1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | (at your option) any later version. |
11 | * any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | GNU General Public License for more details. |
16 | * for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
18 | along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <cassert> |
25 | #include <cassert> |
25 | |
26 | |
26 | #include <tr1/unordered_map> |
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|
27 | |
|
|
28 | #include <global.h> |
27 | #include <global.h> |
29 | #include <arch.h> |
|
|
30 | #include <funcpoint.h> |
28 | #include <funcpoint.h> |
31 | #include <loader.h> |
29 | #include <loader.h> |
32 | |
30 | |
33 | /* IF set, does a little timing on the archetype load. */ |
31 | #include <tr1/functional> |
34 | #define TIME_ARCH_LOAD 0 |
32 | #include <tr1/unordered_map> |
35 | |
|
|
36 | static void add_arch (archetype *at); |
|
|
37 | |
|
|
38 | static archetype *arch_table[ARCHTABLE]; |
|
|
39 | int arch_cmp = 0; /* How many strcmp's */ |
|
|
40 | int arch_search = 0; /* How many searches */ |
|
|
41 | int arch_init; /* True if doing arch initialization */ |
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|
42 | |
33 | |
43 | /* The naming of these functions is really poor - they are all |
34 | /* The naming of these functions is really poor - they are all |
44 | * pretty much named '.._arch_...', but they may more may not |
35 | * pretty much named '.._arch_...', but they may more may not |
45 | * return archetypes. Some make the arch_to_object call, and thus |
36 | * return archetypes. Some make the arch_to_object call, and thus |
46 | * return an object. Perhaps those should be called 'archob' functions |
37 | * return an object. Perhaps those should be called 'archob' functions |
47 | * to denote they return an object derived from the archetype. |
38 | * to denote they return an object derived from the archetype. |
48 | * MSW 2003-04-29 |
39 | * MSW 2003-04-29 |
49 | */ |
40 | */ |
50 | |
41 | |
51 | #if USE_UNORDERED_MAP |
42 | bool loading_arch; // ugly flag to object laoder etc. to suppress/request special processing |
|
|
43 | |
52 | // the hashtable |
44 | // the hashtable |
53 | typedef std::tr1::unordered_map |
45 | typedef std::tr1::unordered_map |
54 | < |
46 | < |
55 | std::size_t, |
47 | const char *, |
56 | archetype *, |
48 | arch_ptr, |
57 | std::hash<size_t>, |
49 | str_hash, |
58 | std::equal_to<size_t>, |
50 | str_equal, |
59 | slice_allocator< std::pair<const std::size_t, archetype *> > |
51 | slice_allocator< std::pair<const char *const, arch_ptr> > |
60 | true, |
|
|
61 | > HT; |
52 | > HT; |
62 | |
53 | |
63 | static HT ht; |
54 | static HT ht (5000); |
64 | #endif |
55 | archvec archetypes; |
65 | |
56 | |
66 | /** |
57 | /** |
67 | * GROS - This function retrieves an archetype given the name that appears |
58 | * GROS - This function retrieves an archetype given the name that appears |
68 | * during the game (for example, "writing pen" instead of "stylus"). |
59 | * during the game (for example, "writing pen" instead of "stylus"). |
69 | * It does not use the hashtable system, but browse the whole archlist each time. |
60 | * It does not use the hashtable system, but browse the whole archlist each time. |
… | |
… | |
75 | * - the archetype found or null if nothing was found. |
66 | * - the archetype found or null if nothing was found. |
76 | */ |
67 | */ |
77 | archetype * |
68 | archetype * |
78 | find_archetype_by_object_name (const char *name) |
69 | find_archetype_by_object_name (const char *name) |
79 | { |
70 | { |
80 | archetype *at; |
71 | shstr_cmp name_cmp (name); |
81 | |
72 | |
82 | if (name == NULL) |
73 | for_all_archetypes (at) |
83 | return (archetype *) NULL; |
74 | if (at->archname == name_cmp) |
84 | |
|
|
85 | for (at = first_archetype; at != NULL; at = at->next) |
|
|
86 | { |
|
|
87 | if (!strcmp (at->clone.name, name)) |
|
|
88 | return at; |
75 | return at; |
89 | } |
76 | |
90 | return NULL; |
77 | return 0; |
91 | } |
78 | } |
92 | |
79 | |
93 | /** |
80 | /** |
94 | * This function retrieves an archetype by type and name that appears during |
81 | * This function retrieves an archetype by type and name that appears during |
95 | * the game. It is basically the same as find_archetype_by_object_name() |
82 | * the game. It is basically the same as find_archetype_by_object_name() |
96 | * except that it considers only items of the given type. |
83 | * except that it considers only items of the given type. |
97 | */ |
84 | */ |
98 | archetype * |
85 | archetype * |
99 | find_archetype_by_object_type_name (int type, const char *name) |
86 | find_archetype_by_object_type_name (int type, const char *name) |
100 | { |
87 | { |
101 | archetype *at; |
88 | shstr_cmp name_cmp (name); |
102 | |
89 | |
103 | if (name == NULL) |
90 | for_all_archetypes (at) |
104 | return NULL; |
91 | if (at->archname == name_cmp && at->type == type) |
105 | |
|
|
106 | for (at = first_archetype; at != NULL; at = at->next) |
|
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107 | { |
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108 | if (at->clone.type == type && strcmp (at->clone.name, name) == 0) |
|
|
109 | return at; |
92 | return at; |
110 | } |
|
|
111 | |
93 | |
112 | return NULL; |
94 | return 0; |
113 | } |
95 | } |
114 | |
96 | |
115 | /* This is a lot like the above function. Instead, we are trying to match |
97 | /* This is a lot like the above function. Instead, we are trying to match |
116 | * the arch->skill values. type is the type of object to match |
98 | * the arch->skill values. type is the type of object to match |
117 | * against (eg, to only match against skills or only skill objects for example). |
99 | * against (eg, to only match against skills or only skill objects for example). |
118 | * If type is -1, ew don't match on type. |
100 | * If type is -1, ew don't match on type. |
119 | */ |
101 | */ |
120 | object * |
102 | object * |
121 | get_archetype_by_skill_name (const char *skill, int type) |
103 | get_archetype_by_skill_name (const char *skill, int type) |
122 | { |
104 | { |
123 | archetype * |
105 | shstr_cmp skill_cmp (skill); |
124 | at; |
|
|
125 | |
106 | |
126 | if (skill == NULL) |
107 | for_all_archetypes (at) |
127 | return NULL; |
108 | if (at->skill == skill_cmp && (type == -1 || type == at->type)) |
128 | |
|
|
129 | for (at = first_archetype; at != NULL; at = at->next) |
|
|
130 | { |
|
|
131 | if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill))) |
|
|
132 | return arch_to_object (at); |
109 | return arch_to_object (at); |
133 | } |
110 | |
134 | return NULL; |
111 | return 0; |
135 | } |
112 | } |
136 | |
113 | |
137 | /* similiar to above - this returns the first archetype |
114 | /* similiar to above - this returns the first archetype |
138 | * that matches both the type and subtype. type and subtype |
115 | * that matches both the type and subtype. type and subtype |
139 | * can be -1 to say ignore, but in this case, the match it does |
116 | * can be -1 to say ignore, but in this case, the match it does |
… | |
… | |
142 | * (eg, skills) |
119 | * (eg, skills) |
143 | */ |
120 | */ |
144 | archetype * |
121 | archetype * |
145 | get_archetype_by_type_subtype (int type, int subtype) |
122 | get_archetype_by_type_subtype (int type, int subtype) |
146 | { |
123 | { |
147 | archetype * |
124 | for_all_archetypes (at) |
148 | at; |
|
|
149 | |
|
|
150 | for (at = first_archetype; at != NULL; at = at->next) |
|
|
151 | { |
|
|
152 | if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) |
125 | if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype)) |
153 | return at; |
126 | return at; |
154 | } |
127 | |
155 | return NULL; |
128 | return 0; |
156 | } |
129 | } |
157 | |
130 | |
158 | /** |
131 | /** |
159 | * GROS - this returns a new object given the name that appears during the game |
132 | * GROS - this returns a new object given the name that appears during the game |
160 | * (for example, "writing pen" instead of "stylus"). |
133 | * (for example, "writing pen" instead of "stylus"). |
… | |
… | |
168 | * but it otherwise had a big memory leak. |
141 | * but it otherwise had a big memory leak. |
169 | */ |
142 | */ |
170 | object * |
143 | object * |
171 | get_archetype_by_object_name (const char *name) |
144 | get_archetype_by_object_name (const char *name) |
172 | { |
145 | { |
173 | archetype *at; |
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|
174 | char tmpname[MAX_BUF]; |
146 | char tmpname[MAX_BUF]; |
175 | int i; |
147 | int i; |
176 | |
148 | |
177 | assign (tmpname, name); |
149 | assign (tmpname, name); |
178 | |
150 | |
179 | for (i = strlen (tmpname); i > 0; i--) |
151 | for (i = strlen (tmpname); i > 0; i--) |
180 | { |
152 | { |
181 | tmpname[i] = 0; |
153 | tmpname[i] = 0; |
|
|
154 | |
182 | at = find_archetype_by_object_name (tmpname); |
155 | if (archetype *at = find_archetype_by_object_name (tmpname)) |
183 | |
|
|
184 | if (at != NULL) |
|
|
185 | return arch_to_object (at); |
156 | return arch_to_object (at); |
186 | } |
157 | } |
187 | |
158 | |
188 | return create_singularity (name); |
159 | return create_singularity (name); |
189 | } |
160 | } |
190 | |
161 | |
191 | /* This is a subset of the parse_id command. Basically, name can be |
162 | /* This is a subset of the parse_id command. Basically, name can be |
192 | * a string seperated lists of things to match, with certain keywords. |
163 | * a string seperated lists of things to match, with certain keywords. |
193 | * pl is the player (only needed to set count properly) |
164 | * pl is the player (only needed to set count properly) |
194 | * op is the item we are trying to match. Calling function takes care |
165 | * op is the item we are trying to match. Calling function takes care |
195 | * of what action might need to be done and if it is valid |
166 | * of what action might need to be done and if it is valid |
196 | * (pickup, drop, etc.) Return NONZERO if we have a match. A higher |
167 | * (pickup, drop, etc.) Return NONZERO if we have a match. A higher |
197 | * value means a better match. 0 means no match. |
168 | * value means a better match. 0 means no match. |
198 | * |
169 | * |
199 | * Brief outline of the procedure: |
170 | * Brief outline of the procedure: |
200 | * We take apart the name variable into the individual components. |
171 | * We take apart the name variable into the individual components. |
201 | * cases for 'all' and unpaid are pretty obvious. |
172 | * cases for 'all' and unpaid are pretty obvious. |
202 | * Next, we check for a count (either specified in name, or in the |
173 | * Next, we check for a count (either specified in name, or in the |
203 | * player object.) |
174 | * player object.) |
204 | * If count is 1, make a quick check on the name. |
175 | * If count is 1, make a quick check on the name. |
205 | * IF count is >1, we need to make plural name. Return if match. |
176 | * IF count is >1, we need to make plural name. Return if match. |
206 | * Last, make a check on the full name. |
177 | * Last, make a check on the full name. |
207 | */ |
178 | */ |
208 | int |
179 | int |
209 | item_matched_string (object *pl, object *op, const char *name) |
180 | item_matched_string (object *pl, object *op, const char *name) |
210 | { |
181 | { |
211 | char *cp, local_name[MAX_BUF]; |
182 | char *cp, local_name[MAX_BUF]; |
212 | int count, retval = 0; |
183 | int count, retval = 0; |
213 | |
184 | |
214 | strcpy (local_name, name); /* strtok is destructive to name */ |
185 | assign (local_name, name); /* strtok is destructive to name */ |
215 | |
186 | |
216 | for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) |
187 | for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) |
217 | { |
188 | { |
218 | while (cp[0] == ' ') |
189 | while (cp[0] == ' ') |
219 | ++cp; /* get rid of spaces */ |
190 | ++cp; /* get rid of spaces */ |
… | |
… | |
304 | } |
275 | } |
305 | |
276 | |
306 | return 0; |
277 | return 0; |
307 | } |
278 | } |
308 | |
279 | |
309 | /* |
280 | archetype::archetype (const char *name) |
310 | * Initialises the internal linked list of archetypes (read from file). |
281 | { |
311 | * Then the global "empty_archetype" pointer is initialised. |
282 | stub = true; |
312 | * Then the blocksview[] array is initialised. |
283 | arch = this; |
313 | */ |
284 | this->archname = this->name = this->name_pl = name; |
|
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285 | } |
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286 | |
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287 | archetype::~archetype () |
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288 | { |
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289 | unlink (); |
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290 | } |
314 | |
291 | |
315 | void |
292 | void |
316 | init_archetypes (void) |
293 | archetype::link () |
317 | { /* called from add_player() and edit() */ |
294 | { |
318 | if (first_archetype != NULL) /* Only do this once */ |
295 | ht.insert (std::make_pair (archname, this)); |
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296 | |
|
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297 | if (!archetypes.contains (this)) |
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298 | archetypes.insert (this); |
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299 | } |
|
|
300 | |
|
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301 | void |
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302 | archetype::unlink () |
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303 | { |
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304 | ht.erase (archname); |
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305 | if (!strcmp (&archname, "Gaea")) fprintf (stderr, "oI\n");//D |
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306 | if (archetypes.contains (this)) |
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307 | archetypes.erase (this); |
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308 | } |
|
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309 | |
|
|
310 | /* |
|
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311 | * Finds, using the hashtable, which archetype matches the given name. |
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312 | * returns a pointer to the found archetype, otherwise NULL. |
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313 | */ |
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314 | archetype * |
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315 | archetype::find (const char *name) |
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316 | { |
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317 | if (!name) |
319 | return; |
318 | return 0; |
320 | |
319 | |
321 | arch_init = 1; |
320 | auto (i, ht.find (name)); |
322 | load_archetypes (); |
321 | |
323 | arch_init = 0; |
322 | if (i == ht.end ()) |
|
|
323 | return 0; |
|
|
324 | else |
|
|
325 | return i->second; |
|
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326 | } |
|
|
327 | |
|
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328 | archetype * |
|
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329 | archetype::get (const char *name) |
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330 | { |
|
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331 | if (!name) |
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332 | { |
|
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333 | LOG (llevError, "null archetype requested\n"); |
|
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334 | name = "(null)"; |
|
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335 | } |
|
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336 | |
|
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337 | archetype *at = find (name); |
|
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338 | |
|
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339 | if (!at) |
|
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340 | { |
|
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341 | at = new archetype (name); |
|
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342 | at->link (); |
|
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343 | } |
|
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344 | |
|
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345 | return at; |
|
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346 | } |
|
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347 | |
|
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348 | archetype * |
|
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349 | archetype::read (object_thawer &f) |
|
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350 | { |
|
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351 | assert (f.kw == KW_object); |
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352 | |
|
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353 | loading_arch = true; // hack to tell parse_kv et al. to behave |
|
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354 | |
|
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355 | std::vector<archetype *> parts; |
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356 | |
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357 | coroapi::cede_to_tick_every (10); |
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358 | |
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359 | for (;;) |
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360 | { |
|
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361 | // the archetype might have been referenced earlier |
|
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362 | // so try to find an existing stub archetype first |
|
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363 | archetype *at = find (f.get_str ()); |
|
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364 | |
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365 | if (!at || !at->stub) |
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366 | at = new archetype (f.get_str ()); |
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367 | |
|
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368 | f.next (); |
|
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369 | |
|
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370 | #if 0 |
|
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371 | // implementing it here in the server does neither allow multiple inheritence |
|
|
372 | // nor does it cleanly "just override". it would allow use in map files, though, |
|
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373 | // and other resource files dynamically laoded (as opposed to being preprocessed). |
|
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374 | // not that any of this is relevant as of yet... |
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375 | if (f.kw == KW_inherit) |
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376 | { |
|
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377 | if (archetype *at = find (f.get_str ())) |
|
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378 | *op = at->clone; |
|
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379 | else |
|
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380 | LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n", |
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381 | &at->archname, f.get_str ()); |
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382 | |
|
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383 | f.next (); |
|
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384 | } |
|
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385 | #endif |
|
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386 | |
|
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387 | if (!at->parse_kv (f)) |
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388 | goto fail; |
|
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389 | |
|
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390 | at->post_load_check (); |
|
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391 | |
|
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392 | parts.push_back (at); |
|
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393 | |
|
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394 | if (f.kw != KW_more) |
|
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395 | break; |
|
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396 | |
|
|
397 | f.next (); |
|
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398 | |
|
|
399 | if (f.kw != KW_object) |
|
|
400 | { |
|
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401 | f.parse_error ("more object"); |
|
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402 | goto fail; |
|
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403 | } |
|
|
404 | } |
|
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405 | |
|
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406 | loading_arch = false; |
|
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407 | |
|
|
408 | { |
|
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409 | auto (at, parts.begin ()); |
|
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410 | |
|
|
411 | archetype *new_head = parts.front (); |
|
|
412 | archetype *old_head = find (new_head->archname); |
|
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413 | |
|
|
414 | if (old_head && !old_head->is_head ()) |
|
|
415 | { |
|
|
416 | LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n", |
|
|
417 | &new_head->archname, &old_head->archname); |
|
|
418 | goto fail; |
|
|
419 | } |
|
|
420 | |
|
|
421 | // check that all archetypes belong to the same old object or are new |
|
|
422 | for (auto (at, parts.begin ()); at != parts.end (); ++at) |
|
|
423 | { |
|
|
424 | archetype *new_part = *at; |
|
|
425 | archetype *old_part = find (new_part->archname); |
|
|
426 | |
|
|
427 | if (old_part && old_part->head_ () != old_head) |
|
|
428 | { |
|
|
429 | LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n", |
|
|
430 | &new_part->archname, &((archetype *)old_part->head_ ())->archname); |
|
|
431 | goto fail; |
|
|
432 | } |
|
|
433 | } |
|
|
434 | |
|
|
435 | // deactivate existing archetype |
|
|
436 | for (archetype *at = old_head; at; at = (archetype *)at->more) |
|
|
437 | at->unlink (); |
|
|
438 | |
|
|
439 | // assemble new chain |
|
|
440 | new_head->min_x = new_head->max_x = new_head->x; |
|
|
441 | new_head->min_y = new_head->max_y = new_head->y; |
|
|
442 | |
|
|
443 | archetype *less = new_head; |
|
|
444 | for (auto (p, parts.begin () + 1); p != parts.end (); ++p) |
|
|
445 | { |
|
|
446 | archetype *at = *p; |
|
|
447 | |
|
|
448 | if (at->x < new_head->min_x) new_head->min_x = at->x; |
|
|
449 | if (at->y < new_head->min_y) new_head->min_y = at->y; |
|
|
450 | if (at->x > new_head->max_x) new_head->max_x = at->x; |
|
|
451 | if (at->y > new_head->max_y) new_head->max_y = at->y; |
|
|
452 | |
|
|
453 | at->head = new_head; |
|
|
454 | less->more = at; |
|
|
455 | less = at; |
|
|
456 | } |
|
|
457 | |
|
|
458 | // now activate it |
|
|
459 | for (auto (p, parts.begin ()); p != parts.end (); ++p) |
|
|
460 | { |
|
|
461 | archetype *at = *p; |
|
|
462 | at->stub = false; |
|
|
463 | at->link (); |
|
|
464 | } |
|
|
465 | |
|
|
466 | return new_head; |
|
|
467 | } |
|
|
468 | |
|
|
469 | fail: |
|
|
470 | for (auto (p, parts.begin ()); p != parts.end (); ++p) |
|
|
471 | (*p)->destroy (true); |
|
|
472 | |
|
|
473 | loading_arch = false; |
|
|
474 | return 0; |
|
|
475 | } |
|
|
476 | |
|
|
477 | /* |
|
|
478 | * Initialize global archtype pointers: |
|
|
479 | */ |
|
|
480 | void |
|
|
481 | init_archetype_pointers () |
|
|
482 | { |
|
|
483 | ring_arch = archetype::find ("ring"); |
|
|
484 | amulet_arch = archetype::find ("amulet"); |
|
|
485 | staff_arch = archetype::find ("staff"); |
|
|
486 | crown_arch = archetype::find ("crown"); |
324 | empty_archetype = archetype::find ("empty_archetype"); |
487 | empty_archetype = archetype::find ("empty_archetype"); |
325 | |
|
|
326 | /* init_blocksview();*/ |
|
|
327 | } |
|
|
328 | |
|
|
329 | /* |
|
|
330 | * Stores debug-information about how efficient the hashtable |
|
|
331 | * used for archetypes has been in the static errmsg array. |
|
|
332 | */ |
|
|
333 | |
|
|
334 | void |
|
|
335 | arch_info (object *op) |
|
|
336 | { |
|
|
337 | sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp); |
|
|
338 | new_draw_info (NDI_BLACK, 0, op, errmsg); |
|
|
339 | } |
|
|
340 | |
|
|
341 | /* |
|
|
342 | * Initialise the hashtable used by the archetypes. |
|
|
343 | */ |
|
|
344 | |
|
|
345 | void |
|
|
346 | clear_archetable (void) |
|
|
347 | { |
|
|
348 | memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *)); |
|
|
349 | } |
|
|
350 | |
|
|
351 | /* |
|
|
352 | * An alternative way to init the hashtable which is slower, but _works_... |
|
|
353 | */ |
|
|
354 | |
|
|
355 | void |
|
|
356 | init_archetable (void) |
|
|
357 | { |
|
|
358 | archetype *at; |
|
|
359 | |
|
|
360 | LOG (llevDebug, " Setting up archetable...\n"); |
|
|
361 | |
|
|
362 | for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more) |
|
|
363 | add_arch (at); |
|
|
364 | |
|
|
365 | LOG (llevDebug, "done\n"); |
|
|
366 | } |
|
|
367 | |
|
|
368 | void |
|
|
369 | free_all_archs (void) |
|
|
370 | { |
|
|
371 | archetype *at, *next; |
|
|
372 | int i = 0, f = 0; |
|
|
373 | |
|
|
374 | for (at = first_archetype; at != NULL; at = next) |
|
|
375 | { |
|
|
376 | if (at->more) |
|
|
377 | next = at->more; |
|
|
378 | else |
|
|
379 | next = at->next; |
|
|
380 | |
|
|
381 | delete |
|
|
382 | at; |
|
|
383 | |
|
|
384 | i++; |
|
|
385 | } |
|
|
386 | LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f); |
|
|
387 | } |
|
|
388 | |
|
|
389 | archetype::archetype () |
|
|
390 | { |
|
|
391 | clear_object (&clone); /* to initial state other also */ |
|
|
392 | CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */ |
|
|
393 | SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */ |
|
|
394 | } |
|
|
395 | |
|
|
396 | archetype::~archetype () |
|
|
397 | { |
|
|
398 | } |
|
|
399 | |
|
|
400 | /* |
|
|
401 | * Reads/parses the archetype-file, and copies into a linked list |
|
|
402 | * of archetype-structures. |
|
|
403 | */ |
|
|
404 | void |
|
|
405 | first_arch_pass (object_thawer & fp) |
|
|
406 | { |
|
|
407 | archetype *at, *head = NULL, *last_more = NULL; |
|
|
408 | |
|
|
409 | at->clone.arch = first_archetype = at = new archetype; |
|
|
410 | |
|
|
411 | while (int i = load_object (fp, &at->clone, 0)) |
|
|
412 | { |
|
|
413 | at->clone.speed_left = (float) (-0.1); |
|
|
414 | /* copy the body_info to the body_used - this is only really |
|
|
415 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
416 | * by doing so, when a monster is created, it has good starting |
|
|
417 | * values for the body_used info, so when items are created |
|
|
418 | * for it, they can be properly equipped. |
|
|
419 | */ |
|
|
420 | memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info)); |
|
|
421 | |
|
|
422 | switch (i) |
|
|
423 | { |
|
|
424 | case LL_NORMAL: /* A new archetype, just link it with the previous */ |
|
|
425 | if (last_more != NULL) |
|
|
426 | last_more->next = at; |
|
|
427 | if (head != NULL) |
|
|
428 | head->next = at; |
|
|
429 | head = last_more = at; |
|
|
430 | #if 0 |
|
|
431 | if (!op->type) |
|
|
432 | LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name); |
|
|
433 | #endif |
|
|
434 | at->tail_x = 0; |
|
|
435 | at->tail_y = 0; |
|
|
436 | break; |
|
|
437 | |
|
|
438 | case LL_MORE: /* Another part of the previous archetype, link it correctly */ |
|
|
439 | |
|
|
440 | at->head = head; |
|
|
441 | at->clone.head = &head->clone; |
|
|
442 | if (last_more != NULL) |
|
|
443 | { |
|
|
444 | last_more->more = at; |
|
|
445 | last_more->clone.more = &at->clone; |
|
|
446 | } |
|
|
447 | last_more = at; |
|
|
448 | |
|
|
449 | /* If this multipart image is still composed of individual small |
|
|
450 | * images, don't set the tail_.. values. We can't use them anyways, |
|
|
451 | * and setting these to zero makes the map sending to the client much |
|
|
452 | * easier as just looking at the head, we know what to do. |
|
|
453 | */ |
|
|
454 | if (at->clone.face != head->clone.face) |
|
|
455 | { |
|
|
456 | head->tail_x = 0; |
|
|
457 | head->tail_y = 0; |
|
|
458 | } |
|
|
459 | else |
|
|
460 | { |
|
|
461 | if (at->clone.x > head->tail_x) |
|
|
462 | head->tail_x = at->clone.x; |
|
|
463 | if (at->clone.y > head->tail_y) |
|
|
464 | head->tail_y = at->clone.y; |
|
|
465 | } |
|
|
466 | break; |
|
|
467 | |
|
|
468 | } |
|
|
469 | |
|
|
470 | at = new archetype; |
|
|
471 | |
|
|
472 | at->clone.arch = at; |
|
|
473 | } |
|
|
474 | |
|
|
475 | delete at; |
|
|
476 | } |
|
|
477 | |
|
|
478 | /* |
|
|
479 | * Reads the archetype file once more, and links all pointers between |
|
|
480 | * archetypes. |
|
|
481 | */ |
|
|
482 | |
|
|
483 | void |
|
|
484 | second_arch_pass (object_thawer & thawer) |
|
|
485 | { |
|
|
486 | char buf[MAX_BUF], *variable = buf, *argument, *cp; |
|
|
487 | archetype *at = NULL, *other; |
|
|
488 | |
|
|
489 | while (fgets (buf, MAX_BUF, thawer) != NULL) |
|
|
490 | { |
|
|
491 | if (*buf == '#') |
|
|
492 | continue; |
|
|
493 | if ((argument = strchr (buf, ' ')) != NULL) |
|
|
494 | { |
|
|
495 | *argument = '\0', argument++; |
|
|
496 | cp = argument + strlen (argument) - 1; |
|
|
497 | while (isspace (*cp)) |
|
|
498 | { |
|
|
499 | *cp = '\0'; |
|
|
500 | cp--; |
|
|
501 | } |
|
|
502 | } |
|
|
503 | if (!strcmp ("Object", variable)) |
|
|
504 | { |
|
|
505 | if ((at = archetype::find (argument)) == NULL) |
|
|
506 | LOG (llevError, "Warning: failed to find arch %s\n", argument); |
|
|
507 | } |
|
|
508 | else if (!strcmp ("other_arch", variable)) |
|
|
509 | { |
|
|
510 | if (at != NULL && at->clone.other_arch == NULL) |
|
|
511 | { |
|
|
512 | if ((other = archetype::find (argument)) == NULL) |
|
|
513 | LOG (llevError, "Warning: failed to find other_arch %s\n", argument); |
|
|
514 | else if (at != NULL) |
|
|
515 | at->clone.other_arch = other; |
|
|
516 | } |
|
|
517 | } |
|
|
518 | else if (!strcmp ("randomitems", variable)) |
|
|
519 | { |
|
|
520 | if (at != NULL) |
|
|
521 | { |
|
|
522 | treasurelist *tl = find_treasurelist (argument); |
|
|
523 | |
|
|
524 | if (tl == NULL) |
|
|
525 | LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument); |
|
|
526 | else |
|
|
527 | at->clone.randomitems = tl; |
|
|
528 | } |
|
|
529 | } |
|
|
530 | } |
|
|
531 | } |
|
|
532 | |
|
|
533 | #ifdef DEBUG |
|
|
534 | void |
|
|
535 | check_generators (void) |
|
|
536 | { |
|
|
537 | archetype *at; |
|
|
538 | |
|
|
539 | for (at = first_archetype; at != NULL; at = at->next) |
|
|
540 | if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL) |
|
|
541 | LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name); |
|
|
542 | } |
|
|
543 | #endif |
|
|
544 | |
|
|
545 | /* |
|
|
546 | * First initialises the archtype hash-table (init_archetable()). |
|
|
547 | * Reads and parses the archetype file (with the first and second-pass |
|
|
548 | * functions). |
|
|
549 | * Then initialises treasures by calling load_treasures(). |
|
|
550 | */ |
|
|
551 | |
|
|
552 | void |
|
|
553 | load_archetypes (void) |
|
|
554 | { |
|
|
555 | char filename[MAX_BUF]; |
|
|
556 | |
|
|
557 | #if TIME_ARCH_LOAD |
|
|
558 | struct timeval |
|
|
559 | tv1, |
|
|
560 | tv2; |
|
|
561 | #endif |
|
|
562 | |
|
|
563 | sprintf (filename, "%s/%s", settings.datadir, settings.archetypes); |
|
|
564 | LOG (llevDebug, "Reading archetypes from %s:\n", filename); |
|
|
565 | |
|
|
566 | { |
|
|
567 | object_thawer |
|
|
568 | thawer (filename); |
|
|
569 | |
|
|
570 | clear_archetable (); |
|
|
571 | LOG (llevDebug, " arch-pass 1...\n"); |
|
|
572 | first_arch_pass (thawer); |
|
|
573 | LOG (llevDebug, " done\n"); |
|
|
574 | } |
|
|
575 | |
|
|
576 | init_archetable (); |
|
|
577 | warn_archetypes = 1; |
|
|
578 | |
|
|
579 | { |
|
|
580 | object_thawer |
|
|
581 | thawer (filename); |
|
|
582 | |
|
|
583 | LOG (llevDebug, " loading treasure...\n"); |
|
|
584 | load_treasures (); |
|
|
585 | LOG (llevDebug, " done\n arch-pass 2...\n"); |
|
|
586 | second_arch_pass (thawer); |
|
|
587 | LOG (llevDebug, " done\n"); |
|
|
588 | #ifdef DEBUG |
|
|
589 | check_generators (); |
|
|
590 | #endif |
|
|
591 | } |
|
|
592 | LOG (llevDebug, " done\n"); |
|
|
593 | } |
488 | } |
594 | |
489 | |
595 | /* |
490 | /* |
596 | * Creates and returns a new object which is a copy of the given archetype. |
491 | * Creates and returns a new object which is a copy of the given archetype. |
597 | * This function returns NULL on failure. |
492 | * This function returns NULL on failure. |
598 | */ |
493 | */ |
599 | |
|
|
600 | object * |
494 | object * |
601 | arch_to_object (archetype *at) |
495 | arch_to_object (archetype *at) |
602 | { |
496 | { |
603 | object *op; |
497 | if (!at) |
604 | |
|
|
605 | if (at == NULL) |
|
|
606 | { |
498 | { |
607 | if (warn_archetypes) |
|
|
608 | LOG (llevError, "Couldn't find archetype.\n"); |
499 | LOG (llevError, "Couldn't find archetype.\n"); |
609 | |
|
|
610 | return NULL; |
500 | return 0; |
611 | } |
501 | } |
612 | |
502 | |
613 | op = get_object (); |
503 | object *op = at->clone (); |
614 | copy_object (&at->clone, op); |
|
|
615 | op->arch = at; |
504 | op->arch = at; |
616 | op->instantiate (); |
505 | op->instantiate (); |
|
|
506 | |
617 | return op; |
507 | return op; |
618 | } |
508 | } |
619 | |
509 | |
620 | /* |
510 | /* |
621 | * Creates an object. This function is called by get_archetype() |
511 | * Creates an object. This function is called by get_archetype() |
622 | * if it fails to find the appropriate archetype. |
512 | * if it fails to find the appropriate archetype. |
623 | * Thus get_archetype() will be guaranteed to always return |
513 | * Thus get_archetype() will be guaranteed to always return |
624 | * an object, and never NULL. |
514 | * an object, and never NULL. |
625 | */ |
515 | */ |
626 | |
|
|
627 | object * |
516 | object * |
628 | create_singularity (const char *name) |
517 | create_singularity (const char *name) |
629 | { |
518 | { |
630 | object *op; |
519 | LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name); |
|
|
520 | |
|
|
521 | if (!strcmp (name, "bug")) |
|
|
522 | abort (); |
|
|
523 | |
631 | char buf[MAX_BUF]; |
524 | char buf[MAX_BUF]; |
632 | |
|
|
633 | sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); |
525 | sprintf (buf, "bug, please report (%s)", ARCH_SINGULARITY, name); |
634 | op = get_object (); |
526 | |
|
|
527 | object *op = get_archetype ("bug"); |
635 | op->name = op->name_pl = buf; |
528 | op->name = op->name_pl = buf; |
636 | SET_FLAG (op, FLAG_NO_PICK); |
529 | |
637 | return op; |
530 | return op; |
638 | } |
531 | } |
639 | |
532 | |
640 | /* |
533 | /* |
641 | * Finds which archetype matches the given name, and returns a new |
534 | * Finds which archetype matches the given name, and returns a new |
642 | * object containing a copy of the archetype. |
535 | * object containing a copy of the archetype. |
643 | */ |
536 | */ |
644 | |
|
|
645 | object * |
537 | object * |
646 | get_archetype (const char *name) |
538 | get_archetype (const char *name) |
647 | { |
539 | { |
648 | archetype *at = archetype::find (name); |
540 | archetype *at = archetype::find (name); |
649 | |
541 | |
… | |
… | |
652 | |
544 | |
653 | return arch_to_object (at); |
545 | return arch_to_object (at); |
654 | } |
546 | } |
655 | |
547 | |
656 | /* |
548 | /* |
657 | * Hash-function used by the arch-hashtable. |
|
|
658 | */ |
|
|
659 | |
|
|
660 | unsigned long |
|
|
661 | hasharch (const char *str, int tablesize) |
|
|
662 | { |
|
|
663 | unsigned long hash = 0; |
|
|
664 | unsigned int i = 0; |
|
|
665 | const char *p; |
|
|
666 | |
|
|
667 | /* use the one-at-a-time hash function, which supposedly is |
|
|
668 | * better than the djb2-like one used by perl5.005, but |
|
|
669 | * certainly is better then the bug used here before. |
|
|
670 | * see http://burtleburtle.net/bob/hash/doobs.html |
|
|
671 | */ |
|
|
672 | for (p = str; i < MAXSTRING && *p; p++, i++) |
|
|
673 | { |
|
|
674 | hash += *p; |
|
|
675 | hash += hash << 10; |
|
|
676 | hash ^= hash >> 6; |
|
|
677 | } |
|
|
678 | |
|
|
679 | hash += hash << 3; |
|
|
680 | hash ^= hash >> 11; |
|
|
681 | hash += hash << 15; |
|
|
682 | |
|
|
683 | return hash % tablesize; |
|
|
684 | } |
|
|
685 | |
|
|
686 | /* |
|
|
687 | * Finds, using the hashtable, which archetype matches the given name. |
|
|
688 | * returns a pointer to the found archetype, otherwise NULL. |
|
|
689 | */ |
|
|
690 | |
|
|
691 | archetype * |
|
|
692 | archetype::find (const char *name) |
|
|
693 | { |
|
|
694 | if (!name) |
|
|
695 | return 0; |
|
|
696 | |
|
|
697 | #if USE_UNORDERED_MAP |
|
|
698 | AUTODECL (i, ht.find ((size_t) name)); |
|
|
699 | |
|
|
700 | if (i == ht.end ()) |
|
|
701 | return 0; |
|
|
702 | else |
|
|
703 | return i->second; |
|
|
704 | #endif |
|
|
705 | |
|
|
706 | archetype *at; |
|
|
707 | unsigned long index; |
|
|
708 | |
|
|
709 | index = hasharch (name, ARCHTABLE); |
|
|
710 | arch_search++; |
|
|
711 | for (;;) |
|
|
712 | { |
|
|
713 | at = arch_table[index]; |
|
|
714 | |
|
|
715 | if (at == NULL) |
|
|
716 | { |
|
|
717 | if (warn_archetypes) |
|
|
718 | LOG (llevError, "Couldn't find archetype %s\n", name); |
|
|
719 | |
|
|
720 | return NULL; |
|
|
721 | } |
|
|
722 | |
|
|
723 | arch_cmp++; |
|
|
724 | |
|
|
725 | if (!strcmp ((const char *) at->name, name)) |
|
|
726 | return at; |
|
|
727 | |
|
|
728 | if (++index >= ARCHTABLE) |
|
|
729 | index = 0; |
|
|
730 | } |
|
|
731 | } |
|
|
732 | |
|
|
733 | /* |
|
|
734 | * Adds an archetype to the hashtable. |
|
|
735 | */ |
|
|
736 | |
|
|
737 | static void |
|
|
738 | add_arch (archetype *at) |
|
|
739 | { |
|
|
740 | #if USE_UNORDERED_MAP |
|
|
741 | ht.insert (std::make_pair ((size_t) (const char *) at->name, at)); |
|
|
742 | #endif |
|
|
743 | |
|
|
744 | int index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index; |
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|
745 | |
|
|
746 | for (;;) |
|
|
747 | { |
|
|
748 | if (arch_table[index] == NULL) |
|
|
749 | { |
|
|
750 | arch_table[index] = at; |
|
|
751 | return; |
|
|
752 | } |
|
|
753 | |
|
|
754 | if (++index == ARCHTABLE) |
|
|
755 | index = 0; |
|
|
756 | |
|
|
757 | if (index == org_index) |
|
|
758 | fatal (ARCHTABLE_TOO_SMALL); |
|
|
759 | } |
|
|
760 | } |
|
|
761 | |
|
|
762 | /* |
|
|
763 | * Returns the first archetype using the given type. |
549 | * Returns the first archetype using the given type. |
764 | * Used in treasure-generation. |
550 | * Used in treasure-generation. |
765 | */ |
551 | */ |
766 | |
|
|
767 | archetype * |
552 | archetype * |
768 | type_to_archetype (int type) |
553 | type_to_archetype (int type) |
769 | { |
554 | { |
770 | archetype *at; |
555 | for_all_archetypes (at) |
771 | |
556 | if (at->type == type && at->head_ () != at) |
772 | for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more) |
|
|
773 | if (at->clone.type == type) |
|
|
774 | return at; |
557 | return at; |
775 | |
558 | |
776 | return 0; |
559 | return 0; |
777 | } |
560 | } |
778 | |
561 | |
779 | /* |
562 | /* |
780 | * Returns a new object copied from the first archetype matching |
563 | * Returns a new object copied from the first archetype matching |
781 | * the given type. |
564 | * the given type. |
782 | * Used in treasure-generation. |
565 | * Used in treasure-generation. |
783 | */ |
566 | */ |
784 | |
|
|
785 | object * |
567 | object * |
786 | clone_arch (int type) |
568 | clone_arch (int type) |
787 | { |
569 | { |
788 | archetype *at; |
570 | archetype *at; |
789 | object *op = get_object (); |
|
|
790 | |
571 | |
791 | if ((at = type_to_archetype (type)) == NULL) |
572 | if ((at = type_to_archetype (type)) == NULL) |
792 | { |
573 | { |
793 | LOG (llevError, "Can't clone archetype %d\n", type); |
574 | LOG (llevError, "Can't clone archetype %d\n", type); |
794 | free_object (op); |
|
|
795 | return NULL; |
575 | return 0; |
796 | } |
576 | } |
797 | |
577 | |
798 | copy_object (&at->clone, op); |
578 | object *op = at->clone (); |
799 | op->instantiate (); |
579 | op->instantiate (); |
800 | return op; |
580 | return op; |
801 | } |
581 | } |
802 | |
582 | |
803 | /* |
583 | /* |
804 | * member: make instance from class |
584 | * member: make instance from class |
805 | */ |
585 | */ |
806 | |
|
|
807 | object * |
586 | object * |
808 | object_create_arch (archetype *at) |
587 | object_create_arch (archetype *at) |
809 | { |
588 | { |
810 | object *op, *prev = 0, *head = 0; |
589 | object *op, *prev = 0, *head = 0; |
811 | |
590 | |
812 | while (at) |
591 | while (at) |
813 | { |
592 | { |
814 | op = arch_to_object (at); |
593 | op = arch_to_object (at); |
|
|
594 | |
815 | op->x = at->clone.x; |
595 | op->x = at->x; |
816 | op->y = at->clone.y; |
596 | op->y = at->y; |
817 | |
597 | |
818 | if (head) |
598 | if (head) |
819 | op->head = head, prev->more = op; |
599 | op->head = head, prev->more = op; |
820 | |
600 | |
821 | if (!head) |
601 | if (!head) |
822 | head = op; |
602 | head = op; |
823 | |
603 | |
824 | prev = op; |
604 | prev = op; |
825 | at = at->more; |
605 | at = (archetype *)at->more; |
826 | } |
606 | } |
827 | |
607 | |
828 | return (head); |
608 | return head; |
829 | } |
609 | } |
830 | |
610 | |