i; |
147 | int i; |
176 | |
148 | |
177 | assign (tmpname, name); |
149 | assign (tmpname, name); |
178 | |
150 | |
179 | for (i = strlen (tmpname); i > 0; i--) |
151 | for (i = strlen (tmpname); i > 0; i--) |
180 | { |
152 | { |
181 | tmpname[i] = 0; |
153 | tmpname[i] = 0; |
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154 | |
182 | at = find_archetype_by_object_name (tmpname); |
155 | if (archetype *at = find_archetype_by_object_name (tmpname)) |
183 | |
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184 | if (at != NULL) |
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185 | return arch_to_object (at); |
156 | return arch_to_object (at); |
186 | } |
157 | } |
187 | |
158 | |
188 | return create_singularity (name); |
159 | return create_singularity (name); |
189 | } |
160 | } |
… | |
… | |
209 | item_matched_string (object *pl, object *op, const char *name) |
180 | item_matched_string (object *pl, object *op, const char *name) |
210 | { |
181 | { |
211 | char *cp, local_name[MAX_BUF]; |
182 | char *cp, local_name[MAX_BUF]; |
212 | int count, retval = 0; |
183 | int count, retval = 0; |
213 | |
184 | |
214 | strcpy (local_name, name); /* strtok is destructive to name */ |
185 | assign (local_name, name); /* strtok is destructive to name */ |
215 | |
186 | |
216 | for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) |
187 | for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) |
217 | { |
188 | { |
218 | while (cp[0] == ' ') |
189 | while (cp[0] == ' ') |
219 | ++cp; /* get rid of spaces */ |
190 | ++cp; /* get rid of spaces */ |
… | |
… | |
304 | } |
275 | } |
305 | |
276 | |
306 | return 0; |
277 | return 0; |
307 | } |
278 | } |
308 | |
279 | |
309 | /* |
280 | archetype::archetype () |
310 | * Initialises the internal linked list of archetypes (read from file). |
281 | { |
311 | * Then the global "empty_archetype" pointer is initialised. |
282 | clone.arch = this; |
312 | * Then the blocksview[] array is initialised. |
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313 | */ |
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314 | |
283 | |
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284 | CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */ |
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285 | SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */ |
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286 | } |
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287 | |
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288 | archetype::~archetype () |
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289 | { |
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290 | //TODO: nuke ->more's |
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291 | } |
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292 | |
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293 | static void |
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294 | unlink (archetype *at) |
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295 | { |
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296 | if (at->head) |
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297 | at = at->head; |
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298 | |
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299 | // destroy this archetype's link, making singletons out of its parts |
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300 | while (at) |
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301 | { |
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302 | archetype *more = at->more; |
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303 | at->clone.destroy_inv (); |
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304 | at->head = at->more = 0; |
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305 | at = more; |
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306 | } |
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307 | } |
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308 | |
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309 | // dire hack, need to rationalise |
315 | void |
310 | void |
316 | init_archetypes (void) |
311 | overwrite (archetype *at, object *op) |
317 | { /* called from add_player() and edit() */ |
312 | { |
318 | if (first_archetype != NULL) /* Only do this once */ |
313 | at->clone = *op; |
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314 | |
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315 | at->clone.arch = at; |
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316 | //TODO: inv et al. |
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317 | } |
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318 | |
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319 | archetype * |
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320 | archetype::read (object_thawer &f) |
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321 | { |
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322 | assert (f.kw == KW_object); |
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323 | |
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324 | archetype *head = get (f.get_str ()); |
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325 | unlink (head); |
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326 | object *op = object::create (); |
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327 | |
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328 | if (!op->parse_kv (f)) |
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329 | { |
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330 | op->destroy (true); |
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331 | // leak head |
319 | return; |
332 | return 0; |
320 | |
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321 | arch_init = 1; |
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322 | load_archetypes (); |
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323 | arch_init = 0; |
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324 | empty_archetype = archetype::find ("empty_archetype"); |
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325 | |
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326 | /* init_blocksview();*/ |
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327 | } |
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328 | |
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329 | /* |
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330 | * Stores debug-information about how efficient the hashtable |
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331 | * used for archetypes has been in the static errmsg array. |
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332 | */ |
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333 | |
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334 | void |
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335 | arch_info (object *op) |
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336 | { |
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337 | sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp); |
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338 | new_draw_info (NDI_BLACK, 0, op, errmsg); |
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339 | } |
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340 | |
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341 | /* |
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342 | * Initialise the hashtable used by the archetypes. |
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343 | */ |
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344 | |
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345 | void |
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346 | clear_archetable (void) |
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347 | { |
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348 | memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *)); |
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349 | } |
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350 | |
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351 | /* |
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352 | * An alternative way to init the hashtable which is slower, but _works_... |
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353 | */ |
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354 | |
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355 | void |
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356 | init_archetable (void) |
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357 | { |
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358 | archetype *at; |
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359 | |
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360 | LOG (llevDebug, " Setting up archetable...\n"); |
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361 | |
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362 | for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more) |
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363 | add_arch (at); |
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364 | |
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365 | LOG (llevDebug, "done\n"); |
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366 | } |
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367 | |
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368 | void |
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369 | free_all_archs (void) |
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370 | { |
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371 | archetype *at, *next; |
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372 | int i = 0, f = 0; |
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373 | |
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374 | for (at = first_archetype; at != NULL; at = next) |
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375 | { |
333 | } |
376 | if (at->more) |
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377 | next = at->more; |
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378 | else |
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379 | next = at->next; |
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380 | |
334 | |
381 | delete |
335 | overwrite (head, op); |
382 | at; |
336 | op->destroy (); |
383 | |
337 | |
384 | i++; |
338 | for (archetype *prev = head; f.kw == KW_more; ) |
385 | } |
339 | { |
386 | LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f); |
340 | f.next (); |
387 | } |
341 | assert (f.kw == KW_object); |
388 | |
342 | |
389 | archetype::archetype () |
343 | archetype *more = get (f.get_str ()); |
390 | { |
344 | unlink (more); |
391 | clear_object (&clone); /* to initial state other also */ |
345 | object *op = object::create (); |
392 | CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */ |
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393 | SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */ |
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394 | } |
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395 | |
346 | |
396 | archetype::~archetype () |
347 | if (!op->parse_kv (f)) |
397 | { |
348 | { |
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349 | op->destroy (true); |
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350 | // leak head more* |
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351 | return 0; |
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352 | } |
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353 | |
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354 | overwrite (more, op); |
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355 | op->destroy (); |
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356 | |
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357 | if (more->clone.x > head->tail_x) head->tail_x = more->clone.x; |
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358 | if (more->clone.y > head->tail_y) head->tail_y = more->clone.y; |
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359 | |
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360 | more->head = head; |
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361 | more->clone.head = &head->clone; |
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362 | prev->more = more; |
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363 | prev->clone.more = &more->clone; |
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364 | |
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365 | prev = more; |
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366 | } |
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367 | |
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368 | if (!head->next) |
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369 | { |
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370 | head->next = first_archetype; |
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371 | first_archetype = head; |
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372 | } |
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373 | |
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374 | return head; |
398 | } |
375 | } |
399 | |
376 | |
400 | /* |
377 | /* |
401 | * Reads/parses the archetype-file, and copies into a linked list |
378 | * Reads/parses the archetype-file, and copies into a linked list |
402 | * of archetype-structures. |
379 | * of archetype-structures. |
403 | */ |
380 | */ |
404 | void |
381 | static bool |
405 | first_arch_pass (object_thawer & fp) |
382 | load_archetypes (object_thawer &f) |
406 | { |
383 | { |
407 | archetype *at, *head = NULL, *last_more = NULL; |
384 | for (;;) |
408 | |
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409 | at->clone.arch = first_archetype = at = new archetype; |
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410 | |
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411 | while (int i = load_object (fp, &at->clone, 0)) |
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412 | { |
385 | { |
413 | at->clone.speed_left = (float) (-0.1); |
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414 | /* copy the body_info to the body_used - this is only really |
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415 | * need for monsters, but doesn't hurt to do it for everything. |
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416 | * by doing so, when a monster is created, it has good starting |
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417 | * values for the body_used info, so when items are created |
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418 | * for it, they can be properly equipped. |
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419 | */ |
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420 | memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info)); |
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421 | |
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422 | switch (i) |
386 | switch (f.kw) |
423 | { |
387 | { |
424 | case LL_NORMAL: /* A new archetype, just link it with the previous */ |
388 | case KW_object: |
425 | if (last_more != NULL) |
389 | loading_arch = true; |
426 | last_more->next = at; |
390 | if (!archetype::read (f)) |
427 | if (head != NULL) |
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428 | head->next = at; |
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429 | head = last_more = at; |
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430 | #if 0 |
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431 | if (!op->type) |
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432 | LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name); |
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433 | #endif |
|
|
434 | at->tail_x = 0; |
|
|
435 | at->tail_y = 0; |
|
|
436 | break; |
|
|
437 | |
|
|
438 | case LL_MORE: /* Another part of the previous archetype, link it correctly */ |
|
|
439 | |
|
|
440 | at->head = head; |
|
|
441 | at->clone.head = &head->clone; |
|
|
442 | if (last_more != NULL) |
|
|
443 | { |
391 | { |
444 | last_more->more = at; |
392 | loading_arch = false; |
445 | last_more->clone.more = &at->clone; |
393 | return false; |
446 | } |
394 | } |
447 | last_more = at; |
|
|
448 | |
395 | |
449 | /* If this multipart image is still composed of individual small |
396 | loading_arch = false; |
450 | * images, don't set the tail_.. values. We can't use them anyways, |
397 | continue; |
451 | * and setting these to zero makes the map sending to the client much |
398 | |
452 | * easier as just looking at the head, we know what to do. |
399 | case KW_EOF: |
453 | */ |
400 | return true; |
454 | if (at->clone.face != head->clone.face) |
401 | |
455 | { |
402 | default: |
456 | head->tail_x = 0; |
403 | if (!f.parse_error ("archetypes file")) |
457 | head->tail_y = 0; |
|
|
458 | } |
|
|
459 | else |
404 | return false; |
460 | { |
|
|
461 | if (at->clone.x > head->tail_x) |
|
|
462 | head->tail_x = at->clone.x; |
|
|
463 | if (at->clone.y > head->tail_y) |
|
|
464 | head->tail_y = at->clone.y; |
|
|
465 | } |
|
|
466 | break; |
|
|
467 | |
|
|
468 | } |
405 | } |
469 | |
406 | |
470 | at = new archetype; |
407 | f.next (); |
471 | |
|
|
472 | at->clone.arch = at; |
|
|
473 | } |
|
|
474 | |
|
|
475 | delete at; |
|
|
476 | } |
|
|
477 | |
|
|
478 | /* |
|
|
479 | * Reads the archetype file once more, and links all pointers between |
|
|
480 | * archetypes. |
|
|
481 | */ |
|
|
482 | |
|
|
483 | void |
|
|
484 | second_arch_pass (object_thawer & thawer) |
|
|
485 | { |
|
|
486 | char buf[MAX_BUF], *variable = buf, *argument, *cp; |
|
|
487 | archetype *at = NULL, *other; |
|
|
488 | |
|
|
489 | while (fgets (buf, MAX_BUF, thawer) != NULL) |
|
|
490 | { |
408 | } |
491 | if (*buf == '#') |
|
|
492 | continue; |
|
|
493 | if ((argument = strchr (buf, ' ')) != NULL) |
|
|
494 | { |
|
|
495 | *argument = '\0', argument++; |
|
|
496 | cp = argument + strlen (argument) - 1; |
|
|
497 | while (isspace (*cp)) |
|
|
498 | { |
|
|
499 | *cp = '\0'; |
|
|
500 | cp--; |
|
|
501 | } |
|
|
502 | } |
|
|
503 | if (!strcmp ("Object", variable)) |
|
|
504 | { |
|
|
505 | if ((at = archetype::find (argument)) == NULL) |
|
|
506 | LOG (llevError, "Warning: failed to find arch %s\n", argument); |
|
|
507 | } |
|
|
508 | else if (!strcmp ("other_arch", variable)) |
|
|
509 | { |
|
|
510 | if (at != NULL && at->clone.other_arch == NULL) |
|
|
511 | { |
|
|
512 | if ((other = archetype::find (argument)) == NULL) |
|
|
513 | LOG (llevError, "Warning: failed to find other_arch %s\n", argument); |
|
|
514 | else if (at != NULL) |
|
|
515 | at->clone.other_arch = other; |
|
|
516 | } |
|
|
517 | } |
|
|
518 | else if (!strcmp ("randomitems", variable)) |
|
|
519 | { |
|
|
520 | if (at != NULL) |
|
|
521 | { |
|
|
522 | treasurelist *tl = find_treasurelist (argument); |
|
|
523 | |
|
|
524 | if (tl == NULL) |
|
|
525 | LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument); |
|
|
526 | else |
|
|
527 | at->clone.randomitems = tl; |
|
|
528 | } |
|
|
529 | } |
|
|
530 | } |
|
|
531 | } |
409 | } |
532 | |
|
|
533 | #ifdef DEBUG |
|
|
534 | void |
|
|
535 | check_generators (void) |
|
|
536 | { |
|
|
537 | archetype *at; |
|
|
538 | |
|
|
539 | for (at = first_archetype; at != NULL; at = at->next) |
|
|
540 | if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL) |
|
|
541 | LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name); |
|
|
542 | } |
|
|
543 | #endif |
|
|
544 | |
410 | |
545 | /* |
411 | /* |
546 | * First initialises the archtype hash-table (init_archetable()). |
412 | * First initialises the archtype hash-table (init_archetable()). |
547 | * Reads and parses the archetype file (with the first and second-pass |
413 | * Reads and parses the archetype file (with the first and second-pass |
548 | * functions). |
414 | * functions). |
549 | * Then initialises treasures by calling load_treasures(). |
|
|
550 | */ |
415 | */ |
551 | |
416 | bool |
552 | void |
417 | load_archetype_file (const char *filename) |
553 | load_archetypes (void) |
|
|
554 | { |
418 | { |
555 | char filename[MAX_BUF]; |
|
|
556 | |
|
|
557 | #if TIME_ARCH_LOAD |
|
|
558 | struct timeval |
|
|
559 | tv1, |
|
|
560 | tv2; |
|
|
561 | #endif |
|
|
562 | |
|
|
563 | sprintf (filename, "%s/%s", settings.datadir, settings.archetypes); |
|
|
564 | LOG (llevDebug, "Reading archetypes from %s:\n", filename); |
|
|
565 | |
|
|
566 | { |
|
|
567 | object_thawer |
|
|
568 | thawer (filename); |
419 | object_thawer f (filename); |
569 | |
420 | |
570 | clear_archetable (); |
421 | f.next (); |
571 | LOG (llevDebug, " arch-pass 1...\n"); |
|
|
572 | first_arch_pass (thawer); |
|
|
573 | LOG (llevDebug, " done\n"); |
|
|
574 | } |
|
|
575 | |
422 | |
576 | init_archetable (); |
423 | // make sure the next - long - step is only done after a tick |
|
|
424 | coroapi::wait_for_tick_begin (); |
|
|
425 | |
|
|
426 | if (!load_archetypes (f)) |
|
|
427 | return false; |
|
|
428 | |
577 | warn_archetypes = 1; |
429 | warn_archetypes = 1; |
578 | |
430 | |
579 | { |
431 | empty_archetype = archetype::find ("empty_archetype"); |
580 | object_thawer |
432 | if (!empty_archetype) |
581 | thawer (filename); |
433 | return false; |
582 | |
434 | |
583 | LOG (llevDebug, " loading treasure...\n"); |
435 | coroapi::cede (); |
584 | load_treasures (); |
436 | |
585 | LOG (llevDebug, " done\n arch-pass 2...\n"); |
437 | return true; |
586 | second_arch_pass (thawer); |
|
|
587 | LOG (llevDebug, " done\n"); |
|
|
588 | #ifdef DEBUG |
|
|
589 | check_generators (); |
|
|
590 | #endif |
|
|
591 | } |
|
|
592 | LOG (llevDebug, " done\n"); |
|
|
593 | } |
438 | } |
594 | |
439 | |
595 | /* |
440 | /* |
596 | * Creates and returns a new object which is a copy of the given archetype. |
441 | * Creates and returns a new object which is a copy of the given archetype. |
597 | * This function returns NULL on failure. |
442 | * This function returns NULL on failure. |
598 | */ |
443 | */ |
599 | |
|
|
600 | object * |
444 | object * |
601 | arch_to_object (archetype *at) |
445 | arch_to_object (archetype *at) |
602 | { |
446 | { |
603 | object *op; |
447 | if (!at) |
604 | |
|
|
605 | if (at == NULL) |
|
|
606 | { |
448 | { |
607 | if (warn_archetypes) |
449 | if (warn_archetypes) |
608 | LOG (llevError, "Couldn't find archetype.\n"); |
450 | LOG (llevError, "Couldn't find archetype.\n"); |
609 | |
451 | |
610 | return NULL; |
452 | return NULL; |
611 | } |
453 | } |
612 | |
454 | |
613 | op = get_object (); |
455 | object *op = at->clone.clone (); |
614 | copy_object (&at->clone, op); |
|
|
615 | op->arch = at; |
456 | op->arch = at; |
616 | op->instantiate (); |
457 | op->instantiate (); |
617 | return op; |
458 | return op; |
618 | } |
459 | } |
619 | |
460 | |
… | |
… | |
621 | * Creates an object. This function is called by get_archetype() |
462 | * Creates an object. This function is called by get_archetype() |
622 | * if it fails to find the appropriate archetype. |
463 | * if it fails to find the appropriate archetype. |
623 | * Thus get_archetype() will be guaranteed to always return |
464 | * Thus get_archetype() will be guaranteed to always return |
624 | * an object, and never NULL. |
465 | * an object, and never NULL. |
625 | */ |
466 | */ |
626 | |
|
|
627 | object * |
467 | object * |
628 | create_singularity (const char *name) |
468 | create_singularity (const char *name) |
629 | { |
469 | { |
630 | object *op; |
470 | object *op; |
631 | char buf[MAX_BUF]; |
471 | char buf[MAX_BUF]; |
632 | |
472 | |
633 | sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); |
473 | sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); |
634 | op = get_object (); |
474 | op = object::create (); |
635 | op->name = op->name_pl = buf; |
475 | op->name = op->name_pl = buf; |
636 | SET_FLAG (op, FLAG_NO_PICK); |
476 | SET_FLAG (op, FLAG_NO_PICK); |
637 | return op; |
477 | return op; |
638 | } |
478 | } |
639 | |
479 | |
640 | /* |
480 | /* |
641 | * Finds which archetype matches the given name, and returns a new |
481 | * Finds which archetype matches the given name, and returns a new |
642 | * object containing a copy of the archetype. |
482 | * object containing a copy of the archetype. |
643 | */ |
483 | */ |
644 | |
|
|
645 | object * |
484 | object * |
646 | get_archetype (const char *name) |
485 | get_archetype (const char *name) |
647 | { |
486 | { |
648 | archetype *at = archetype::find (name); |
487 | archetype *at = archetype::find (name); |
649 | |
488 | |
… | |
… | |
685 | |
524 | |
686 | /* |
525 | /* |
687 | * Finds, using the hashtable, which archetype matches the given name. |
526 | * Finds, using the hashtable, which archetype matches the given name. |
688 | * returns a pointer to the found archetype, otherwise NULL. |
527 | * returns a pointer to the found archetype, otherwise NULL. |
689 | */ |
528 | */ |
690 | |
|
|
691 | archetype * |
529 | archetype * |
692 | archetype::find (const char *name) |
530 | archetype::find (const char *name) |
693 | { |
531 | { |
694 | if (!name) |
532 | if (!name) |
695 | return 0; |
533 | return 0; |
696 | |
534 | |
697 | #if USE_UNORDERED_MAP |
|
|
698 | AUTODECL (i, ht.find ((size_t) name)); |
535 | AUTODECL (i, ht.find (name)); |
699 | |
536 | |
700 | if (i == ht.end ()) |
537 | if (i == ht.end ()) |
701 | return 0; |
538 | return 0; |
702 | else |
539 | else |
703 | return i->second; |
540 | return i->second; |
704 | #endif |
541 | } |
705 | |
542 | |
706 | archetype *at; |
543 | archetype * |
707 | unsigned long index; |
544 | archetype::get (const char *name) |
|
|
545 | { |
|
|
546 | archetype *at = find (name); |
708 | |
547 | |
709 | index = hasharch (name, ARCHTABLE); |
548 | if (!at) |
710 | arch_search++; |
|
|
711 | for (;;) |
|
|
712 | { |
|
|
713 | at = arch_table[index]; |
|
|
714 | |
|
|
715 | if (at == NULL) |
|
|
716 | { |
|
|
717 | if (warn_archetypes) |
|
|
718 | LOG (llevError, "Couldn't find archetype %s\n", name); |
|
|
719 | |
|
|
720 | return NULL; |
|
|
721 | } |
|
|
722 | |
|
|
723 | arch_cmp++; |
|
|
724 | |
|
|
725 | if (!strcmp ((const char *) at->name, name)) |
|
|
726 | return at; |
|
|
727 | |
|
|
728 | if (++index >= ARCHTABLE) |
|
|
729 | index = 0; |
|
|
730 | } |
549 | { |
|
|
550 | archetypes.push_back (at = new archetype); |
|
|
551 | at->name = name; |
|
|
552 | at->hash_add (); |
|
|
553 | } |
|
|
554 | |
|
|
555 | return at; |
731 | } |
556 | } |
732 | |
557 | |
733 | /* |
558 | /* |
734 | * Adds an archetype to the hashtable. |
559 | * Adds an archetype to the hashtable. |
735 | */ |
560 | */ |
736 | |
561 | void |
737 | static void |
562 | archetype::hash_add () |
738 | add_arch (archetype *at) |
|
|
739 | { |
563 | { |
740 | #if USE_UNORDERED_MAP |
564 | ht.insert (std::make_pair (name, this)); |
741 | ht.insert (std::make_pair ((size_t) (const char *) at->name, at)); |
565 | } |
742 | #endif |
|
|
743 | |
566 | |
744 | int index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index; |
567 | void |
745 | |
568 | archetype::hash_del () |
746 | for (;;) |
569 | { |
747 | { |
570 | ht.erase (name); |
748 | if (arch_table[index] == NULL) |
|
|
749 | { |
|
|
750 | arch_table[index] = at; |
|
|
751 | return; |
|
|
752 | } |
|
|
753 | |
|
|
754 | if (++index == ARCHTABLE) |
|
|
755 | index = 0; |
|
|
756 | |
|
|
757 | if (index == org_index) |
|
|
758 | fatal (ARCHTABLE_TOO_SMALL); |
|
|
759 | } |
|
|
760 | } |
571 | } |
761 | |
572 | |
762 | /* |
573 | /* |
763 | * Returns the first archetype using the given type. |
574 | * Returns the first archetype using the given type. |
764 | * Used in treasure-generation. |
575 | * Used in treasure-generation. |
765 | */ |
576 | */ |
766 | |
|
|
767 | archetype * |
577 | archetype * |
768 | type_to_archetype (int type) |
578 | type_to_archetype (int type) |
769 | { |
579 | { |
770 | archetype *at; |
|
|
771 | |
|
|
772 | for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more) |
580 | for (archetype *at = first_archetype; at; at = at->more == 0 ? at->next : at->more) |
773 | if (at->clone.type == type) |
581 | if (at->clone.type == type) |
774 | return at; |
582 | return at; |
775 | |
583 | |
776 | return 0; |
584 | return 0; |
777 | } |
585 | } |
… | |
… | |
779 | /* |
587 | /* |
780 | * Returns a new object copied from the first archetype matching |
588 | * Returns a new object copied from the first archetype matching |
781 | * the given type. |
589 | * the given type. |
782 | * Used in treasure-generation. |
590 | * Used in treasure-generation. |
783 | */ |
591 | */ |
784 | |
|
|
785 | object * |
592 | object * |
786 | clone_arch (int type) |
593 | clone_arch (int type) |
787 | { |
594 | { |
788 | archetype *at; |
595 | archetype *at; |
789 | object *op = get_object (); |
|
|
790 | |
596 | |
791 | if ((at = type_to_archetype (type)) == NULL) |
597 | if ((at = type_to_archetype (type)) == NULL) |
792 | { |
598 | { |
793 | LOG (llevError, "Can't clone archetype %d\n", type); |
599 | LOG (llevError, "Can't clone archetype %d\n", type); |
794 | free_object (op); |
|
|
795 | return NULL; |
600 | return 0; |
796 | } |
601 | } |
797 | |
602 | |
798 | copy_object (&at->clone, op); |
603 | object *op = at->clone.clone (); |
799 | op->instantiate (); |
604 | op->instantiate (); |
800 | return op; |
605 | return op; |
801 | } |
606 | } |
802 | |
607 | |
803 | /* |
608 | /* |