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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.25 by root, Tue Nov 7 16:30:54 2006 UTC vs.
Revision 1.91 by root, Tue Oct 27 01:38:39 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24#include <cassert> 25#include <cassert>
25 26
27#include <global.h>
28#include <loader.h>
29
30#include <tr1/functional>
26#include <tr1/unordered_map> 31#include <tr1/unordered_map>
27 32
28#include <global.h> 33archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
29#include <arch.h> 34arch_ptr archetype::empty;
30#include <funcpoint.h>
31#include <loader.h>
32 35
33/* IF set, does a little timing on the archetype load. */
34#define TIME_ARCH_LOAD 0
35
36static void add_arch (archetype *at);
37
38static archetype *arch_table[ARCHTABLE];
39int arch_cmp = 0; /* How many strcmp's */
40int arch_search = 0; /* How many searches */
41int arch_init; /* True if doing arch initialization */
42
43/* The naming of these functions is really poor - they are all
44 * pretty much named '.._arch_...', but they may more may not
45 * return archetypes. Some make the arch_to_object call, and thus
46 * return an object. Perhaps those should be called 'archob' functions
47 * to denote they return an object derived from the archetype.
48 * MSW 2003-04-29
49 */
50
51#if USE_UNORDERED_MAP
52// the hashtable 36// the hashtable
53typedef std::tr1::unordered_map 37typedef std::tr1::unordered_map
54 < 38 <
55 std::size_t, 39 const char *,
56 archetype *, 40 arch_ptr,
57 std::hash<size_t>, 41 str_hash,
58 std::equal_to<size_t>, 42 str_equal,
59 slice_allocator< std::pair<const std::size_t, archetype *> > 43 slice_allocator< std::pair<const char *const, arch_ptr> >
60 true,
61 > HT; 44 > HT;
62 45
63static HT ht; 46static HT ht (10000);
64#endif 47archvec archetypes;
48static unordered_vector<archetype *> allarch;
49static int dirtycnt;
50
51// the vector of other_arch references to be resolved
52static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
53// the vector of loaded but not yet committed archetypes
54static std::vector<archetype *> postponed_arch;
65 55
66/** 56/**
67 * GROS - This function retrieves an archetype given the name that appears 57 * GROS - This function retrieves an archetype given the name that appears
68 * during the game (for example, "writing pen" instead of "stylus"). 58 * during the game (for example, "writing pen" instead of "stylus").
69 * It does not use the hashtable system, but browse the whole archlist each time. 59 * It does not use the hashtable system, but browse the whole archlist each time.
75 * - the archetype found or null if nothing was found. 65 * - the archetype found or null if nothing was found.
76 */ 66 */
77archetype * 67archetype *
78find_archetype_by_object_name (const char *name) 68find_archetype_by_object_name (const char *name)
79{ 69{
80 archetype *at; 70 shstr_cmp name_cmp (name);
81 71
82 if (name == NULL) 72 for_all_archetypes (at)
83 return (archetype *) NULL; 73 if (at->name == name_cmp)
84
85 for (at = first_archetype; at != NULL; at = at->next)
86 {
87 if (!strcmp (at->clone.name, name))
88 return at; 74 return at;
89 } 75
90 return NULL; 76 return 0;
91} 77}
92 78
93/** 79/**
94 * This function retrieves an archetype by type and name that appears during 80 * This function retrieves an archetype by type and name that appears during
95 * the game. It is basically the same as find_archetype_by_object_name() 81 * the game. It is basically the same as find_archetype_by_object_name()
96 * except that it considers only items of the given type. 82 * except that it considers only items of the given type.
97 */ 83 */
98archetype * 84archetype *
99find_archetype_by_object_type_name (int type, const char *name) 85find_archetype_by_object_type_name (int type, const char *name)
100{ 86{
101 archetype *at; 87 shstr_cmp name_cmp (name);
102 88
103 if (name == NULL) 89 for_all_archetypes (at)
104 return NULL; 90 if (at->name == name_cmp && at->type == type)
105
106 for (at = first_archetype; at != NULL; at = at->next)
107 {
108 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
109 return at; 91 return at;
110 }
111 92
112 return NULL; 93 return 0;
113} 94}
114 95
115/* This is a lot like the above function. Instead, we are trying to match 96/* This is a lot like the above function. Instead, we are trying to match
116 * the arch->skill values. type is the type of object to match 97 * the arch->skill values. type is the type of object to match
117 * against (eg, to only match against skills or only skill objects for example). 98 * against (eg, to only match against skills or only skill objects for example).
118 * If type is -1, ew don't match on type. 99 * If type is -1, ew don't match on type.
119 */ 100 */
120object * 101object *
121get_archetype_by_skill_name (const char *skill, int type) 102get_archetype_by_skill_name (const char *skill, int type)
122{ 103{
123 archetype * 104 shstr_cmp skill_cmp (skill);
124 at;
125 105
126 if (skill == NULL) 106 for_all_archetypes (at)
127 return NULL; 107 if (at->skill == skill_cmp && (type == -1 || type == at->type))
108 return at->instance ();
128 109
129 for (at = first_archetype; at != NULL; at = at->next)
130 {
131 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
132 return arch_to_object (at);
133 }
134 return NULL; 110 return 0;
135} 111}
136 112
137/* similiar to above - this returns the first archetype 113/* similiar to above - this returns the first archetype
138 * that matches both the type and subtype. type and subtype 114 * that matches both the type and subtype. type and subtype
139 * can be -1 to say ignore, but in this case, the match it does 115 * can be -1 to say ignore, but in this case, the match it does
142 * (eg, skills) 118 * (eg, skills)
143 */ 119 */
144archetype * 120archetype *
145get_archetype_by_type_subtype (int type, int subtype) 121get_archetype_by_type_subtype (int type, int subtype)
146{ 122{
147 archetype * 123 for_all_archetypes (at)
148 at;
149
150 for (at = first_archetype; at != NULL; at = at->next)
151 {
152 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 124 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
153 return at; 125 return at;
154 } 126
155 return NULL; 127 return 0;
156} 128}
157 129
158/** 130/**
159 * GROS - this returns a new object given the name that appears during the game 131 * GROS - this returns a new object given the name that appears during the game
160 * (for example, "writing pen" instead of "stylus"). 132 * (for example, "writing pen" instead of "stylus").
162 * - name: The name we're searching for (ex: "writing pen"); 134 * - name: The name we're searching for (ex: "writing pen");
163 * Return value: 135 * Return value:
164 * - a corresponding object if found; a singularity object if not found. 136 * - a corresponding object if found; a singularity object if not found.
165 * Note by MSW - it appears that it takes the full name and keeps 137 * Note by MSW - it appears that it takes the full name and keeps
166 * shortening it until it finds a match. I re-wrote this so that it 138 * shortening it until it finds a match. I re-wrote this so that it
167 * doesn't malloc it each time - not that this function is used much, 139 * doesn't allocate it each time - not that this function is used much,
168 * but it otherwise had a big memory leak. 140 * but it otherwise had a big memory leak.
169 */ 141 */
170object * 142object *
171get_archetype_by_object_name (const char *name) 143get_archetype_by_object_name (const char *name)
172{ 144{
173 archetype *at;
174 char tmpname[MAX_BUF]; 145 char tmpname[MAX_BUF];
175 int i;
176 146
177 assign (tmpname, name); 147 assign (tmpname, name);
178 148
179 for (i = strlen (tmpname); i > 0; i--) 149 for (int i = strlen (tmpname); i > 0; i--)
180 { 150 {
181 tmpname[i] = 0; 151 tmpname[i] = 0;
152
182 at = find_archetype_by_object_name (tmpname); 153 if (archetype *at = find_archetype_by_object_name (tmpname))
183 154 return at->instance ();
184 if (at != NULL)
185 return arch_to_object (at);
186 } 155 }
187 156
188 return create_singularity (name); 157 return create_singularity (name);
189} 158}
190 159
191 /* This is a subset of the parse_id command. Basically, name can be 160/* This is a subset of the parse_id command. Basically, name can be
192 * a string seperated lists of things to match, with certain keywords. 161 * a string seperated lists of things to match, with certain keywords.
193 * pl is the player (only needed to set count properly) 162 * pl is the player (only needed to set count properly)
194 * op is the item we are trying to match. Calling function takes care 163 * op is the item we are trying to match. Calling function takes care
195 * of what action might need to be done and if it is valid 164 * of what action might need to be done and if it is valid
196 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 165 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
197 * value means a better match. 0 means no match. 166 * value means a better match. 0 means no match.
198 * 167 *
199 * Brief outline of the procedure: 168 * Brief outline of the procedure:
200 * We take apart the name variable into the individual components. 169 * We take apart the name variable into the individual components.
201 * cases for 'all' and unpaid are pretty obvious. 170 * cases for 'all' and unpaid are pretty obvious.
202 * Next, we check for a count (either specified in name, or in the 171 * Next, we check for a count (either specified in name, or in the
203 * player object.) 172 * player object.)
204 * If count is 1, make a quick check on the name. 173 * If count is 1, make a quick check on the name.
205 * IF count is >1, we need to make plural name. Return if match. 174 * IF count is >1, we need to make plural name. Return if match.
206 * Last, make a check on the full name. 175 * Last, make a check on the full name.
207 */ 176 */
208int 177int
209item_matched_string (object *pl, object *op, const char *name) 178item_matched_string (object *pl, object *op, const char *name)
210{ 179{
211 char *cp, local_name[MAX_BUF]; 180 char *cp, local_name[MAX_BUF];
212 int count, retval = 0; 181 int count, retval = 0;
213 182
214 strcpy (local_name, name); /* strtok is destructive to name */ 183 assign (local_name, name); /* strtok is destructive to name */
215 184
216 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 185 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
217 { 186 {
218 while (cp[0] == ' ') 187 while (cp[0] == ' ')
219 ++cp; /* get rid of spaces */ 188 ++cp; /* get rid of spaces */
224 return 1; 193 return 1;
225 194
226 /* unpaid is a little more specific */ 195 /* unpaid is a little more specific */
227 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID)) 196 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
228 return 2; 197 return 2;
198
229 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 199 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
230 return 2; 200 return 2;
231 201
232 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED)) 202 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
233 return 2; 203 return 2;
255 * is because of the 'else' handling - we don't want to match on 225 * is because of the 'else' handling - we don't want to match on
256 * something and set a low retval, even though it may match a higher retcal 226 * something and set a low retval, even though it may match a higher retcal
257 * later. So keep it in descending order here, so we try for the best 227 * later. So keep it in descending order here, so we try for the best
258 * match first, and work downward. 228 * match first, and work downward.
259 */ 229 */
230 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
231
260 if (!strcasecmp (cp, query_name (op))) 232 if (!strcasecmp (cp, query_name (op)))
261 retval = 20; 233 retval = 20;
262 else if (!strcasecmp (cp, query_short_name (op))) 234 else if (!strcasecmp (cp, qsn = query_short_name (op)))
263 retval = 18; 235 retval = 18;
264 else if (!strcasecmp (cp, query_base_name (op, 0))) 236 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
265 retval = 16; 237 retval = 16;
266 else if (!strcasecmp (cp, query_base_name (op, 1))) 238 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
267 retval = 16; 239 retval = 16;
268 else if (op->custom_name && !strcasecmp (cp, op->custom_name)) 240 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
269 retval = 15; 241 retval = 15;
270 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 242 else if (!strncasecmp (cp, qbn0, strlen (cp)))
271 retval = 14; 243 retval = 14;
272 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 244 else if (!strncasecmp (cp, qbn1, strlen (cp)))
273 retval = 14; 245 retval = 14;
274 /* Do substring checks, so things like 'Str+1' will match. 246 /* Do substring checks, so things like 'Str+1' will match.
275 * retval of these should perhaps be lower - they are lower 247 * retval of these should perhaps be lower - they are lower
276 * then the specific strcasecmp aboves, but still higher than 248 * then the specific strcasecmp aboves, but still higher than
277 * some other match criteria. 249 * some other match criteria.
278 */ 250 */
279 else if (strstr (query_base_name (op, 1), cp)) 251 else if (strstr (qbn1, cp))
280 retval = 12; 252 retval = 12;
281 else if (strstr (query_base_name (op, 0), cp)) 253 else if (strstr (qbn0, cp))
282 retval = 12; 254 retval = 12;
283 else if (strstr (query_short_name (op), cp)) 255 else if (strstr (qsn, cp))
284 retval = 12; 256 retval = 12;
285 /* Check against plural/non plural based on count. */ 257 /* Check against plural/non plural based on count. */
286 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 258 else if (count > 1 && !strcasecmp (cp, op->name_pl))
287 retval = 6; 259 retval = 6;
288 else if (count == 1 && !strcasecmp (op->name, cp)) 260 else if (count == 1 && !strcasecmp (op->name, cp))
289 retval = 6; 261 retval = 6;
290 /* base name matched - not bad */ 262 /* base name matched - not bad */
291 else if (strcasecmp (cp, op->name) == 0 && !count) 263 else if (strcasecmp (cp, op->name) == 0 && !count)
292 retval = 4; 264 retval = 4;
293 /* Check for partial custom name, but give a real low priority */ 265 /* Check for partial custom name, but give a real low priority */
294 else if (op->custom_name && strstr (op->custom_name, cp)) 266 else if (op->custom_name.contains (cp))
295 retval = 3; 267 retval = 3;
296 268
297 if (retval) 269 if (retval)
298 { 270 {
299 if (pl->type == PLAYER) 271 if (pl->type == PLAYER)
304 } 276 }
305 277
306 return 0; 278 return 0;
307} 279}
308 280
281archetype::archetype (const char *name)
282{
283 arch = this;
284 this->archname = this->name = this->name_pl = name;
285}
286
287archetype::~archetype ()
288{
289 unlink ();
290}
291
292void
293archetype::link ()
294{
295 if (!archetypes.contains (this))
296 {
297 archetypes.insert (this);
298 ht.insert (std::make_pair (archname, this));
299 }
300}
301
302void
303archetype::unlink ()
304{
305 if (archetypes.contains (this))
306 {
307 archetypes.erase (this);
308 ht.erase (archname);
309 }
310}
311
309/* 312/*
310 * Initialises the internal linked list of archetypes (read from file). 313 * Finds, using the hashtable, which archetype matches the given name.
311 * Then the global "empty_archetype" pointer is initialised. 314 * returns a pointer to the found archetype, otherwise NULL.
312 * Then the blocksview[] array is initialised.
313 */ 315 */
316archetype *
317archetype::find (const char *name)
318{
319 if (!name)
320 return 0;
321
322 auto (i, ht.find (name));
323
324 if (i == ht.end ())
325 return 0;
326 else
327 return i->second;
328}
329
330archetype *
331archetype::read (object_thawer &f)
332{
333 assert (f.kw == KW_object);
334
335 std::vector<archetype *> parts;
336
337 coroapi::cede_to_tick ();
338
339 for (;;)
340 {
341 archetype *at = new archetype (f.get_str ());
342
343 f.next ();
344
345#if 0
346 // implementing it here in the server does neither allow multiple inheritence
347 // nor does it cleanly "just override". it would allow use in map files, though,
348 // and other resource files dynamically laoded (as opposed to being preprocessed).
349 // not that any of this is relevant as of yet...
350 if (f.kw == KW_inherit)
351 {
352 if (archetype *at = find (f.get_str ()))
353 *op = at->clone;
354 else
355 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
356 &at->archname, f.get_str ());
357
358 f.next ();
359 }
360#endif
361
362 loading_arch = at; // hack to tell parse_kv et al. to behave
363 bool parse_ok = at->parse_kv (f);
364 loading_arch = 0;
365
366 if (!parse_ok)
367 goto fail;
368
369 loading_arch = at; // hack to tell parse_kv et al. to behave
370 at->post_load_check ();
371 loading_arch = 0;
372
373 parts.push_back (at);
374
375 if (f.kw != KW_more)
376 break;
377
378 f.next ();
379
380 if (f.kw != KW_object)
381 {
382 f.parse_error ("more object");
383 goto fail;
384 }
385 }
386
387 {
388 auto (at, parts.begin ());
389
390 archetype *new_head = parts.front ();
391 archetype *old_head = find (new_head->archname);
392
393 if (old_head && !old_head->is_head ())
394 {
395 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
396 &new_head->archname, &old_head->archname);
397 goto fail;
398 }
399
400 // check that all archetypes belong to the same old object or are new
401 for (auto (at, parts.begin ()); at != parts.end (); ++at)
402 {
403 archetype *new_part = *at;
404 archetype *old_part = find (new_part->archname);
405
406 if (old_part && old_part->head_ () != old_head)
407 {
408 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
409 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
410 goto fail;
411 }
412 }
413
414 // assemble new chain
415 new_head->min_x = new_head->max_x = new_head->x;
416 new_head->min_y = new_head->max_y = new_head->y;
417
418 archetype *less = new_head;
419 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
420 {
421 archetype *at = *p;
422
423 // some flags get inherited from the head (probably a lot more)
424 // doing it here doesn't feel too cozy, but it allows code
425 // to ignore head checks for these flags, which saves time
426 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
427 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
428 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
429 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
430
431 new_head->min_x = min (new_head->min_x, at->x);
432 new_head->min_y = min (new_head->min_y, at->y);
433 new_head->max_x = max (new_head->max_x, at->x);
434 new_head->max_y = max (new_head->max_y, at->y);
435
436 at->head = new_head;
437 less->more = at;
438 less = at;
439 }
440
441 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
442
443 return new_head;
444 }
445
446fail:
447 for (auto (p, parts.begin ()); p != parts.end (); ++p)
448 (*p)->destroy ();
449
450 return 0;
451}
314 452
315void 453void
316init_archetypes (void) 454archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
317{ /* called from add_player() and edit() */ 455{
318 if (first_archetype != NULL) /* Only do this once */ 456 ref = 0;
319 return; 457 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
320
321 arch_init = 1;
322 load_archetypes ();
323 arch_init = 0;
324 empty_archetype = archetype::find ("empty_archetype");
325
326/* init_blocksview();*/
327} 458}
328
329/*
330 * Stores debug-information about how efficient the hashtable
331 * used for archetypes has been in the static errmsg array.
332 */
333 459
334void 460void
335arch_info (object *op) 461archetype::commit_load ()
336{ 462{
337 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp); 463 // unlink old archetypes and link in new ones */
338 new_draw_info (NDI_BLACK, 0, op, errmsg); 464 for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
339} 465 {
466 archetype *at = *p;
340 467
341/* 468 if (archetype *old = find (at->archname))
342 * Initialise the hashtable used by the archetypes. 469 old->unlink ();
343 */ 470
471 allarch.push_back (at);
472
473 at->link ();
474 ++dirtycnt;
475 }
476
477 postponed_arch.clear ();
478
479 // now resolve arch references
480 for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
481 {
482 arch_ptr *ap = p->first;
483 archetype *at = find (p->second);
484
485 if (!at)
486 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
487
488 *ap = at;
489 }
490
491 postponed_arch_ref.clear ();
492
493 empty = find (shstr_empty_archetype);
494}
344 495
345void 496void
346clear_archetable (void) 497archetype::gc ()
347{ 498{
348 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *)); 499 int cnt = max (1, min (allarch.size () / 128, dirtycnt));
349} 500 dirtycnt = max (0, dirtycnt - cnt);
350 501
351/* 502 do
352 * An alternative way to init the hashtable which is slower, but _works_...
353 */
354
355void
356init_archetable (void)
357{
358 archetype *at;
359
360 LOG (llevDebug, " Setting up archetable...\n");
361
362 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
363 add_arch (at);
364
365 LOG (llevDebug, "done\n");
366}
367
368void
369free_all_archs (void)
370{
371 archetype *at, *next;
372 int i = 0, f = 0;
373
374 for (at = first_archetype; at != NULL; at = next)
375 { 503 {
376 if (at->more) 504 static int idx;
377 next = at->more; 505
506 if (idx >= allarch.size ())
507 if (idx)
508 idx = 0;
509 else
510 return;
511
512 archetype *at = allarch [idx];
513
514 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
515 ++idx;
378 else 516 else
379 next = at->next;
380
381 delete
382 at;
383
384 i++;
385 }
386 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
387}
388
389archetype::archetype ()
390{
391 clear_object (&clone); /* to initial state other also */
392 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
393 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
394}
395
396archetype::~archetype ()
397{
398}
399
400/*
401 * Reads/parses the archetype-file, and copies into a linked list
402 * of archetype-structures.
403 */
404void
405first_arch_pass (object_thawer & fp)
406{
407 archetype *at, *head = NULL, *last_more = NULL;
408
409 at->clone.arch = first_archetype = at = new archetype;
410
411 while (int i = load_object (fp, &at->clone, 0))
412 {
413 at->clone.speed_left = (float) (-0.1);
414 /* copy the body_info to the body_used - this is only really
415 * need for monsters, but doesn't hurt to do it for everything.
416 * by doing so, when a monster is created, it has good starting
417 * values for the body_used info, so when items are created
418 * for it, they can be properly equipped.
419 */
420 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
421
422 switch (i)
423 { 517 {
424 case LL_NORMAL: /* A new archetype, just link it with the previous */ 518 LOG (llevDebug, "garbage collect arch %s", &at->archname);
425 if (last_more != NULL) 519 assert (at->arch == at); // verify that refcnt == 1 is truly valid
426 last_more->next = at; 520 allarch.erase (idx);
427 if (head != NULL)
428 head->next = at;
429 head = last_more = at;
430#if 0
431 if (!op->type)
432 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
433#endif
434 at->tail_x = 0;
435 at->tail_y = 0;
436 break;
437 521
438 case LL_MORE: /* Another part of the previous archetype, link it correctly */ 522 // break chain
439 523 for (object *op = at->head_ (); op; )
440 at->head = head;
441 at->clone.head = &head->clone;
442 if (last_more != NULL)
443 { 524 {
525 object *next = op->more;
526 op->head = 0;
444 last_more->more = at; 527 op->more = 0;
445 last_more->clone.more = &at->clone; 528 op = next;
446 } 529 }
447 last_more = at;
448 530
449 /* If this multipart image is still composed of individual small 531 at->destroy ();
450 * images, don't set the tail_.. values. We can't use them anyways, 532 at->arch = 0;
451 * and setting these to zero makes the map sending to the client much
452 * easier as just looking at the head, we know what to do.
453 */
454 if (at->clone.face != head->clone.face)
455 {
456 head->tail_x = 0;
457 head->tail_y = 0;
458 }
459 else
460 {
461 if (at->clone.x > head->tail_x)
462 head->tail_x = at->clone.x;
463 if (at->clone.y > head->tail_y)
464 head->tail_y = at->clone.y;
465 }
466 break;
467
468 } 533 }
469
470 at = new archetype;
471
472 at->clone.arch = at;
473 }
474
475 delete at;
476}
477
478/*
479 * Reads the archetype file once more, and links all pointers between
480 * archetypes.
481 */
482
483void
484second_arch_pass (object_thawer & thawer)
485{
486 char buf[MAX_BUF], *variable = buf, *argument, *cp;
487 archetype *at = NULL, *other;
488
489 while (fgets (buf, MAX_BUF, thawer) != NULL)
490 { 534 }
491 if (*buf == '#') 535 while (--cnt);
492 continue;
493 if ((argument = strchr (buf, ' ')) != NULL)
494 {
495 *argument = '\0', argument++;
496 cp = argument + strlen (argument) - 1;
497 while (isspace (*cp))
498 {
499 *cp = '\0';
500 cp--;
501 }
502 }
503 if (!strcmp ("Object", variable))
504 {
505 if ((at = archetype::find (argument)) == NULL)
506 LOG (llevError, "Warning: failed to find arch %s\n", argument);
507 }
508 else if (!strcmp ("other_arch", variable))
509 {
510 if (at != NULL && at->clone.other_arch == NULL)
511 {
512 if ((other = archetype::find (argument)) == NULL)
513 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
514 else if (at != NULL)
515 at->clone.other_arch = other;
516 }
517 }
518 else if (!strcmp ("randomitems", variable))
519 {
520 if (at != NULL)
521 {
522 treasurelist *tl = find_treasurelist (argument);
523
524 if (tl == NULL)
525 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
526 else
527 at->clone.randomitems = tl;
528 }
529 }
530 }
531} 536}
532 537
533#ifdef DEBUG
534void
535check_generators (void)
536{
537 archetype *at;
538
539 for (at = first_archetype; at != NULL; at = at->next)
540 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
541 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
542}
543#endif
544
545/*
546 * First initialises the archtype hash-table (init_archetable()).
547 * Reads and parses the archetype file (with the first and second-pass
548 * functions).
549 * Then initialises treasures by calling load_treasures().
550 */
551
552void
553load_archetypes (void)
554{
555 char filename[MAX_BUF];
556
557#if TIME_ARCH_LOAD
558 struct timeval
559 tv1,
560 tv2;
561#endif
562
563 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
564 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
565
566 {
567 object_thawer
568 thawer (filename);
569
570 clear_archetable ();
571 LOG (llevDebug, " arch-pass 1...\n");
572 first_arch_pass (thawer);
573 LOG (llevDebug, " done\n");
574 }
575
576 init_archetable ();
577 warn_archetypes = 1;
578
579 {
580 object_thawer
581 thawer (filename);
582
583 LOG (llevDebug, " loading treasure...\n");
584 load_treasures ();
585 LOG (llevDebug, " done\n arch-pass 2...\n");
586 second_arch_pass (thawer);
587 LOG (llevDebug, " done\n");
588#ifdef DEBUG
589 check_generators ();
590#endif
591 }
592 LOG (llevDebug, " done\n");
593}
594
595/*
596 * Creates and returns a new object which is a copy of the given archetype.
597 * This function returns NULL on failure.
598 */
599
600object *
601arch_to_object (archetype *at)
602{
603 object *op; 538object *
604 539archetype::instance ()
605 if (at == NULL) 540{
606 { 541 object *op = clone ();
607 if (warn_archetypes)
608 LOG (llevError, "Couldn't find archetype.\n");
609
610 return NULL;
611 }
612
613 op = get_object ();
614 copy_object (&at->clone, op);
615 op->arch = at;
616 op->instantiate (); 542 op->instantiate ();
617 return op; 543 return op;
618} 544}
619 545
620/* 546/*
621 * Creates an object. This function is called by get_archetype() 547 * Creates an object. This function is called by get_archetype()
622 * if it fails to find the appropriate archetype. 548 * if it fails to find the appropriate archetype.
623 * Thus get_archetype() will be guaranteed to always return 549 * Thus get_archetype() will be guaranteed to always return
624 * an object, and never NULL. 550 * an object, and never NULL.
625 */ 551 */
626
627object * 552object *
628create_singularity (const char *name) 553create_singularity (const char *name)
629{ 554{
630 object *op; 555 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
631 char buf[MAX_BUF];
632 556
633 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); 557 if (!strcmp (name, "bug"))
634 op = get_object (); 558 abort ();
635 op->name = op->name_pl = buf; 559
636 SET_FLAG (op, FLAG_NO_PICK); 560 object *op = archetype::get (shstr_bug);
561 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
562
637 return op; 563 return op;
638} 564}
639 565
640/* 566/*
641 * Finds which archetype matches the given name, and returns a new 567 * Finds which archetype matches the given name, and returns a new
642 * object containing a copy of the archetype. 568 * object containing a copy of the archetype.
643 */ 569 */
644
645object * 570object *
646get_archetype (const char *name) 571get_archetype (const char *name)
647{ 572{
573 return archetype::get (name);
574}
575
576object *
577archetype::get (const char *name)
578{
648 archetype *at = archetype::find (name); 579 archetype *at = find (name);
649 580
650 if (!at) 581 if (!at)
651 return create_singularity (name); 582 return create_singularity (name);
652 583
653 return arch_to_object (at); 584 return at->instance ();
654}
655
656/*
657 * Hash-function used by the arch-hashtable.
658 */
659
660unsigned long
661hasharch (const char *str, int tablesize)
662{
663 unsigned long hash = 0;
664 unsigned int i = 0;
665 const char *p;
666
667 /* use the one-at-a-time hash function, which supposedly is
668 * better than the djb2-like one used by perl5.005, but
669 * certainly is better then the bug used here before.
670 * see http://burtleburtle.net/bob/hash/doobs.html
671 */
672 for (p = str; i < MAXSTRING && *p; p++, i++)
673 {
674 hash += *p;
675 hash += hash << 10;
676 hash ^= hash >> 6;
677 }
678
679 hash += hash << 3;
680 hash ^= hash >> 11;
681 hash += hash << 15;
682
683 return hash % tablesize;
684}
685
686/*
687 * Finds, using the hashtable, which archetype matches the given name.
688 * returns a pointer to the found archetype, otherwise NULL.
689 */
690
691archetype *
692archetype::find (const char *name)
693{
694 if (!name)
695 return 0;
696
697#if USE_UNORDERED_MAP
698 AUTODECL (i, ht.find ((size_t) name));
699
700 if (i == ht.end ())
701 return 0;
702 else
703 return i->second;
704#endif
705
706 archetype *at;
707 unsigned long index;
708
709 index = hasharch (name, ARCHTABLE);
710 arch_search++;
711 for (;;)
712 {
713 at = arch_table[index];
714
715 if (at == NULL)
716 {
717 if (warn_archetypes)
718 LOG (llevError, "Couldn't find archetype %s\n", name);
719
720 return NULL;
721 }
722
723 arch_cmp++;
724
725 if (!strcmp ((const char *) at->name, name))
726 return at;
727
728 if (++index >= ARCHTABLE)
729 index = 0;
730 }
731}
732
733/*
734 * Adds an archetype to the hashtable.
735 */
736
737static void
738add_arch (archetype *at)
739{
740#if USE_UNORDERED_MAP
741 ht.insert (std::make_pair ((size_t) (const char *) at->name, at));
742#endif
743
744 int index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
745
746 for (;;)
747 {
748 if (arch_table[index] == NULL)
749 {
750 arch_table[index] = at;
751 return;
752 }
753
754 if (++index == ARCHTABLE)
755 index = 0;
756
757 if (index == org_index)
758 fatal (ARCHTABLE_TOO_SMALL);
759 }
760} 585}
761 586
762/* 587/*
763 * Returns the first archetype using the given type. 588 * Returns the first archetype using the given type.
764 * Used in treasure-generation. 589 * Used in treasure-generation.
765 */ 590 */
766
767archetype * 591archetype *
768type_to_archetype (int type) 592type_to_archetype (int type)
769{ 593{
770 archetype *at; 594 for_all_archetypes (at)
771 595 if (at->type == type && at->head_ () != at)
772 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
773 if (at->clone.type == type)
774 return at; 596 return at;
775 597
776 return 0; 598 return 0;
777} 599}
778 600
779/* 601/*
780 * Returns a new object copied from the first archetype matching 602 * Returns a new object copied from the first archetype matching
781 * the given type. 603 * the given type.
782 * Used in treasure-generation. 604 * Used in treasure-generation.
783 */ 605 */
784
785object * 606object *
786clone_arch (int type) 607clone_arch (int type)
787{ 608{
788 archetype *at; 609 archetype *at = type_to_archetype (type);
789 object *op = get_object ();
790 610
791 if ((at = type_to_archetype (type)) == NULL) 611 if (!at)
792 { 612 {
793 LOG (llevError, "Can't clone archetype %d\n", type); 613 LOG (llevError, "Can't clone archetype %d\n", type);
794 free_object (op);
795 return NULL; 614 return 0;
796 } 615 }
797 616
798 copy_object (&at->clone, op); 617 return at->instance ();
799 op->instantiate ();
800 return op;
801} 618}
802 619
803/* 620/*
804 * member: make instance from class 621 * member: make instance from class
805 */ 622 */
806
807object * 623object *
808object_create_arch (archetype *at) 624object_create_arch (archetype *at)
809{ 625{
810 object *op, *prev = 0, *head = 0; 626 object *op, *prev = 0, *head = 0;
811 627
812 while (at) 628 while (at)
813 { 629 {
814 op = arch_to_object (at); 630 op = at->instance ();
631
815 op->x = at->clone.x; 632 op->x = at->x;
816 op->y = at->clone.y; 633 op->y = at->y;
817 634
818 if (head) 635 if (head)
819 op->head = head, prev->more = op; 636 op->head = head, prev->more = op;
820 637
821 if (!head) 638 if (!head)
822 head = op; 639 head = op;
823 640
824 prev = op; 641 prev = op;
825 at = at->more; 642 at = (archetype *)at->more;
826 } 643 }
827 644
828 return (head); 645 return head;
829} 646}
830 647

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